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CAP 6 CAP 6 - Part 13 - Complete Movepool Discussion

Discussion in 'CAP Process Archive' started by darkie, Dec 26, 2008.

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  1. darkie

    darkie mfw i see alison brie
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    Type: Water / Fight
    Ability: Unaware
    Stats: 105 HP / 110 Atk / 95 Def / 70 SpA / 100 SpD / 75 Spe
    For the record, the current top 10 on the CAP server are:
    1. Stratagem
    2. Revenankh
    3. Fidgit
    4. Tyranitar
    5. Zapdos
    6. Syclant
    7. Blissey
    8. Heatran
    9. Scizor
    10. Pyroak
    This is the thread where all competitive moves are integrated into a complete pokemon movepool, which includes Level-Up, TM, HM, and Egg Moves. This is also the thread where Breeding Group is discussed.

    Based on participation in the previous movepool threads, the TL should select several members to present a complete movepool submission.

    Allowed moves are the ONLY Competitive moves that are allowed in a final movepool. All other Competitive moves, even those not mentioned in the Move discussion thread -- are NOT ALLOWED in a final movepool.

    Any Non-Competitive move can be included in a complete movepool.

    If anyone attempts to include additional Competitive moves, not agreed in the previous polls, it will be the TL's responsibility to see that the submitter removes them from the full movepool submission.

    X-Act wrote a guide that describes the characteristics of an appropriate movepool. That guide is located here, and should be used as a reference for all movepool submitters.

    Reference
    You must follow these guidelines

    Offensive
    Allowed:
    -Cross Chop
    -Hammer Arm
    -Close Combat
    -Brick Break
    -Aqua Tail
    -Waterfall
    -Hydro Pump
    -Surf
    -Low Kick
    -Earthquake
    -SuperPower
    -Focus Punch
    -Ice Beam
    -Body Slam
    -Rock Slide
    -Zen Headbutt
    -Blizzard
    -Sky Uppercut
    -Seismic Toss
    -Force Palm
    -Drain Punch
    -Ice Punch
    -Reversal
    -Hi Jump Kick
    -DynamicPunch
    -Double Kick
    -Dive
    -Water Pulse
    -Dig
    -Ice Fang
    -Icy Wind
    -Punishment
    -Revenge
    -Bite
    -Avalanche
    -Brine
    -Reversal
    -Aqua Jet
    -Mach Punch
    -Ice Shard
    -Stone Edge
    -ThunderPunch
    -Drill Peck


    Unallowed:
    -Hydro Cannon
    -Muddy Water
    -Rock Blast
    -Rock Wrecker
    -Head Smash
    -Eruption
    -Overheat
    -Blast Burn
    -Fire Blast
    -Flamethrower
    -Heat Wave
    -Lava Plume
    -Sacred Fire
    -Flare Blitz
    -Fire Punch
    -Fire Fang
    -Flame Wheel
    -Blaze Kick
    -X-Scissor
    -U-turn
    -Sucker Punch
    -Attack Order
    -Crunch
    -Shadow Claw
    -Payback
    -Payback
    -Brave Bird
    -Wood Hammer
    -Seed Bomb
    -Needle Arm
    -Thunderbolt
    -Shock Wave
    -Charge Beam
    -Spark

    Support
    Allowed:
    -Iron Defense
    -Yawn
    -Toxic
    -Roar
    -Stockpile
    -Amnesia
    -Barrier
    -Meditate / Howl
    -Aqua Ring
    -Haze
    -Counter
    -Swagger
    -Flatter
    -Swallow
    -Charm / Featherdance
    -Scary Face
    -Mud Sport
    -Rapid Spin
    -Glare
    -Gastro Acid
    -Me First
    -Block / Mean Look
    -Refresh
    -Foresight
    -Mudslap
    -Mist
    -Role Play
    -Torment
    -Magic Coat
    -Mirror Move
    -Bulk Up
    -Curse
    -Recover / Slack Off / Milk Drink / Softboiled / Heal Order
    -Encore
    -Psych Up
    -Taunt
    -Mirror Coat
    -Thunder Wave

    Unallowed:
    -Swords Dance
    -Nasty Plot
    -Baton Pass
    -Rock Polish
    -Roost
    -Synthesis
    -Growth
    -Disable
    -Hypnosis
    -Agility

    X-Act's movepool guide - use this guide to create movepools
    Competitive move lists - these moves (unless in the allowed lists above) are unallowed
  2. Solstice

    Solstice

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    I would like to mention how is Drill Peck going to work with the designs, either of the top 2 it doesnt work. Well, I guess Aragornbirds has a hint of a beak, but we still need a way to work it in.
  3. Gothic Togekiss

    Gothic Togekiss
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    ^ His beak grows in size and spins like a power tool on steroids? Cyzir's design could just twist it's tentacles around to form a drill and "Giga Drill Breaker!!!" things to death.
  4. darkie

    darkie mfw i see alison brie
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    Those are just moves that are allowed. They don't have to be in your movepool!
  5. tennisace

    tennisace brock you like a hurricane
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    Twitter Head

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    Why does it matter again how we justify things? Justify Wooper using Focus Punch. We can do whatever we want within reason. If we do or don't put Drill Peck on this Pokemon, I want it to be because it would help decentralize the metagame (which I think it would), not because it would or wouldn't work flavor wise. So I'm asking everyone: for competitive moves throw flavor out the window while constructing a movepool. I know I will.
  6. Not Scicky

    Not Scicky

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    I love the fact that Aragornbirds design has a sword, but can't learn swords dance...

    Hey my design was the one with the Kamina Glasses >:|
  7. billymills

    billymills
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    I do too, because it proves that CAP is NOT using flavor based arguments, and is supporting moves based on their viability and usefulness to the metagame. Thanks for pointing that out Atyroki.

    I'm still a bit iffy on stat-up moves. Especially since this is specially bulky. However, 4 weaks to primarily special attacks means this won't have the huge domination revenakh did. It also has few answers to Bulkmie or slowbro (Use it). There is really no difference between Curse and Bulk Up. Don't argue against one then support the other.
  8. sbc

    sbc

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    is this basically movepool submission where you can fish for replies or just an integrated version of the previous two threads about supporting and attacking moves?
  9. darkie

    darkie mfw i see alison brie
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    this is for movepool submission
  10. X-Trader

    X-Trader

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    TM List so far:
    Code:
    TM01 - Focus Punch
    TM02 - Dragon Claw
    TM03 - Water Pulse
    TM04 - Calm Mind
    TM06 - Toxic
    TM07 - Hail
    TM08 - Bulk Up
    TM10 - Hidden Power
    TM12 - Taunt
    TM13 - Ice Beam
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM31 - Brick Break
    TM32 - Double Team
    TM33 - Reflect
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM49 - Snatch
    TM54 - False Swipe
    TM55 - Brine
    TM56 - Fling
    TM58 - Endure
    TM60 - Drain Punch
    TM68 - Giga Impact
    TM70 - Flash
    TM71 - Stone Edge
    TM72 - Avalanche
    TM73 - Thunder Wave
    TM78 - Captivate
    TM79 - Dark Pulse
    TM80 - Rock Slide
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM84 - Poison Jab
    TM87 - Swagger
    TM90 - Substitute
    So far these are the details. All the necessary TMs are included. Thunder Wave is controversial, but I think it should be allowed, I would like a more solid opinion on that by the consensus. Thunder Wave is basically allowed because the squid can use its ink to paralyze while the ninja can use its tentacles to well paralyze as well. On the competitive side though, it helps the Pokemon in general, as it lowers the speed of its opposition giving it relatively high speed, and with being bulky it can act like a tank too (remember my concept a while back?) The pirate looks like it can use Dark Pulse, although it won't matter either way since the SpA base stat is too low to take advantage of this. Stone Edge is used since it is on all Fighting-types (or well the ones I actually know and play with...) Aerial Ace is one of those moves with low Base Power, but can be used, and since it is going to be probably the only Flying-type Attacking move, I decided to include it. It won't see much use, but there is no limit to the creativity. Poison Jab makes sense if you think about it, one is a squid, while one looks like a lethal attacker and had a poisonous color scheme as CyzirVisheen had shown. Most of these moves are non-controversial, if they do spark some controversy I want a consensus or at least an opinion that you can back up.

    HM List so far:
    Code:
    HM01 - Cut
    HM03 - Surf
    HM04 - Strength
    HM06 - Rock Smash
    HM07 - Waterfall
    Self explanatory. Cut is allowed only because of the pirate design, while the rest correspond to the typing (Water / Fighting)

    Move Tutors:
    Code:
    - Ice Punch
    - Thunderpunch 
    - Superpower
    - Trick
    - Zen Headbutt
    - Helping Hand
    - Iron Defense
    Ice Punch + Thunderpunch = Pseudo-BoltBeam. Thunderpunch is allowed well because of Gyarados, and because of Flying-types. Stone Edge can also be used so it has no real purpose than for flavor, although I think this is a bit controversial and can be removed. Elevator Music, SoT, tennisace, etc. Your guys opinion? Helping Hand + Iron Defense. These are support moves and basically Helping Hand doesn't matter but Iron Defense does. I think the ability to buff up your defenses should be allowed as it brings no real purpose if you have Bulk Up. At least it can have some use, why limit creativity if you really don't have to? Superpower is there as that move I think it needs. It is a Fighting-type and most of them have Superpower as a move tutor move.

    Level-Up List
    Code:
    1. Scratch
    1. Growl
    1. Leer
    5. Bubble
    9. Water gun
    13. Smoke Screen
    17. Arm Thrust
    21. (On evolution) Octazooka
    33. Slash
    37. Sky Uppercut
    39. Hydro Pump
    57. Close Combat
    
    Pretty basic here. All 3 competitive moves are used. Close Combat, Aqua Jet , and Sky Uppercut to note. Close Combat is the premier move, while Hydro Pump is the move needed to make this seem not so broken movepool wise. The rest are all just basic moves. This is pretty self-explanatory. Any controversy?

    Egg Moves (Water1 / Ground):
    Code:
    - Aqua Jet
    - Mach Punch
    - Constrict
    - Iron Head
    - Cross Chop
    - Leer
    - Peck
    - Recover
    The repetition of the Punches, while the weak priority moves of Mach Punch and Aqua Jet are gained. The rest are all fillers except Recover. Recover is there as I didn't really want to fit any where else. This also allows for illegal combinations no matter what egg groups ;)

    Oh and this Egg Moves list is going to be fluctuating a lot, since the Breeding Group hasn't been decided. This was made really quick so any mistakes can be posted here or PM'd to me. I really want this to be from the populace not just me. I also want us to get what would be better for the metagame's environment right now (be eco-friendly!)
  11. CyzirVisheen

    CyzirVisheen Am I poplar yet?
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    I think priority should be put on trying to separate Bulk Up/Curse and Recover from each other, if both are on a move set. Also, keeping the priority attacks to a minimum is a must.
  12. TekkenStorm

    TekkenStorm

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    Ok, i was doing my TM list but Rain Dance isn't on the Allowed List and its considered competitive... does this mean it isn't allowed even though in X-Acts thread it says that it must always be chosen???
  13. billymills

    billymills
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    This is just a starter, I will change this completely by poll time.

    Code:
    H.Ice Punch
    H. Thunder Punch
    1. Scratch
    1. Growl
    1. Leer
    5. Bubble
    9. Water gun
    13. Smoke Screen
    17. [B]Aqua Jet[/B]
    21. (On evolution) Octazooka
    27. Arm Thrust
    33. Slash
    39. Water Pulse
    45. Whirlpool
    51. [B]Hydro Pump[/B]
    57. [B]Close Combat[/B]
    Punches do not count because they are Tutor moves, see below. Aqua Jet is decent, but don't think it's overpowered, a +2 Aqua jet is still weaker than a +2 Scizor Quick Attack. That is not very impressive. Hydro Pump is necessary if this is going to do anything to physical walls. And comes off a decent Special attack. Close Combat is useful, but seeing as this is supposed to be a rather bulky attacker, I'd not sure how the defense drops will be perceived.

    Code:
    Egg:
    [B]Mach Punch[/B]
    Muddy Water
    Crush Claw
    Curse
    [B]Ice Shard
    Low Kick[/B]
    Final 3 viable moves here. Mach Punch again is not all that great, unless you're trying to beat down a Tyranitar or Lucario. Ice shard will help against Salamence, but that's about it. Low Kick is the Main fighting move in the pool. With few drawbacks, It will hit Tyranitar and Heatran extra hard, The few light pokemon can be dealt with with 120 power waterfall and 100 power Earthquake.

