Oh, damn, it looks like you're right about that 28% stat. My apologies if I mislead anyone; what I intended to show was that 10 Choice Scarf users accounted for 28.62% of the Pokemon used in OU in September (although looking back I probably should have thought that number was way high before I even posted it, lol), when in actuality what I showed was the individual usage percentages of those 10 Pokemon equipped with a Choice Scarf in September (or in other words, that the combined usage of those 10 Scarfers was 28.62% of teams, not of individual Pokemon used). To be clear, that means that roughly 1 in 4 teams will have one or more Pokemon that can and will outspeed and KO +1 Aurumoth. Take from that what you will. So that's less scary than I originally thought, but by no means does it let Aurumoth off the hook. I'm no math man, obviously, but I'd like to get a better statistical idea of how well Aurumoth can fare with Illusion and No Guard but no means of boosting Speed whatsoever. I'd also like to get a statistical idea of how good of a shot Weak Armor Aurumoth has at nabbing a Speed boost and then sweeping. So if anyone could figure out the chances of running into any of these folks in the OU metagame, I'd appreciate the more-educated analysis: Also if anyone wanted to start on calcs that show how Quiver Dance and/or Dragon Dance are broken or not, or if they want to mention anything about the metagame instead of moves-in-a-vacuum, feel free to actually use concrete evidence in support of your opinions instead of blind rage and/or panic. Looking at you guys. The best (only remotely convincing) argument against Quiver Dance is that it also boosts CAP's SpD, which is its "weak spot," "as we've said all along." No, it's weak spot is not its 6 common weaknesses or its unbelievably limited list of resistances for how slow it is, nor is it the vast number of Pokemon that can threaten it out of battle instantly or its vulnerability to entry hazards. It's not even Moth's contrived offensive Abilities, difficulty setting up, or its direct competition from other Pokemon who don't have those first six non-weaknesses. It's actually the low Special Defense, which is not just another ton of risky bricks we've dropped on our CAP; instead it's the only thing keeping Aurumoth from skyrocketing through Ubers and into the stratosphere to hang out with Huge Power Arceus, Darth Vader, and Wargreymon. I don't have time to do calcs right now myself, but I'm willing to bet the SpD boost won't do much to stop the things that can already KO Aurumoth or status, wall, or phaze it from the defensive side. PROVE ME WRONG. Considering all the thing's we've stacked against this Pokemon already, are we going to keep neglecting to reward ourselves for using it? EDIT: I'm glad to see people are coming around to Dragon Dance. If anything, a Psychic/Bug physical sweeper could never be considered broken. EDIT 2: Also I'd like to point out that Genesect has a pretty gnarly Rock Polish set. Consider Download and 120/120/99 offenses compared to (No Guard?) and 120/117/94 offenses. No, forget everything and focus on the 99 vs. 94 Speed. Then tell me with a straight face that Agility Aurumoth is even a remote option.