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CAP 8 CAP 8 - Part 14a - Complete Movepool Submissions

Discussion in 'CAP Process Archive' started by cyberzero, May 16, 2009.

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  1. cyberzero

    cyberzero
    is a CAP Contributor Alumnus

    Joined:
    May 27, 2008
    Messages:
    1,010
    Our Pokemon so far:

    [​IMG]

    Type: Electric / Dragon
    Style Bias: Somewhat Defensive
    Build Bias: Mixed, possibly Special
    Ability: Shield Dust/Static
    Stats: 108 HP/60 Atk/118 Def/112 Sp Atk/70 Sp Def/80 Spe

    This is the thread where all competitive moves are integrated into a complete pokemon movepool, which includes Level-Up, TM, HM, and Egg Moves. This is also the thread where Breeding Group is discussed.

    Based on participation in the previous movepool threads, the TL should select several members to present a complete movepool submission.

    Allowed moves are the ONLY Competitive moves that are allowed in a final movepool. All other Competitive moves, even those not mentioned in the Move discussion thread -- are NOT ALLOWED in a final movepool.

    Any Non-Competitive move can be included in a complete movepool.

    If anyone attempts to include additional Competitive moves, not agreed in the previous polls, it will be the TL's responsibility to see that the submitter removes them from the full movepool submission.

    X-Act wrote a guide that describes the characteristics of an appropriate movepool. That guide is located here, and should be used as a reference for all movepool submitters.
  2. Stellar

    Stellar
    is a member of the Site Staffis a Smogon Social Media Contributoris a Super Moderatoris a Community Contributoris a Battle Server Admin Alumnusis a Researcher Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a SPL Winner
    Orange Islands

    Joined:
    Jul 4, 2008
    Messages:
    3,666
    Ok. This was a collaborative effort in #carp (not #CAP!) between Beej, Billymills, myself, Misaki-Chi, Macle, and Reyscarface.

    Level Up:
    Code:
    HS    Water Gun
    HS    Weather Ball
    -     Thundershock
    -     Leer
    5     Bite
    11    Twister
    17    Mist
    21    Charge
    27    Discharge
    31    Dragonbreath
    38    Thunder Fang
    46    Rain Dance
    51    Dragon Claw
    58    Tri Attack
    65    Thunder
    Volt Tackle etc aren't included because they are kinda extraneous. Recovery isn't in the actual level-up movepool because it gets Roost as a TM.

    Egg Moves:
    Code:
    Egg    Haze
    Egg    Dragon Dance
    Egg    Dragon Rush
    Egg    Glare
    Egg    Gust
    Egg    Supersonic
    Egg    Yawn
    Egg    Reflect
    We though Reflect should be limited, so it is available as an egg move but not as a TM (much like Ninetales' Energy Ball).

    Tutors:
    Code:
    Tutor    Air cutter
    Tutor    Icy Wind
    Tutor    Ominous Wind
    Tutor    Vacuum Wave
    Tutor    ThunderPunch
    Tutor    Zen Headbutt
    Tutor    Helping Hand
    Tutor    Magnet Rise
    Tutor    Snore
    Tutor    Uproar
    Tutor    Bounce
    Tutor    Aqua Tail
    Tutor    Outrage
    Tutor    Signal Beam
    Tutor    Twister
    Tutor    Draco Meteor
    
    TMs / HMs:
    Code:
    TM02    Dragon Claw
    TM03    Water Pulse
    TM05    Roar
    TM06    Toxic
    TM07     Hail
    TM10    Hidden Power
    TM12    Taunt
    TM15    Hyper Beam
    TM17    Protect
    TM18    Rain Dance
    TM20    Safeguard
    TM21    Frustration
    TM23    Iron Tail
    TM24    Thunderbolt
    TM25    Thunder
    TM27    Return
    TM29    Psychic
    TM30    Shadow Ball
    TM31    Brick Break
    TM32    Double Team
    TM34    Shock Wave
    TM35    Flamethrower
    TM38    Fire Blast
    TM40    Aerial Ace
    TM41    Torment
    TM42    Facade
    TM43    Secret Power
    TM44    Rest
    TM45    Attract
    TM46    Thief
    TM51    Roost
    TM56    Fling
    TM57    Charge Beam
    TM58    Endure
    TM59    Dragon Pulse
    TM62    Silver Wind
    TM63    Embargo
    TM65    Shadow Claw
    TM68    Giga Impact
    TM70    Flash
    TM73    Thunder Wave
    TM77    Psych Up
    TM78    Captivate
    TM79    Dark Pulse
    TM80    Rock Slide
    TM82    Sleep Talk
    TM83    Natural Gift
    TM87    Swagger
    TM88    Pluck
    TM90    Substitute
    TM91    Flash Cannon
    HM03    Surf
    HM04    Strength
    HM05    Defog
    HM06    Rock Smash
    HM07    Waterfall
    
    Gets Roar, Taunt, Fire Blast, Flamethrower, Surf. No Hydro Pump, Overheat, Stealth Rock. No Light Screen or Reflect as TMs, but Reflect is an egg move.
  3. Deck Knight

    Deck Knight October Surprise
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,576
    This is the king baby, tennis basically said I came up with it so I can submit it as my own. Thanks for offering help though.