    Code:
    TM01 - Focus Punch
    TM02 - Dragon Claw
    TM03 - Water Pulse
    [B]TM04 - Calm Mind[/B]
    TM06 - Toxic
    TM07 - Hail
    [B]TM08 - Bulk Up[/B]
    TM10 - Hidden Power
    [B]TM12 - Taunt[/B]
    [B]TM13 - Ice Beam[/B]
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM23 - Iron Tail
    [B]TM26 - Earthquake[/B]
    TM27 - Return
    TM28 - Dig
    TM31 - Brick Break
    TM32 - Double Team
    TM33 - Reflect
    TM37 - Sandstorm
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM49 - Snatch
    TM51 - Roost
    TM54 - False Swipe
    TM55 - Brine
    TM56 - Fling
    TM58 - Endure
    TM60 - Drain Punch
    TM65 - Shadow Claw
    [B]TM66 - Payback[/B]
    TM68 - Giga Impact
    TM69 - Rock Polish
    TM70 - Flash
    [B]TM71 - Stone Edge[/B]
    [B]TM72 - Avalanche[/B]
    TM73 - Thunder Wave
    TM75 - Swords Dance
    TM76 - Stealth Rock
    TM78 - Captivate
    TM79 - Dark Pulse
    TM80 - Rock Slide
    TM81 - X-scissor
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM84 - Poison Jab
    TM87 - Swagger
    TM90 - Substitute
    HM01 - Cut
    HM03 - Surf
    HM04 - Strength
    HM06 - Rock Smash
    [B]HM07 - Waterfall[/B]
    Gets a lot of important moves here, namely Waterfall, Focus Punch, Earthquake, and Stone Edge, giving it decent Physical Type coverage. Brick Break is here, if you need something even more reliable than Low Kick.
    Code:
    Dive
    [B]Ice Punch
    Knock Off[/B]
    [B]Thunder Punch[/B]
    Vacuum Wave
    Helping Hand
    Snore
    Uproar
    Aqua Tail
    [B]Earthpower[/B]
    Endeavor
    Mud Slap
    Punches help out against the likes of Gyarados and the dragons. Aqua Tail gives an extra boost in power over Waterfall.
  14. TekkenStorm

    TekkenStorm

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    You should probably add Blizzard, every water pokemon that gets Ice Beam gets it.

    EDIT: Removed my submission as its almost identical as Deck Knights but hes is completed and more awesome.... so Deck Knight FTW
  15. Elevator Music

    Elevator Music
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    OK here's my movepool for the pirate squid since that's what's winning in the polls so far ;_;
    Code:
    H. Bubble
    [B]H. Aqua Jet[/B]
    H. Scary Face
    H. Aqua Ring
    6. Wrap
    10. Beat Up
    14. Counter
    19. Body Slam
    [B]23. Revenge[/B]
    [B]29. Punishment[/B]
    36. Bite
    48. Seismic Toss
    [B]52. Hammer Arm[/B]
    OK I guess. I'm not sure if Revenge and Punishment count as competitive though .-.

    Code:
    TM01 - Focus Punch
    TM03 - Water Pulse
    TM06 - Toxic
    TM10 - Hidden Power
    TM12 - Taunt
    TM13 - Ice Beam
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM27 - Return
    TM31 - Brick Break
    TM32 - Double Team
    TM33 - Reflect
    TM36 - Sludge Bomb
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM49 - Snatch
    TM52 - Focus Blast
    TM54 - False Swipe
    TM56 - Fling
    TM58 - Endure
    TM60 - Drain Punch
    TM63 - Embargo
    TM68 - Giga Impact
    TM71 - Stone Edge
    TM78 - Captivate
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM84 - Poison Jab
    TM87 - Swagger
    TM90 - Substitute
    HM01 - Cut
    HM03 - Surf
    HM04 - Strength
    HM06 - Rock Smash
    HM07 - Waterfall
    Nothing too controversial I think. I can't see this thing using Blizzard so I didn't include it. Same for Rock Slide really. For those with complaints, nobody is going to use them anyways so why does it matter?

    Code:
    [B]Egg moves[/B]
     
    Bubblebeam
    Octazooka
    Smokescreen
    [B]Pursuit[/B]
    [B]Recover[/B]
    Since Recover is pretty crucial to me. The rest are just kinda filler, though Pursuit is arguably competitive. Egg group being Water 1. For convience, here is a list of parents...

    Bubblebeam: Poliwrath, Azumarill, Politoed, Corsola, Octillery, Mantine, Kingdra, Ludicolo, Surkskit, Crawdaunt, Empoleon. Omastar and Kabutops from breeding.
    Octazooka: Octillery. Kingdra from breeding.
    Smokescreen: Kingdra
    Pursuit: Wingull, Floatzel
    Recover: Corsola, Milotic, Gastrodon

    Code:
    [B]Move Tutors[/B]
     
    Knock Off
    Fury Cutter
    [B]Ice Punch[/B]
    Gastro Acid
    Gunk Shot
    [B]Trick[/B]
    [B]Superpower[/B]
    Not outrageous. Pretty plain actually.


    As an overview, here's the important things mine has/doesn't have:
    - No Bulk Up/Curse
    - Only 1 priority move in Aqua Jet
    - Superpower/Hammer Arm as high powered Fighting STAB
    - Stone Edge to hit Gyara, Zapdos, and to a lesser extent Salamence
    - No Thunderpunch^
    - Ice Punch to further hit Salamence and is the second most punishing move to Celebi switchins
    - A recovery move.

    I think that sums it up.
  16. Deck Knight

    Deck Knight A Knight for the Aegis
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    Actually all it proves is we decide Movepool before Art, natch.

    I'll have my submission up in a few. I'm basing this on aragornbird's Art.

    Code:
    [B]Level Up moves:[/B]
    - Peck
    - Leer
    4. Bubble
    7. Supersonic
    11. Bubblebeam
    [B]15. Aqua Jet[/B]
    19. Smokescreen
    22. Bullet Punch
    [B]25. Punishment[/B]
    27. Aqua Ring
    31. Wrap
    [B]38. Cross Chop[/B]
    43. Slash
    50. Wring Out
    [B]59. Hydro Pump[/B]
    Code:
    [B]Egg Moves:[/B]
    
    [B]Encore[/B]
    Stockpile
    Swallow
    Spit Up
    [B]Mach Punch[/B]
    [B]Ice Shard[/B]
    Octazooka
    Revenge
    
    Code:
    [B]TMs:[/B]
    
    TM01 - Focus Punch
    TM03 - Water Pulse
    TM06 - Toxic
    TM07 - Hail
    TM08 - Bulk Up
    TM10 - Hidden Power
    TM12 - Taunt
    TM13 - Ice Beam
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM27 - Return
    TM31 - Brick Break
    TM32 - Double Team
    TM36 - Sludge Bomb
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM49 - Snatch
    TM52 - Focus Blast
    TM54 - False Swipe
    TM55 - Brine
    TM56 - Fling
    TM58 - Endure
    TM60 - Drain Punch
    TM63 - Embargo
    TM68 - Giga Impact
    TM71 - Stone Edge
    TM72 - Avalanche
    TM77 - Psych Up
    TM78 - Captivate
    TM80 - Rock Slide
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM87 - Swagger
    TM88 - Pluck
    TM90 - Substitute
    TM91 - Flash Cannon
    HM01 - Cut
    HM03 - Surf
    HM04 - Strength
    HM06 - Rock Smash
    HM07 - Waterfall

    Code:
    [B]Tutor Moves:[/B]
    
    Fury Cutter
    Ice Punch
    Icy Wind
    Knock Off
    Vacuum Wave
    Zen Headbutt
    Snore
    Uproar
    Bounce
    Gastro Acid
    Gunk Shot
    Iron Defense
    Iron Head
    Superpower
    Overview:

    Basically speaking, this can use any combination of priority moves it wants (Dewgong can breed Aqua Jet, Ice Shard, and Encore). In exchange, this has the primary STAB for fighting as Cross Chop or Superpower, with Waterfall as the Water backup.

    For Rev-beating options you have Zen Headbutt, Bounce (this is fishlike enough to get it), and Aerial Ace. It also has Punishment, Encore, and Psych Up to punish stat-uppers, as well as both Taunt and Torment.

    Since it's an Octopus, I provided plenty of "Ink-based" moves like Gunk Shot, Sludge Bomb, Smokescreen, etc, as well as Peck (die Breloom, DIE!).

    Bulk Up is included.

    EDITS: Aqua Jet and Mach Punch have swappeed, with Aqua Jet in Level-up and Mach Punch in Breed moves. Octazooka and Revenge added in Egg moves, Acid removed (Only Water 3 pokemon learn Acid).

