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CAP 5 CAP 5 - Complete Movepool Submissions

Discussion in 'CAP Process Archive' started by tennisace, Oct 13, 2008.

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  1. tennisace

    tennisace brock you like a hurricane
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    Break the Mold-Click here to see the full post.
    Type: Rock

    Offensive/Defensive Bias: Offensive 20-40
    Physical/Special Bias: Special -20 and lower
    Base Stat Rating: Very Good
    Base Stats:90/60/65/120/70/130 Speed Last
    Primary Ability: Levitate
    Secondary Ability: Technician
    Moves Not Allowed in the Movepool: Blizzard, Grass Knot, Focus Punch, Silver Wind, Nasty Plot, Recover, Hypnosis, Baton Pass, Encore, Wish

    Art By yourDeadGrandad
    [​IMG]

    ALL MOVEPOOLS MUST ABIDE BY THE FOLLOWING:
    "A guide on how to create a Pokemon's movepool"
    Please note some parts of that are subjective and open to interpretation.

    -----------------------------------------------------------

    Submissions not up to standard will likely be infracted. That included mandatory TMs, submissions containing Banned Moves and more. Use common sense. Please note that level up moves that are also learned by TM do not count as "Competitive Level Up Moves" eg. Earthquake. There are no Egg Moves, as this is Genderless. If anyone attempts to include additional competitive moves, not agreed in the previous polls, it will be the TL's responsibility to see that the submitter removes them from the full movepool submission. Also please use Code tags!

    Btw Platinum Tutor moves are eligible.
  2. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    Well, finally, this is my movepool submission:

    Level up
    Code:
    (Heart Scale) Magnet Rise
    1 Scratch
    1 Miracle Eye
    1 Confusion
    6 Miracle Eye
    13 Confusion
    19 Disable
    26 Knock Off
    32 Metal Sound
    38 Ancient Beam (supposed final evolution level)
    40 Agility
    46 Ancientpower
    52 Psychic
    
    TMs/HMs list
    Code:
    TM04
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM13 Ice Beam
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM19 Giga Drain
    TM21 Frustration
    TM24 Thunderbolt
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM29 Psychic
    TM31 Brick Break
    TM32 Double Team
    TM34 Shock Wave
    TM35 Flamethrower
    TM37 Sandstorm
    TM39 Rock Tomb
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM48 Skill Swap
    TM52 Focus Blast
    TM53 Energy Ball
    TM54 False Swipe
    TM58 Endure
    TM64 Explosion
    TM67 Recycle
    TM68 Giga Impact
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    TM73 Thunderwave
    TM74 Gyro Ball
    TM75 Swords Dance
    TM76 Stealth Rock
    TM77 Psych Up
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM85 Dream Eater
    TM89 U-Turn
    TM90 Substitute
    HM01 Cut
    HM04 Strength
    HM06 Rock Smash
    HM08 Rock Climb
    
    Move Tutor moves
    Code:
    Ancientpower
    Earth Power
    Iron Defense
    Iron Head
    Mud Slap
    Rollout
    Signal Beam
    Fury Cutter
    Knock Off
    Vacuum Wave
    Zen Headbutt
    Magnet Rise
    Swift
    
    I decided not to include Thunder and Fire Blast/Overheat for 2 reasons: first, since Blizzard was excluded, i find not too fit to give him Flamethrower/Fire Blast, Thunderbolt/Thunder and only Ice Beam; secondary, for some more competitive reasons: Celebi is 3HKOed by Flamethrower with moderate EV investment, but needs an extremely biased EV investment not to be 2HKOed by Fire Blast - same thing with Suicune and Thunderbolt/Thunder.

    Swords Dance, Earthquake and Stone Edge allow for some gimmick physical sets.

    I excluded also Taunt and Trick because i was not too sure about their viability.

    Any comment?
  3. Accipender

    Accipender

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    IMO, if the community agreed to include the attacks, they shouldn't be taken out, unless they are found to be truly broken, which can only be found through playtesting...
  4. RBG

    RBG It feels like a perfect night to dress up like hipsters
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    Should Move tutor moves be included?
  5. Gothic Togekiss

    Gothic Togekiss
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    Rough Draft of my submission, editing it every now and then to make it better. Feel free to give me critiques and/or comment on it. Every move in bold means it's competitive viable with Rockmon's stat.

    Edit: Let's all mourn the death of WoW and Brimstone. Two move that had a positive impact on Rockmon and could help it out.

    Level-Up
    Code:
    Heart Scale: Crush Claw
    Lv.1- Scratch
    Lv.1- Leer
    Lv.6- Sand-Attack
    Lv.13- Rock Throw
    Lv.17- Screech
    Lv.22- Magnet Bomb
    Lv.26- [B]Metal Sound[/B]
    Lv.31- Night Slash
    Lv.38- Sandstorm
    Lv.43- Tri-Attack
    Lv.47- Lock-On
    Lv.54- [B]Primeval Ray[/B] (prefer this over Ancient Beam)
    Lv.66- Zap Cannon
    Lv.73- Explosion
    
    Only two moves are competitive viable for Rockmon, three if you count Zap Cannon but with it's crappy accuracy I highly doubt it's viable. The move within it's level-up are similar to Magnezone and Probopass with the except to some slash based moves.

    Edit: Decided to place levels within the level-up list. Most are just random number chosen with some attempt on mimicking real Pokemon movesets.

    TM/HM list
    Code:
    TM02 - Dragon Claw
    TM03 - Water Pulse
    TM04 - Calm Mind*
    TM05 - Roar
    TM06 - Toxic
    TM07 - Hail
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt*
    TM13 - Ice Beam*
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM19 - Giga Drain
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - SolarBeam
    TM24 - Thunderbolt*
    TM25 - Thunder*
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM29 - Psychic
    TM30 - Shadow Ball
    TM31 - Brick Break
    TM32 - Double Team
    TM33 - Reflect
    TM34 - Shock Wave
    TM35 - Flamethrower*
    TM36 - Sludge Bomb
    TM37 - Sandstorm
    TM38 - Fire Blast*
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM46 - Thief
    TM48 - Skill Swap
    TM49 - Snatch
    TM50 - Overheat*
    TM52 - Focus Blast*
    TM53 - Energy Ball
    TM54 - False Swipe
    TM56 - Fling
    TM57 - Charge Beam
    TM58 - Endure
    TM59 - Dragon Pulse
    TM64 - Explosion*
    TM65 - Shadow Claw
    TM66 - Payback
    TM67 - Recycle
    TM68 - Giga Impact
    TM69 - Rock Polish
    TM70 - Flash
    TM71 - Stone Edge
    TM72 - Avalanche
    TM73 - Thunder Wave
    TM74 - Gyro Ball
    TM75 - Swords Dance
    TM76 - Stealth Rock
    TM79 - Dark Pulse
    TM80 - Rock Slide
    TM81 - X-scissor
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM84 - Poison Jab
    TM87 - Swagger
    TM89 - U-turn
    TM90 - Substitute
    TM91 - Flash Cannon
    TM92 - Trick Room
    HM01 - Cut
    HM04 - Strength
    HM06 - Rock Smash
    HM08 - Rock Climb
    Every eligible move voted on within the last few polls are within it's TM/HM list. This is where Rockmon get most of his attack prowess from since it can't breed. Removed the move that didn't made any sense on Rockmon or just plain make it so cluttered up.

    Move Tutor
    Code:
    [B]Air Cutter[/B]
    Fury Cutter
    Icy Wind
    [B]Knock Off[/B]
    Ominous Wind
    Sucker Punch
    [B]Trick[/B]
    [B]Vacuum Wave[/B]
    Zen Headbutt
    Last Resort
    Magent Rise
    Snore
    Swift
    [B]Ancientpower[/B]
    [B]Earth Power[/B]
    Heat Wave
    Iron Defense
    Iron Head
    Mud Slap
    Signal Beam
    Superpower
    
    Basically I just jammed almost every move tutor that made some sense on Rockmon.

    Edit: Removed the punches, uproar, and helping hand from the list.
  6. billymills

    billymills
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    Level Up
    Code:
    h Night Slash
    1  Scratch
    1  Leer
    3  Growl
    7  Rock Throw
    12 Faint Attack
    18 Knock Off
    [B]24 Fake Out[/B]
    [B]30 Power Gem[/B]
    36 Slash
    42 Rock Slide
    48 Screech
    [B]54 Metal Sound[/B]
    60 Ancientpower
    66 Selfdestruct
    Out of the above moves, only fake out and metal sound are competetively viable. Power Gem could be counted since it is the most powerful option for a levitate set. The new move is not included, but if there is enough support i will place it directly over ancient power.

    TMs
    Code:
    [B]TM03 Water Pulse[/B]
    TM06 Toxic
    [B]TM10 Hidden Power[/B]
    TM11 Sunny Day
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    [B]TM19 Giga Drain[/B]
    TM21 Frustration
    TM23 Iron Tail
    [B]TM24 Thunderbolt[/B]
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM29 Psychic
    [B]TM30 Shadow Ball[/B]
    TM31 Brick Break
    TM32 Double Team
    TM34 Shock Wave
    TM37 Sandstorm
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM49 Snatch
    [B]TM52 Focus Blast[/B]
    TM54 False swipe
    [B]TM57 Charge Beam[/B]
    TM58 Endure
    [B]TM64 Explosion[/B]
    TM65 Shadow Claw
    TM68 Giga Impact
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    [B]TM73 Thunder Wave[/B]
    TM74 Gyro ball
    [B]TM75 Swords Dance[/B]
    [B]TM76 Stealth Rock[/B]
    TM77 Psych Up
    [B]TM79 Dark Pulse[/B]
    TM80 Rock Slide
    TM81 X-Scissor
    TM82 Sleep Talk
    TM83 Natural Gift
    TM86 Grass Knot
    TM87 Swagger
    [B]TM90 Substitute[/B]
    TM91 Flash Cannon
    HM01 Cut
    HM06 Rock Smash
    HM08 Rock Climb
    Noticiable exceptions: Fire moves; Flamethrower, Fire Blast and Overheat; Ice moves: Ice Beam and Blizzard are not here. Those two types counter far too many pokemon (Bronzong, Scizor, Celebi, etc). Other moves such as Water Pulse, Giga drain and Charge Beam are included to make use of Technician if needed.

    Code:
    [B]Tutor Vacuum Wave[/B]
    Tutor Fury Cutter
    Tutor Knock Off
    Tutor Snore
    [B]Tutor Magnet Rise[/B]
    Tutor Ancient Power
    [B]Tutor Earth Power[/B]
    Tutor Mud-Slap
    Earth Power included for coverage (Rock/ground is good offensively)

    This Movepool Likely has fewer high BP moves (only Thunderbolt and Earth Power) mainly to restrict options. This doesn't need to be able to do everything, while it still leaves it open to support and sweeper sets. I'm aware that this is a restricting movepool, and that moves have been supported, but that some will see that not all moves are neccesary to be included.

    This movepool does not contain fire moves, this is the main difference from other pools, if you don't want fire moves, this is where to go.
  7. tennisace

    tennisace brock you like a hurricane
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    Hmm, I'm going to say that out of the tutor moves, you can have as many as you want but stick to the number of competitive egg moves.
  8. Darkflagrance

    Darkflagrance

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    Does this guy even have egg moves?
  9. tennisace

    tennisace brock you like a hurricane
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    What I mean is, in the guide, replace egg moves with tutor moves, and you can have an unlimited amount.
  10. bojangles

    bojangles IF YOU TRULY BELIEVE,
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    Level Up:
    Code:
    Heart Scale - [B]Tri Attack[/B]
    Heart Scale - Lock-On
    0 - Scratch
    0 - Harden
    3 - Scratch
    7 - Fury Swipes
    13 - Rock Tomb
    16 - Sandstorm
    24 - [B]Fake Out[/B]
    29 - Cut
    36 - [B]Power Gem[/B]
    44 - Screech
    52 - [B]Ancient Power[/B]
    60 - Metal Sound
    66 - Ancient Beam/[B]Paleoblast[/B]/Primal Wave
    A few viable moves for his pool here. The one that really pops out, Ancient Power is already a Move tutor.

    TM/HM List:
    Code:
    TM02 - Dragon Claw
    TM03 - Water Pulse
    TM04 - Calm Mind
    [B]TM06 - Toxic[/B]
    TM07 - Hail
    [B]TM10 - Hidden Power[/B]
    [B]TM11 - Sunny Day[/B] 
    TM12 - Taunt
    TM13 - Ice Beam
    [B]TM15 - Hyper Beam[/B]
    TM16 - Light Screen
    [B]TM17 - Protect[/B]
    [B]TM18 - Rain Dance[/B] 
    TM19 - Giga Drain
    TM20 - Safeguard
    [B]TM21 - Frustration[/B]
    TM22 - SolarBeam
    TM24 - Thunderbolt
    TM25 - Thunder
    [B]TM27 - Return[/B]
    TM29 - Psychic
    TM30 - Shadow Ball
    TM31 - Brick Break
    [B]TM32 - Double Team[/B]
    TM33 - Reflect
    TM34 - Shock Wave
    TM35 - Flamethrower
    TM36 - Sludge Bomb
    TM37 - Sandstorm
    TM38 - Fire Blast
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM41 - Torment
    [B]TM42 - Facade[/B]
    [B]TM43 - Secret Power[/B]
    [B]TM44 - Rest[/B]
    TM46 - Thief
    TM48 - Skill Swap
    TM49 - Snatch
    TM50 - Overheat
    TM52 - Focus Blast
    TM53 - Energy Ball
    TM54 - False Swipe
    TM56 - Fling
    TM57 - Charge Beam
    [B]TM58 - Endure[/B]
    TM59 - Dragon Pulse
    TM60 - Drain Punch
    TM63 - Embargo
    TM64 - Explosion
    TM65 - Shadow Claw
    TM66 - Payback
    TM67 - Recycle
    [B]TM68 - Giga Impact[/B]
    TM69 - Rock Polish
    TM70 - Flash
    TM71 - Stone Edge
    TM72 - Avalanche
    TM73 - Thunder Wave
    TM74 - Gyro Ball
    TM75 - Swords Dance
    TM76 - Stealth Rock
    TM77 - Psych Up
    TM79 - Dark Pulse
    TM80 - Rock Slide
    TM81 - X-scissor
    [B]TM82 - Sleep Talk[/B]
    [B]TM83 - Natural Gift[/B]
    TM84 - Poison Jab
    TM87 - Swagger
    TM89 - U-turn
    [B]TM90 - Substitute[/B]
    TM91 - Flash Cannon
    HM01 - Cut
    HM08 - Rock Climb
    Move Tutor:
    Code:
    [B]Earth Power[/b]
    Magnet Rise
    Signal Beam
    Fury Cutter
    Air Cutter
    Icy Wind
    Knock Off
    [B]Trick[/B]
    Mud-Slap
    Snore
    Iron Head[B]
    Vacuum Wave
    Ominous Wind[/B]
    Swift
    [B]Ancient Power[/B]
    A lot of these tutor moves just make sense, ie Iron Head, even though it has no competitive value. Magnet Rise isn't very big because of its Levitate ability.
  11. Deck Knight

    Deck Knight A Knight for the Aegis
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    Alright, so here we go:
    Code:
    [B]Level-Up:[/B]
    -- Scratch
    -- Leer
    7. Rock Throw
    10. Metal Claw
    14. Metal Sound
    19. Harden
    23. Disable
    27. Slash
    33. Ancientpower
    38. Mud Shot
    42. Night Slash
    46. Power Gem
    52. Ancient Beam
    59. Tri-Attack
    Code:
    [B]Tutor Moves:[/B]
    Tutor Air Cutter
    Tutor Fury Cutter
    Tutor Knock Off
    Tutor Vacuum Wave
    Tutor Magnet Rise
    Tutor Snore
    Tutor Swift
    Tutor Ancientpower
    Tutor Earth Power
    Tutor Heat Wave
    Tutor Iron Head
    Tutor Mud Slap
    Tutor Rollout
    
    Code:
    [B]TMs:[/B]
    TM02 - Dragon Claw
    TM04 - Calm Mind
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM13 - Ice Beam
    TM15 - Hyper Beam
    TM17 - Protect
    TM19 - Giga Drain
    TM21 - Frustration
    TM24 - Thunderbolt
    TM25 - Thunder
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM30 - Shadow Ball
    TM32 - Double Team
    TM33 - Brick Break
    TM34 - Shock Wave
    TM35 - Flamethrower
    TM37 - Sandstorm
    TM38 - Fire Blast
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM46 - Thief
    TM52 - Focus Blast
    TM54 - False Swipe
    TM57 - Charge Beam
    TM58 - Endure
    TM59 - Dragon Pulse
    TM65 - Shadow Claw
    TM68 - Giga Impact
    TM69 - Rock Polish
    TM70 - Flash
    TM71 - Stone Edge
    TM73 - Thunder Wave
    TM75 - Swords Dance
    TM76 - Stealth Rock
    TM79 - Dark Pulse
    TM80 - Rock Slide
    TM81 - X-Scissor
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM87 - Swagger
    TM89 - U-Turn
    TM90 - Substitute
    HM01 - Cut
    HM06 - Rock Smash
    HM08 - Rock Climb
    Explanation:

    I focused primarily on clawed moves and some minor Technicianable moves like Mud Shot for the level-up pool. I also included Disable which on some support in the Non-Attack Moves discussion. Thunder Wave was also added in, could find a cool use. Metal Sound can be used to force some switches and works a little faster than Calm Mind when used on a switch. Knock Off also made it on. It's an interesting option and pretty much all clawed pokemon get it. U-Turn is also there for a good lead option, though it isn't particularly powerful.

    Calm Mind won enough support, so I begrudgingly added it in. FT and FB are there, but Overheat has considerably less diversity in the pokemon that learn it, depiction or otherwise.

    In other words, this has all the tools it needs for special sweeping, and it can actually use technician because of Giga Drain, Air Cutter, Vacuum Wave, and a few other useful options that provide different coverage. It can use Swords Dance and some physical Tech options to its advantage as well.

    For filler special attacks, it has elemental beams, Focus Blast, Shadow Ball, Dark Pulse, and Dragon Pulse. Psychic did not seem to fit to me, and neither Relicanth nor Sudowoodo get it either (though they do get CM), so it seemed justified to me.

    Not included in the movepool: Taunt and Trick. Seriously, this thing isn't Psychic or Ghost. Trick doesn't fit. At all. Taunt was excluded because it largely supplants Aerodactyl and other Taunt leads.
  12. Legacy Raider

    Legacy Raider
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    The first draft of my movepool entry.

    First of all, the level up moves:

    Code:
    H  - [URL="http://www.smogon.com/dp/moves/teeter_dance"]Teeter Dance[/URL]
    1  - [URL="http://www.smogon.com/dp/moves/sharpen"]Sharpen[/URL]
    1  - [URL="http://www.smogon.com/dp/moves/tackle"]Tackle[/URL]
    6  - [URL="http://www.smogon.com/dp/moves/astonish"]Astonish[/URL]
    11 - [URL="http://www.smogon.com/dp/moves/rock_throw"]Rock Throw[/URL]
    17 - [URL="http://www.smogon.com/dp/moves/mirror_shot"]Mirror Shot[/URL]
    23 - [URL="http://www.smogon.com/dp/moves/confusion"]Confusion[/URL]
    28 - [URL="http://www.smogon.com/dp/moves/discharge"]Discharge[/URL]
    34 - [URL="http://www.smogon.com/dp/moves/metal_sound"]Metal Sound[/URL]*
    39 - [URL="http://www.smogon.com/dp/moves/weather_ball"]Weather Ball[/URL]*
    46 - [COLOR="Red"][U]Ancient Beam[/U][/COLOR]*
    
    * = competitively viable move
    [QUOTE]
    Originally Posted by Fat [B]Deck Knight
    [I][COLOR="Red"]Ancient Beam[/COLOR][/I][/B]
    Type: Rock
    BP: 85
    PP: 15
    Acc: 100%
    Damage: Special
    Effect: 20% chance to reduce opponent's attack by 1.[/QUOTE]
    
    
    ^ I think "Paleo Laser/Wave/Blast" might sound better, but this is left for the name discussion.

    Metal Sound will allow it to do its job much better, and also force switched.
    When use in Sandstorm, Weather Ball becomes his most powerful special STAB attack at 100 BP. Also, when used in Sun and Rain, it becomes its most reliable Fire and Water attack respectively.
    This will increase its viability by allowing it to be very effective in Sandstorm or Sunny Day teams.
    e.g. Sunny Day Sweeper - Levitate; Weather Ball (Fire), Solarbeam, Ancient Beam, Filler.

    *It can learn Ancientpower and Earth Power as tutor moves, so don't think I've missed them out.

    Next, the TMs and HMs:

    Code:
    [SIZE="1"]TM01 - Focus Punch
    TM02 - Dragon Claw
    TM03 - Water Pulse
    TM04 - Calm Mind
    TM05 - Roar
    TM06 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/toxic"]Toxic[/URL][/B]
    [SIZE="1"]TM07 - Hail
    TM08 - Bulk Up
    TM09 - Bullet Seed
    TM10 - [/SIZE][B][URL="http://http://www.smogon.com/dp/moves/hidden_power"]Hidden Power[/URL][/B]*
    [SIZE="1"]TM11 - [/SIZE][B][URL="http://http://www.smogon.com/dp/moves/sunny_day"]Sunny Day[/URL][/B]
    [SIZE="1"]TM12 - Taunt
    TM13 - Ice Beam
    TM14 - Blizzard
    TM15 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/hyper_beam"]Hyper Beam[/URL][/B]
    [SIZE="1"]TM16 - Light Screen
    TM17 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/protect"]Protect[/URL][/B]
    [SIZE="1"]TM18 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/rain_dance"]Rain Dance[/URL][/B]
    [SIZE="1"]TM19 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/giga_drain"]Giga Drain[/URL][/B]*
    [SIZE="1"]TM20 - Safeguard
    TM21 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/frustration"]Frustration[/URL][/B]
    [SIZE="1"]TM22 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/solarbeam"]SolarBeam[/URL][/B]
    [SIZE="1"]TM23 - Iron Tail
    TM24 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/thunderbolt"]Thunderbolt[/URL][/B]*
    [SIZE="1"]TM25 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/thunder"]Thunder[/URL][/B]
    [SIZE="1"]TM26 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/earthquake"]Earthquake[/URL][/B]
    [SIZE="1"]TM27 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/return"]Return[/URL][/B]
    [SIZE="1"]TM28 - Dig
    TM29 - Psychic
    TM30 -[/SIZE] [B][URL="http://www.smogon.com/dp/moves/shadow_ball"]Shadow Ball[/URL][/B]*
    [SIZE="1"]TM31 - Brick Break
    TM32 -[/SIZE] [B][URL="http://www.smogon.com/dp/moves/double_team"]Double Team[/URL][/B]
    [SIZE="1"]TM33 - Reflect
    TM34 -[/SIZE] [B][URL="http://www.smogon.com/dp/moves/shock_wave"]Shock Wave[/URL][/B]
    [SIZE="1"]TM35 - Flamethrower
    TM36 - Sludge Bomb
    TM37 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/sandstorm"]Sandstorm[/URL][/B]
    [SIZE="1"]TM38 - Fire Blast[/SIZE]
    [SIZE="1"]TM39 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/rock_tomb"]Rock Tomb[/URL][/B]
    [SIZE="1"]TM40 - Aerial Ace
    TM41 - Torment
    TM42 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/facade"]Facade[/URL][/B]
    [SIZE="1"]TM43 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/secret_power"]Secret Power[/URL][/B]
    [SIZE="1"]TM44 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/rest"]Rest[/URL][/B]
    [SIZE="1"]TM45 - Attract
    TM46 - Thief
    TM47 - Steel Wing
    TM48 - Skill Swap
    TM49 - Snatch
    TM50 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/overheat"]Overheat[/URL][/B]*
    [SIZE="1"]TM51 - Roost
    TM52 - Focus Blast
    TM53 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/energy_ball"]Energy Ball[/URL][/B]*
    [SIZE="1"]TM54 -[/SIZE] [B][URL="http://www.smogon.com/dp/moves/false_swipe"]False Swipe[/URL][/B]
    [SIZE="1"]TM55 - Brine
    TM56 - Fling
    TM57 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/charge_beam"]Charge Beam[/URL][/B]*
    [SIZE="1"]TM58 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/endure"]Endure[/URL][/B]
    [SIZE="1"]TM59 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/dragon_pulse"]Dragon Pulse[/URL][/B]
    [SIZE="1"]TM60 - Drain Punch
    TM61 - Will-o-wisp
    TM62 - Silver Wind[/SIZE]
    [SIZE="1"]TM63 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/embargo"]Embargo[/URL][/B]
    [SIZE="1"]TM64 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/explosion"]Explosion[/URL][/B]
    [SIZE="1"]TM65 - Shadow Claw
    TM66 - Payback
    TM67 - Recycle[/SIZE]
    [SIZE="1"]TM68 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/giga_impact"]Giga Impact[/URL][/B]
    [SIZE="1"]TM69 -[/SIZE] [B][URL="http://www.smogon.com/dp/moves/rock_polish"]Rock Polish[/URL][/B]
    [SIZE="1"]TM70 - Flash[/SIZE]
    [SIZE="1"]TM71 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/stone_edge"]Stone Edge[/URL][/B]
    [SIZE="1"]TM72 - Avalanche
    TM73 - Thunder Wave[/SIZE]
    [SIZE="1"]TM74 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/gyro_ball"]Gyro Ball[/URL][/B]
    [SIZE="1"]TM75 - Swords Dance[/SIZE]
    [SIZE="1"]TM76 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/stealth_rock"]Stealth Rock[/URL][/B]*
    [SIZE="1"]TM77 - Psych Up
    TM78 - Captivate[/SIZE]
    [SIZE="1"]TM79 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/dark_pulse"]Dark Pulse[/URL][/B]*
    [SIZE="1"]TM80 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/rock_slide"]Rock Slide[/URL][/B]
    [SIZE="1"]TM81 - X-scissor[/SIZE]
    [SIZE="1"]TM82 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/sleep_talk"]Sleep Talk[/URL][/B]
    [SIZE="1"]TM83 -[/SIZE] [B][URL="http://www.smogon.com/dp/moves/natural_gift"]Natural Gift[/URL][/B]
    [SIZE="1"]TM84 - Poison Jab
    TM85 - Dream Eater
    TM86 - Grass Knot
    TM87 - Swagger
    TM88 - Pluck[/SIZE]
    [SIZE="1"]TM89 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/u-turn"]U-turn[/URL][/B]*
    [SIZE="1"]TM90 - [/SIZE][B][URL="http://www.smogon.com/dp/moves/substitute"]Substitute[/URL][/B]*
    [SIZE="1"]TM91 -[/SIZE] [B][URL="http://www.smogon.com/dp/moves/flash_cannon"]Flash Cannon[/URL][/B]
    [SIZE="1"]TM92 - Trick Room
    HM01 - Cut
    HM02 - Fly
    HM03 - Surf
    HM04 - Strength
    HM05 - Defog
    HM06 - Rock Smash
    HM07 - Waterfall[/SIZE]
    [SIZE="1"]HM08 -[/SIZE] [B][URL="http://www.smogon.com/dp/moves/rock_climb"]Rock Climb[/URL][/B]
    
    * = competitively viable move
    
    Notable exceptions: Flamethrower, Fire Blast, Ice Beam, Focus Blast.

    Flamethrower/Fire Blast - These two are reliable Fire moves which would give it perfect coverage and make it extremely difficult to counter. Instead, I have allowed it to have Overheat. This is not the sort of attack that can just be thrown out predicting a counter, since if you guess wrong you are forced to switch out. The only reliable Fire move this pokemon can use is Hidden Power Fire.

    Ice Beam - That also gives it excellent coverage, and will make it more of a generic special sweeper than a Rock typed one. WIth all these other Special Attacking options in Energy Ball, Shadow Ball, Earth POwer, etc. it only makes sense not to give it everything.

    Focus Blast - See Ice Beam ^ overbearing coverage, etc.


    --> Charge Beam has been included in the learnset, but not Calm Mind. Besides Metal Sound, Charge Beam is it's only method of boosting its SpA stat. After 1 Calm Mind in Sand Storm, this thing is specially bulkier than Togekiss. I think that might make it just a tad broken with its blistering speed and powerful attacks.

    Now for the Platinum Move Tutor moves:

    Code:
    - [B][URL="http://www.smogon.com/dp/moves/air_cutter"]Air Cutter[/URL][/B]*
    - [B][URL="http://www.smogon.com/dp/moves/fury_cutter"]Fury Cutter[/URL][/B]
    - [B][URL="http://www.smogon.com/dp/moves/knock_off"]Knock Off[/URL][/B]*
    - [B][URL="http://www.smogon.com/dp/moves/trick"]Trick[/URL][/B]*
    - [B][URL="http://www.smogon.com/dp/moves/vacuum_wave"]Vacuum Wave[/URL][/B]*
    - [B][URL="http://www.smogon.com/dp/moves/magnet_rise"]Magnet Rise[/URL][/B]*
    - [B][URL="http://www.smogon.com/dp/moves/swift"]Swift[/URL][/B]
    - [B][URL="http://www.smogon.com/dp/moves/ancientpower"]Ancientpower[/URL][/B]**
    - [B][URL="http://www.smogon.com/dp/moves/earth_power"]Earth Power[/URL][/B]**
    - [B][URL="http://www.smogon.com/dp/moves/iron_head"]Iron Head[/URL][/B]
    - [B][URL="http://www.smogon.com/dp/moves/signal_beam"]Signal Beam[/URL][/B]
    - [B][URL="http://www.smogon.com/dp/moves/snore"]Snore[/URL][/B]
    - [B][URL="http://www.smogon.com/dp/moves/mud_slap"]Mud Slap[/URL][/B]
    
    * = competitively viable move
    ** = very viable move
    
    Air Cutter lets it use a base 82 Special Flying move when using Technician, and Vacuum Wave allows it to use a base 60 Special Fighting priority move.
    Knock Off and Trick give it some interesting support options.
    Magnet Rise lets it have a temporary Ground immunity while using Technician.

    Notable exceptions - Icy Wind. Giving it a reliable non-HP Ice move only when using Technician would make Levitate a highly inferior ability, so I have decided to remove ICy WInd from its learnset.
    -----

    That's my movepool entry. I'm open to all suggestions and criticism, thank you.
  13. Leman

    Leman

    Joined:
    Jun 25, 2008
    Messages:
    411
    :O I has a movepool.

    Code:
    1- Scratch
    1- Sand Attack
    8- Quick Attack
    11- Harden
    14- Rock Throw
    17- Slash
    22- Ancient Power
    25- Shock Wave
    31- Screech
    39- Power Gem
    42- Mirror Shot
    47- Night Slash
    54- Stone Edge
    13 Moves.

    I excluded Ancient Beam on purpose, since I don't like it really. Tech AP is stronger than it anyways. The only viable moves here are Power Gem and Ancient Power. Screech can be used as some PHazing, but I would not use it. Most of the other attacks are just standard claw attacks or weakish Special attacks. Mirror Shot and Shock Wave are in those categories. Thunderbolt is stronger than Tech Shock Wave, and Mirror Shot has crap coverage. Not to inspiring imo.

    Code:
     
     
    TM02 - Dragon Claw
    TM05 - Roar
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM24 - Thunderbolt
    TM25 - Thunder
    TM27 - Return
    TM28 - Dig
    TM29 - Psychic
    TM30 - Shadow Ball
    TM31 - Brick Break
    TM32 - Double Team
    TM34 - Shock Wave
    TM37 - Sandstorm
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM46 - Thief
    TM52 - Focus Blast
    TM53 - Energy Ball
    TM54 - False Swipe
    TM56 - Fling
    TM57 - Charge Beam
    TM58 - Endure
    TM65 - Shadow Claw
    TM66 - Payback
    TM68 - Giga Impact
    TM69 - Rock Polish
    TM70 - Flash
    TM71 - Stone Edge
    TM73 - Thunder Wave
    TM75 - Swords Dance
    TM76 - Stealth Rock
    TM77 - Psych Up
    TM79 - Dark Pulse
    TM80 - Rock Slide
    TM81 - X-scissor
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM84 - Poison Jab
    TM87 - Swagger
    TM89 - U-turn
    TM90 - Substitute
    TM91 - Flash Cannon
    HM01 - Cut
    HM04 - Strength
    HM06 - Rock Smash
    
    So flavor moves include anything that has anything to do with slashing/stabing etc. It can run a gimmick SD set. Suicide lead is feaseable still with Taunt/SR, but I'd think the sweeping capabilities should outshine that. The most interestingin thing I can think of is Charge Beam sweep. Tech'd Charge Beam has around 77.5 Power and an 80% chance to rise.
    Other offensive moves include: Thunderbolt, Hidden Power, Flash Cannon, Psychic, Shadow Ball, Energy Ball and Focus Blast. Thats really everything of note.

    Code:
    Move Tutors:
    - Air Cutter
    - Fury Cutter
    - Knock Off
    - Vacuum Wave
    - Helping Hand
    - Magnet Rise
    - Swift
    - Uproar
    - Ancient Power
    - Earth Power
    - Iron Defense
    - Iron Head
    - Mud Slap
    - Signal Beam
    Earthpower is the most notable here. Vaccum Wave, Signal Beam, Knock off and maybe Air Cutter can find their ways onto movesets. Nothing else really.
  14. The results of the non-attacking moves poll didn't affect me at all, so I've been ready for this for a while. Here are the level-up moves:


    Code:
    -Scratch
    -Leer
    4: Quick Attack
    8: Rock Throw
    11: Harden
    14: Sucker Punch
    19: Foresight
    22: Metal Claw
    25: Disable
    30: Slash
    33: Pursuit
    37: Zen Headbutt
    42: Memento
    45: Night Slash
    49: Ancient Beam
    53: Iron Head
    Good thing Ancient Beam won the movepool poll, because otherwise I'd be under fire for not including Brimstone. Anyway, I mostly have flavor moves here because of the restrictions in X-Act's guidelines, and the flavor is fairly obvious: a fast pokemon with sharp claws and a prominent head. Memento might look strange to some of you, but there are multiple ways to explain it flavor-wise. Consider the arguments for Aftermath (and I think a new ability called Sticky Claws?) in the ability discussions. Anyway, here are the TM/HM moves:

    Edit: Shuffled the moves a bit, and replaced Fury Cutter with Disable. Voters seem to be interested in Disable, and if anyone actually cares about Fury Cutter, it's a tutor move.

