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Discussion CAP 5th Generation Revamp: Fidgit

Discussion in 'Policy Center' started by Deck Knight, Dec 31, 2011.

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  1. Deck Knight

    Deck Knight A Knight for the Aegis
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    This thread will discuss the revamping of Fidgit.

    The following is all canonical data for Fidgit:

    Fidgit Family Data (open)

    Breezi:

    [​IMG]
    Height: 1’0.
    Weight: 6.6 lbs / 3 kg
    Evolution: Breezi --> level up /w Iron Ball --> Fidgit
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats: 55 / 36 / 49 / 70 / 45 / 85

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    4th Gen Level-Up Moves:
    0 Gust
    0 Tailwind
    5 Encore
    9 Rapid Spin
    14 Knock Off
    19 Copycat
    25 Whirlwind
    30 Body Slam
    35 Sludge Bomb
    41 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Me First
    67 Lucky Chant

    Egg Moves:
    Disable
    Follow Me
    Me First
    Metronome
    Mimic
    Sand Tomb
    Spikes
    Wish

    4th Gen Tutor Moves:
    Block
    Earth Power
    Gastro Acid
    Gravity
    Helping Hand
    Icy Wind
    Knock Off
    Mud-Slap
    Ominous Wind
    Snore
    Swift
    Tailwind
    Twister

    4th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Skill Swap
    TM49 Snatch
    TM56 Fling
    TM58 Endure
    TM76 Stealth Rock
    TM77 Psych Up
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room

    Fidgit:

    [​IMG]
    Height: 3’ 1”
    Weight: 116.6 lbs / 53 kg
    Evolution: Breezi --> level up /w Iron Ball --> Fidgit
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats: 95 / 76 / 109 / 90 / 80 / 105

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    4th Gen Level-Up Moves:
    0 Gust
    0 Tailwind
    0 Comet Punch
    0 Helping Hand
    5 Encore
    9 Rapid Spin
    14 Knock Off
    19 Copycat
    25 Whirlwind
    30 Body Slam
    35 Sludge Bomb
    41 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Earth Power
    67 Lucky Chant

    Egg Moves:
    Disable
    Follow Me
    Me First
    Metronome
    Mimic
    Sand Tomb
    Spikes
    Wish

    4th Gen Tutor Moves:
    Block
    Earth Power
    Gastro Acid
    Gravity
    Helping Hand
    Icy Wind
    Knock Off
    Mud-Slap
    Ominous Wind
    Snore
    Swift
    Tailwind
    Twister

    4th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Skill Swap
    TM49 Snatch
    TM56 Fling
    TM58 Endure
    TM68 Giga Impact
    TM71 Stone Edge
    TM76 Stealth Rock
    TM77 Psych Up
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room
    HM06 Rock Smash
    HM08 Rock Climb



    Notes: The pre-vo movepools for 4th Gen are effectively shortened versions of Fidgit's movepool. This will be the case for all of the CAP projects.

    1. 5th Generation Moves

    Here is the list of 5th Generation Moves
    .

    5th Gen Moves currently on Fidgit:
    Sand-Attack (Level-Up)
    Magic Room (Level-Up)
    Wonder Room (Level-Up)
    Air Slash (Level-Up)
    Entrainment (Level-Up)
    Heal Pulse (Level-Up)
    Razor Wind (Level-Up)
    Wide Guard (Level-Up)
    Chip Away (Egg Move)
    Quick Guard (Egg Move)

    TM Moves: What TMS should Fidgit learn in addition to any currently existing ones.

    Note: Round is the only new universal TM.

    5th Gen (and other) added TMs currently on Fidgit:
    Venoshock
    Telekinesis
    Sludge Wave
    Low Sweep
    Round
    Echoed Voice
    Energy Ball (Added TM)
    Ally Switch
    Quash
    Acrobatics
    Retaliate
    Struggle Bug
    Bulldoze

    2. Hidden Ability:

    Fidgit's current Hidden Ability is Prankster, while Breezi's is Unburden. These abilities speak abundantly to Fidgit's function as a support mon and Breezi to its flavor. In general I like them but your opinions may vary.

    3. Older Generation Moves

    Are there any older moves that were missed that might be viable on Fidgit?
    Suffice it to say Fidgit already has almost every conceivable support move (outside statuses) in older generations, it's mostly a question of which 5th generation moves to add to its list. There's a few oddball ones like Mist and Haze, and looking over the discussion we had at the time (July 2008 lol) we didn't rule anything out.

    Discussion Guidelines:

    Movepools are assumed to be stripped down to 4th Gen level. 5th Gen added moves are listed for convenience. If you propose an addition of a move, please provide at least two sentences with reasoning consistent with the flavor or competitive needs of the Pokemon. Do the same with abilities: The key here is reasoning. CAPs are already fairly strong, so if you can make a solid argument for an expansion (be it even something as simple as the Pokemon's theme.)
  2. UllarWarlord

    UllarWarlord

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    2,639
    I personally do not understand why SBug is on the movepool. It's not a bug. :/

    In other news, I would support Simple Beam and Heal pulse, if for no other reason than to accomodate its role as a supporter.
  3. Tortferngatr

    Tortferngatr

    Joined:
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    2,618
    Some of the Current List:

    Magic Room and Wonder Room are interesting options. We gave Fidgit Gravity and company in Gen IV to see if they'd work then, giving Fidgit the other rooms would be nice to it for now. I'd keep them.

    Air Slash is a nice way to flesh out Breezi. I'd keep it.

    Ally Switch is a dubious move on Fidgit, as it is only learned by some Psychic-types. Whether it should be kept or not probably depends on if Fidgit can actually support with it in Triples. I wouldn't keep it.

    Struggle Bug is learned by a few things that look like bugs but aren't Bug-types (Gligar family, Trapinch family) so I'd say to keep it. Also a nice support move.

    Adds:

    While Force Palm is only learned by Fighting-types, Fidgit seems to have the flavor for a random palm-based move. It also already gets Body Slam for paralysis support.

    Drill Run is probably better on Colossoil (where it will be almost certainly the first move mentioned,) but eh, Rhyhorn gets it. Seems like a good idea on Fidgit.
  4. Dummy007

    Dummy007

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    For flavor purposes, I think Focus Punch and DoubleSlap fit well with Fidgit's many hands. Its persistence should also support adding both moves. Otherwise, what's in the above posts.
  5. Gerard

    Gerard

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    Feb 16, 2011
    Messages:
    4,353
    Energy Ball and Ally Switch are the only moves it think should be removed, since they don't really seem to fit flavor wise, Ally Switch in particular doesn't seem to be too good cause even when Fidgit can use "magic" powers and stuff normally reserved by more mystic types, he does this with his hands, teleporting himself and an ally I think goes beyond this and doesn't fit too much, energy ball just seems like some random coverage
  6. Metal Bagon

    Metal Bagon

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    I agree with Gerard about ally switch and Energy Ball (although energy is common on a lot of pokemon so some more thought should be put into it before removing it). I also think Struggle Bug should be removed, Fidgit isn't a bug after all.

    EDIT: Agreeing with SDS
  7. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
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    I never understood why it didn't get any of the Elemental Punches (specifically Fire Punch and ThunderPunch, but not Ice Punch since generally mons don't get elemental punches they're weak to) since pretty much anything with arms gets E-Punches, and that's a boon Fidgit has in spades.
  8. Deck Knight

    Deck Knight A Knight for the Aegis
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    When Fidgit was originally created, it was focused on being a Pure Utility Pokemon and the decision was made for "bare bones offense." Thus to keep with that in general Fidgit is limited to STAB moves and, in the case of Breezi, and few "wind" attacks. Thus Fidgit gets little as far as direct damaging moves but has an expansive support movepool. It doesn't get Focus Punch because it's too Fidgety.

    As far as absent support moves, Haze, Mist, and Clear Smog are not represented but each could work. Haze wasn't selected at the time of creation since it was figured phazing via Whirlwind would be generally superior. Naturally that was before Prankster would give Haze priority.

    After some discussion on #capasb, I'll get this settled here and now:

    Flavorwise, Fidgit is incapable of using attacks focused in the hand like punches, with the sole exception of Comet Punch, which is erratic by nature. This is why it does not have any punches or even Brick Break. Fidgit has gone through two revision processes and it never picked up Brick Break despite its supportive properties of removing the opponent's screens. As such, Punches and Brick Break are off limits.

    I have been mulling over a few other moves however, and Acid Spray, Circle Throw, Clear Smog, After You and other more supportive functioning moves.
  9. Tortferngatr

    Tortferngatr

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    While honestly not even Troll Freak would restrict at least 1 more"focused" punching attack, I will concede defeat over the punches. As for Brick Break, I will point out briefly that alongisd ethe IRC discussion, one revision was concerned more with tutors, and the other was concerned with trimming Fidgit's movepool. It doesn't exactly take focus for something as handed as Fidgit to make a chop at an enemy. It's not erratic, but it's simple.
  10. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
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    So now would be a good time to update. In general I'm going for less coverage and more support with this, as it's in line with Fidgit's concept. This will probably make a few people unhappy but I took a bit too much liberty with Fidgit when initially implemented in CAP ASB.

    Fidgit Family Data (open)

    Breezi:

    [​IMG]
    Height: 1’0.
    Weight: 6.6 lbs / 3 kg
    Evolution: Breezi --> level up /w Iron Ball --> Fidgit
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats: 55 / 36 / 49 / 70 / 45 / 85

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    4th Gen Level-Up Moves:
    0 Gust
    0 Tailwind
    5 Encore
    9 Rapid Spin
    14 Knock Off
    19 Copycat
    25 Whirlwind
    30 Body Slam
    35 Sludge Bomb
    41 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Me First
    67 Lucky Chant

    5th Gen Level-Up Moves:
    0 Gust
    0 Tailwind
    0 Encore
    0 Rapid Spin
    6 Clear Smog
    14 Knock Off
    19 Copycat
    22 Whirlwind
    25 Razor Wind
    30 Body Slam
    35 Sludge Bomb
    43 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Air Slash
    67 Lucky Chant

    Egg Moves:
    Acid Spray
    After You
    Disable
    Entrainment
    Follow Me
    Haze
    Heal Pulse
    Me First
    Metronome
    Mimic
    Quick Guard
    Sand Tomb
    Spikes
    Stealth Rock
    Wish

    4th Gen Tutor Moves:
    Earth Power
    Gastro Acid
    Gravity
    Helping Hand
    Knock Off
    Mud-Slap
    Ominous Wind
    Snore
    Swift
    Tailwind
    Twister

    4th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Skill Swap
    TM49 Snatch
    TM56 Fling
    TM58 Endure
    TM76 Stealth Rock
    TM77 Psych Up
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room

    5th Gen TMs:
    TM06 Toxic
    TM09 Venoshock
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM49 Echoed Voice
    TM51 Ally Switch
    TM63 Embargo
    TM67 Retaliate
    TM76 Struggle Bug
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room

    Fidgit:

    [​IMG]
    Height: 3’ 1”
    Weight: 116.6 lbs / 53 kg
    Evolution: Breezi --> level up /w Iron Ball --> Fidgit
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats: 95 / 76 / 109 / 90 / 80 / 105

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    4th Gen Level-Up Moves:
    0 Gust
    0 Tailwind
    0 Comet Punch
    0 Helping Hand
    5 Encore
    9 Rapid Spin
    14 Knock Off
    19 Copycat
    25 Whirlwind
    30 Body Slam
    35 Sludge Bomb
    41 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Earth Power
    67 Lucky Chant

    5th Gen Level-Up Moves:
    0 Magic Room
    0 Wonder Room
    0 Circle Throw
    0 Gust
    0 Tailwind
    0 Comet Punch
    0 Helping Hand
    0 Encore
    0 Rapid Spin
    6 Clear Smog
    14 Knock Off
    19 Copycat
    22 Whirlwind
    25 Wide Guard
    30 Body Slam
    35 Sludge Bomb
    43 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Earth Power
    67 Lucky Chant

    Egg Moves:
    Acid Spray
    After You
    Disable
    Entrainment
    Follow Me
    Haze
    Heal Pulse
    Me First
    Metronome
    Mimic
    Sand Tomb
    Spikes
    Stealth Rock
    Wish

    4th Gen Tutor Moves:
    Block
    Earth Power
    Gastro Acid
    Gravity
    Helping Hand
    Icy Wind
    Knock Off
    Mud-Slap
    Ominous Wind
    Snore
    Swift
    Tailwind
    Twister

    4th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Skill Swap
    TM49 Snatch
    TM56 Fling
    TM58 Endure
    TM68 Giga Impact
    TM71 Stone Edge
    TM76 Stealth Rock
    TM77 Psych Up
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM06 Toxic
    TM09 Venoshock
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM51 Ally Switch
    TM56 Fling
    TM60 Quash
    TM62 Acrobatics
    TM63 Embargo
    TM67 Retaliate
    TM68 Giga Impact
    TM71 Stone Edge
    TM76 Struggle Bug
    TM78 Bulldoze
    TM80 Rock Slide
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room
    TM94 Rock Smash
    HM04 Strength


    I meticulously went over Breezi and Fidgit's movepool and made a fair number of changes as far as attack availability.

    Removed/Moved Attacks:
    Chip Away, Energy Ball, and Sand-Attack have been removed. (+3MC for Chip Away, +2MC for Energy Ball, no change for Sand-Attack as a Pre-25 Move)
    Acrobatics has been removed from Breezi and Fidgit's Level-Up but remain on Fidgit as a TM Move. (+1 MC for Breezi)
    Block and Icy Wind have been removed from Breezi, but remain in Fidgit's 4th Gen Move tutor list. (+3 MC each for Breezi)

    Added/Moved Attacks:
    Clear Smog has been added to Breezi and Fidgit's Pre-25 Moves.
    Circle Throw has been added to Fidgit's Pre-25 Moves.
    Wide Guard has been moved to Fidgit's Pre-25 Moves.
    Entrainment and Heal Pulse have been moved from Level-up to Egg Moves, and thus are no longer pre-25 moves.
    Acid Spray, After You, and Haze have been added to Egg Moves.
    Embargo has been added to TM Moves for both Breezi and Fidgit.
  11. the dead mans oddysey

    the dead mans oddysey

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    give fidgit bulk up. mostly just a flavour thing. but still, it would help with his move pool. or give it calm mind or some other stat based move.
    also, please give it gravity. its underused, and could be a usefull (even if short) game changer.
  12. Son_of_Shadoo

    Son_of_Shadoo

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    It already has Gravity. And at this stage, Fidgit's revamp is finished.
  13. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    Fidgit is not supposed to have a stat up move, as he is not a sweeper.

    Plus, I'd like to add that we should try to keep gen IV or precedent move additions to a minimum, as those moves were already available when we made the Pokémon, and there probably is a reason (flavor or competitive) for which we didn't put them in.
  14. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    I think Ally Switch definitely slipped under the radar. To give you an idea of just how exclusive that move is, only one line of Pokémon learns it by level-up (the Abra line), and there are perhaps only five or so other families which learn it by TM. Furthermore, all of these Pokémon are Psychic-typed.

    I'm not sure how it fits on Fidgit.
  15. Deck Knight

    Deck Knight A Knight for the Aegis
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    I already know this, but decided it was a pretty cool kind of support to be able to Ally Switch with a Pokemon that was actually immune to Toxic and Thunder Wave.
  16. Gerard

    Gerard

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    Considering Fidgit aleady has +1 Bodyblock I don't see how switch helps him that much, other than also giving him a +1 Take cover at the same time (which might be a bit too much)
  17. Deck Knight

    Deck Knight A Knight for the Aegis
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    Ally Switch has +1 Priority so Fidgit will actually have +2 Priority when using it. Granted it's pretty quick anyway but that's all irrelevant. Anyway, I'm closing this.
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