CAP 16 CAP 5 - Part 10 - Movepool Poll 1

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#1
This poll will be run with IRV voting, the details of which are outlined here. This means that you can vote for as many options as you like, and rank them by your preference. Be aware that order does matter in your votes! Make sure that you bold your votes and nothing else! A typical vote might look like the following:
Most Preferred
Second Most Preferred
Third Most Preferred

Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to #cap on IRC.

This poll will be open for 24 hours starting from the post following this one.

When voting, use only the submitter's name! The list of possible votes includes, in alphabetical order:
CiteAndPrune

Deck Knight

erisia

ganj4lF

Korski

Nyktos

nyttyn

srk1214

Vann Accessible

Please make sure you construct your vote correctly. May the best movepool win!

CAP 5 so far:



Name: Type Equalizer

Description: A pokemon whose presence in the metagame increases the usage of one or more underused types and simultaneously decreases the usage of one or more overused types.

Justification: Take a look at the OU usage statistics for January and you'll see that 9 out of the top 10 pokemon have either steel, water, dragon or fighting as one of their types, and extending it to the top 20 shows 16/20 with those types. We should also be asking ourselves why these trends exist so strongly and what can be done about them. In creating this CAP, we'd have to discuss in depth many different aspects of what makes a type and opinions can ultimately being tested in the playtest.

Questions To Be Answered:

  • Is a types usefulness relative to the metagame or is it intrinsic? (Ie. Can any type be the "best" type given the right circumstances or do type match-ups, available STAB moves etc mean some types will always be better than others?)
  • What exploitable weaknesses do "good" types in OU have? Are their currently pokemon that can exploit them and if so, how do they function differently to CAP5?
  • How (if at all) will the targeted types adapt to the situation created? Will people choose different movesets, abilities, etc or will they just use them more/less? How is this linked to the way CAP5 functions strategically?
  • What effects will the changes on certain types' presence have on the metagame?
  • Which members of the targeted types will benefit and suffer from this most and why?
  • By creating CAP5, have we learnt any new ways to counter good types or use bad types?
Typing: Grass / Dark
Threats: Link
Primary Ability: Harvest
Secondary Ability: Infiltrator
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe
 

ganj4lF

Nobody is safe from the power of science!
is a Team Rater Alumnus
#12
ganj4lF
CiteAndPrune
Nyktos
Vann Accessible
Deck Knight
srk1214
Korski
erisia
nyttyn



Glad to see my suggestion got slated, after all. Good luck to everyone, although I largely disagree with almost every submission except a few.
 
#16
Vann Accessible
Deck Knight
CiteAndPrune
Nyktos

This was actually a really tough decisionfor me. I had some moves in mind that I wanted included, and some I wanted excluded. In the end I chose these four since I couldn't narrow down to a top three.
 
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