bugmaniacbob
Was fun while it lasted
Sorry this took so long. The staff were on strike.
jesting
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Welcome to CAP 4's first art poll! This will be a multiple bold vote which means you vote for as many entries as you like. This is unweighted so order does not matter. Make sure to bold your votes and nothing else and spell them correctly. A vote looks like this:
This vote will run for 48 hours starting from the Topic Leader's vote.
Contestants
aragornbird
Birkal
BlueConcept
Calad
CBMeadow
Cretacerus
Doran Dragon
DougJustDoug
itsme
JesusJudd
Kadew
KoA
Mos-Quitoxe
Nastyjungle
NMx13
noobiess
nov
paintseagull
Quanyails
Rocket Grunt
Steampowered
SoIheardyoulikeSENTRET
Tin
Yilx
YourFavoriteEgyptian
Below is CAP 4 so far:
Typing: Bug / Psychic
Abilities: Weak Armour / Illusion / No Guard
Base Stats: 110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe
jesting
-------
Welcome to CAP 4's first art poll! This will be a multiple bold vote which means you vote for as many entries as you like. This is unweighted so order does not matter. Make sure to bold your votes and nothing else and spell them correctly. A vote looks like this:
If your art is missing, you have probably either not made a Final Submission post or have broken one of our rules, check below for illegal submissions:Entry A
Entry B
Entry C
Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
Base Speed: Deleted and reposted Final Submission (see bumping)
Cartoons!: Supporting artwork above allowed limit, not continuous outline
DugoutCanoe: Blur effects on ball
Ewil: Two different entries in the same picture
Matezoide: Lacks distinct outline
Orivexes: Transparent background
If you're one of these people, please be more careful in future and better luck next time.
Cartoons!: Supporting artwork above allowed limit, not continuous outline
DugoutCanoe: Blur effects on ball
Ewil: Two different entries in the same picture
Matezoide: Lacks distinct outline
Orivexes: Transparent background
If you're one of these people, please be more careful in future and better luck next time.
This vote will run for 48 hours starting from the Topic Leader's vote.
Contestants
aragornbird
Birkal
BlueConcept
Calad
CBMeadow
Cretacerus
Doran Dragon
DougJustDoug
itsme
JesusJudd
Kadew
KoA
Mos-Quitoxe
Nastyjungle
NMx13
noobiess
nov
paintseagull
Quanyails
Rocket Grunt
Steampowered
SoIheardyoulikeSENTRET
Tin
Yilx
YourFavoriteEgyptian
aragornbird] [IMG]http://imageshack.us/a/img198/7932/caph.jpg[/IMG] [/QUOTE] [QUOTE=Birkal] [IMG]http://i.imgur.com/MNbnK.png[/IMG] [/QUOTE] [QUOTE=BlueConcept] [IMG]http://i.imgur.com/KnCV1.png[/IMG] [URL="http://www.smogon.com/forums/showpost.php?p=4428493&postcount=338 said:Supporting Art[/URL]
Calad said:
CBMeadow said:
Cretacerus said:
Doran Dragon said:
DougJustDoug said:
itsme said:
JesusJudd said:
Kadew said:
KoA said:
Mos-Quitoxe said:
Nastyjungle said:
NMx13 said:
noobiess said:
nov said:
paintseagull said:
Quanyails said:
Rocket Grunt said:
Steampowered said:
SoIheardyoulikeSENTRET said:
Tin said:
Yilx said:
------------YourFavoriteEgyptian said:
Below is CAP 4 so far:
Name: Risky Business
(formerly "Living On the Edge")
General Description: This Pokémon is very risky to play, but very rewarding if played correctly.
Justification: Many of the Pokémon that are successful in OU are relatively easy to play or have great "safe" options (e.g. U-turn). Yet, many other Pokémon look very powerful, but are less successful than they could be because of some large risks involved (e.g. Hydreigon), and some aren't successful at all (e.g. Honchkrow). This self-balancing concept intends to explore what it takes for a risky Pokémon to be successful, and how much inherent risk a Pokémon can get away with. It should be emphasized that this concept is NOT about luck management, but rather, it is about what the user can afford to do given his/her opponent's options, and vice versa.
Questions To Be Answered:
- What is the relationship between risk and potential consequences, both positive and negative?
- What kinds of inherently risky tactics are successful in the OU metagame?
- Do risky Pokémon need some form of safe options (e.g. switch-ins) to be successful in OU, or can it get away with having few really safe options?
- How does Substitute, a well-known "safe" move with nearly universal distribution, impact how this Pokémon is built and played?
- How do existing Pokémon use and deal with risky situations?
- Can risky Pokémon be played well in the early game, or are they better off put into action later on?
- How do different playstyles interact with risky situations?
Abilities: Weak Armour / Illusion / No Guard
Base Stats: 110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe