So, I want to start out the same way nyttyn did here: 94 Speed. Yes that is right, "only" 94 speed. Only faster than nearly 55% of OU, and 100% of unboosted OU after a very easily obtainable boost. The only "flaw" with this speed is that there exist Pokemon that are faster. That is not a flaw, that is just a fact. Yes, it can be a problem as scarfers can revenge us even after a boost. But really, is that a actually a problem? We decided we wanted no counters, yes, but to think that having no one revenge kill us is necessary is removing checks as well. We do not want that and we do not need that. The only way that this would even be a problem at all though is if we pigeonhole ourselves into the "fast offensive sweeper" role. We have to remember that our stats do not force any such thing. Sure, our typing is not conducive to defensive sets, but that does not mean we lack any bulk or that we are forced to run 0/0/0 in our defenses. Lets look at the actual stat. Any set counting on a boost has little reason to ever fully invest in speed. With 160 EVs and a neutral nature, you outspeed the entire unboosted metagame at +1. With Timid and 196 EVs, you outspeed Choice Scarf Rotom at +1, the fastest common scarfer below you. And in the very likely case that you can achieve 2 speed boosts, only 156 EVs and a neutral nature are needed to beat everyone up to Choice Scarf Latias, the fastest scarfer that anyone will ever likely run. All of these leave many EVs left over to invest in Aurumoths bulk. And let us remember that while many Quiver Dance supporters seem to claim that our bulk is sub-par and not worth anything, in actuality, we have better physical bulk than Gliscor, and our special bulk, while certainly not amazing by any means, is by no means worthless. And, after a boost from Quiver Dance, that mediocre special defence is now on par with its amazing physical bulk, and we can invest some in bulk without sacrificing our boosted speed tier. As you can see from all of the above, running Quiver Dance is an incredibly safe option. Even among the common scarfers who can outspeed you at +1, who can actually KO you? Some of them? Sure. However, not as many as you might first think. Common Scarf Genesect for example has a 0% chance to OHKO you with +1 SpD unless it carries Bug Buzz, killing its own coverage. Sending in Gene is not a way to stop a sweep, it is a way to guarantee that the opponent can set up another boost if they so choose. However, safeness is only relative. We need to compare this to other sets. Now, simply put, any non QD set will not be boosting SpD, so Gene and other special scarfers can revenge. As such, Quiver Dance is strictly superior to other boosting moves in that way. Compared to other set up moves, the while Quiver Dance does not provide the power of something like Tail Glow, by not having a speed boost, the ability to actually use that boost is greatly diminished. Now, I am not saying this is a bad thing. In fact, I think the power of a Tail Glow set is more than enough for our purposes. However, in comparison to Quiver Dance, the QD set is once again strictly superior. It can take out more threats, and is harder to beat. There is very little reason to use Tail Glow when Quiver Dance is around. But what about Physical sets? We have more Attack than SpA, so won't those have use too? If there is anything that we should have learned from Pokemon like Lucario and our first CAP, Syclant, it is that a higher stat does not mean it will get used. Sure, a powerful STAB megahorn is very nice, but other than increased ability to beat Tyranitar in one hit, what does it really give you? Nothing. You have less accurate, less powerful secondary STAB, and fewer useful coverage options. Quiver Dance sets provide more power, more reliability, more bulk and more versatility than any physical set could possibly provide. Even Dragon Dance pales in comparison when you consider the all the benefits that special attacking provide it. Once again, Quiver Dance is strictly superior. Now I kept using those same words over and over again for a reason. "Strictly Superior". One of the conditions you had asked me to prove regarding Quiver Dance is that is would result in "the emergence of a standard, reliable set". No matter what angle you look at it, Quiver Dance would do this. Now I'm not saying that there will be 4 moves and 1 EV spread every Aurumoth would run. Indeed, the plethora of coverage options we have means that there could be many possible moves you could throw in there. However, the overall structure of every good set would be the same. And what is worse, these sets have very little that they would even teach us about risk. Why? Volcarona exists. When you think of risky Pokemon in OU, Volcarona is one of the first that comes to mind. A awful typing offensively and defensively with mediocre at best coverage, made up for by great offenses and Quiver Dance. With Quiver Dance, Aurumoth would just be a less risky Volcarona at best. At worst, it would be strictly outclassed. Either way, it is not showing us anything we don't know. We are less risky that Volcarona due to our better offensive and defensive typing, better bulk on the side that is not being boosted, and significantly better coverage movepool. At the same time, we are both weaker and slower, providing us with less reward. For a concept that is all about risk, it seems odd that we would strive to make a Pokemon whose best possible set could only ever be seen as a less risky version of something we already know all about. Now, the last thing I want to address here is simply the overall reliability of using Quiver Dance. Some QD supporters have stated how Quiver Dance is by no means a guarantee, and that it will be a chore to get it up. However, lets look at this realistically: over 50% of OU is slower than you, and plenty of those Pokemon cannot do to much to you. In addition, 2 of our three abilities make setting up boosts a breeze. With Weak Armor, the majority of the pokemon you would switch into provide you with a boost. Sure, they could stay in and attack you, but in doing so they risk being outsped and KOd. Boosting on switches is a key part of Pokemon. All boosters do it. This is not some new uncharted territory. This is something OU pokemon do every day. On the other hand, we also have Illusion. And speaking of forcing switching, this ability is the king of that. Not only can it force one, but when that first one turns out bad, it has the potential to force two. Yes, it is not a something you can pull of every time, but it is not actually difficult. If my experiences with Zoroark have taught me anything, it is that most people are bad at using Illusion. However for those who know how to use it well, there is no ability more powerful or more versatile. In the hands of a skilled player, grabbing a boost with Illusion requires no effort at all. And if that last sentence tells you anything it is that using Illusion to grab boost is not a risky task. Indeed, it is overwhelmingly safe. Having a safe method to grab a risky boost such as tail glow could be an interesting concept and one that itself could work well in OU, but grabbing a Quiver Dance would always be the strictly superior option, and doing that does not show risk in any way whatsoever. So, when you look at the big picture, what do you get? With Quiver Dance, you get an incredibly safe way to grab incredibly safe boosts on a set which strictly outclasses all other sets, resulting in a Pokemon that is a safer version of one that already exists. You asked me to prove how Quiver Dance goes against the concept. This is how. It is plain as day. There is nothing that would be risky about an Aurumoth with Quiver Dance. The only other thing it has the potential to be other than safe is outclassed at its best set. Nothing that can come of it would be positive. Nothing that can come of it will help the concept. And nothing that can come of it is needed for Aurumoth to be viable.