CAP 17 CAP 6 - Part 4 - Primary Ability Poll 1

Status
Not open for further replies.

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Alright that was a very informative discussion! Our Abilities Leader and Topic Leader have provided us a generous slate of options to choose from for CAP 6's Primary Ability, so we will use this series of polls to narrow that list of options down to one.

This will be an Instant Runoff Vote (IRV), the details of which are outlined here. Order does matter in your votes! This means that you can upvote your favorite and downvote your least favorite, and that you may choose to vote for as many or as few options as you like. Bold your votes and nothing else! A typical vote might look like the following:

Most Preferred
Second Most Preferred
Third Most Preferred


Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.
  • The scripts count bold words in ballots, so do NOT bold anything in your ballot other than the options you are voting for.
  • Do NOT put any formatting other than bold in your post.
  • Only one option per line.
  • Spelling of options must be EXACTLY correct and must match the spelling listed above.
  • Capitalization and spaces are ignored by the vote counting scripts, but you probably should not depend on it.
Composing a proper ballot is easy. Enter BBCode Edit Mode (the A in the upper right corner). Copy/paste the options directly from the OP to your ballot as plain unbolded text. Delete and/or rearrange the options to suit your preference and the poll type. Bold your vote text using bold tags or re-enter rich text mode, highlight your vote and click B. Spelling or formatting errors may spoil your ballot, so be careful!

Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to #cap on IRC.


This poll will be open for 24 hours. These are the abilities you may vote for:

Intimidate
Motor Drive
Regenerator
Sand Rush
Unburden
Water Absorb


--------------------

CAP 6 so far:
Name: Show Me Your Moves!

General Description: A good user of moves with effects not frequently used in the OU metagame.

Justification: There are many moves in Pokémon with great effects, but they often end up unused. Moves such as Gravity, Snatch, and Safeguard have potential in OU, but they are neglected for several reasons: the moves are apparently overshadowed, have poor distribution, or are inefficient compared to another strategy. This CAP uses a combination of typing, ability, and stats to make these underused moves not only feasible, but also capable.

Questions To Be Answered:
  • What mechanics of Pokémon determine how viable moves are?--not only the Pokémon's typing, stats, and ability, but also its interaction with playstyles and momentum.
  • What new strategies might emerge by giving a new OU Pokémon underused moves?
  • What challenges do Pokémon that use lesser-used moves face compared to ones that use a more standard moveset?
  • If the Pokémon has options of staple OU moves (high-powered STABs, offensive stat-boosting moves, reliable recovery, Substitute), will those moves be useful to it, even if it's specialized toward a separate and distinct strategy?
  • Can underused moves increase other underused moves' viabilities?
  • Can one user of a strategy unrecognized in a metagame massively influence a pre-existing playstyle?
Typing: Steel / Flying
 

Bughouse

Like ships in the night, you're passing me by
is a Site Content Manageris a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Intimidate
Water Absorb
Motor Drive

Sand Rush
Unburden
Regenerator
 

Yilx

Sad
is a Top Artist Alumnusis a Smogon Discord Contributor Alumnus
Intimidate
Motor Drive
Sand Rush

Disappointed that Gluttony and Rock Head didn't make the slate.
 
Last edited:

Stratos

Banned deucer.
Intimidate
Water Absorb
Motor Drive
Regenerator
Unburden
Sand Rush

Despite nyktos's valiant attempt, I don't believe "win harder" will help our cap be ou
 

dwarfstar

mindless philosopher
Intimidate
Water Absorb

These two probably have the best shot at aiding our setup now that Magic Bounce is gone.
 

Blackhawk11

one on one
Motor Drive
Intimidate
Water Absorb

Unburden

MD could force a switch and aid in the speed department, but is very situational. The next two could provide a decent opportunity to force a switch, but will likely require a very high base speed stat to aid sweeping. Unburden won't help set up, but it will help sweep, so we would likely have to opt for more defense instead of speed to aid set-up. Overall I don't think that any ability alone is a good choice for a BD sweeper, and a lot of help will need to come from the statspread.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top