So here's my post on Magic Bounce. Fuzznip has brought up some excellent points with sound reasoning in favor of Magic Bounce, as evidenced by the support MB has gotten in this thread. I don't doubt that we could balance out the ability in later stages and make a good OU Poke out of it, and it certainly offers a great deal of reliability to a very unreliable strategy. However, these are the same exact reasons I am against giving CAP this ability. First, as the pro-Magic Bounce posts themselves suggest, we will need to be hyper-vigilant in stats, secondary ability, and movepool to make sure the ability doesn't trump our intended goal of making Belly Drum work. Looking at it with my mod glasses on, I don't like this at all. Suddenly, the conversation shifts from "how do we make a good Belly Drum user" to "how do we balance Magic Bounce," which is in and of itself a distraction from our original concept, one that is (supposedly) about not nerfing the movepool down to just STAB attacks and Belly Drum. And why would we want to hamstring the later stages in deference to our primary ability, which is not and never was the central aspect of this project? I, for one, think we have the most to gain from unhampered discussion at every stage for a fully cohesive project, and Magic Bounce will not let us do that. My second point here is that Magic Bounce support very clearly comes from a desire to affix reliability to this Pokemon, which is understandable but not really focused on our current direction. Just about every OU Pokemon does something reliably; in fact, 'reliably' is one of the most recognizable adverbs in any discussion of the Smogon metagame. My problem with this is that reliability, in the case of Magic Bounce, completely flies in the face of Belly Drum and actually gives CAP users a great reason not to use the move. I don't understand where users are getting so much confidence that people will still run BD if we give it Magic Bounce; in every single case, when a Poke possesses any 'reliable' competitive element, all of its unreliable options get instantly shoved into the 'gimmick' category, especially Pokemon with Belly Drum in their movepools. We aren't making a Pokemon with a gimmick Belly Drum set; we're making a Poke with a primary Belly Drum set. I'm not saying this CAP shouldn't be reliable, not it the least; what I am saying, though, is that if we give this CAP any reason not to use Belly Drum, it will take it. Don't take my word for it, either, just scroll through the analyses of any Poke with Belly Drum in its arsenal (except Linoone, of course, who has no better options) and you'll get the idea. From a discussion standpoint, I think people should avoid comparisons to Espeon or Xatu, if only because they operate on a completely different plane than the one we are pursuing. Espeon runs Dual Screens and Baton Pass because it has a pretty bad mono-typing and even worse defenses. It doesn't resist any attacks coming from hazard setters, status users, or Phazers like Forretress, Ferrothorn, Hippowdon, Skarmory, Landorus-T, Vaporeon, etc. Xatu isn't even OU, despite having a decent typing and support movepool. By typing alone, CAP already stands out from these two Magic Bouncers by resisting just about everything that common defensivemons can throw at it, which alone is enough reason to not kill its HP with Belly Drum. "Well it can't set up on offensive Pokemon with Magic Bounce, so it's balanced" is not a good response here, because CAP was never going to be able to do that in the first place, regardless of ability. "You can't accomplish anything if you don't run Belly Drum, even with Magic Bounce" is another response that glosses over the fact that Pokemon teams carry six members in them and that many setup bait Pokemon exist and are still commonly used in OU for their other purposes. I'm not looking to enter into a back-and-forth with anybody here; we've already gotten enough of that in this thread. I will summarize this post by saying, yes, I have read all the posts, I understand all the arguments, and I considered all of the arguments when writing this. There is an obviously enormous opening for getting free turns to Belly Drum if we go with Magic Bounce and it is indeed a powerful ability. As far as I'm concerned, though, there are some potentially disastrous implications for the rest of the process and for the CAP itself if we go this route that overshadow the pros of this ability.