capefeather
toot
Necturna was never good with numbers.
This stage is a bit different from others because of how the flavor and competitive values intertwine. This means that submitters can and should provide explanations of competitive as well as flavor aspects, which presumably would include LC-relevant evidence such as damage calculations. It should be noted that NFE stats tend to be significantly lower than the stats of their evolutions, but on the other hand, NFE stats have very wide variation. I'll provide a rule of thumb: If it's too strong for Little Cup, it's too strong. From my recollection, Meditite is the only Pokémon banned from LC that was not once a fully evolved species.
Base stat spreads were crucial to get right with Necturna due to the Sketch concept. While base stats for the pre-evo aren't as pressing (since this is all for fun and flavor), the fact that it does have Sketch (since Sketch is an egg move rather than an event or tutor move) should be strongly considered when submitting a spread. I'm not saying the stats should suck (though it is a distinct possibility), but it can be easy to transform the pre-evo into a monstrosity by Little Cup standards, just from the base stat spread. The "For Little Cup stat junkies" section below is very, very relevant to making a good stat spread.
For Little Cup stat junkies
This is ripped from the previous pre-evo stat spread OP X(
For reference, these are the neutral-nature thresholds at which a level 5 Pokemon reaches a higher stat. On the left is the raw stat hit and on the right is the base stat used to achieve that new threshold. Note that for different base stats, the EV requirements to hit higher stat thresholds are different. While I don't expect CAP1's pre-evo to be too competitively focused, I do expect stat spread submitters to keep this in mind and display it in their submission posts.
HP
17: 5 (Minimum)
18: 15
19: 25
20: 35
21: 45
22: 55
23: 65
24: 75
25: 85
26: 95
27: 105
28: 115
29: 125
30: 135
ATK/DEF/SPA/SPD/SPE
7: 5 (Minimum)
8: 15
9: 25
10: 35
11: 45
12: 55
13: 65
14: 75
15: 85
16: 95
17: 105
18: 115
19: 125
20: 135
NOTE: These base stats all require 236 EVs to get +3.
Like I mentioned, consider a base Attack stat of 75. This results in 14 Attack for a level 5 pre-evo, with 236 Atk EVs needed to hit 17. A base Attack stat of 80, on the other hand, still starts at 14 Attack, but requires only 196 Atk EVs to hit 17. If we extend this further, you notice that the base Attack stat of 85 results in a flat 15 Attack. It takes 156 Atk EVs to raise that stat to 17. See how this trend works? Every 5 point increment of a base Stat requires 40 fewer EVs to hit the same effective stat. This is important to keep in mind, because the fewer EVs it takes to hit a desired stat, the more EVs can be invested elsewhere. If you choose weird non-divisible-by-5 base Stat numbers, the rule above still applies, it just isn't going from 236>196>156 anymore, it's somewhere in-between.
CAP 2's final product can be seen here.
CAP 2 pre-evo so far:
Typing: Grass / Ghost
Abilities: Anticipation / Telepathy
This stage is a bit different from others because of how the flavor and competitive values intertwine. This means that submitters can and should provide explanations of competitive as well as flavor aspects, which presumably would include LC-relevant evidence such as damage calculations. It should be noted that NFE stats tend to be significantly lower than the stats of their evolutions, but on the other hand, NFE stats have very wide variation. I'll provide a rule of thumb: If it's too strong for Little Cup, it's too strong. From my recollection, Meditite is the only Pokémon banned from LC that was not once a fully evolved species.
Base stat spreads were crucial to get right with Necturna due to the Sketch concept. While base stats for the pre-evo aren't as pressing (since this is all for fun and flavor), the fact that it does have Sketch (since Sketch is an egg move rather than an event or tutor move) should be strongly considered when submitting a spread. I'm not saying the stats should suck (though it is a distinct possibility), but it can be easy to transform the pre-evo into a monstrosity by Little Cup standards, just from the base stat spread. The "For Little Cup stat junkies" section below is very, very relevant to making a good stat spread.
For Little Cup stat junkies
This is ripped from the previous pre-evo stat spread OP X(
For reference, these are the neutral-nature thresholds at which a level 5 Pokemon reaches a higher stat. On the left is the raw stat hit and on the right is the base stat used to achieve that new threshold. Note that for different base stats, the EV requirements to hit higher stat thresholds are different. While I don't expect CAP1's pre-evo to be too competitively focused, I do expect stat spread submitters to keep this in mind and display it in their submission posts.
HP
17: 5 (Minimum)
18: 15
19: 25
20: 35
21: 45
22: 55
23: 65
24: 75
25: 85
26: 95
27: 105
28: 115
29: 125
30: 135
ATK/DEF/SPA/SPD/SPE
7: 5 (Minimum)
8: 15
9: 25
10: 35
11: 45
12: 55
13: 65
14: 75
15: 85
16: 95
17: 105
18: 115
19: 125
20: 135
NOTE: These base stats all require 236 EVs to get +3.
Like I mentioned, consider a base Attack stat of 75. This results in 14 Attack for a level 5 pre-evo, with 236 Atk EVs needed to hit 17. A base Attack stat of 80, on the other hand, still starts at 14 Attack, but requires only 196 Atk EVs to hit 17. If we extend this further, you notice that the base Attack stat of 85 results in a flat 15 Attack. It takes 156 Atk EVs to raise that stat to 17. See how this trend works? Every 5 point increment of a base Stat requires 40 fewer EVs to hit the same effective stat. This is important to keep in mind, because the fewer EVs it takes to hit a desired stat, the more EVs can be invested elsewhere. If you choose weird non-divisible-by-5 base Stat numbers, the rule above still applies, it just isn't going from 236>196>156 anymore, it's somewhere in-between.
CAP 2's final product can be seen here.
CAP 2 pre-evo so far:
Typing: Grass / Ghost
Abilities: Anticipation / Telepathy