I'm in favor of No Guard, Weak Armor, Flare Boost, Rattled, Compound Eyes, and custom Zen-Mode.
No Guard: The arguments have been made a thousand times over, but I think that this poke should risk based, NOT luck based. It can abuse status conditions(will-o-wisp, toxic, hypnosis/sleep powder), as well as focus blast and megahorn (among other moves)
Compound Eyes is a safer option, which reduces the luck factor for the player but not the opponent.
Weak Armor: Its a simple concept. You risk getting KOed at the reward of KO-ing first, and unlike justified, does not favor a single side of the spectrum.
Flare/Toxic Boost: I said I did not want to favor one side of the spectrum, but flare boost is more advantageous over toxic boost because the damage done by burn is constant, while toxic is exponential.
Rattled: Ghost/Bug/Dark are all threatening, and semi-punish u-turners, who are forced to switch into a bulky or scarfed pokemon, and the game begins there, considering the fact that CAP4 should not truly have a true counter.
Custom Zen Mode: A dynamic change in stats seems an amazing, yet underwhelming concept for most pokemon that can change in-battle. Meloettas tend to prefer steppe form I have yet to see one that alternates. And zen mode Darm is quite peculiar, as it has better defenses only at half health. I'm pretty sure that it would function better if it was faster below half health, to either heal up and become semi bulky again, or attack with more speed, risking priority abusers (Hi Scizor). That said, "Zen Mode" is at the bottom of my list because it has way too many nuances.
No Guard: The arguments have been made a thousand times over, but I think that this poke should risk based, NOT luck based. It can abuse status conditions(will-o-wisp, toxic, hypnosis/sleep powder), as well as focus blast and megahorn (among other moves)
Compound Eyes is a safer option, which reduces the luck factor for the player but not the opponent.
Weak Armor: Its a simple concept. You risk getting KOed at the reward of KO-ing first, and unlike justified, does not favor a single side of the spectrum.
Flare/Toxic Boost: I said I did not want to favor one side of the spectrum, but flare boost is more advantageous over toxic boost because the damage done by burn is constant, while toxic is exponential.
Rattled: Ghost/Bug/Dark are all threatening, and semi-punish u-turners, who are forced to switch into a bulky or scarfed pokemon, and the game begins there, considering the fact that CAP4 should not truly have a true counter.
Custom Zen Mode: A dynamic change in stats seems an amazing, yet underwhelming concept for most pokemon that can change in-battle. Meloettas tend to prefer steppe form I have yet to see one that alternates. And zen mode Darm is quite peculiar, as it has better defenses only at half health. I'm pretty sure that it would function better if it was faster below half health, to either heal up and become semi bulky again, or attack with more speed, risking priority abusers (Hi Scizor). That said, "Zen Mode" is at the bottom of my list because it has way too many nuances.