    Final Submission:
    Code:
    [B]Level-Up:[/B]
    
    H. Weather Ball
    H. Gravity
    1. Thundershock
    1. Leer
    4. Thunder Wave
    7. Tackle
    11. Charge
    15. Spark
    19. Stun Spore
    22. Double-Hit
    25. Discharge
    29. Slack Off
    33. Tri-Attack 
    38. Dragon Dance
    45. Volt Tackle
    54. Hyper Beam
    Code:
    [B]Egg: (Dragon/Monster)[/B]
    Yawn
    Dragonbreath
    Hydro Pump
    Overheat
    Curse
    Fire Fang
    Thunder Fang
    Dragon Rush
    Haze
    Block
    Code:
    [B]TM:[/B]
    
    TM02 - Dragon Claw
    TM03 - Water Pulse
    TM05 - Roar
    TM06 - Toxic
    TM07 - Hail
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM23 - Iron Tail
    TM24 - Thunderbolt
    TM25 - Thunder
    TM26 - Earthquake
    TM27 – Return
    TM30 – Shadow Ball
    TM32 - Double Team
    TM34 - Shock Wave
    TM35 - Flamethrower
    TM37 - Sandstorm
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM57 - Charge Beam
    TM58 - Endure
    TM59 - Dragon Pulse
    TM62 - Silver Wind
    TM65 - Shadow Claw
    TM66 - Payback
    TM68 - Giga Impact
    TM70 - Flash
    TM73 - Thunder Wave
    TM78 – Captivate
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM87 - Swagger
    TM90 - Substitute
    TM92 - Trick Room
    HM03 - Surf
    HM04 - Strength
    HM05 - Defog
    HM06 - Rock Smash
    Code:
    [B]Tutor Moves:[/B]
    Draco Meteor
    
    Air Cutter
    Fire Punch
    Knock Off
    Ominous Wind
    ThunderPunch
    Vacuum Wave
    Magnet Rise
    Snore
    Swift
    Ancientpower
    Aqua Tail
    Outrage
    Signal Beam
    Twister
    Highlights:

    Stun Spore, Slack Off, Discharge, Volt Tackle, Hydro Pump, Overheat.

    Legal Egg Combos:

    Yawn + Curse (Slowbro)
    Yawn + Hydro Pump (Blastoise, Kingdra)
    Yawn + Block (Slowbro)
    Yawn + Curse + Block (Slowbro)
    Yawn + Haze (Blastoise)
    Yawn + Haze + Hydro Pump (Blastoise)
    Curse + Hydro Pump (Lapras)
    Curse + Block (Bastiodon)
    Haze + Fangs (Arbok)
    Haze + Dragon Rush (Dragonite)
    Haze + Dragonbreath + Dragon Rush (Dragonite)
    Overheat + Dragon Rush (Charizard)
    Overheat + Fire Fang + Dragon Rush (Charizard)
    Fire Fang + Dragon Rush: Garchomp
    Fangs + Hydro Pump + Dragon Rush (Salamence)

    So basically you can't have support moves or Hydro Pump with Overheat. Otherwise everything is possible.

    Other notes: No Fire Blast, No Stealth Rock, Uses Light Screen and Safeguard but not Reflect, has Roar, Taunt, Trick Room, Gravity. Has Vacuum Wave.

    Random crap:
    Double Hit, Tri-Attack, Payback.
  4. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Looks great DK. Your movepool has everything I want, and more. You will get my vote for sure.
  5. Leman

    Leman

    Joined:
    Jun 25, 2008
    Messages:
    411
    I believe it follows all the guidelines. Point out any mistakes please. There's no Recover-ish move on him., and He doesn't get Light Screen. D: For attacks he has everything he needs. Underlined are Competetive moves.
  6. petrie911

    petrie911

    Joined:
    Aug 27, 2005
    Messages:
    859
    Could you post the allowed/disallowed lists in the OP? It's a bit annoying to have to sort through the movepool topics to find the allowed and unallowed moves, especially since you have to go to a different topic to find out which controversial moves are allowed/disallowed.
  7. TekkenStorm

    TekkenStorm

    Joined:
    Apr 13, 2008
    Messages:
    203
    Steller could you perhaps add Volt tackle/Earthquake to make a DD set a little viable?
  8. cyberzero

    cyberzero
    is a CAP Contributor Alumnus

    Joined:
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    Messages:
    1,010
    No problem, they'll be up momentarily.
  9. dorkknight23

    dorkknight23

    Joined:
    Mar 4, 2009
    Messages:
    68
    Level Up-List
    Code:
    H. Weather Ball
    1. Tackle
    1. Charge
    1. Thundershock
    3. Smokescreen
    5. Thundershock
    8. Charge
    13. Thunder Wave
    19. Dragonbreath
    25. Thunderbolt
    28. Slack Off
    33. Tri Attack
    38. Rain Dance
    45. Thunder
    53. Dragon Pulse
    [B]Unique Competitive Moves[/B]: Charge, Dragonbreath, Slack Off
    TM List
    Code:
    TM02 - Dragon Claw
    TM03 - Water Pulse
    TM05 - Roar
    TM06 - Toxic
    TM08 - Bulk Up
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - SolarBeam
    TM24 - Thunderbolt
    TM25 - Thunder
    TM27 - Return
    TM32 - Double Team
    TM33 - Reflect
    TM34 - Shock Wave
    TM35 - Flamethrower
    TM38 - Fire Blast
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM53 - Energy Ball
    TM57 - Charge Beam
    TM58 - Endure
    TM59 - Dragon Pulse
    TM68 - Giga Impact
    TM70 - Flash
    TM73 - Thunder Wave
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM90 - Substitute
    TM92 - Trick Room
    HM02 - Fly
    HM03 - Surf
    HM04 - Strength
    HM05 – Defog
    Egg Moves
    Code:
    Egg Group: Dragon/Monster
    Dragon Dance
    Counter
    Light Screen
    Fire Fang
    Thunder Fang
    Fury Attack
    [B]Competitive Moves[/B]: Dragon Dance, Counter, Light Screen
    Move Tutors
    Code:
    Draco Meteor
    Air Cutter
    Vacuum Wave
    Magnet Rise
    Snore
    Uproar
    Outrage
    Heatwave
    Twister
    Signal Beam
    Aqua Tail
  10. Aerodactyl Legend

    Aerodactyl Legend

    Joined:
    Apr 18, 2008
    Messages:
    1,143
    Here's my submission. Hopefully I'm not missing anything...


    Level Up:

    Code:
    H - Morning Sun
    H - Tri Attack
    H - Weather Ball
    1 - Thundershock
    7 - Twister
    11 - Bite
    16 - Dragon Rage
    19 - Mist
    24 - Stun Spore
    31 - Dragonbreath
    35 - Haze
    41 - Thunderbolt(/Discharge?-please give quick vote)
    49 - Volt Tackle
    56 - Dragon Pulse
    64 - Thunder
    75 - Hyper Beam
    
    Been cut down properly to 16. Doesn't look overpopulated now. I like this list a lot better. Went a little old school obviously. Mostly emphasizes Special moves of course. Morning Sun is my main pick for the dude's healer.


    TMs:

    Code:
    TM02 - Dragon Claw
    TM03 - Water Pulse
    TM05 - Roar
    TM06 - Toxic
    TM07 - Hail
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - SolarBeam
    TM24 - Thunderbolt
    TM25 - Thunder
    TM26 - Earthquake
    TM27 - Return
    TM32 - Double Team
    TM33 - Reflect
    TM34 - Shock Wave
    TM35 - Flamethrower
    TM38 - Fire Blast
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM51 - Roost
    TM56 - Fling
    TM57 - Charge Beam
    TM58 - Endure
    TM59 - Dragon Pulse
    TM62 - Silver Wind
    TM65 - Shadow Claw
    TM68 - Giga Impact
    TM70 - Flash
    TM73 - Thunder Wave
    TM78 - Captivate 
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM87 - Swagger
    TM90 - Substitute
    HM02 - Fly
    HM03 - Surf
    HM04 - Strength
    HM05 - Defog
    HM06 - Rock Smash
    
    A good amount of TMs can possibly go on this guy and I went with nearly all of them. With Dragon Dance, the physical moves have viability. I don't mind the dual screens, but many others do...and I went along and decided to add Roost.


    Egg Moves:

    Code:
    Curse
    Crunch
    Dragon Dance
    Dragon Rush
    Fire Fang
    Hydro Pump
    Ice Fang
    Refresh
    Thunderfang
    Whirlwind
     
    Notable Parents:
    Aerodactyl- Curse, Crunch, Fire Fang, Ice Fang, Thunderfang, Whirlwind
    Lapras- Dragon Dance, Curse, Hydro Pump, Refresh
    Salamence- Crunch, Dragon Dance, Dragon Rush, Fire Fang, Hydro Pump, Thunder Fang
     
    

    Tutor:

    Code:
    Air Cutter
    Ancientpower
    Bounce
    Draco Meteor
    Icy Wind
    Knock Off
    Ominous Wind
    Outrage
    Signal Beam
    Snore
    Swift
    Uproar
    Vacuum Wave
    Zen Headbutt
    Twister
    

    Please point out anything strange or omitted. And feel free to ask about and criticize my decisions.
  11. Stellar

    Stellar
    is a member of the Site Staffis a Smogon Social Media Contributoris a Super Moderatoris a Community Contributoris a Battle Server Admin Alumnusis a Researcher Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a SPL Winner
    Orange Islands

    Joined:
    Jul 4, 2008
    Messages:
    3,666
    Aerodactyl, the movepool guide says to limit the level up list to 12-16 moves. You have 17 not including the Heart Scale moves (20+ if you include them). This needs to be toned down a bit.

    I'll talk to the rest of the group about Volt Tackle / Earthquake.
  12. Aerodactyl Legend

    Aerodactyl Legend

    Joined:
    Apr 18, 2008
    Messages:
    1,143
    Yeah, completely aware of how big it is. I hesitated to put it through, but I just decided to just see how it was, then tone it down. I'm fixing it right now.
  13. Hohahihehu

    Hohahihehu

    Joined:
    Apr 1, 2009
    Messages:
    103
    I was working on one, but I'm not going to bother now since Deck Knight's has pretty much everything that I had planned. Volt Tackle/Charge/Discharge/Gravity in Level Up, Hydro Pump/Overheat in Egg Moves, no Reflect/Stealth Rock, Magnet Rise/Draco Meteor/Outrage/Vacuum Wave/Aqua Tail in tutor moves. The single thing that I would like on it, and this is mostly from a flavor perspective, is to add Weather Ball, either by sticking it in there or switching Double Hit for it. Double Hit doesn't really do much for it anyway, and Weather Ball suits the Pokemon. Adding Weather Ball would make this submission absolutely perfect in my opinion.

    Also, other than the obvious Dragon Egg group, I think there should be the Monster egg group. I mean, an electrical three-headed cloud dragon pretty much instantly fits the Monster bill.
  14. Not Scicky

    Not Scicky

    Joined:
    Jun 30, 2007
    Messages:
    2,310
    My biggest issue with Stellars is the inclusion of Roost and the exclusion of magnet rise, so far, every electric type gets magnet rise (other than Lanturn, since it's underwater, Zapdos since it's flying, and Rotom since it levitates) and there are no pokemon (other than mew and dodrio) with roost that don't have wings.

    It's nitpicky and stupid I know >>
  15. Deck Knight

    Deck Knight October Surprise
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,576
    I've already used up all my competitive moveslots on more important things, but I don't really think Weather Ball suits Cyclohm much. Flamethrower and Surf have the same approximate power in the corresponding weather, special attackers without SS immunity don't function well in Sandstorm, and an Ice move is probably useless if someone has summoned Auto-hail, unless you have Abomasnow on your team to surprise SS users for the fun of it.
  16. v

    v so tasteless you could mistake me for vater
    is a Forum Moderatoris a Site Staff Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnus
    ULTRA Moderator

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    Messages:
    3,964
    At this point, I'm also really liking Deck Knight's submission. The only thing that I can honestly say I dislike is the inclusion of Volt Tackle, but other than that it's perfect and I am almost certainly voting for it.
  17. Sc4rfCh0mp

    Sc4rfCh0mp

    Joined:
    Nov 27, 2008
    Messages:
    182
    Here's the current movepool I'm working on.
    Code:
    [B]Level-Up
    [/B]H. Mirror Coat
    H. Dragon Dance
    1. Thundershock
    3. Leer
    5. Ember
    8. Thunder Wave
    13. Water Gun
    20. Spark
    23. Twister
    27. Recover
    31. Discharge
    36. Mist Ball
    42. Dragon Pulse
    45. Gravity
    49. Volt Tackle
    53. Tri Attack
    
    Cyclohm gets some pretty notable moves in his level-up set, including Dragon Pulse, Gravity, Mist Ball, Thunder Wave, Mirror Coat, Recover, and Discharge.

