capefeather
toot
The battle to gain control of the CAP Art Polls has come to a stalemate, and neither side can gain the upper hand enough to turn the tide of the battle. Both the forces of KoA and the forces of Yilx are mixed up within the halls of the CAP Subforum, with small skirmishes breaking out constantly. The Daitenshi KoA leads the forces of KoA, who currently control most of the upper floors of the Subforum. He issues his orders from the 8th floor. The Tenma Yilx leads the forces of Yilx, and they currently control most of the lower floors of the Subforum; Yilx himself resides in the 8th basement. As long as both of them live, this battle will never end...
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This will be a single bold vote. Make sure that you bold your vote and nothing else! A typical vote might look like the following:
This poll will be open for 24 hours starting from the post following this one.
Contestants
KoA
Yilx
Below is CAP 4 so far:
Typing: Bug / Psychic
Abilities: Weak Armour / Illusion / No Guard
Base Stats: 110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe
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This will be a single bold vote. Make sure that you bold your vote and nothing else! A typical vote might look like the following:
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to #cap on IRC.My preferred entry
Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
This poll will be open for 24 hours starting from the post following this one.
Contestants
KoA
Yilx
KoA] [IMG]http://i10.photobucket.com/albums/a110/kingofanime/angelic.png[/IMG] [URL="http://www.smogon.com/forums/showpost.php?p=4427979&postcount=335 said:Supporting Art[/URL]
------------Yilx said:
Below is CAP 4 so far:
Name: Risky Business
(formerly "Living On the Edge")
General Description: This Pokémon is very risky to play, but very rewarding if played correctly.
Justification: Many of the Pokémon that are successful in OU are relatively easy to play or have great "safe" options (e.g. U-turn). Yet, many other Pokémon look very powerful, but are less successful than they could be because of some large risks involved (e.g. Hydreigon), and some aren't successful at all (e.g. Honchkrow). This self-balancing concept intends to explore what it takes for a risky Pokémon to be successful, and how much inherent risk a Pokémon can get away with. It should be emphasized that this concept is NOT about luck management, but rather, it is about what the user can afford to do given his/her opponent's options, and vice versa.
Questions To Be Answered:
- What is the relationship between risk and potential consequences, both positive and negative?
- What kinds of inherently risky tactics are successful in the OU metagame?
- Do risky Pokémon need some form of safe options (e.g. switch-ins) to be successful in OU, or can it get away with having few really safe options?
- How does Substitute, a well-known "safe" move with nearly universal distribution, impact how this Pokémon is built and played?
- How do existing Pokémon use and deal with risky situations?
- Can risky Pokémon be played well in the early game, or are they better off put into action later on?
- How do different playstyles interact with risky situations?
Abilities: Weak Armour / Illusion / No Guard
Base Stats: 110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe