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Discussion CAP 5th Generation Revamp: Cyclohm

Discussion in 'Policy Center' started by Deck Knight, Sep 6, 2011.

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  1. Deck Knight

    Deck Knight Well-shuffled and flush
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    Cyclohm is still a 4th Gen mon for CAP's purposes, and as the creator of Cyclohm's initial movepool, I can tell you that's the reason Double Hit is at 22 and Tri Attack is at 33, those being the respective evolutions.

    Dragonbreath is already an Egg move, and I'm trying not to upend the level-up movepool too much, that's what made Pyroak so powerful and perhaps Arghonaut too limited.

    Finalized Movepool:

    Monohm:

    5th Gen Level-Up:
    0 Tackle
    0 Growl
    5 Twister
    7 Dragon Rage
    11 Charge
    15 Thundershock
    21 Rain Dance
    25 Sonicboom
    31 Dragon Tail
    35 Discharge
    41 Slack Off
    45 Dragon Pulse
    51 Hurricane
    55 Weather Ball
    61 Zap Cannon

    Egg Moves:
    Dragon Dance
    Dragon Rush
    DragonBreath
    Gust
    Heal Bell
    Hydro Pump
    Mud-Slap
    Power Gem
    Shock Wave
    Spark
    Thrash
    Water Pulse

    5th Gen TMs:
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM57 Charge Beam
    TM59 Incinerate
    TM70 Flash
    TM72 Volt Switch
    TM73 Thunder Wave
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall

    Effect: With the exception of moving Zap Cannon back and making Weather Ball available to the entire line, the level-up movepool is basically the same levels.

    Twister was added to the front since Monohm's line are essentially weather incarnations, but otherwise it picks up no (Lv </= 25 Moves). Dragon Tail is added to the middle to keep some consistency, and then Dragon Pulse, Hurricane, and Weather Ball follow as upper level moves.

    Spark and Thrash were added to the Egg Movepool, so Cyclohm can keep Spark (new 5th Gen Level-Up), it just needs to be moved to Egg (No effect on MC). New additions are Gust, Dragon Dance, and Dragon Rush. (Only Gust was not previously available).

    Signal Beam has been removed from the Egg Movepool, however it still exists as a 4th Gen Tutor, which has the same cost. Simply move it from Eggs to Tutors if you already have it.

    Echoed Voice has been removed from TMs. (2 MC)

    Taunt has also been removed from TMs, as upon review Cyclohm never had it in 4th Gen. (2 MC)

    Total MC Reimbursement:
    If you had Echoed Voice, +2 (BW TM)
    If you had Taunt, +2 (BW TM)

    Duclohm and Cyclohm will effectively have the same movepools, save they'll add Double Hit and Tri Attack respectively, and Cyclohm's TM Movepool includes Bulldoze.
  2. Deck Knight

    Deck Knight Well-shuffled and flush
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    Final Product:

    Cyclohm Family Data (open)

    Monohm:

    [​IMG]

    Height: 2' 4"
    Weight: 41.8 lbs / 19 kg
    Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats: 48 / 50 / 68 / 62 / 40 / 60

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    4th Gen Level-Up Moves:
    0 Tackle
    0 Growl
    7 Dragon Rage
    11 Charge
    15 Thundershock
    19 Rain Dance
    25 Sonicboom
    29 Discharge
    33 Slack Off
    37 Thrash
    42 Zap Cannon

    5th Gen Level-Up Moves:
    0 Tackle
    0 Growl
    5 Twister
    7 Dragon Rage
    11 Charge
    15 Thundershock
    21 Rain Dance
    25 Sonicboom
    31 Dragon Tail
    35 Discharge
    41 Slack Off
    45 Dragon Pulse
    51 Hurricane
    55 Weather Ball
    61 Zap Cannon

    Egg Moves:
    Dragon Dance
    Dragon Rush
    DragonBreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Shock Wave
    Spark
    Thrash
    Water Pulse

    4th Gen Tutor Moves:
    Draco Meteor
    Headbutt
    Mud-Slap
    Outrage
    Signal Beam
    Snore
    Swift
    Twister

    5th Gen Tutor Moves:
    Draco Meteor

    4th Gen TMs:
    TM02 Dragon Claw
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM57 Charge Beam
    TM58 Endure
    TM59 Dragon Pulse
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    TM92 Trick Room
    HM03 Surf
    HM04 Strength
    HM07 Waterfall

    5th Gen TMs:
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM57 Charge Beam
    TM59 Incinerate
    TM70 Flash
    TM72 Volt Switch
    TM73 Thunder Wave
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall

    Duclohm:

    [​IMG]

    Height: 3'4"
    Weight: 86.8 lbs / 39 kg
    Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats: 78 / 55 / 88 / 82 / 55 / 60

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    4th Gen Level-Up Moves:
    0 Tackle
    0 Growl
    7 Dragon Rage
    11 Charge
    15 Thundershock
    19 Rain Dance
    22 Double Hit
    29 Sonicboom
    35 Discharge
    39 Slack Off
    44 Thrash
    53 Zap Cannon

    5th Gen Level-Up Moves:
    0 Double Hit
    0 Tackle
    0 Growl
    5 Twister
    7 Dragon Rage
    11 Charge
    15 Thundershock
    21 Rain Dance
    22 Double Hit
    27 Sonicboom
    33 Dragon Tail
    39 Discharge
    47 Slack Off
    53 Dragon Pulse
    61 Hurricane
    67 Weather Ball
    75 Zap Cannon

    Egg Moves:
    Dragon Dance
    Dragon Rush
    DragonBreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Shock Wave
    Spark
    Thrash
    Water Pulse

    4th Gen Tutor Moves:
    Draco Meteor
    Headbutt
    Mud-Slap
    Outrage
    Signal Beam
    Snore
    Swift
    Twister

    5th Gen Tutor Moves:
    Draco Meteor

    4th Gen TMs:
    TM02 Dragon Claw
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM57 Charge Beam
    TM58 Endure
    TM59 Dragon Pulse
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    TM92 Trick Room
    HM03 Surf
    HM04 Strength
    HM07 Waterfall

    5th Gen TMs:
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM57 Charge Beam
    TM59 Incinerate
    TM70 Flash
    TM72 Volt Switch
    TM73 Thunder Wave
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall

    Cyclohm:

    [​IMG]

    Height: 5'4"
    Weight: 129.8 kbs / 59 kg.
    Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfact accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats: 108 / 60 / 118 / 112 / 70 / 80

    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    4th Gen Level-Up Moves
    0 Whirlwind
    0 Bide
    0 Tackle
    0 Growl
    7 Dragon Rage
    11 Charge
    15 Thundershock
    19 Rain Dance
    22 Double Hit
    29 Sonicboom
    33 Tri Attack
    37 Discharge
    42 Slack Off
    50 Thrash
    59 Zap Cannon

    5th Gen Level-Up Moves:
    0 Whirlwind
    0 Bide
    0 Weather Ball
    0 Tri Attack
    0 Tackle
    0 Growl
    0 Leer
    5 Twister
    7 Dragon Rage
    11 Charge
    15 Thundershock
    21 Rain Dance
    22 Double Hit
    27 Sonicboom
    33 Dragon Tail
    33 Tri Attack
    39 Discharge
    47 Slack Off
    53 Dragon Pulse
    61 Hurricane
    67 Weather Ball
    75 Zap Cannon
    81 Outrage

    Egg Moves:
    Dragon Dance
    Dragon Rush
    DragonBreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Shock Wave
    Spark
    Thrash
    Water Pulse

    4th Gen Tutor Moves:
    Draco Meteor
    Headbutt
    Mud-Slap
    Outrage
    Signal Beam
    Snore
    Swift
    Twister

    5th Gen Tutor Moves:
    Draco Meteor

    4th Gen TMs:
    TM02 Dragon Claw
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM11 Sunny Day
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM57 Charge Beam
    TM58 Endure
    TM59 Dragon Pulse
    TM68 Giga Impact
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    TM92 Trick Room
    HM03 Surf
    HM04 Strength
    HM07 Waterfall

    5th Gen TMs:
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM11 Sunny Day
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM57 Charge Beam
    TM59 Incinerate
    TM68 Giga Impact
    TM70 Flash
    TM72 Volt Switch
    TM73 Thunder Wave
    TM78 Bulldoze
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall


    Move Notes:
    Cylcohm still possesses Leer, but Monohm and Duclohm have lost it (Level </=25). This affects starting Level-up movepools, which must now remove Leer and cannot contain Spark.
    Spark has been moved from Level-Up to Egg
    Signal Beam has been moved from Egg to exclusively 4th Gen Tutors.
    Dragon Pulse has been moved from past Gen TMs to Level-Up.
    Outage is now a Level-up Move exclusively for Cyclohm.
    Hail has been added to Monohm and Duclohm's TM List.

    Reimbursement Notes:
    If you had Echoed Voice (BW TM), +2MC
    If you had Taunt (BW TM), +2 MC
  3. jas61292

    jas61292 used substitute
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    I actually made this point before, but it was pointed out that it was incorrect. So I did a little research into it. While the CAP website does not have it in its movepool, the movepool presented in the CAP 8 - Final Product thread does actually include Taunt.

    EDIT: Ah, yes, I had thought there was something like that, but I couldn't find it. But with a little more searching, I see that that is correct. Which mean I was right in the first place... So never mind.
  4. Kaxtar

    Kaxtar

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    Final products are outdated threads. The first 10. CAPs all had extensive movepool revisions more than a year ago in an attempt to normalize CAP movepools with in-game standards. That's why Draco Meteor Kril no longer exists.
  5. Deck Knight

    Deck Knight Well-shuffled and flush
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    This is done. Results will be posted up in the thread and then the main thread will be re-opened.
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