    Code:
    [B]TM List[/B]
    TM 02- Dragon Claw
    TM 03- Water Pulse
    TM 05- Roar
    TM 06- Toxic
    TM 10- Hidden Power
    TM 11- Sunny Day
    TM 12- Taunt
    TM 15- Hyper Beam
    TM 16- Light Screen
    TM 17- Protect
    TM 18- Rain Dance
    TM 20- Safeguard
    TM 21- Frustration
    TM 24- Thunderbolt
    TM 25- Thunder
    TM 26- Earthquake
    TM 27- Return
    TM 30- Shadow Ball
    TM 32- Double Team
    TM 34- Shock Wave
    TM 35- Flamethrower
    TM 38- Fire Blast
    TM 39- Rock Tomb
    TM 42- Facade
    TM 43- Secret Power
    TM 44- Rest
    TM 45- Attract
    TM 50- Overheat
    TM 56- Fling
    TM 57- Charge Beam
    TM 58- Endure
    TM 59- Dragon Pulse
    TM 66- Payback
    TM 68- Giga Impact
    TM 70- Flash
    TM 73- Thunder Wave
    TM 78- Captivate
    TM 82- Sleep Talk
    TM 83- Natural Gift
    TM 88- Pluck
    TM 92- Trick Room
    HM 02- Fly
    HM 03- Surf
    HM 05- Defog
    HM 06- Rock Smash
    
    Dragon Pulse and Thunder Wave reappear here. I chose not to put Reflect in, because Cyclohm has a 118 base Defense, which is pretty good enough as it is. However, the 70 Special Defense would love to get a Light Screen boost.

    Code:
    [B]Egg Moves (Dragon/Monster)
    [/B]Dragon Rage (Garchomp, Charizard, Kingdra*, Gyarados, Dragonite, Salamence*)
    Dragonbreath (Altaria, Salamence, Flygon, Sceptile*, Milotic*, Kingdra*, Dragonite*, Garchomp*)
    Fire Fang (Charizard, Arbok, Tyranitar, Salamence, Garchomp, Rhyperior*)
    Thunder Fang (Arbok, Tyranitar, Salamence, Rhyperior*)
    Growth (Venusaur, Tropius, Torterra*)
    Yawn (Slowbro, Snorlax, Kingdra*, Blastoise*)
    Dragon Rush (Garchomp, Dragonite, Aggron*, Altaria*, Salamence*, Rhyperior*, Charizard*)
    Curse (Slowbro, Torterra, Venusaur*, Rhyperior*, Snorlax*, Tyranitar*, Tropius*, Swampert*, Aggron*, Bastiodon*, Lickitung*, Lapras*)
    
    Only Yawn and Curse are really valued on Cyclohm, and both of them are legal together, thanks to Slowbro. In case you're wondering where all the different moves come from, I posted a list of Pokemon that can supply the move to Cylcohm with each move. An asterik indicates chain breeding.







    Code:
    [B]Tutor Moves
    [/B]Air Cutter
    Knock Off
    Icy Wind
    Ominous Wind
    Vacuum Wave
    Draco Meteor
    Magnet Rise
    Aqua Tail
    Heat Wave
    Uproar
    Ancientpower
    Snore
    Swift
    Outrage
    Signal Beam
    
    Draco Meteor, Vacuum Wave, Outrage, Heat Wave, and Magnet Rise are the most viable here.

    This movepool is complete for now, but I'll still take suggestions. I chose to not put in Hydro Pump to decrease the overpowering risk. Stealth Rock was also omitted for the same reason.
  18. polelover44

    polelover44

    Joined:
    Dec 14, 2008
    Messages:
    1,411
    Code:
    0Level-up moves:
    H. Thunder Fang
    1. Thundershock
    1. Tackle
    1. Leer
    1. Pound
    5. Growl
    10. Agility
    15. Thunder Wave
    23. Dragon Pulse
    30. Charge Beam
    35. Dragon Dance
    40. Recover
    45. Dragon Claw
    48. Zap Cannon
    55. Thunderbolt
    65. Outrage
    65. Draco Meteor
    Code:
    TM/HM moves:
    TM02 - Dragon Claw
    TM03 - Water Pulse
    TM05 - Roar
    TM06 - Toxic
    TM07 - Hail
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM13 - Ice Beam
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - SolarBeam
    TM23 - Iron Tail
    TM24 - Thunderbolt
    TM25 - Thunder
    TM26 - Earthquake
    TM27 - Return
    TM30 - Shadow Ball
    TM31 - Brick Break
    TM32 - Double Team
    TM33 - Reflect
    TM34 - Shock Wave
    TM35 - Flamethrower
    TM36 - Sludge Bomb
    TM38 - Fire Blast
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM47 - Steel Wing
    TM50 - Overheat
    TM51 - Roost
    TM53 - Energy Ball
    TM56 - Fling
    TM57 - Charge Beam
    TM58 - Endure
    TM59 - Dragon Pulse
    TM61 - Will-o-wisp
    TM62 - Silver Wind
    TM68 - Giga Impact
    TM69 - Rock Polish
    TM73 - Thunder Wave
    TM76 - Stealth Rock
    TM78 - Captivate
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM89 - U-turn
    TM90 - Substitute
    TM91 - Flash Cannon
    TM92 - Trick Room
    HM03 - Surf
    HM06 - Rock Smash
    HM07 - Waterfall
    HM08 - Rock Climb
    Code:
    Egg Moves:
    Light Screen
    Mist
    Haze
    Supersonic
    Dragon Rush
    Code:
    Tutor Moves:
    Fire Punch
    Ice Punch
    Sucker Punch
    ThunderPunch
    Magnet Rise
    Swift
    Ancientpower
    Aqua Tail
    Heat Wave
    Outrage
    Seed Bomb
    Signal Beam
    Draco Meteor
  19. petrie911

