Name: Leave a Legacy Description: A Pokemon that cannot be directly countered but forces the opponent to think around it because after it faints, there may be other consequences. Justification: This is also a good way to learn about how underused abilities and moves such as those mentioned in the explanation can affect the metagame. All of the CAP Pokemon that we've created so far have SOME type of longevity, but this would allow us to test how a quick come-in-do-something-and-die Pokemon would work. Explanation: By means of abilities such as Unburden, Aftermath, or possibly a custom ability, moves such as Memento, Lunar Dance, Explosion, Selfdestruct, Healing Wish, a custom move, or a combination of such. This is NOT meant to be a good suicide lead, but do a very similar thing midgame or lategame. For example, if the Pokemon has Aftermath as an ability and his lategame sweeper is on a roll, you might be able to use Memento, lowering both attack stats AND leaving him with 25% less HP. This way, it gives you another chance to end his sweep. The opponent would not be able to outright go and attack the Pokemon because these consequences of, requiring more thinking on his part, but in order to use this, you must know what you're doing.