bugmaniacbob
Was fun while it lasted
I s'pose I should post
Right so this argument has been bandied back and forth so many times that it is now almost painful. I'll just condense my thoughts into bullet points:
No Guard I really don't feel like repeating the arguments for (but to do it anyway, it's a lovely ability with a controllable side-effect which is unique in its applications so will almost always command a niche in the Pokemon's usage rather than the whole), and NCA because we don't necessarily *need* a third ability... but it would be nice for us to push the boundaries, as 'twere.
Having said that, there are a few other abilities I am considering. Moxie I have slated twice before, and while not necessarily favouring it now as much as I did then, it's still a good choice, though now I question whether it may be a bad idea to pick another ability that grievously influences the stats, now that we have two abilities. Trace is bland and uninteresting but otherwise fine, albeit somewhat limited in its applications. Now, what GR's Cousin said about defensive abilities interested me, even though I don't agree with any of those he suggested. However, I have been considering Multiscale a bit more thoroughly since last time, and all things considered, it may be a good shot. Naturally it is difficult to discuss without poll-jumping; as my interpretation of the concept excluded /reliable/ recovery as an option, Multiscale loses a great deal of its efficacy, but becomes a far more risky ability. I've actually warmed to the idea quite a bit, but I'd like to see some more discussion on it, and the other two abilities given here.
Ugh this post is really lazily written now that I look over it - but it should give you an idea of what I'm thinking at the moment. I intend to close this thread sooner than the others - so get your ideas in sharpish.
EDIT: Whoops forgot something
EDIT2: Whoops forgot something else
Right so this argument has been bandied back and forth so many times that it is now almost painful. I'll just condense my thoughts into bullet points:
- No Flare Boost / Toxic Boost / Guts / Quick Feet / etc.
- No Marvel Scale.
- No custom abilities (seriously what the heck guys).
- NCA and NTA are just going to be one single option, that is to say that if you're voting for one, you're voting for both. What I mean by that is that NCA will be the option on the slate, and if it wins, we'll have a flavour ability stage after the Art Polls conclude, at which point NTA will be an option.
- To that end, stop suggesting pure flavour abilities. That is really very annoying indeed.
Code:
No Guard
No Competitive Ability
Having said that, there are a few other abilities I am considering. Moxie I have slated twice before, and while not necessarily favouring it now as much as I did then, it's still a good choice, though now I question whether it may be a bad idea to pick another ability that grievously influences the stats, now that we have two abilities. Trace is bland and uninteresting but otherwise fine, albeit somewhat limited in its applications. Now, what GR's Cousin said about defensive abilities interested me, even though I don't agree with any of those he suggested. However, I have been considering Multiscale a bit more thoroughly since last time, and all things considered, it may be a good shot. Naturally it is difficult to discuss without poll-jumping; as my interpretation of the concept excluded /reliable/ recovery as an option, Multiscale loses a great deal of its efficacy, but becomes a far more risky ability. I've actually warmed to the idea quite a bit, but I'd like to see some more discussion on it, and the other two abilities given here.
Ugh this post is really lazily written now that I look over it - but it should give you an idea of what I'm thinking at the moment. I intend to close this thread sooner than the others - so get your ideas in sharpish.
EDIT: Whoops forgot something
Well it all sort of depends on how I'm feeling when I'm making the slate, assuming NCA wins the next poll. Generally I will be favouring those abilities with no or negative competitive influence, but I might be persuaded to slate those with only negligible competitive influence regarding the Pokemon in question, if the flavour reasoning is adequate.I'm just gonna have to ask someone what abilities that are considered "Non Competitive abilities cause I know that abilities like honey gather and illumiinate belongs to those but does abilities like Steadfast which overall isn't too useful and mummy which has its uses but isn't that "good"
EDIT2: Whoops forgot something else
This reasoning has convinced me. I've decided to take No Competitive Ability off the slate - we really need a tertiary ability to function well. kiddingNo Tertiary Ability or No Competitive Ability
That is all. If this is not the result, I will be very disappointed. If it's not slated, I might explode. *coughbugcough*
I already wanted Weak Armor to be all. Illusion was the lesser of the evils presented. Nothing more. Please.