    petrie911

    Joined:
    Aug 27, 2005
    Messages:
    859
    Code:
    Level Moves
    
    H  Morning Sun
    H  Weather Ball
    H  Volt Tackle
    1  Thundershock
    1  Leer
    6  Gust
    11 Twister
    17 Charge
    23 Discharge
    30 Dragonbreath
    36 Haze
    36 Mist
    42 Tri-Attack
    48 Thunder
    55 Dragon Pulse
    Volt Tackle, Morning Sun, and Haze are definitely viable. Weather Ball and Discharge are usable, but outclassed in many ways. Charge, Mist, and Dragonbreath are questionable, but certainly options. Thunder and Dragon Pulse are TMs. Tri-Attack is there for the lulz.

    Code:
    Egg Moves (Dragon/Monster)
    
    Dragon Dance 
    Dragon Rush 
    Hydro Pump
    Water Sport 
    Refresh 
    Smokescreen 
    Nature Power 
    Air Slash 
    Whirlwind 
    
    Whirlwind, Air Slash, and Nature Power are illegal with other egg moves (Tropius is the only father)
    Hydro Pump+Dragon Rush is illegal
    Smokescreen+Refresh is illegal
    Water Sport+Smokescreen is illegal
    Water Sport+Dragon Dance is illegal
    Water Sport+Dragon Rush is illegal
    Dragon Dance, Hydro Pump, Refresh, Whirlwind, and maybe Dragon Rush are usable. It does get Roar through TM, and Dragon Rush is questionable. Also, note that Hydro Pump+Dragon Dance and Whirlwind+all those things mentioned are illegal.

    If anyone can think of ways to do some of the above, please say so.

    Code:
    TM List
    
    TM02 - Dragon Claw
    TM03 - Water Pulse
    TM05 - Roar
    TM06 - Toxic
    TM07 - Hail
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM13 - Ice Beam
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - SolarBeam
    TM24 - Thunderbolt
    TM25 - Thunder
    TM26 - Earthquake
    TM27 - Return
    TM30 - Shadow Ball
    TM32 - Double Team
    TM33 - Reflect
    TM34 - Shock Wave
    TM37 - Sandstorm
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM50 - Overheat
    TM53 - Energy Ball
    TM57 - Charge Beam
    TM58 - Endure
    TM59 - Dragon Pulse
    TM62 - Silver Wind
    TM67 - Recycle
    TM68 - Giga Impact
    TM70 - Flash
    TM72 - Avalanche
    TM73 - Thunder Wave
    TM77 - Psych Up
    TM78 - Captivate
    TM79 - Dark Pulse
    TM80 - Rock Slide
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM87 - Swagger
    TM90 - Substitute
    TM91 - Flash Cannon
    HM03 - Surf
    HM05 - Defog
    HM07 - Waterfall

    Code:
    Move Tutor
    
    Air Cutter
    Ice Punch
    Icy Wind
    Knock Off
    Ominous Wind
    Vacuum Wave
    Helping Hand
    Thunderpunch
    Magnet Rise
    Snore
    Heat Wave
    Mud Slap
    Outrage
    Signal Beam
    Twister
    
    Draco Meteor


    Omissions from the allowed moves list

    Attacking

    Bug Buzz--Not really that useful, and it does have Signal Beam if it really wants a Bug attack. It's also hard to fit in, as it has to be a level-up move.
    Psychic/Luster Purge/Mist Ball--I'd like Rev to be a good check to more defensive versions. So no Psychic moves.
    Ancientpower--This is hardly competitive, as HP Rock is certainly better. Flavor-wise, doesn't fit.
    Zap Cannon--Couldn't fit it in, doesn't need it. Would have made it an egg move, but that has certain issues.
    Flamethrower/Fire Blast--Dragon/Fire/Electric seems like a bit too good of an attacking combination without some drawback. But if people object to this a lot, I'd be willing to add Flamethrower.

