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CAP 16 CAP 5 - Final Product

Discussion in 'CAP Process Archive' started by jas61292, Apr 25, 2013.

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  1. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus

    Sep 30, 2010
    Well, here we are. It’s been a long journey, but once more we have completed a fully functioning Pokémon. It has been challenging, but I found this project to be a whole lot of fun, and I thoroughly appreciate all the effort everyone else has poured into CAP5.

    Throughout the past 3 months, the great debates and discussions that we have had as a community have really taught me a lot, both about Pokémon and about the strength and quality of our community. Many of the great approaches brought up during concept assessment, for example, were problem solving methods I never would have thought of myself, and I think that this helped lead to a much clearer direction than we have had on some of ourother recent projects. I believe that this was ket to helping this project run smoothly at almost all stages. I don't want to take the time to do any kind of real project recap, but suffice it to say that I am vary impressed with what we as a community have been able to do this time around.

    Back in my TL nomination post I said that I hoped this would be the greatest CAP project yet. Whether or not that came true is not for me to say, but my intent for this project was never really to try and be the best. Coming in, we had a brand new system of leadership, and my true goal was to really put it to the test and, if possible, set a good example for those leaders who will come after. Our system is certainly not perfect, but I would like to think that throughout this project we have demonstrated how much potential it has.

    Now, for anyone wondering what happened to flavor stuff, don’t worry one bit. What we are going to be doing this time around is running the rest of the flavor stages during the playtest, and they will be added in here as they are done. This will speed things up a bit and give our less battle inclined participants something to do while the rest of us are figuring out the true capabilities of the creature we have made.

    Also, speaking of flavor and playtesting, there is one last thing that needs to happen before any battles can begin: Malaconda needs a height and weight. I’ve thought on this one a bit, and in the end I decided to set it at 18 feet long and 240 lbs. I don’t have a ton of detailed reasoning on this, but, seeing as high HP stats are often tied in with larger sizes, I decided to put it at a size that was large for a real life snake, being based off its namesake the anaconda, but still within the realm of reason. For reference, this would put it as longer and heavier than other land snakes like Arbok, Seviper and Serperior, but not as large serpents like Gyarados or Milotic.

    Well, anyways, that’s about it from me. I just want to say once more how grateful I am for the efforts everyone put into this project, and I especially want to thank the TLT members capefeather, Deck Knight, DetroitLolcat and Korski for the excellent work they put in. I hope that this has been as wonderful an experience for everyone else as it was for me.

    And now, without further ado, here is your creation, CAP5 – Malaconda:

    Name: Malaconda
    [​IMG] [​IMG]
    animated (open)
    [​IMG][​IMG] [​IMG]

    Typing: Dark / Grass
    Abilities: Harvest / Infiltrator
    Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe
    Height: 5.5 m / 18’ 0’’
    Weight: 108.8 kg / 240 lbs
    Dex Entries:
    Shiruba likes this.
  2. Qwilphish

    Qwilphish when everything you touch turns to gold

    Apr 7, 2012
    Wow, it is hard to believe that this is already over. This was the first CAP where I participated and I am so proud of what we have ended up with. Whether or not we have created a successful CAP will be determined during the playtest, but I feel we did the best that we could have given the direction that we went with at the concept assessment stage.

    Thank you to everyone at #cap for being amazing people and for the good discussion that we had throughout the process. Can't wait for the playtest to begin and for Snapple to fall the overused types of OU and to show the might of the underused types as well.
  3. Yilx

    Yilx Sad
    is an Artistis a Live Chat Contributor Alumnus

    Jun 20, 2006
  4. The Steam Punk

    The Steam Punk

    Jan 1, 2013
    Excellent! This was my first real CAP (I chipped in with Aurumoth's pre-evos)! Love this result!
  5. ganj4lF

    ganj4lF Nobody is safe from the power of science!
    is a Team Rater Alumnus

    Jun 11, 2011
    I'm really curious to see if Malaconda will fulfill or not the concept that we decided in the previous stages of this CAP. While it seems to have many elements to do its job well, the concept was so ambitious it's quite hard to judge if it has been reached or not before seeing the actual playtest results, so I'm really thrilled for the upcoming phase.

    Anyway, it was really a fun experience; good job to everyone, especially to our Leaders, which did a great job in leading the project.
  6. Ignus

    Ignus Copying deli meat to hard drive
    is a Pre-Contributor

    Mar 6, 2011
    Wow, we're done! This is my second CAP that I've participated in and I'm happy with the results. Well done everyone! Now all that's left is playtests...
  7. Base Speed

    Base Speed What a load of BS!

    Sep 16, 2012
    Great work everyone.

    I'd like to extend particular thanks to jas and the TLT. They've done a great job of leading under a brand new model and have really shown people how it should be done.

