CAP 15 CAP 4 - Part 12 - Complete Movepool Poll 1

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bugmaniacbob

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Comparison Spreadsheet for All Successful Movepools

So this is it then. The end of an era. I'm honestly quite upset. But not half as much as I will be if we pick the wrong movepool. So let's make this count.

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This poll will be run with IRV voting, the details of which are outlined here. This means that you can vote for as many options as you like, and rank them by your preference. Be aware that order does matter in your votes! Make sure that you bold your votes and nothing else! A typical vote might look like the following:
Most Preferred
Second Most Preferred
Third Most Preferred

Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to #cap on IRC.

This poll will be open for 24 hours starting from the post following this one.

When voting, use only the submitter's name! The list of possible votes includes, in alphabetical order:
capefeather - Link to movepool
DarkBlazeR - Link to movepool
Deck Knight - Link to movepool
jas61292 - Link to movepool
Korski - Link to movepool
Nyktos - Link to movepool
nyttyn - Link to movepool

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Below is CAP 4 so far:

Name: Aurumoth



Name: Risky Business
(formerly "Living On the Edge")

General Description: This Pokémon is very risky to play, but very rewarding if played correctly.

Justification: Many of the Pokémon that are successful in OU are relatively easy to play or have great "safe" options (e.g. U-turn). Yet, many other Pokémon look very powerful, but are less successful than they could be because of some large risks involved (e.g. Hydreigon), and some aren't successful at all (e.g. Honchkrow). This self-balancing concept intends to explore what it takes for a risky Pokémon to be successful, and how much inherent risk a Pokémon can get away with. It should be emphasized that this concept is NOT about luck management, but rather, it is about what the user can afford to do given his/her opponent's options, and vice versa.

Questions To Be Answered:

  • What is the relationship between risk and potential consequences, both positive and negative?
  • What kinds of inherently risky tactics are successful in the OU metagame?
  • Do risky Pokémon need some form of safe options (e.g. switch-ins) to be successful in OU, or can it get away with having few really safe options?
  • How does Substitute, a well-known "safe" move with nearly universal distribution, impact how this Pokémon is built and played?
  • How do existing Pokémon use and deal with risky situations?
  • Can risky Pokémon be played well in the early game, or are they better off put into action later on?
  • How do different playstyles interact with risky situations?
Typing: Bug / Psychic
Abilities: Weak Armour / Illusion / No Guard
Base Stats: 110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe
 
DarkBlazeR
capefeather
Deck Knight


I'm voting for these 3 because all have Dragon Dance but no Quiver Dance (which is important because I am convinced QD sets will outclass everything else, and also is a 'safe' boost compared to Swords Dance/Dragon Dance/Tail Glow) and a good range of attacking and non-attacking moves.

DarkBlazeR is 1st for having Aqua Tail, Overheat, Psycho Boost, Healing Wish and Taunt (none of which capefeather has). Deck Knight is 3rd because boo for no Tail Glow.
 

Birkal

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Deck Knight
capefeather
jas61292
DarkBlazeR


A lack of Quiver Dance is very important, in my opinion. I really enjoy Deck's movepool; it contains some risky moves and seems to fit CAP4 very well. All of the slated movepools are great though. Fantastic work everyone, as usual!
 

jas61292

used substitute
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jas61292
DarkBlazeR
Deck Knight
capefeather
Nyktos
nyttyn
Korski

So, the number one thing I based my vote around is the lack of Quiver Dance. I know I have been quite outspoken about this, but I don't think anything would be as big a mistake as giving it QD. Within those without QD, I put myself first because, well, if I did not think I had done everything to make the best movepool possible I would not have submitted it. After that, i went with DarkBlazeR and Deck Knight due to inclusion of moves like Stun Spore and Hydro Pump. Cape's also lacks QD, but without those other two moves, it is lower on my list than the other two submissions. Among those that have QD, I think Nyktos's is the best. It provides the best physical options for Aurumoth, so we would at least get something other than a single set to try out. nyttyn also provides good options, but the lack of substitute puts it lower down in my mind. And Korski is last of the three due to the lack of Swords Dance. I really feel this is a key move, and while I obviously don't like any movepool with QD, I would still like to see options provided on those that have it for alternate sets, and I think SD is necessary for this.
 
capefeather
Nyktos
Korski
DarkBlazeR
jas61292
nyttyn
Deck Knight


Ordered by how well their VGM inclusions/exclusions matched with what I wanted. I still don't know what the big deal is with Fire/Water moves... also why does my column have Earth Power on it still? :(
 
capefeather
Deck Knight
DarkBlazeR
jas61292


All of these have no Quiver Dance. This move will create a very safe option. It buffs it's Sp.Defense, which is it's worse stat, so you can make it bulky as hell. Not only that but it raises Sp.Attack and Speed too... I just don't like this move on a pokemon who's supposed to be "risky", but that is just my opinion! ;)
 

Korski

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Korski
nyttyn
Nyktos
capefeather


News flash: SpD isn't Aurumoth's worst stat; it's the Speed.

EDIT: Looks like I need to make a clarification for user Umbreons and anyone else who hasn't been paying attention to the discussions up until this point. Yes SpD is Aurumoth's lowest stat, but Speed is the one holding it back more than anything, which is what I thought I made perfectly clear. In the case against Quiver Dance, I've seen a bunch of arguments about Risk, but none about Reward. So, who's really wandering away from the concept?
 
capefeather
jas61292
Deck Knight
Korski
DarkBlazeR
nyttyn
Nyktos


...damn... Didn't make it. Good slate, anyways. My other favorite submission made it.
 
Nyttyn
Korski
DarkBlazeR

Main choosing points here were inclusion of taunt and as many boosting moves as possible.
EDIT: wow, double ninja'd
 
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