ZhengTann: I forgot to mention in my last post, that with so many diverse ideas, I think a successful CAP can be made with a multitude of concept submissions combined. For instance, even if we did head for Cape's "break-the-mold" idea, we could use your submission as the way to break the mold, and still be successful. Just because his idea is more diverse doesn't mean it's better (though I don't think I've formed an opinion on whether it is or not, so please don't interpret this as me disrespecting it), it means that we can fulfill it is more ways, one of which could be yours, and some other ways to do it were most likely stated already.
But yeah, getting back to my first statement, just because an idea isn't the one picked, if it can fill the role or compliment it, any of your guys' ideas can still be brought to light, and I would like to see the addition of people's ideas that "aren't chosen" to further improve the pokemon we create.
Lisalo: I think the idea might be neat, though I have a bit of a hard time understanding what exactly the justification means. Also, please take the time to review your spelling and grammar before posting, I have spotted several mistakes.
Master of the Six Kings: This seems like it's essentially Rampardos, Darmanitan, or Ninjask. I feel as if the idea has been done by game freak already and is generally not too functional outside the mons with good types like Haxorus.
Phoopes: I think I said that I liked a similar concept with the frail sweeper someone posted, but I kind of like this better, as it implies that it will also support teams built around the playstyle as opposed to just one user of it.
Juicebox: A broader take on the two-turn wonder thing, could also work in conjunction with mine as a good gimmick. I also really like this idea because it brings up the usage of some less-used strategies and moves.
Scorpio: I love the concept, but your delivery seems to be a bit lacking. There isn't a lot of description, and I almost thought your justification section was skipped for the questions section. I don't prominently play OU, so I can't quite say if there really is a "one pokemon dominating the metagame" to counter, but there may be issues if this is an exaggeration.
Jelliscent: I love the concept, but I feel Wobbuffet is basically this idea, and please put some kind of separation in the questions section, it's quite hard to read.
DarkBlazeR: Simple, and I love it, because it helps defensive playing. Though there are plenty similar pokes, much like the examples you gave, even if they aren't too big in the metagame.
Camisado: I especially love this because of the new Dream World abilities making a lot of pokemon partially fill this concept. Not much else to say.
DetroitLolcat: I really like this idea, because I tend to have none of the luck, none of it, so it'd be relevant to my interests. However, luck kind of plays a somewhat important role in the game, as stated
here under the section "randomness," that it allows somewhat less skilled players a chance to beat more skilled ones. I know it's a card game thing, but it still applies to pokemon, because it talks about the exact same thing, balancing luck and lucklessness.
LouisCyphre: Oh yeah, I remember this! I kinda like this concept a lot, and it especially has the potential to help less-used strategies and mons depending upon how we approach this weakness.
Juicy: Though I like this, sleep clause effectively hinders it once the sleep is inflicted or received.
Bulky: I kind of don't quite understand what you're getting at. The wording is somewhat misleading, especially with the title, and I think there may have been a place where you missed a comma (though this maybe wrong).
Dragontongue: I really like this, because it has so much potential to bring back suicide leads; however, it would become way too predictable as a lead, bar the possibility of a magnificent offensive stat, and without creating a more powerful version of shadow tag it would also create a much larger emphasis on the voltturn strategy everyone seems to think is way too prominent.
Helios: Are you the one from GSSS? Anywhales, I do kinda like this one, especially since it seems like a killer of the powerful dragon sweepers.
XL*5: This may be cool, but my opinion thinks stealth rock is already too prominent and will way overcentralize the metagame.