Yes folks, it's finally time for me to retire from this benevolent dictatorship thing and return to my role as benevolent oligarch. The last time I was making this post I was filling in for Fuzznip. My schedule has gotten insanely busy at the end but I really appreciate all the work our contributors, new and long-time have put into this CAP. It was a wild ride, I'll tell you that much. From the get-go we set out on an ambitious project that had several groundbreaking concepts in the slate, each of which would have made a fantastic product. In the end it was time to do a typing makeover. The Great Drought War hasn't occurred incidentally since the first CAP 3, all the way back in Gen 4. Weather keeps cropping up as a pivotal point of discussion and interest in each CAP project, and I suspect it will continue. Hopefully next time it won't have so many casualties... The best part about these discussions though were trying to pin down a vision for this concept. Taking a "bad" typing and turning it around requires several levels of thought long before you get to the typing poll. I remember early in the process there were several complaints that it was going too slowly, but I made it a point that in order to fulfill this concept we would have to batten down exactly what we meant by a "bad" type - and then take the next step and figure out what qualities we could draw out of that typing to maximize its strengths. The end result of that selection was Fire/Poison, a typing with a crippling 4x Ground weakness, Stealth Rock weakness, and a weakness to water in a Rain-dominated metagame - with the now more common Psychic typing bringing up the rear. In exchange our Pokemon had immunity to the two damaging statuses and a wide array of resistances. After selecting the type, we now had to find a way to make it shine. One discussion that had occurred since the selection of the concept was immunity abilities. Although I quickly bounced Magic Bounce, Magic Guard, and Wonder Guard for being too overpowering and centralizing in and of themselves, we noted a wide array of OU Pokemon use immunity abilities effectively, from Rotom-W and Gengar to Gastrodon. Immediately after the typing poll we had the Threats Discussion, where we discussed what our CAP's role should be. It was noted that Fire/Poison's immunity to Burn and Toxic and Ice resistance made it an ideal Pokemon to deal with the stalling strategies usually employed in Rain, with Scald and Toxic / Toxic Spikes. Except for the whole "weak to water" thing. All of this built up to a change in process order. Our CAP would threaten common Rain Pokemon up to and including the likes of Ferrothorn, and in turn be threatened by the other major player in the interminable weather wars: Sand. Our Ability poll had Dry Skin and Drought duking it out, with the eventual winner being Dry Skin. So how do you make Fire/Poison shine? Turn it into Rain's worst nightmare - a Pokemon that can switch into boosted Water attacks with impunity, threaten an easy OHKO on Rain's chief hazard Pokemon even in Rain, and absorb the Toxic Spikes employed by more defensive Rain teams all at once. I won't bore you with the rest of the play-by-play - suffice it to say the CAP process that produced Mollux really tested the flexibility of our early-project CAP procedures and showed the value of not rushing into certain concepts. The playtest is coming soon and I hope Mollux performs its role as well as is expected, and that the decisions we've made along the way end up as key points in the analysis. Mollux was built with two status immunities and an ability that would allow its typing to shine for its resistances, residual benefits, and hopefully its STABs. Only time will tell how much Mollux will succeed, but I have high hopes for it. Thank you again to all of our contributors who have made me proud to be a TL for a CAP Project. Having had to clean up the end of one before I know how stressful it can be, I'm glad I got the chance to do it from start to finish. Without further delay, I present to you Mollux: Name: Mollux Concept: Extreme Makeover: Typing Edition (Move your mouse to reveal the content) Concept: Extreme Makeover: Typing Edition (open) Concept: Extreme Makeover: Typing Edition (close) Typing: Fire / Poison Base stats: 95 HP / 45 Atk / 83 Def / 131 SpA / 105 SpD / 76 Spe Abilities: Dry Skin / Illuminate (Hidden) Movepool: link Height: 1.2m / 3' 11.2" Weight: 41 kg (90.2) lbs [GK/LK: 60 BP] Gender Ratio: 50% Male / 50% Female Dex: Mollux, the Mantle Pokémon Black: Its innards glow with a vibrant light, the color being determined by its current mood. Its predators take a red light as a warning to leave. White: The light it generates helps it traverse the dark depths of the sea. Its soothing glow helps it befriend curious or lost Pokemon.