I was going to write a fairly long post, but Doug more or less covered everything I wanted to. I fully believe that CAP 6 should be judged based on whether or not Belly Drum is its best set. I believe that an appropriate strategy here would be to go "all out" on CAP 6 in terms of stats, abilities, and typing. We should be giving CAP 6 plenty of opportunities to switch in to resisted or immune attacks. We should allow it to tank a hit and plow through most (if not all) of the metagame at +6 Attack. The nature of this particular project is this: Belly Drum is inherently not a good move due to its high-risk nature. If we minimize that risk through the creation process, perhaps we can allow the move to shine. We talked about this in the last thread, but I think there are two concepts that we should think about while going forward in the process. One is that CAP 6 should be relatively self-reliant. One of the biggest disadvantages of Belly Drum is that it requires quite a bit of team support to pull off. If we can create a Pokemon that can do the work on its own, that will make it a lot more tempting as a candidate for a teammate. Moves like Wish, Substitute, Protect, and other self-support moves should be considered highly. If it can make KOs without hazard support, that's also a form of self-reliance. The more we can stray away from being a crutch, the better. The second is that CAP 6 should be able to force lots of switches. nyttyn touched on this above, but I want to make it clear that forcing switches is the best thing we can do for CAP 6. If it can snag that free turn to set up a Belly Drum, then it doesn't need to risk the opponent murdering it at 50%. Furthermore, many of the moves we talked about in the last thread are excellent for forcing switches. Soak, Doom Desire, Reflect Type, even something as simple as Confuse Ray can all force the opponent out and grant a free turn. If we can focus on piling on those moves, then I think we will find a lot more success in the popularity of a Belly Drum set. Finally, I feel that a fair strategy moving forward here is to limit CAP 6's movepool in order to "nerf" it. Ultimately, I believe that we will fail this concept if CAP 6 ends up using a plethora of other sets and opts out of Belly Drum. If we can help it, it'd be great if Belly Drum was the main set, and any other movesets were used for surprise effect. I'd consider something like an All-Out Attacker set (or even a Choice Set) coming out as the preferred moveset a failure. We need to make sure that CAP 6 doesn't have the sheer offensive versatility to perform one of those sets better than Belly Drum. Because if we focus and center our abilities, stats, and typing around Belly Drum, AND limit our movepool, then Belly Drum will be the preferred option.