CAP 17 CAP 6 - Part 4 - Primary Ability Poll 3

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#90
Intimidate

I really really like Motor Drive in theory, but I think that the hardest part about this CAP will be setting up, and Intimidate helps force a switch in many more situations than MD, we can fix the Speed issue though stats or movepool.
 

Soul Fly

IMMA TEACH YOU WHAT SPLASHIN' MEANS
is a Contributor Alumnus
#96
Motor Drive

Simple math IMO. Both of CAP6's weaknesses are predominantly specially based (Fire/Electric), and I'd really like to remove one at least. And I also don't like the fact that it is prone to BOTH status conditions that hinder it's primary BD sweep, Burn and Paralysis, especially since Steel/Flying doesn't have any decent prio beside BP.
 
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