jas61292
used substitute
Well, here we are. It’s been a long journey, but once more we have completed a fully functioning Pokémon. It has been challenging, but I found this project to be a whole lot of fun, and I thoroughly appreciate all the effort everyone else has poured into CAP5.
Throughout the past 3 months, the great debates and discussions that we have had as a community have really taught me a lot, both about Pokémon and about the strength and quality of our community. Many of the great approaches brought up during concept assessment, for example, were problem solving methods I never would have thought of myself, and I think that this helped lead to a much clearer direction than we have had on some of ourother recent projects. I believe that this was ket to helping this project run smoothly at almost all stages. I don't want to take the time to do any kind of real project recap, but suffice it to say that I am vary impressed with what we as a community have been able to do this time around.
Back in my TL nomination post I said that I hoped this would be the greatest CAP project yet. Whether or not that came true is not for me to say, but my intent for this project was never really to try and be the best. Coming in, we had a brand new system of leadership, and my true goal was to really put it to the test and, if possible, set a good example for those leaders who will come after. Our system is certainly not perfect, but I would like to think that throughout this project we have demonstrated how much potential it has.
Now, for anyone wondering what happened to flavor stuff, don’t worry one bit. What we are going to be doing this time around is running the rest of the flavor stages during the playtest, and they will be added in here as they are done. This will speed things up a bit and give our less battle inclined participants something to do while the rest of us are figuring out the true capabilities of the creature we have made.
Also, speaking of flavor and playtesting, there is one last thing that needs to happen before any battles can begin: Malaconda needs a height and weight. I’ve thought on this one a bit, and in the end I decided to set it at 18 feet long and 240 lbs. I don’t have a ton of detailed reasoning on this, but, seeing as high HP stats are often tied in with larger sizes, I decided to put it at a size that was large for a real life snake, being based off its namesake the anaconda, but still within the realm of reason. For reference, this would put it as longer and heavier than other land snakes like Arbok, Seviper and Serperior, but not as large serpents like Gyarados or Milotic.
Well, anyways, that’s about it from me. I just want to say once more how grateful I am for the efforts everyone put into this project, and I especially want to thank the TLT members capefeather, Deck Knight, DetroitLolcat and Korski for the excellent work they put in. I hope that this has been as wonderful an experience for everyone else as it was for me.
And now, without further ado, here is your creation, CAP5 – Malaconda:
Name: Malaconda
Concept:
Abilities: Harvest / Infiltrator
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe
Movepool:
Weight: 108.8 kg / 240 lbs
Dex Entries:
Throughout the past 3 months, the great debates and discussions that we have had as a community have really taught me a lot, both about Pokémon and about the strength and quality of our community. Many of the great approaches brought up during concept assessment, for example, were problem solving methods I never would have thought of myself, and I think that this helped lead to a much clearer direction than we have had on some of ourother recent projects. I believe that this was ket to helping this project run smoothly at almost all stages. I don't want to take the time to do any kind of real project recap, but suffice it to say that I am vary impressed with what we as a community have been able to do this time around.
Back in my TL nomination post I said that I hoped this would be the greatest CAP project yet. Whether or not that came true is not for me to say, but my intent for this project was never really to try and be the best. Coming in, we had a brand new system of leadership, and my true goal was to really put it to the test and, if possible, set a good example for those leaders who will come after. Our system is certainly not perfect, but I would like to think that throughout this project we have demonstrated how much potential it has.
Now, for anyone wondering what happened to flavor stuff, don’t worry one bit. What we are going to be doing this time around is running the rest of the flavor stages during the playtest, and they will be added in here as they are done. This will speed things up a bit and give our less battle inclined participants something to do while the rest of us are figuring out the true capabilities of the creature we have made.
Also, speaking of flavor and playtesting, there is one last thing that needs to happen before any battles can begin: Malaconda needs a height and weight. I’ve thought on this one a bit, and in the end I decided to set it at 18 feet long and 240 lbs. I don’t have a ton of detailed reasoning on this, but, seeing as high HP stats are often tied in with larger sizes, I decided to put it at a size that was large for a real life snake, being based off its namesake the anaconda, but still within the realm of reason. For reference, this would put it as longer and heavier than other land snakes like Arbok, Seviper and Serperior, but not as large serpents like Gyarados or Milotic.
Well, anyways, that’s about it from me. I just want to say once more how grateful I am for the efforts everyone put into this project, and I especially want to thank the TLT members capefeather, Deck Knight, DetroitLolcat and Korski for the excellent work they put in. I hope that this has been as wonderful an experience for everyone else as it was for me.
And now, without further ado, here is your creation, CAP5 – Malaconda:
Name: Malaconda
Concept:
Typing: Dark / GrassName: Type Equalizer
Description: A pokemon whose presence in the metagame increases the usage of one or more underused types and simultaneously decreases the usage of one or more overused types.
Justification: Take a look at the OU usage statistics for January and you'll see that 9 out of the top 10 pokemon have either steel, water, dragon or fighting as one of their types, and extending it to the top 20 shows 16/20 with those types. We should also be asking ourselves why these trends exist so strongly and what can be done about them. In creating this CAP,we'd have to discuss in depth many different aspects of what makes a type and opinions can ultimately being tested in the playtest.
Questions To Be Answered:
- Is a types usefulness relative to the metagame or is it intrinsic? (Ie. Can any type be the "best" type given the right circumstances or do type match-ups, available STAB moves etc mean some types will always be better than others?)
- What exploitable weaknesses do "good" types in OU have? Are their currently pokemon that can exploit them and if so, how do they function differently to CAP5?
- How (if at all) will the targeted types adapt to the situation created? Will people choose different movesets, abilities, etc or will they just use them more/less? How is this linked to the way CAP5 functions strategically?
- What effects will the changes on certain types' presence have on the metagame?
- Which members of the targeted types will benefit and suffer from this most and why?
- By creating CAP5, have we learnt any new ways to counter good types or use bad types?
Abilities: Harvest / Infiltrator
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe
Movepool:
Height: 5.5 m / 18’ 0’’1 - Rapid Spin
1 - Vine Whip
1 - Pursuit
1 - Wrap
6 - Pursuit
12 - Wrap
18 - Grass Knot
25 - Sucker Punch
30 - Slam
36 - Leaf Blade
42 - Crunch
48 - Wring Out
57 - Power Whip
66 – PunishmentTM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM21 Frustration
TM22 SolarBeam
TM27 Return
TM32 Double Team
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM53 Energy Ball
TM66 Payback
TM67 Retaliate
TM68 Giga Impact
TM82 Dragon Tail
TM86 Grass Knot
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM93 Wild Charge
TM95 Snarl
HM01 Cut
HM04 StrengthBind
Dark Pulse
Foul Play
Giga Drain
Heal Bell
Iron Tail
Knock Off
Seed Bomb
Sleep Talk
Snore
Spite
Synthesis
Worry SeedEgg Groups: Grass/Dragon
Aromatherapy
Beat Up
Glare
Haze
Night Slash
Poison Powder
Scary Face
Screech
Sweet Scent
Stun Spore
Weight: 108.8 kg / 240 lbs
Dex Entries:
Malaconda, the Temptation Pokémon
Black: The fruit that grows from the end of its tail is the most delicious fruit in existence. It entices both people and Pokémon.
White: It brings out greed and desire in those that it meets. It delights in spreading chaos.
BW2: A forest inhabited by Malaconda is lush and full of fruit. Other Pokémon that live there are hostile and distrusting.