CAP 8 CAP 8 - Part 14b - Complete Movepool Poll

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#1
Our Pokemon so far:



Name: Cyclohm
Type: Electric / Dragon
Style Bias: Somewhat Defensive
Build Bias: Mixed, possibly Special
Ability: Shield Dust/Static
Stats: 108 HP/60 Atk/118 Def/112 Sp Atk/70 Sp Def/80 Spe

All the members selected in the Complete Movepool Submission thread should make a final submission to the TL. These submissions should be listed in the OP of the poll thread and voted on by the community. No alterations, edits, or conditional votes will be accepted. By the time the final movepool is polled, all competitive movepool aspects have already been decided. Therefore, the final movepool is really a vote of individual preference on what best fits the flavor of the pokemon.

Please BOLD-vote for the name of the original contributor. You may vote for up to three submissions. Although this is mostly flavor-based, it does have an extremely huge impact on the playtesting, so take the time to read through the movepools and make intelligent choices. I allowed the majority of the movepools through, but the ones that weren't allowed through were all illegal. Thanks to Magmortified for helping me sort through the movepools.

Ok. This was a collaborative effort in #carp (not #CAP!) between Beej, Billymills, myself, Misaki-Chi, Macle, and Reyscarface.

Level Up:
Code:
HS    Water Gun
 HS    Weather Ball
 -     Thundershock
 -     Leer
 5     Bite
 11    Twister
 17    Mist
 21    Charge
 27    Discharge
 31    Dragonbreath
 38    Thunder Fang
 46    Rain Dance
 51    Dragon Claw
 58    Tri Attack
 65    Thunder
Volt Tackle etc aren't included because they are kinda extraneous. Recovery isn't in the actual level-up movepool because it gets Roost as a TM.

Egg Moves:
Code:
Egg    Haze
 Egg    Dragon Dance
 Egg    Dragon Rush
 Egg    Glare
 Egg    Gust
 Egg    Supersonic
 Egg    Yawn
 Egg    Reflect
We though Reflect should be limited, so it is available as an egg move but not as a TM (much like Ninetales' Energy Ball).

Tutors:
Code:
Tutor    Air cutter
 Tutor    Icy Wind
 Tutor    Ominous Wind
 Tutor    Vacuum Wave
 Tutor    ThunderPunch
 Tutor    Zen Headbutt
 Tutor    Helping Hand
 Tutor    Magnet Rise
 Tutor    Snore
 Tutor    Uproar
 Tutor    Bounce
 Tutor    Aqua Tail
 Tutor    Outrage
 Tutor    Signal Beam
 Tutor    Twister
 Tutor    Draco Meteor
TMs / HMs:
Code:
TM02    Dragon Claw
 TM03    Water Pulse
 TM05    Roar
 TM06    Toxic
 TM07     Hail
 TM10    Hidden Power
 TM12    Taunt
 TM15    Hyper Beam
 TM17    Protect
 TM18    Rain Dance
 TM20    Safeguard
 TM21    Frustration
 TM23    Iron Tail
 TM24    Thunderbolt
 TM25    Thunder
 TM27    Return
 TM29    Psychic
 TM30    Shadow Ball
 TM31    Brick Break
 TM32    Double Team
 TM34    Shock Wave
 TM35    Flamethrower
 TM38    Fire Blast
 TM40    Aerial Ace
 TM41    Torment
 TM42    Facade
 TM43    Secret Power
 TM44    Rest
 TM45    Attract
 TM46    Thief
 TM51    Roost
 TM56    Fling
 TM57    Charge Beam
 TM58    Endure
 TM59    Dragon Pulse
 TM62    Silver Wind
 TM63    Embargo
 TM65    Shadow Claw
 TM68    Giga Impact
 TM70    Flash
 TM73    Thunder Wave
 TM77    Psych Up
 TM78    Captivate
 TM79    Dark Pulse
 TM80    Rock Slide
 TM82    Sleep Talk
 TM83    Natural Gift
 TM87    Swagger
 TM88    Pluck
 TM90    Substitute
 TM91    Flash Cannon
 HM03    Surf
 HM04    Strength
 HM05    Defog
 HM06    Rock Smash
 HM07    Waterfall
Gets Roar, Taunt, Fire Blast, Flamethrower, Surf. No Hydro Pump, Overheat, Stealth Rock. No Light Screen or Reflect as TMs, but Reflect is an egg move.
This is the king baby, tennis basically said I came up with it so I can submit it as my own. Thanks for offering help though.

