Hello everyone, quick update on my submission: I have
finalized it after adding a few words and a handful of calcs with Detroitlolcat's critique in mind. I am pleased to say it is only the length of a small novella, which is an accomplishment for me. This now frees up time for me to comment on others' submissions, which people should do!
Seed - Well you've got the lowest Atk stat submitted so far, which is by extension the one most reliant on Belly Drum, so I commend you for that (although it might be too low to consider Adamant Bullet Punch viable; maybe run some more calcs vs. musketeers / neutral Scarfers). That 120 Spe is interesting, yet I see no explanation of it in your post. You are speed-tying with Alakazam and Dugtrio, which brings a lot of variables into the picture, namely the 50/50 first-move on top of whether or not the opponent's Focus Sash is intact. 56% of Alakazam run Focus Sash, and 85% of Dugtrio, the latter of which at least can't hold its Sash through entry hazards. A common strategy for facing Dugtrio is outpredicting its Reversal (e.g. using Icicle Crash --> Ice Shard with Mamo to avoid taking a full power Reversal), but with a speed tie that idea gets left up to the coin flip instead of the player. With Alakazam, you might as well be underspeeding it unless its Sash is broken, as it wins either way. If neither of those Pokes are much of a concern to you (which would be a valid argument if you have a better reason for 120 Spe), I'd be interested in seeing that justification somewhere in your post.
srk1214 - I have two main issues with this submission, and those are the Adamant calcs and the Swords Dance calcs. As you admit in your post, I agree there is little reason to run Adamant with that spread when you are speed-tying Jolly Landorus-T at best and relying on 85 base Atk to sweep, so those calcs are probably uncharacteristic of the CAP's actual performance against the metagame. I'm not exactly sure if you're advocating giving the CAP Swords Dance, because imo there is no better way to push Belly Drum completely out of the realm of possibility than to give a Poke this move. With the bulk of your spread, it would be downright newbish to ever run Belly Drum if SD was also available. In any case, your spread leans as heavily on its physical defenses for its strength as possible, which I'm not totally sold on yet as a valid approach to encouraging the use of Belly Drum. I worry that you may have gone too far towards the "balanced" approach to encourage CAP's use as an offensive Pokemon, although I can be swayed with some more reasoning as you develop your post further.
Nyktos - I must say I like this spread, as it is pretty similar to mine and features much of the same thinking behind it. I guess once you work out justifications for the tankiness ratings, the post will be good to go. You also might want to consider doing Adamant calcs and justification, because you still speed-tie with Jolly Garchomp that way and can deal a good chunk of damage to most of the stuff that's faster with Bullet Punch. It's something a lot of people want to keep on the table, so I would suggest you take that into consideration.
Deck Knight - This is the fastest spread submitted so far, and your justification for outrunning Alakazam and Dugtrio (Gear Grind to break Sashes) is honestly very appealing. I also like that in exchange you've dipped your PT down below everyone else's, which maintains a clear offensive bent to your spread. If I was someone hoping for Bullet Punch, though, I wouldn't like this spread, if only because it begs for a Jolly nature almost as much as the 109/111 Spe spreads (and Bullet Punch is most likely strategically incompatible with Gear Grind on the same set). It might be an issue to address for potential voters, but like I've been saying, I personally don't find Bullet Punch to be that big of a priority (PTP), especially when you're up in the 121+ Speed range.
alexwolf - You have certainly put a lot of effort into your post and so the reasoning behind each of your individual sections is solid enough, if you consider them independently from one another. However, I don't like how close you are to the limits on both PS and PT at the same time. Along the same lines, I think the low SpA of your spread is fudging your BSR down within the <310 range when a "more realistic" one would otherwise disqualify it (you can bring up Darmanitan but that Poke isn't even close to the quality of a Steel / Flying @ Intimidate Poke with near-Slowbro-level defenses, 109 Spe, and not-terrible Atk). Riding one limit is fine if you have the justification for it, but with your spread being so close to the limits on the two most significant ratings for this CAP
and BSR on top of it all, I can't help but wonder if the spread isn't trying to encompass all the power of the CAP all on its own (it's fast, powerful,
and bulky). I think you may actually be aware of this deep down, too, as you spend a great deal of your post defensively responding to obviously-incoming criticisms. I would challenge you to find either a lower PS or PT that you are comfortable with, so that there are actual tradeoffs in your spread that don't rely on future stages in the process to balance out.
Okay I think the rest of the spreads are still in the formation stages, so I won't comment on them in this post. I really like the general direction that submitters are taking, and I think there are plenty of submissions here that could help guide us to a very satisfying final product.