    Code:
    TM06 – Toxic
    TM10 – Hidden Power
    TM11 – Sunny Day
    TM12 – Taunt
    TM13 – Ice Beam
    TM15 – Hyper Beam
    TM17 – Protect
    TM18 – Rain Dance
    TM21 – Frustration
    TM24 – Thunderbolt
    TM25 – Thunder
    TM27 – Return
    TM30 – Shadow Ball
    TM31 – Brick Break
    TM32 – Double Team
    TM34 – Shock Wave
    TM35 – Flamethrower
    TM37 – Sandstorm
    TM39 – Rock Tomb
    TM40 – Aerial Ace
    TM42 – Facade
    TM43 – Secret Power
    TM44 – Rest
    TM45 – Attract
    TM49 – Snatch
    TM52 – Focus Blast
    TM53 – Energy Ball
    TM54 – False Swipe
    TM57 – Charge Beam
    TM58 – Endure
    TM64 – Explosion
    TM65 – Shadow Claw
    TM68 – Giga Impact
    TM69 – Rock Polish
    TM70 – Flash
    TM71 – Stone Edge
    TM73 – Thunder Wave
    TM74 – Gyro Ball
    TM75 – Swords Dance
    TM76 – Stealth Rock
    TM78 – Captivate
    TM80 – Rock Slide
    TM81 – X-scissor
    TM82 – Sleep Talk
    TM83 – Natural Gift
    TM84 – Poison Jab
    TM89 – U-turn
    TM90 – Substitute
    TM91 – Flash Cannon
    HM01 – Cut
    HM02 – Rock Smash
    Most of the moves people wanted are here, including Thunderbolt, Charge Beam, Ice Beam, Shadow Ball, Focus Blast, Stealth Rock, Taunt and Rock Polish. I even gave in and included Flamethrower. Now, finally, here are the tutor moves:

    Code:
    Fury Cutter
    Knock Off
    Sucker Punch
    Zen Headbutt
    Swift
    Ancientpower
    Earth Power
    Iron Head
    Mud-slap
    Rollout
    Signal Beam
    A few of them are repeated from the level-up movepool, mostly because I did it before I knew that tutor moves were allowed. They're just flavor moves anyway. The notable moves here are Ancientpower and Earth Power.
  15. petrie911

    petrie911

    Joined:
    Aug 27, 2005
    Messages:
    859
    Level Moves
    Code:
    H: Ancientpower*
    H: Ancient Beam
    1: Leech Life
    1: Scratch
    4: Sharpen
    7: Absorb
    11: Disable
    16: Metal Claw
    22: Mega Drain
    28: Slash
    35: Power Gem
    40: Metal Sound*
    45: Iron Head
    51: Head Smash
    Mostly rocky sort of moves. Head Smash is an interesting, albeit suicidal option. Otherwise, there aren't many competitively viable moves, and Ancientpower and Ancientbeam are not going to be run ont the same set. The draining moves are there for a little flavor, as those claws look very draining, plus this guy needs some special moves early game. The theme is claws and head, with a few things thrown in to match the special rock type idea.

    EDIT: I realized Ancientpower/Ancient Beam work better as a Heart Scale move. Mud Shot got taken out after I noticed that only Water and Ground types can get it. And Earth Power is way better anyways. Rock Throw didn't really fit, either, so I figured I'd replace it with a move I'd wanted to see, Disable. The leeching thing probably justifies it enough. Power Gem is the hint at this things latent special abilities, and also a way that it wasn't completely lacking in Rock STAB. Other than that, the moveset is themed around physical claws/head and draining attacks.

    TM moves
    Code:
    TM02 - Dragon Claw
    TM03 - Water Pulse
    TM04 - Calm Mind
    [B]TM06 - Toxic[/B]
    TM09 - Bullet Seed
    [B]TM10 - Hidden Power[/B]
    [B]TM11 - Sunny Day[/B]
    [B]TM15 - Hyper Beam[/B]
    [B]TM17 - Protect[/B]
    [B]TM18 - Rain Dance[/B]
    TM19 - Giga Drain
    [B]TM21 - Frustration[/B]
    TM22 - SolarBeam
    TM24 - Thunderbolt
    TM25 - Thunder
    [B]TM27 - Return[/B]
    TM28 - Dig
    TM30 - Shadow Ball
    [B]TM32 - Double Team[/B]
    TM34 - Shock Wave
    TM36 - Sludge Bomb
    TM37 - Sandstorm
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM41 - Torment
    [B]TM42 - Facade[/B]
    [B]TM43 - Secret Power[/B]
    [B]TM44 - Rest[/B]
    TM46 - Thief
    TM49 - Snatch
    TM50 - Overheat
    TM52 - Focus Blast
    TM53 - Energy Ball
    TM54 - False Swipe
    TM56 - Fling
    TM57 - Charge Beam
    [B]TM58 - Endure[/B]
    TM60 - Drain Punch
    TM63 - Embargo
    TM65 - Shadow Claw
    TM66 - Payback
    TM67 - Recycle
    [B]TM68 - Giga Impact[/B]
    TM69 - Rock Polish
    TM70 - Flash
    TM71 - Stone Edge
    TM73 - Thunder Wave
    TM74 - Gyro Ball
    TM75 - Swords Dance
    TM76 - Stealth Rock
    TM77 - Psych Up
    TM80 - Rock Slide
    TM81 - X-scissor
    [B]TM82 - Sleep Talk[/B]
    [B]TM83 - Natural Gift[/B]
    TM84 - Poison Jab
    TM87 - Swagger
    TM89 - U-turn
    [B]TM90 - Substitute[/B]
    TM91 - Flash Cannon
    HM01 - Cut
    HM04 - Strength
    HM06 - Rock Smash
    HM08 - Rock Climb
    Just things that make sense, which unfortunately necessitated SR. To stop it from being just another suicide lead, Taunt is out. I specifically included Giga Drain, and I figured as long as it got Giga Drain and Energy Ball, Solarbeam could be fun for a Sunny Day team. With Blizzard out, I thought Ice Beam should go, too, as it seems odd to have one without the other. Electric moves I kept in. I kept OH since it was in the concept art, but otherwise I cut FT and FB. Heat Wave is still in the tutors, though, so it shouldn't be a problem. I just had difficulty seeing this thing breathing fire or something, but getting extremely hot makes more sense for a rocky sort of thing (what with volcanoes and all, although I resisted the urge to give it Eruption). CM is in, as it doesn't seem broken just yet. Enough weird stuff learns water pulse (Sableye, Spritomb, Tyranitar, Hippowdon, Celebii, Jirachi, etc) that I think it would work on this set. That being said, I took out Dark Pulse and Dragon Pulse since, well, it's not really dragon-y enough to learn Dragon Pulse, and Dark Pulse is a bit more exclusive than Shadow Ball, which I left it with. Focus Blast is in there because I just wasn't sure what to do with it, and figured it could probably use a special fighting attack. Swords Dance and a ton of physical stuff is in there, so there might be a SD sweeper set for novelty, but I don't see it being practical. It didn't seem big enough to cause an Earthquake, especially since it levitates. A couple support moves like U-turn, Twave, Snatch, Thief, etc are thrown in there for some random use, too.