    Supporting

    Yawn--I don't want this to have a sleep move, even Yawn. Toxic and Twave are perfectly good status moves.
    Recover--The 50% heal moves seem like too much. It's already got great defenses and HP and a great attacking stat. I'd rather it didn't have perfectly reliable recovery.
    Stealth Rock--Does it need it? No. Do I want it to have it? No.
    Curse--This wasn't entirely intentional, but it didn't seem to need it and I couldn't really fit it in. I'd have given it Bulk Up, but it's not on the list.
    Others--They didn't seem necessary, so I didn't try to fit them in.

    Flavor moves

    For flavor moves, I went with a sort of weather/nature theme. Hence moves like Icy Wind and Air Cutter, as well as EQ, Avalanche, and Rock Slide. Also why I'd sort of like Heat Wave to be its main fire move, although I do have competitive reasons as well.


    So, questions? Comments? Concerns?
  20. Umbreon Dan

    Umbreon Dan 〉λ=
    is a CAP Contributor Alumnus

    Joined:
    Oct 19, 2008
    Messages:
    3,202
    I wasn't completely satisfied with the current sets, so I put one together. I took a sort of "everything" approach, so mine has considerably more viable options than most of the others.

    Level-up list
    Code:
    H - Weather Ball
    H - Tri Attack
    1 - Thundershock
    1 - Bite
    6 - Twister
    13 - Spark
    18 - Haze
    23 - Sonicboom
    31 - [B]Discharge[/B]
    39 - Dragonbreath
    47 - Thunder Fang
    53 - [B]Mist Ball[/B]
    58 - Dragon Claw
    66 - Zap Cannon
    72 - [B]Volt Tackle[/B]
    75 - Thunder
    Includes Volt Tackle and Zap Cannon, for those who like alternative Electric moves. For artistic reasons, I was annoyed that none of the other sets got Sonicboom, so there it is.

    Egg moves
    Group: Dragon/Monster
    Code:
    [B]Dragon Dance[/B]
    Dragon Rush
    [B]Hydro Pump[/B]
    Fire Fang
    Crunch
    Gust
    [B]Yawn[/B]
    [B]Growth[/B]
    There's Dragon Dance for novelty physical sweepers, and Hydro Pump for the same reasons Salamence gets it as an egg move. Most of the moves can be obtained from Salamence, Gust and Growth can come from Tropius, and Yawn comes from Kingdra.

    TMs/HMs
    Code:
    TM02 - Dragon Claw
    TM03 - Water Pulse
    [B]TM05 - Roar[/B]
    [B]TM06 - Toxic[/B]
    TM07 - Hail
    TM10 - Hidden Power
    TM11 - Sunny Day
    [B]TM12 - Taunt[/B]
    [B]TM14 - Blizzard[/B]
    TM15 - Hyper Beam
    [B]TM16 - Light Screen[/B]
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    [B]TM24 - Thunderbolt
    TM25 - Thunder[/B]
    TM26 - Earthquake
    TM27 - Return
    [B]TM30 - Shadow Ball[/B]
    TM32 - Double Team
    [B]TM33 - Reflect[/B]
    TM34 - Shock Wave
    [B]TM35 - Flamethrower[/B]
    TM37 - Sandstorm
    [B]TM38 - Fire Blast[/B]
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    [B]TM50 - Overheat[/B]
    [B]TM51 - Roost[/B]
    [B]TM57 - Charge Beam[/B]
    TM58 - Endure
    [B]TM59 - Dragon Pulse[/B]
    TM62 - Silver Wind
    TM68 - Giga Impact
    TM70 - Flash
    TM72 - Avalanche
    [B]TM73 - Thunder Wave
    TM76 - Stealth Rock[/B]
    TM78 - Captivate
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM90 - Substitute
    TM91 - Flash Cannon
    HM01 - Cut
    HM02 - Fly
    [B]HM03 - Surf[/B]
    HM05 - Defog
    Why Stealth Rock? Well, I ask you: Why not? It's a decent filler on any set, but it's not like it's going to be used much. Roost is a solid healing move. Blizzard wasn't on the allowed/unallowed list, but nobody's going to use it with all the Dragon moves anyway, and it's weather-related, so I included it for artistic reasons. I included the screens because that's the way the vote went. Vacuum Wave was always a move I wanted and the three Fire moves are because I didn't want to give it just one.

    Move Tutors
    Code:
    Air cutter
    Icy Wind
    Ominous Wind
    [B]Vacuum Wave[/B]
    Bounce
    [B]Outrage[/B]
    [B]Signal Beam[/B]
    Twister
    [B]Draco Meteor[/B]
    Zen Headbutt
    Magnet Rise
    [B]Knock Off[/B]
    [B]Heat Wave[/B]
    Obviously, I was looking for weather-related moves.

