I'd like to agree with Yllnath on this point. I think with what's been reached thus far - agreement that CAP4 should have no hard counters, only checks - we've done most of our job for this stage of the process. However, since we'll be taking our conclusions from this to the stat limits and other stages, I'd like to bring up a point I haven't seen others give sufficient consideration. The best way to threaten as many OU mons as possible is by giving CAP4 viable mixed offenses. There are lots of reasons for doing this: even one hard-hitting physical move puts Chansey and Blissey under pressure, while Skarmory and Gliscor would fear a strong special hit, especially a correct Hidden Power. On the teambuilding stage, this rewards skill for combining necessary coverage with choosing allies to help make up for what remains to be taken out, whereas in battle, it will make CAP4 one of those many Pokemon that must be scouted to find out what set it's running before it can be stopped. Think Arceus in Ubers - is it physical, special, tank, support, Choiced or bluffing, or what? If 4MSS is the result, then that's fine. Mixed offenses also introduce an interesting dilemma that Salamence players should be familiar with - how to split ATK, SAT and SPD EVs? I think this is superior to having a heavy bias on one side of the spectrum.