Brattler is what we shall call CAP 5 Pre-Evo. That is a good name because CAP 5 Pre-Evo is eleven characters long so it would not be legal. Now, Brattler needs some moves to use or else it would have no moves and would not be a legal Pokemon. Unlike movepools with regular CAPs, Brattler's movepool process is much more restrictive. That is because every one of Brattler's moves must be in Malaconda's movepool. I don't care how insignificant the move seems to be, we are not allowed to change the makeup of our competitive CAP Pokemon with this flavor project. Now, that does not mean that Brattler's moves must be identical to Malaconda's. You can and should omit moves in Malaconda's movepool when creating your submission for Brattler. You may omit whichever moves in Malaconda's movepool that you please, but you may not add moves to Brattler's movepool that are not in Malaconda's. In addition, remember that the egg movepool of the pre-evolution should be identical to Malaconda's. Furthermore, this is also the stage where we determine just exactly how Brattler evolves into Malaconda. There is no need to get terribly creative with this step; remember that most Pokemon evolve through simple level-up. However, feel free to get creative if you so please. Just remember that although making Brattler evolve only at level 66 at night on Thursday while your (3)DS has a pentagram drawn around it and you're reciting the Our Father backwards while in a black robe may be an interesting method of evolution, it is not necessarily a reasonable method of evolution. Although you are heavily restricted by the allowed moves (only moves in Malaconda's movepool may be included in Brattler's), there is still plenty of room for insight and creativity. There are a multitude of moves you can include and exclude based on you own reasoning, so try to have fun with it! Here is Malaconda's movepool in its entirety. I can't place it in "hide" tags so be prepared for the incoming wall of text! Level Up Moves 1 - Rapid Spin 1 - Vine Whip 1 - Pursuit 1 - Wrap 6 - Pursuit 12 - Wrap 18 - Grass Knot 25 - Sucker Punch 30 - Slam 36 - Leaf Blade 42 - Crunch 48 - Wring Out 57 - Power Whip 66 – Punishment TM/HM Moves TM05 Roar TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM15 Hyper Beam TM17 Protect TM21 Frustration TM22 SolarBeam TM27 Return TM32 Double Team TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM48 Round TM53 Energy Ball TM66 Payback TM67 Retaliate TM68 Giga Impact TM82 Dragon Tail TM86 Grass Knot TM87 Swagger TM89 U-turn TM90 Substitute TM93 Wild Charge TM95 Snarl HM01 Cut HM04 Strength Tutor Moves Bind Dark Pulse Foul Play Giga Drain Heal Bell Iron Tail Knock Off Seed Bomb Sleep Talk Snore Spite Synthesis Worry Seed Egg Groups: Grass/Dragon Egg Moves: Aromatherapy Beat Up Glare Haze Night Slash Poison Powder Scary Face Screech Sweet Scent Stun Spore Remember that Egg Moves must be the exact same for Brattler and Malaconda! And here is Our Prevo so Far: Name: Brattler Art: Type: Grass/Dark Abilities: Harvest/Infiltrator Stats: 80/70/40/20/90/30 Have fun submitting your movepools guys! If you have any questions about legality, feel free to ask. There are no silly VGM/Total Move limits other than the fact that all of your moves must come from Malaconda's movepool. There is not a set deadline at the moment. I will give 48-hour and 24-hour warnings when applicable, and the 48-hour warning is when you may make your post a Final Submission. Only posts with Final Submission in them somewhere will be counted. http://smogon.com/forums/threads/cap-5-final-product.3482704/ (Malaconda's Final Product thread!) Ready? Begin!