CAP 16 CAP 5 - Part 7 - Secondary Ability Poll 3

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Theorymon

Have a wonderful day, wahoo!
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Here it is, the final competitive ability poll for this CAP!

This will be a single bold vote. Make sure that you bold your vote and nothing else! A typical vote might look like the following:
My preferred entry

Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to #cap on IRC.

This poll will be open for 24 hours.

When voting, use only the ability! The possible votes include:
Ineffective Ability
Infiltrator
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So yeah, please read the above. Moderating your posts over something so small is really lame, but we will if we have to.

Below is CAP 5 so far:

Name: Type Equalizer

Description: A pokemon whose presence in the metagame increases the usage of one or more underused types and simultaneously decreases the usage of one or more overused types.

Justification: Take a look at the OU usage statistics for January and you'll see that 9 out of the top 10 pokemon have either steel, water, dragon or fighting as one of their types, and extending it to the top 20 shows 16/20 with those types. We should also be asking ourselves why these trends exist so strongly and what can be done about them. In creating this CAP, we'd have to discuss in depth many different aspects of what makes a type and opinions can ultimately being tested in the playtest.

Questions To Be Answered:

  • Is a types usefulness relative to the metagame or is it intrinsic? (Ie. Can any type be the "best" type given the right circumstances or do type match-ups, available STAB moves etc mean some types will always be better than others?)
  • What exploitable weaknesses do "good" types in OU have? Are their currently pokemon that can exploit them and if so, how do they function differently to CAP5?
  • How (if at all) will the targeted types adapt to the situation created? Will people choose different movesets, abilities, etc or will they just use them more/less? How is this linked to the way CAP5 functions strategically?
  • What effects will the changes on certain types' presence have on the metagame?
  • Which members of the targeted types will benefit and suffer from this most and why?
  • By creating CAP5, have we learnt any new ways to counter good types or use bad types?
Typing: Grass / Dark
Threats: Link
Primary Ability: Harvest
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe
 

Korski

Distilled, 80 proof
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Ineffective Ability

I think Infiltrator's a fine choice, though. I'm glad it came down to these two options.
 

Blackhawk11

one on one
Infiltrator

To be honest, Infiltrator has such a small, niche effect I think it's comparable to IA. The only reason to vote for IA would be to then limit CAP5 to Harvest as its only ability.
 
Infiltrator

It has a very small niche for countering Dual Screens Lat@s/Espeon/Xatu. That is something, I suppose.
I was all for Leaf Guard but I'm just glad it wasn't Water Veil. It didn't even make sense. It's a grass type...
 

jas61292

used substitute
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Infiltrator

It's practically ineffective, but is 100% in line with our goals. Seems like the perfect choice to me.
 
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