    Move Tutors
    Code:
    Air Cutter
    Fury Cutter
    Icy Wind
    Knock Off
    Ominous Wind
    Vacuum Wave
    Zen Headbutt
    Helping Hand
    Magnet Rise
    Swift
    Ancientpower
    Earth power
    Heat Wave
    Iron Head
    Mud Slap
    Signal Beam
    Icy wind I'm not sure about, as it gives the Tech set perhaps a bit too much over levitate (ie, a powerful, non-HP Ice move). Otherwise, this seems good. Some neat Tech stuff here, Heat Wave fits the flavor of Overheat and is a perfectly good FT substitute, and just about anything fast, sharp, or head related got thrown in. Trick seemed too much, as this thing will have a lot of options and large attacking power, and trick+specs is just evil. Most other things seemed not to fit, and weren't particularly useful anyways.
  16. Gothic Togekiss

    Gothic Togekiss
    is a CAP Contributor Alumnus

    Joined:
    Jun 1, 2007
    Messages:
    4,599
    Why is everyone omitting FT and Fire Blast but letting Overheat in? Seem kinda ridiculous in my eyes. If it could learn Overheat then it can learn Fire Blast and Flamethrower. Most of the Pokemon that learn Overheat learns the other two so either add all three within it's movepool or not at all.
  17. Stagnant

    Stagnant

    Joined:
    May 24, 2008
    Messages:
    1,979
    Overheat's -2 Special attack would probably only see play on choice users. Fire Blast and Flamethrower would possibly give it to much af an edge.
  18. X-Act

    X-Act np: Biffy Clyro - Shock Shock
    is a Site Staff Alumnusis a Programmer Alumnusis a CAP Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis an Administrator Alumnus

    Joined:
    Feb 17, 2006
    Messages:
    4,675
    Hmm, I have a movepool... kinda similar to some of the movepools already submitted, but not the same.

    Level-up moves:
    Code:
    - Tackle
    - Defense Curl
    - Rollout
    5. Defense Curl
    8. Rollout
    13. Quick Attack
    17. Headbutt
    20. Power Gem
    25. Mud Shot
    29. Disable
    32. Acupressure
    37. "Ancient Beam"
    40. Weather Ball
    45. Metal Sound
    53. Head Smash
    I think Defense Curl/Rollout is something that this Pokemon can physically do. So is a Head Smash and a Headbutt. Power Gem is obvious since this Pokemon has lots of gems adorning its rocky body. I also like Weather Ball, first suggested by Deck Knight a few weeks ago. Disable is a pretty cool move as Doug said, and Acupressure is fun. As you can see, this movepool has nothing game breaking at all, except "Ancient Beam" (which name we haven't settled upon yet) and maybe Metal Sound.

    TM list:
    Code:
    TM02 - Dragon Claw
    TM04 - Calm Mind
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM19 - Giga Drain
    TM21 - Frustration
    TM24 - Thunderbolt
    TM25 - Thunder
    TM26 - Earthquake
    TM27 - Return
    TM30 - Shadow Ball
    TM31 - Brick Break
    TM32 - Double Team
    TM34 - Shock Wave
    TM35 - Flamethrower
    TM37 - Sandstorm
    TM38 - Fire Blast
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM52 - Focus Blast
    TM53 - Energy Ball
    TM56 - Fling
    TM57 - Charge Beam
    TM58 - Endure
    TM63 - Embargo
    TM64 - Explosion
    TM65 - Shadow Claw
    TM68 - Giga Impact
    TM69 - Rock Polish
    TM71 - Stone Edge
    TM73 - Thunder Wave
    TM74 - Gyro Ball
    TM75 - Swords Dance
    TM76 - Stealth Rock
    TM80 - Rock Slide
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM89 - U-turn
    TM90 - Substitute
    HM04 - Strength
    HM06 - Rock Smash
    HM08 - Rock Climb
    Okay, you're not seeing Ice Beam in the TM list because I didn't include it. :) I actually did not include a single Ice move to this guy's movepool. If you REALLY want an Ice move, use HP Ice (Technician'd, if you want). Otherwise there are the things you'd expect from this guy. I didn't include Taunt, though.

    Move Tutor moves:
    Code:
    - Ancientpower
    - Earth Power
    - Heat Wave
    - Iron Head
    - Magnet Rise
    - Mud-slap
    - Ominous Wind
    - Rollout
    - Signal Beam
    - Snore
    - Swift
    - Vacuum Wave
    - Zen Headbutt
    Pretty standard stuff, really. I didn't include Trick as I don't see it capable of learning it.

    I really didn't go overboard on Technician-boostable moves, since, in my opinion, Hidden Power, Vacuum Wave, Ancientpower and Mud Shot are enough.
  19. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    I edit my movepool list in order to add tutor moves. Check it out.

    Also replaced Screech with Metal Sound
  20. Flash_gearz

    Flash_gearz

    Joined:
    Jun 20, 2007
    Messages:
    653
    Code:
    1. Lock On
    1. Quick Attack
    1. Defense Curl
    5. Fury Swipes
    11. Bubble
    11. Ember
    11. Bullet Seed
    [B]24. Ancient Beam[/B]
    41. Dragon Pulse
    47 X-Scissor 
    [B]52. Aura Sphere
    59. Head Smash[/B]
    70. Blast Burn
    70. Hyper Beam
    70. Hydro Cannon
    70. Rock Wrecker
    
    As you can see the last moves are added just for the lulz. I really wanted to stick with the flavor of "it moving it's hand things to fire beams from the x the hands make'. But alot of the extra typing things are there just for breaking the mold. All of the fire, water, grass group attacks are not meant to be used seriously. though with that much firepower, it might not be th best idea<_<. I'll think about it and change it if I change my mind.