    Breeding Group assumed: Water 1/Humanshape.
    This means that the legal egg move combinations are:

    Encore and Ice Shard: Dewgong
    Encore and Mach Punch: Infernape
    Encore and Revenge: Machamp
    Mach Punch and Revenge: Hitmontop
  17. Infiltrator

    Infiltrator

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    Messages:
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    This is based on Aragornbird's Art submission:
    Code:
    1.Constrict
    1.Low Kick
    1.Whirlpool 
    6.Peck
    7.Water Gun
    12.Octazooka
    15.Mach Punch
    20.Slack Off
    32.Aqua Ring
    37.Sky Uppercut
    42.Hydro Pump
    43.Sludge Bomb
    55.Close Combat
    Mostly Physical have good. I added Sludge Bomb, Octazooka and Contrict since of the Octopus theme.

    Code:
    TM01 - Focus Punch
    TM03 - Water Pulse
    TM05 - Roar
    TM06 - Toxic
    TM07 - Hail
    TM08 - Bulk up
    TM10 - Hidden Power
    TM12 - Taunt
    TM13 - Ice Beam
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance 
    TM20 - Safeguard
    TM21 - Frustration
    TM23 - Iron Tail
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM31 - Brick Break
    TM32 - Double Team
    TM33 - Reflect
    TM36 - Sludge Bomb
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM47 - Steel Wing
    TM49 - Snatch
    TM52 - Focus Blast
    TM54 - False Swipe
    TM55 - Brine
    TM56 - Fling
     TM58 - Endure
    TM60 - Drain Punch
    TM64 - Explosion
    TM65 - Shadow Claw
    TM68 - Giga Impact
    TM71 - Stone Edge
    TM72 - Avalanche
    TM73 - Thunder Wave
    TM74 - Gyro Ball
    TM76 - Stealth Rock
    TM77 - Psych Up
    TM80 - Rock Slide
    TM82 - Sleep Talk
    TM84 - Poison Jab
    TM86 - Grass Knot
    TM87 - Swagger
    TM90 - Substitute
    TM91 - Flash Cannon
    Code:
    HM01 - Cut
    HM03 - Surf
    HM04 - Strength
    HM06 - Rock Smash
    HM07 - Waterfal
    Get alot of physcial and supporting moves Toxic, Focus Punch, Grass Knot, putting in Snatch and Thief since it has the Pirate theme but that doesn't really matter. Also countains Bulk Up o_O.
  18. Gothic Togekiss

    Gothic Togekiss
    is a CAP Contributor Alumnus

    Joined:
    Jun 1, 2007
    Messages:
    4,599
    Water1/Humanshape egg group allows you to gain Mach Punch and Aqua Jet but not together. Water1/Ground if you just don't give a damn about Smeargle. Personally I find your movepool rather appealing at the moment.

    I don't see the reason to keep them separte as I don't see the danger having two stabbed priority moves when they're a lack of Technician support. Anyone have a viable example onto the woes of having double stab priority would have on the metagame?

    Edit: Last paragraph wasn't directed at you Sikh, it was more directed at everyone who would try something like that.
  19. X-Trader

    X-Trader

    Joined:
    Aug 9, 2007
    Messages:
    4,991
    There is no woe, it is just that I haven't played on the server much, so I would not know what you would consider a threat although you are right that even with Technician it wouldn't be much of a threat, so Water1/Ground for Smeargle accessibility. This way you can get Aqua Jet / Mach Punch / Recover on the same set if you wanted although we have Revenankh who does it better and doesn't need priority on his second STAB

    Edit: Sorry GT :P
  20. xcfrisco

    xcfrisco

    Joined:
    Mar 17, 2006
    Messages:
    595
    I could not think of a more perfect movepool myself. No thuderpunch so at least waters can come in and check CAP6, no insta-recovery to prevent stall and so CAP6 doesn't become Revvy-lite, and no Close Combat to support the bulky nature of CAP6.

    (Almost perfect I should say, would really like to see CAP6 get Octozooka ;) )
  21. jagged_angel

    jagged_angel

    Joined:
    Aug 29, 2007
    Messages:
    774
    EM If you re-read the Attacking Moves Discussion you'll see a general consensus that this shouldnt get any competitive Dark, Ghost or Bug moves aside from Punishment/Pursuit/Payback (and others that are only borderline competitive) in order to encourage use of Psychic types as counters.

