CAP 15 CAP 4 - Part 4 - Primary Ability Poll 1

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Weak Armor
Illusion


Extremely disappointed that Compoundeyes was left off the table as a less extreme version of No Guard. It entails the removal of luck based risk, but not to the extreme end that No Guard goes, and therefore isn't apt to be abused as much as No Guard will definitely be if chosen. Also works very well flavour wise as we're making a Bug type here.

Weak Armour is a distant second. No Guard is too powerful.
 
No Guard
Simple
Moxie

Weak Armor is not a risky ability on this mon, it's suicide. This little bugger has a potential of loosing 50% of its health upon entrance. Do you think that getting hit for a speed boost justifies the potential to get KO'd? Didn't think so.
 

DetroitLolcat

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Weak Armor
Illusion



The other three abilities are much easier to abuse, thus detracting from the "high risk" aspect of the concept while over-emphasizing the 'high reward'
 
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