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CAP 6 CAP 6 - Part 5b - Ability Poll 1

Discussion in 'CAP Process Archive' started by darkie, Dec 9, 2008.

?

Which should be the primary ability?

  1. Unaware

    62.3%
  2. No Guard

    6.5%
  3. Shockproof

    7.1%
  4. Solid Rock / Filter

    4.5%
  5. Intimidate

    1.3%
  6. Special Intimidate

    4.5%
  7. Trace

    1.3%
  8. Limber

    5.2%
  9. Marvel Scale

    3.2%
  10. Guts

    3.9%
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  1. darkie

    darkie mfw i see alison brie
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    This is our Pokémon:
    Type: Water / Fight
    With a -20 to 0 Style Bias (Slightly defensive), a 0 to 20 Build Bias (slightly physical), and a Very Good (300 to 419) Stat Rating.

    For the record, the current top 10 on the CAP server are:
    1. Stratagem
    2. Revenankh
    3. Fidgit
    4. Tyranitar
    5. Zapdos
    6. Syclant
    7. Blissey
    8. Heatran
    9. Scizor
    10. Pyroak

    These are your options:
    Unaware
    No Guard
    Shockproof
    Solid Rock / Filter
    Intimidate
    Special Intimidate
    Trace
    Limber
    Marvel Scale
    Guts
    And PLEASE guys, don't vote based on the name; that can always be changed.
  2. SgtWoodsy

    SgtWoodsy

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    Voted for Unaware.

    Bandwagon's a rollin'.
  3. tennisace

    tennisace brock you like a hurricane
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    This and this are why you shouldn't vote for Shockproof. I voted for Unaware, it's the best ability for the concept because most of the top 10 are stat-uppers.
  4. billymills

    billymills
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    Limber

    I'm pretty sure Unaware will get all the votes it needs, and i wanted to push limber.

    It is a huge asset to have immunity or pseudo immunity against paralysis, especially when countering blissey and other random electrical attacks. If this thing is going to be able to switch-in on blissey, immunity would be incredibly recommended. It might also help against other less common t-wave users (paraflinch).
  5. Beej

    Beej
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    When I think of overly-centralizing, ridiculously OU strategies, I think of Mence, Scizor, Rev, etc. Gogogo Unaware.
  6. Gothic Togekiss

    Gothic Togekiss
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    Went with No Guard because it's obviously that Unaware is going to win this so it doesn't need my vote :P
  7. stormtrooper

    stormtrooper

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    no guard come on who doesn't want hydro pump and dynamic punch to never miss
  8. Hyra

    Hyra
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    Unaware because of all reasons previously mentioned.
  9. Magmortified

    Magmortified <b>CAP 8 Playtesting Expert</b>
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    I'm supporting Unaware, because of its inherent value against the stat-up top tens (which number, like, half).
  10. billymills

    billymills
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    A electric resisting ability will NOT HELP. Zapdos will still counter this to no end. Give up. Tennis has posted great reasons why Shock Absorb should not be allowed already. This thing will have counters, and there is nothing you can do to prevent them. Just move on and vote for an ability that will actually do something.
  11. Birdy

    Birdy

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    Unaware to go with the bandwagon, (and all the reason's listed of course) although it's 100% going to win for sure.

    And although it's not time to vote for the second ability, I'm guessing it's going to be No Guard
  12. foibles

    foibles

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    voted for filter/solid rock. why? because i back the idea of a defensive pokemon in this CAP, and the poll showed that the stats would only be semi-defensive. solid rock/filter would add to it's survivability, and does not exclude making all moves besides electric ones not as effective.
  13. Umbreon Dan

    Umbreon Dan 〉λ=
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    There's no support for a Psych Up ability? :(

    Oh well. I voted Unaware then.
  14. rippersteveM5

    rippersteveM5

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    Went for Solid Rock/Filter, because in my mind Unaware just seems a bit cheap. It also supports the defensive side of CAP6 by assisting its useful resistances and helping out its weaknesses.
  15. gorm

    gorm
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    actually it's more like the bulk of the top pokemon are so potent BECAUSE they have excellent stat up strategies. unaware makes sense given the metagame, which is exactly what we are trying to do with this cap project. try to think before you post.
  16. ninja death strike

    ninja death strike

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    I feel like Unaware helps the most for what this guy is supposed to do.
  17. Myriad

    Myriad

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    Unaware because well, that would be a pretty big punch in the face to the likes of Scizor, Calm Mind Stratagem and such. And, just because I think it'd be a cool ability.
  18. Deck Knight

    Deck Knight Well-shuffled and flush
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    Cause they don't want incoming Fire Blasts, Stone Edges, Hammer Arms, Blizzards, Focus Blasts, Will-O-Wisps, Sleep Powders, Toxics, and Zap Cannons to never miss either >_>

    I o' course, voted for Unaware.

    Let the possible love child of Poliwrath, Hariyama, and Bibarel begin!
  19. Mekkah

    Mekkah
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    No Guard would be a little bit too much, I think. It just places even more emphasis on Zapdos countering this (since it can Pressure out Dynamicpunch).

    I'm doubting between Guts or Limber...I'll go with Limber for now. (Unaware cannot lose)
  20. Wichu

    Wichu ACUPRESSURE
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    Unaware or an identical ability with a different name.
    The others don't fit the typing etc, or would be rather broken. Guts would fit well, but it doesn't really fit the concept of a Decentraliser. Special Intimidate hasn't been done for a reason; Blissey already stops special attackers cold.
  21. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    Voted for Unaware since it seems the most useful counter-utility in this metagame.
    And, frankly, I dont even think CAP6 may need a seconday ability. Many top OUs like the legendaries, Salamence, Tyranitar etc. do well with only one - albeit great - ability.
  22. Time Mage

    Time Mage

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    Voted Unaware, it fits the concept like a glove.
  23. Olie

    Olie

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    voting unaware
  24. DoubleUnderscore

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    Unaware is perfect for this.
  25. Frosty

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    At first I was going to vote for special intimidate, but after thinking for a while, unaware does make sense. I mean, of the 10 pokes listed, 5 are stat-uppers (Strat, Revv, T-tar, Syclant and Scizor), making it a hell lot easier to counter them. Also, Zapdos isn't affected by it most of the time, so it helps making it a good counter for this poke.

    So, yeah, Unaware FTW.
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