    My personal feeling is that Punishment should be the best Dark option so that stat uppers are doubly punished if they say in to try and not lose those 4 Bulk Ups they've just got.

    Dark moves are neutral on Rev anyway since Fighting types resist them so please, for the love of Psychics, don't include Night Slash! :-) Zen Headbutt is the best option for Rev.

    You've just described almost all the things that I Don't want in a movepool. Thunderpunch isn't going to do much to bulky waters without a boost since it's unstabbed and low BP. Needs including. 50% recovery better supports the bulky nature of CAP6 than Close Combat would so it should have 50% recovery but Close Combat should be excluded. Excluding Bulk Up and Curse would Also stop it becoming Revvy lite and be a much better way to do it.
  22. dmlaw

    dmlaw

    Joined:
    Dec 2, 2008
    Messages:
    32
    Here's some initial thoughts for the squid design. All comments welcomed.

    Code:
    H. Aqua Ring
    H. Metal Claw
    1. Bubble
    1. Leer
    6. Peck
    10. Mud Sport
    14. Arm Thrust
    19. Glare
    23. Stockpile
    23. Swallow
    23. Spit Up
    29. Octazooka
    36. Counter
    39. Cross Chop
    45. Iron Defence
    55. Hydro Pump

    Code:
    Egg:
    Wrap
    Aqua Jet
    Mach Punch
    Supersonic
    Acid
    Body Slam
    Flail
    Encore
    
    Water3/Humanshape breeding group

    Code:
    TM01 - Focus Punch
    TM03 - Water Pulse
    TM05 - Roar
    TM06 - Toxic
    TM07 - Hail
    TM08 - Bulk Up
    TM10 - Hidden Power
    TM12 - Taunt
    TM13 - Ice Beam
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM31 - Brick Break
    TM32 - Double Team
    TM36 - Sludge Bomb
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM52 - Focus Blast
    TM54 - False Swipe
    TM55 - Brine
    TM58 - Endure
    TM60 - Drain Punch
    TM67 - Recycle
    TM68 - Giga Impact
    TM70 - Flash
    TM71 - Stone Edge
    TM72 - Avalanche
    TM77 - Psych Up
    TM78 - Captivate
    TM80 - Rock Slide
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM87 - Swagger
    TM90 - Substitute
    TM91 - Flash Cannon
    HM01 - Cut
    HM03 - Surf
    HM04 - Strength
    HM06 - Rock Smash
    HM07 - Waterfall
    HM08 - Rock Climb

    Code:
    Dive
    Ice Punch
    Icy Wind
    Knock Off
    Vacuum Wave
    Zen Headbutt
    Helping Hand
    Snore
    Uproar
    Aincientpower
    Aqua Tail
    Gastro Acid
    Iron Defence
    Mud Slap
    Rollout
    Superpower
    I've not put Thunderpunch in, which I'm quite torn about.
  23. X-Act

    X-Act np: Biffy Clyro - Shock Shock
    is a Site Staff Alumnusis a Programmer Alumnusis a CAP Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis an Administrator Alumnus

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    Feb 17, 2006
    Messages:
    4,675
    This is the CAP where I didn't submit anything myself so far. I'll have to remedy that!
  24. TekkenStorm

    TekkenStorm

    Joined:
    Apr 13, 2008
    Messages:
    203
    After seing Deck Knights Submission, i think i should resign lol as hes is exactly what i was going to do for mine.
  25. X-Act

    X-Act np: Biffy Clyro - Shock Shock
    is a Site Staff Alumnusis a Programmer Alumnusis a CAP Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis an Administrator Alumnus

    Joined:
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    Messages:
    4,675
    I have a few questions regarding the 'competitive move lists' which are all unallowed.

    According to it, the moves Snatch, Sludge Bomb, Poison Jab, Iron Tail etc. are competitive moves. If we go by the rule that 'all competitive moves except those listed are banned', then we'll have 8 or so movepool submissions which are all basically the same except for one or two moves. I'll question the wisdom of labelling a move such as Sludge Bomb 'competitive'. How is it competitive? Certainly a move such as Ice Shard is much better than Sludge Bomb for this Pokemon... but while the former is allowed, the latter is not!

    As I always say, common sense should prevail. I should be allowed to include Sludge Bomb in my movepool for Pete's sake. :\
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