CAP 15 CAP 4 - Part 4 - Primary Ability Poll 2

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Weak Armor

No Guard is severely advantageous in my eyes. Picking No Guard completely removes the risk of innaccurate, powerful moves missing... while removing the opponent's chance to miss is hardly a "risk" since they are already likely to hit anyway. In my eyes, Illusion and Weak Armor are both much more suitable to this particular CAP.
 
Illusion

I'm fine with either this or Weak Armor. Illusion is risky/rewardy and has nice flavor, since it's a Psychic mon. Weak Armor is also risky/rewardy, while being more flavorful on the Bug type side. But I think Illusion would be cooler.

Edit: Oops :p

Edit 2: Sorry, I'm just so used to bolding my edits :x
 
No Guard

No Guard removes irrelevant risk - the risk of a move missing, which is explicitly not what we're focusing on - and maximizes our ability to look into other kinds of risk.
 
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