    Now all that remains to be seen is whether Malaconda will manage to fulfill its intended role or not. I sure hope it does. Bring on the playtest!
  8. vyomov


    Apr 7, 2013
    Really nice work everybody!!!
    Can't wait for the next version(hopefully we can do one before X and Y release???)
  9. Vann Accessible

    Vann Accessible

    Feb 19, 2013
    I enjoyed working on this with you guys. It made the winter a little more fun. And we finished just in time for spring.

    Good work everyone!
  10. vyomov


    Apr 7, 2013
    Out of interest, we still have the Pokedex entries right??
  11. Eagle4


    Apr 14, 2012
    ^Dex entries during playtest ;)

    Probably the most fun I've had participating in a CAP. A huge thanks to jas, Korski, cape, DLC and Deck Knight, you guys did a fantastic job, and I'm lovin' this new leadership system. I'm very sceptical on whether we've actually achieved the concept (which is to increase the usage of underused types, if you've forgotten and just assumed that it's to make sun teams ok again). As with every CAP I've participated in, we've had drama and controversy along the way, but overall I feel that there was a good amount of discipline to not create another Aurumoth/Krillowatt.
  12. Bughouse

    Bughouse Like ships in the night, you're passing me by
    is a member of the Site Staffis a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

    May 28, 2010
    Looks like fun. I'm preparing for SUNSUNSUN, which isn't my forte, but looking forward to learn.
  13. ShyGuy1221


    Nov 27, 2010
    Looks like CaP finally got its sun poke that people have been asking for since, like, ever, even if it was just a byproduct of the actual concept. I really hope Malaconda fulfills the concept well enough. I also like the new topic leader team way of running things. Now it's time to get ready for the playtest.

    Show Hide

  14. Kirbyofthestars


    Nov 17, 2012
    This is the first CAP I've participated in (although in a very small way), but I am happy to see the final product; great job everybody! :D
    Now I just need to improve my spriting skills so I can make some sprites for future projects!
  15. Scoopapa


    Oct 12, 2007
    Here's to leaving behind the stormclouds of the last playtest meta and moving to something brighter and more promising!
  16. Brambane

    is a Contributor Alumnus

    Jan 31, 2009
    but but but



    also the fact it gets no non-attacking moves via level up is very weird

    good job guys, it was fun and a learning experience for me
  17. Fusxfaranto

    Fusxfaranto gonna smoke five blunts and watch anime
    is a Pre-Contributor

    Oct 16, 2010
    should've given it v create
  18. Legend13


    Oct 6, 2012
    This is the first CAP project i have been in for every step (i joined about halfway through 4 of 5th gen). I'd like to congratulate and thank the TLT for making this new project model work almost perfectly. Hopefully all the following projects will turn out just as well!
  19. alexwolf

    alexwolf lurks in the shadows
    is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

    Jul 3, 2009
    It was a very fun ride guys and i definitely learned some things, so congrats to everyone that participated, especially the TLs and jas!

    Now let's see what Malaconda can do...
  20. Unoriginal Name

    Unoriginal Name

    Jan 25, 2013
    Wow, Mal's come a long way. This was my first CAP and, though it might have strayed a little from how I would have liked (mainly with Wild Charge, lol), it was a fun experience. Now to go to playtesting and seeing how successful it was.
    (I think this is might end up being a better high-risk high-reward mon than Aurumoth, with his 4x U-Turn weakness and being a Sun abuser, but regardless)

    Great job to all!
  21. Agile Turtle

    Agile Turtle formerly aqueous tortoise

    Feb 26, 2013
    Sad to see it end, but I'm very excited for the playtest, so it's not all bad. I can't wait to see how people will use Malaconda in battle. With this being the first CAP I've actually participated in, I'm very happy with the results. I hope CAP6 will turn out just as great, along with many CAPs to come.
  22. Shiruba


    Mar 1, 2013
    wow. i can't wait to see how malaconda does in playtesting. this was my first CAP, and although i don't know enough about the standard metagame to really do much (i play ubers), it was great to see the whole process, and i learned a lot.

    great job and thanks to everyone who helped!
  23. DetroitLolcat

    DetroitLolcat Maize and Blue Badge Set 2014-2017
    is a CAP Contributoris a Forum Moderator Alumnus

    Apr 11, 2010
    Man, this was a fun project, and it's sad to see it over. I hope the playtest reveals that Malaconda fulfilled its concept, as with all the work we all put into Malaconda we all deserve to succeed in both process and product. The TLT system was great from my perspective and we're all blessed to have a great TL like jas lead the way. Good luck to everyone in the playtest and...uh...the Dex Entries Poll as well! o__O
  24. SgtWoodsy


    Mar 14, 2007
    Considering some previous CAPs have had very bloated movepools, bloated stats, and abilities that were far too good/didn't fit (Magic Guard Krilowatt), I'm pretty happy with how this turned out.

    Ya done good, CAP.
  25. blitzlefan

    blitzlefan shake it off!

    Oct 21, 2012
    Congrats, Wyverii on the sprite! :)
    Wow, this was the first CAP I've participated in! It's really fun! Hopefully Malaconda turns out well. Good job, everybody! :)
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