Korski
Distilled, 80 proof
Alright everyone, time for the Primary Ability Discussion! Our Ability Leader is Pwnemon, so be sure to pay close attention to his posts and feedback, and be sure to direct your arguments towards him and his questions. At the conclusion of this thread, he will prepare the final slate of options that will be polled for CAP6's primary ability.
We recently updated our rules about abilities; you can read about them here. In summary:
Be careful not to discuss any of these abilities. If you want to learn why they're banned from discussion, you can check out the Policy Review thread that created this list.
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CAP6 so far:
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This thread will open up for discussion as soon as Pwnemon posts his initial thoughts and questions for us to discuss.
We recently updated our rules about abilities; you can read about them here. In summary:
- Custom abilities are banned
- There are ability banlists for the different stages of ability discussion
- Flavor abilities do not have any place in this thread. Do not bring up flavor reasoning.
Air Lock
Bad Dreams
Color Change
Defeatist
Forecast
Illusion
Imposter
Moody
Multitype
Sand Veil
Shadow Tag
Slow Start
Snow Cloak
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Bad Dreams
Color Change
Defeatist
Forecast
Illusion
Imposter
Moody
Multitype
Sand Veil
Shadow Tag
Slow Start
Snow Cloak
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Be careful not to discuss any of these abilities. If you want to learn why they're banned from discussion, you can check out the Policy Review thread that created this list.
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CAP6 so far:
Typing: Steel / FlyingName: Show Me Your Moves!
General Description: A good user of moves with effects not frequently used in the OU metagame.
Justification: There are many moves in Pokémon with great effects, but they often end up unused. Moves such as Gravity, Snatch, and Safeguard have potential in OU, but they are neglected for several reasons: the moves are apparently overshadowed, have poor distribution, or are inefficient compared to another strategy. This CAP uses a combination of typing, ability, and stats to make these underused moves not only feasible, but also capable.
Questions To Be Answered:
- What mechanics of Pokémon determine how viable moves are?--not only the Pokémon's typing, stats, and ability, but also its interaction with playstyles and momentum.
- What new strategies might emerge by giving a new OU Pokémon underused moves?
- What challenges do Pokémon that use lesser-used moves face compared to ones that use a more standard moveset?
- If the Pokémon has options of staple OU moves (high-powered STABs, offensive stat-boosting moves, reliable recovery, Substitute), will those moves be useful to it, even if it's specialized toward a separate and distinct strategy?
- Can underused moves increase other underused moves' viabilities?
- Can one user of a strategy unrecognized in a metagame massively influence a pre-existing playstyle?
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This thread will open up for discussion as soon as Pwnemon posts his initial thoughts and questions for us to discuss.