CAP 16 CAP 5 - Part 10 - Attacking Moves Poll

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Huh, this didn't happen yet. Anyway, this poll's purpose is to decide by vote whether the moves marked as Controversial in the Attacking Moves Discussion thread will be allowed for Malaconda's movepool (whoa man, alliteration). The linked thread contains the discussion that led to what we are doing now, and my last post on that thread provides a summary of what the stakes are (or, at least, what I read them to be). Note that while disallowed moves will not be allowed in any movepool submission, allowed moves will not necessarily make it to the winning movepool.

The controversial moves we will be voting on are listed below. Spell the move and its qualifying allow/disallow as you see it below when posting. Do not vote to both allow and disallow the same move, as that is nonsensical and will result in your vote being deleted.
Allow Ice Fang
Disallow Ice Fang
Allow U-turn
Disallow U-turn
This poll operates on the multiple bold voting standard, which is detailed here. Make sure to bold your votes and nothing else and spell them correctly. A vote looks like this:
Vote A
Vote B

Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.
  • The scripts count bold words in ballots, so do NOT bold anything in your ballot other than the options you are voting for.
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Composing a proper ballot is easy. Just copy/paste the names you like directly from the OP to your ballot as plain unbolded text. Select all the options as a group, and wrap it in bold tags. Boom, you're done. If you type out the options manually and bold them individually and make a spelling or formatting mistake, it is your own fault.

CAP 5 so far:

Name: Malaconda



Name: Type Equalizer

Description: A pokemon whose presence in the metagame increases the usage of one or more underused types and simultaneously decreases the usage of one or more overused types.

Justification: Take a look at the OU usage statistics for January and you'll see that 9 out of the top 10 pokemon have either steel, water, dragon or fighting as one of their types, and extending it to the top 20 shows 16/20 with those types. We should also be asking ourselves why these trends exist so strongly and what can be done about them. In creating this CAP, we'd have to discuss in depth many different aspects of what makes a type and opinions can ultimately being tested in the playtest.

Questions To Be Answered:

  • Is a types usefulness relative to the metagame or is it intrinsic? (Ie. Can any type be the "best" type given the right circumstances or do type match-ups, available STAB moves etc mean some types will always be better than others?)
  • What exploitable weaknesses do "good" types in OU have? Are their currently pokemon that can exploit them and if so, how do they function differently to CAP5?
  • How (if at all) will the targeted types adapt to the situation created? Will people choose different movesets, abilities, etc or will they just use them more/less? How is this linked to the way CAP5 functions strategically?
  • What effects will the changes on certain types' presence have on the metagame?
  • Which members of the targeted types will benefit and suffer from this most and why?
  • By creating CAP5, have we learnt any new ways to counter good types or use bad types?
Typing: Grass / Dark
Threats: Link
Primary Ability: Harvest
Secondary Ability: Infiltrator
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe
 
Allow Ice Fang
Disallow U-Turn


Kind of iffy on U-Turn, but I think it isn't really necessary to the concept and, really, do we need another momentum-grabbing CAP?
 
Allow U-Turn
Allow Ice Fang

Yes, Unoriginal Name, we need another momentum CAP, as momentum is central to Sun teams.
 
Allow Ice Fang
Disallow U-Turn


Neither of these is going to break Malaconda - but although I'll be in favour of baton pass, I don't think it needs to go around breaking balloons with U-Turn; Heatran for hard counter.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Allow Ice Fang
Allow U-turn


There's no turning around from this chilling series of events.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Disallow Ice Fang
Allow U-turn

Ice Fang wouldn't be awful, but its really unneeded, and I don't like to give coverage for its own sake.
 
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