    Note: Okay, by now, Cyzir's helped me so much that it's practically a joint submission.
  21. Naxte

    Naxte

    Joined:
    Aug 6, 2008
    Messages:
    1,320
    Very nice, Umbreon. However, I'd like it more if for similar reasons you (or anyone else for that matter) included Hyper Voice as a filler over something like Dragon Claw that it gets as a TM; as a big thundercloud dragon, I'd figure it would have a pretty hyper voice, after all. This is just an entirely flavor based request though, so I woun't be bothered if it doesn't show up.

    (And if somone brings up that only normal types learn it, Politoed got it as an additon in Platinum, according to Serebii adn ShoddyBattle).
  22. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    Level Up
    Code:
    H: Charge
    H: Rage
    1: Thundershock
    1: Acid
    1: Knock Off
    7: Scary Face
    14: Thunder Wave
    22: Counter
    22: Mirror Coat
    29: Tri-Attack
    31: Mist
    39: Dragonbreath
    48: Thunder
    60: Zap Cannon
    
    Counter, Knock off, Thunder, Thunder Wave stand out here personally.

    Egg (Amourphous/Dragon)
    Code:
    Dragon Dance
    Hydro Pump
    Fire Blast
    Pain Split
    Yawn
    
    Hydro Pump, Fire Blast and perhaps Dragon dance stand out here.

    Tutor
    Code:
    Outrage
    Aqua Tail
    Rollout
    Snore
    Psych Up
    
    Nothing major here in reality. Outrage perhaps.
    TM/HM
    Code:
    TM02: Dragon Claw
    TM03: Water Pulse
    TM05: Roar
    TM06: Toxic
    TM07: Hail
    TM10: Hidden Power
    TM11: Sunny Day
    TM12: Taunt
    TM13: Ice Beam
    TM15: Hyper Beam
    TM16: Light Screen
    TM17: Protect
    TM18: Rain Dance
    TM20: Safeguard
    TM21: Fustration
    TM23: Iron Tail
    TM24: Thunderbolt
    TM25: Thunder
    TM26: Earthquake
    TM27: Return
    TM30: Shadow Ball
    TM31: Brick Break
    TM32: Double Team
    TM33: Reflect
    TM34: Shock Wave
    TM35: Flamethrower
    TM37: Sandstorm
    TM39: Rock Tomb
    TM40: Aerial Ace
    TM41: Torment
    TM42: Façade
    TM43: Secret Power
    TM44: Rest
    TM45: Attract
    TM51: Roost
    TM53: Energy Ball
    TM54: False Swipe
    TM56: Fling
    TM57: Charge Beam
    TM58: Endure
    TM59: Dragon Pulse
    TM63: Embargo
    TM65: Shadow Claw
    TM66: Payback
    TM68: Giga Impact
    TM70: Flash
    TM72: Avalanche
    TM73: Thunder Wave
    TM74: Gyro Ball
    TM78: Captivate
    TM80: Rock Slide
    TM82: Sleep Talk
    TM84: Poison Jab
    TM90: Substitute
    TM91: Flash Cannon
    HM01: Cut
    HM02: Fly
    HM04: Strength
    HM05: Defog
    HM06: Rock Smash
    HM08: Rock Climb
    
    Large TM & HM list. No Surf or stealth rock.

    Smaller list in Tutor moves, Different Egg group to the norm for Pain split. Swalot covers yawn and Pain Split, whilst the remaining moves are availiable via salamence.
  23. Umbreon Dan

    Umbreon Dan 〉λ=
    is a CAP Contributor Alumnus

    Joined:
    Oct 19, 2008
    Messages:
    3,202
    Thanks Naxte. I'm not sure about Hyper Voice... I'm not really feeling it on this guy. If anyone else wants it, I can include it, but I personally can't see it.

    DV317: Oh, thanks for catching that. I was supposed to be just an Egg move.
  24. DarthVader317

    DarthVader317

    Joined:
    Aug 28, 2008
    Messages:
    525
    @Umbreon Dan: You have Dragon Dance listed under Move Tutors.
  25. Gothic Togekiss

    Gothic Togekiss
    is a CAP Contributor Alumnus

    Joined:
    Jun 1, 2007
    Messages:
    4,610
    At the moment it looks like a toss-up between Umbreon Dan's and Aerodactyl Legend. AL has everything I'm looking for, though a bit more fine-tuning wouldn't hurt. Dan's is great but it's missing Earthquake. Now if he added it into the TM/HM list that would be great.
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