Final Submission:
Code:
[B]Level-Up:[/B]

H. Weather Ball
H. Gravity
1. Thundershock
1. Leer
4. Thunder Wave
7. Tackle
11. Charge
15. Spark
19. Stun Spore
22. Double-Hit
25. Discharge
29. Slack Off
33. Tri-Attack 
38. Dragon Dance
45. Volt Tackle
54. Hyper Beam
Code:
[B]Egg: (Dragon/Monster)[/B]
Yawn
Dragonbreath
Hydro Pump
Overheat
Curse
Fire Fang
Thunder Fang
Dragon Rush
Haze
Block
Code:
[B]TM:[/B]

TM02 - Dragon Claw
TM03 - Water Pulse
TM05 - Roar
TM06 - Toxic
TM07 - Hail
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 – Return
TM30 – Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM62 - Silver Wind
TM65 - Shadow Claw
TM66 - Payback
TM68 - Giga Impact
TM70 - Flash
TM73 - Thunder Wave
TM78 – Captivate
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM90 - Substitute
TM92 - Trick Room
HM03 - Surf
HM04 - Strength
HM05 - Defog
HM06 - Rock Smash
Code:
[B]Tutor Moves:[/B]
Draco Meteor

Air Cutter
Fire Punch
Knock Off
Ominous Wind
ThunderPunch
Vacuum Wave
Magnet Rise
Snore
Swift
Ancientpower
Aqua Tail
Outrage
Signal Beam
Twister
Highlights:

Stun Spore, Slack Off, Discharge, Volt Tackle, Hydro Pump, Overheat.

Legal Egg Combos:

Yawn + Curse (Slowbro)
Yawn + Hydro Pump (Blastoise, Kingdra)
Yawn + Block (Slowbro)
Yawn + Curse + Block (Slowbro)
Yawn + Haze (Blastoise)
Yawn + Haze + Hydro Pump (Blastoise)
Curse + Hydro Pump (Lapras)
Curse + Block (Bastiodon)
Haze + Fangs (Arbok)
Haze + Dragon Rush (Dragonite)
Haze + Dragonbreath + Dragon Rush (Dragonite)
Overheat + Dragon Rush (Charizard)
Overheat + Fire Fang + Dragon Rush (Charizard)
Fire Fang + Dragon Rush: Garchomp
Fangs + Hydro Pump + Dragon Rush (Salamence)

So basically you can't have support moves or Hydro Pump with Overheat. Otherwise everything is possible.

Other notes: No Fire Blast, No Stealth Rock, Uses Light Screen and Safeguard but not Reflect, has Roar, Taunt, Trick Room, Gravity. Has Vacuum Wave.

Random crap:
Double Hit, Tri-Attack, Payback.
Level Up:
0: Scratch
0: Mist
8: Dragon Rage
11: Thunder Wave
15: Spark
19: Dragon Breath
24: Discharge
28: Air Slash
33: Twister
37: Whirlwind
42: Razor Wind
48: Haze
54: Dragon Claw
58: Volt Tackle


BMs (Dragon):
- Hydro Pump
- Outrage
- Yawn
- Leer
- Dragon Rush
- Crunch
- Refresh
- Fire Fang

TMs:
2: Dragon Claw
5: Roar
6: Toxic
10: Hidden Power
11: Sunny Day
12: Taunt
15: Hyper Beam
16: Light Screen
17: Protect
18: Rain Dance
20: Safegaurd
21: Frustration
22: Solar Beam
23: Iron Tail
24: Thunderbolt
25: Thunder
26: Earthquake
27: Return
31: Brick Break
32: Double Team
33: Reflect
34: Shock Wave
35: Flamethrower
38: Fire Blast
39: Rock Tomb
40: Aerial Ace
41: Torment
42: Facade
43: Secret Power
44: Rest
45: Attract
46: Thief
54: False Swipe
56: Fling
57: Charge Beam
58: Endure
59: Dragon Pulse
65: Shadow Claw
68: Giga Impact
70: Flash
73: Thunder Wave
76: Stealth Rock
87: Swagger
90: Substitute
HM1: Cut
HM2: Fly
HM4: Strength
HM6: Rock Smash