    Code:
    TM02 - Dragon Claw
    TM03 - Water Pulse
    TM04 - Calm Mind
    TM05 - Roar
    TM06 - Toxic
    TM09 - Bullet Seed
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM13 - Ice Beam
    TM15 - Hyper Beam
    TM17 - Protect
    TM21 - Frustration
    TM22 - SolarBeam
    TM24 - Thunderbolt
    TM26 - Earthquake
    TM27 - Return
    TM30 - Shadow Ball
    TM32 - Double Team
    TM34 - Shock Wave
    TM35 - Flamethrower
    TM37 - Sandstorm
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM50 - Overheat
    TM52 - Focus Blast
    TM53 - Energy Ball
    TM57 - Charge Beam
    TM58 - Endure
    TM64 - Explosion
    TM71 - Stone Edge
    TM76 - Stealth Rock
    TM82 - Sleep Talk
    TM87 - Swagger
    TM89 - U-turn
    TM90 - Substitute
    TM91 - Flash Cannon
    HM01 - Cut
    HM06 - Rock Smash
    HM08 - Rock Climb
    
    Just gave it what would seem right on it.

    Code:
    
    Move Tutor:
    
    Gastro Acid
    Knock Off
    Iron Head
    Signal Beam
    
    
    I'll look over the list, and make some big change, because right now, the TM list is a bit too good, but I need to look deeper into it,
  21. Drakhun

    Drakhun

    Joined:
    Oct 24, 2007
    Messages:
    316
    Code:
    TM02 - Dragon Claw
    TM03 - Water Pulse
    TM04 - Calm Mind
    TM05 - Roar
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM13 - Ice Beam
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM19 - Giga Drain
    TM21 - Frustration
    TM22 - SolarBeam
    TM23 - Iron Tail
    TM24 - Thunderbolt
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM29 - Psychic
    TM30 - Shadow Ball
    TM31 - Brick Break
    TM32 - Double Team
    TM34 - Shock Wave
    TM35 - Flamethrower
    TM36 - Sludge Bomb
    TM37 - Sandstorm
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM43 - Secret Power
    TM44 - Rest
    TM46 - Thief
    TM49 - Snatch
    TM52 - Focus Blast
    TM53 - Energy Ball
    TM54 - False Swipe
    TM57 - Charge Beam
    TM58 - Endure
    TM59 - Dragon Pulse
    TM64 - Explosion
    TM65 - Shadow Claw
    TM68 - Giga Impact
    TM69 - Rock Polish
    TM71 - Stone Edge
    TM72 - Avalanche
    TM74 - Gyro Ball
    TM75 - Swords Dance
    TM76 - Stealth Rock
    TM79 - Dark Pulse
    TM80 - Rock Slide
    TM81 - X-scissor
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM84 - Poison Jab
    TM89 - U-turn
    TM90 - Substitute
    TM91 - Flash Cannon
    HM01 - Cut
    HM04 - Strength
    HM06 - Rock Smash
    HM07 - Waterfall
    HM08 - Rock Climb
    Pretty much every sharp edges and special move there is unless it was too off the wall. No Fireblast or Thunder or Overheat because they would look out of place without blizzard. I did include solar beam, as I found it looked weird for a special sweeper to be able to call sun but not use it for much.

    Code:
    Level Moves
    HS:  Slash
    HS:  Aurora Beam
    HS:  Swift
    -- Scratch
    -- Absorb
    5:  Rock Blast
    16: Roll Out
    27: Defense Curl
    38: Power Gem
    49: Mud Bomb
    55: Giga Drain
    60: Tri Attack
    71: Earth Power*
    82: Ancient Beam*
    93: Zap Cannon
    Kinda an ADD list here. Just some random rock moves, capped off with Zap Cannon because I realy couldn't think of a big flashy attack to finish off with. Aurora Beam is chillin in HS land to be able to hang out with its younger sibling move.

    Code:
    Tutor Moves
    Air Cutter *
    Furry Cutter
    Trick
    Ominous Wind*
    Vacuum Wave*
    Magnet Rise
    Swift
    Ancient Power*
    Earth Power*
    Heat Wave
    Mud Slap
    Twister
    Tutor moves are more assorted special and sharp edges moves. Heat wave is present because it feels like it should be around if Flamethrower is.

    Major non-TM competitive moves. This can break down into Technician and not Technician
    Technician Toys
    Air Cutter
    Ominous Wind
    Ancient Power
    Levitate Love
    Ancient Beam
    Earth Power
    Both
    Vacuum Wave

    Now, this may look like more favor is given to Technician, but the TM move pool has a lot more things that will not benefit from Technician than things that will.
  22. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    @X-Act: I love as always your movepool submission - Besides my whining about flavor i find you always achieve a perfect balance between flavor and competitive aspect, so that i tried a similar thing -, but i think Weather Ball could be competitive. It is easy that this guy will often have some SS support from the likes of Tyranitar and Hyppowdon. Under SS, Weather Ball becomes a 100 BP Special Rock Move (so there's STAB). Pretty much the strongest move he would have.

    Yes, without SS it's useless, but since you would play CAP5 as a late-game sweeper very often, when you have an almost perfect knowledge of what pokemon have the opponent, you will see Weather Ball is a more than viable option
  23. X-Act

    X-Act np: Biffy Clyro - Shock Shock
    is a Site Staff Alumnusis a Programmer Alumnusis a CAP Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis an Administrator Alumnus

    Joined:
    Feb 17, 2006
    Messages:
    4,675
    Well, if Weather Ball is competitive, then I'd only have 2 or 3 competitive moves in the level-up list then, which still makes it okay. Although my level-up list is by no means the final one.

    To Flash_gearz, I'd replace the 'Hyper Beam-like' moves with Rock Wrecker, or, at least, add it to them. It's strange that it has all the 'Hyper Beam-like' typed moves except the Rock-typed one!
  24. Gothic Togekiss

    Gothic Togekiss
    is a CAP Contributor Alumnus

    Joined:
    Jun 1, 2007
    Messages:
    4,599
    The only movepool that remotely look appealing that isn't mine is X-Act. The lost of Ice Beam is minor as HP Ice already massively rapes the creatures one would use Ice Beam on and Overheat isn't that bad of a lost either. The only thing I don't understand is the removal of Taunt. Is the fear of making it a Suicidal SR lead that great? Also no critiques about my movepool submission?

    Flash_Gearz~ Tennis told me that Aura Sphere is a no go. Competitive viable move that wasn't mentioned within the attack and/or support are not allowed. Lame rule in my opinion but whatever.
  25. petrie911

    petrie911

    Joined:
    Aug 27, 2005
    Messages:
    859
    I'm not really sure what to say about it. You gave it everything, so there's not a whole lot to criticize on the grounds of leaving stuff out. A few of the moves don't make sense, but they're not competitive which makes is a purely flavor thing. I don't like Explosion on it, though. It looks to small and frail to be able to blow itself up, and it's sort of become the standard way to deal with Blissey. I'd rather it have the suicidal Head Smash for some variety. MTs are about the same deal.
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