bugmaniacbob
Was fun while it lasted
OK so um this is kind of awkward but...
Final Gambit, as it turns out, isn't actually a VGM... so if none of you had even mentioned it, you could have put it on your movepools without even counting it as a VGM and not broken any rules. See, this is why you check the VGM list before you post...
But since you have brought it up... eh, I guess I'll allow it. Everybody likes suicide strategies. Not sure if I'll count it as a VGM for this CAP since the only reason I did that with Fiery Dance was so that I could ban it... but since we're limiting the movepool, I suppose it would be inconsistent of me to not give Final Gambit the same treatment. OK, Final Gambit is now a VGM for this CAP.
Also on the subject of not reading the required lists, no Dream Eater is not a VGM and is pretty pointless if you don't have a sleeping move (and even if you do, it's still pretty pointless).
Also re. Fire-type attacks, I'm not entirely sure if "greater stay-in power" is exactly what we want with them. We already have perfect coverage with Fighting, Water, or Electric coverage, so why ever use Fire as a sweeping tool? And if it's only going to be used on 4-move attackers, why should those sets obtain a greater capacity to sweep? I'm not certain that that is something we want, honestly.
Final Gambit, as it turns out, isn't actually a VGM... so if none of you had even mentioned it, you could have put it on your movepools without even counting it as a VGM and not broken any rules. See, this is why you check the VGM list before you post...
But since you have brought it up... eh, I guess I'll allow it. Everybody likes suicide strategies. Not sure if I'll count it as a VGM for this CAP since the only reason I did that with Fiery Dance was so that I could ban it... but since we're limiting the movepool, I suppose it would be inconsistent of me to not give Final Gambit the same treatment. OK, Final Gambit is now a VGM for this CAP.
Also on the subject of not reading the required lists, no Dream Eater is not a VGM and is pretty pointless if you don't have a sleeping move (and even if you do, it's still pretty pointless).
Also re. Fire-type attacks, I'm not entirely sure if "greater stay-in power" is exactly what we want with them. We already have perfect coverage with Fighting, Water, or Electric coverage, so why ever use Fire as a sweeping tool? And if it's only going to be used on 4-move attackers, why should those sets obtain a greater capacity to sweep? I'm not certain that that is something we want, honestly.