MTs:
- Draco Meteor
- Fury Cutter
- Knock Off
- Helping Hand
- Last Resort
- Magnet Rise
- Snore
- Swift
- Endeavor
- Iron Head
- Outrage
- Signal Beam
- Twister
- Bounce
I believe it follows all the guidelines. Point out any mistakes please. There's no Recover-ish move on him., and He doesn't get Light Screen. D: For attacks he has everything he needs. Underlined are Competetive moves.
Level Up-List
Code:
H. Weather Ball
1. Tackle
1. Charge
1. Thundershock
3. Smokescreen
5. Thundershock
8. Charge
13. Thunder Wave
19. Dragonbreath
25. Thunderbolt
28. Slack Off
33. Tri Attack
38. Rain Dance
45. Thunder
53. Dragon Pulse
[B]Unique Competitive Moves[/B]: Charge, Dragonbreath, Slack Off
TM List
Code:
TM02 - Dragon Claw
TM03 - Water Pulse
TM05 - Roar
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM22 - SolarBeam
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM53 - Energy Ball
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM68 - Giga Impact
TM70 - Flash
TM73 - Thunder Wave
TM82 - Sleep Talk
TM83 - Natural Gift
TM90 - Substitute
TM92 - Trick Room
HM02 - Fly
HM03 - Surf
HM04 - Strength
HM05 – Defog
Egg Moves
Code:
Egg Group: Dragon/Monster
Dragon Dance
Counter
Light Screen
Fire Fang
Thunder Fang
Fury Attack
[B]Competitive Moves[/B]: Dragon Dance, Counter, Light Screen
Move Tutors
Code:
Draco Meteor
Air Cutter
Vacuum Wave
Magnet Rise
Snore
Uproar
Outrage
Heatwave
Twister
Signal Beam
Aqua Tail
Here's my submission. Hopefully I'm not missing anything...


Level Up:

Code:
H - Morning Sun
H - Tri Attack
H - Weather Ball
1 - Thundershock
7 - Twister
11 - Bite
16 - Dragon Rage
19 - Mist
24 - Stun Spore
31 - Dragonbreath
35 - Haze
41 - Discharge
49 - Volt Tackle
56 - Dragon Pulse
64 - Thunder
75 - Hyper Beam
Been cut down properly to 16. Doesn't look overpopulated now. I like this list a lot better. Went a little old school obviously. Mostly emphasizes Special moves of course. Morning Sun is my main pick for the dude's healer.


TMs:

Code:
TM02 - Dragon Claw
TM03 - Water Pulse
TM05 - Roar
TM06 - Toxic
TM07 - Hail
TM10 - Hidden Power
TM11 - Sunny Day
TM14 - Blizzard
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM22 - SolarBeam
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM51 - Roost
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM62 - Silver Wind
TM65 - Shadow Claw
TM68 - Giga Impact
TM70 - Flash
TM73 - Thunder Wave
TM78 - Captivate 
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM90 - Substitute
HM02 - Fly
HM03 - Surf
HM04 - Strength
HM05 - Defog
HM06 - Rock Smash
A good amount of TMs can possibly go on this guy and I went with nearly all of them. With Dragon Dance, the physical moves have viability. I don't mind the dual screens, but many others do...and I went along and decided to add Roost.


Egg Moves:

Code:
Curse
Crunch
Dragon Dance
Dragon Rush
Fire Fang
Hydro Pump
Ice Fang
Refresh
Thunderfang
Whirlwind
 
Notable Parents:
Aerodactyl- Curse, Crunch, Fire Fang, Ice Fang, Thunderfang, Whirlwind
Lapras- Dragon Dance, Curse, Hydro Pump, Refresh
Salamence- Crunch, Dragon Dance, Dragon Rush, Fire Fang, Hydro Pump, Thunder Fang
Tutor:

Code:
Air Cutter
Ancientpower
Bounce
Draco Meteor
Icy Wind
Knock Off
Ominous Wind
Outrage
Signal Beam
Snore
Swift
Uproar
Vacuum Wave
Zen Headbutt
Twister
Please point out anything strange or omitted. And feel free to ask about and criticize my decisions.
Here's the current movepool I'm working on.
Code:
[B]Level-Up
[/B]H. Mirror Coat
H. Dragon Dance
1. Thundershock
3. Leer
5. Ember
8. Thunder Wave
13. Water Gun
20. Spark
23. Twister
27. Recover
31. Discharge
36. Mist Ball
42. Dragon Pulse
45. Gravity
49. Volt Tackle
53. Tri Attack
Cyclohm gets some pretty notable moves in his level-up set, including Dragon Pulse, Gravity, Mist Ball, Thunder Wave, Mirror Coat, Recover, and Discharge.

Code:
[B]TM List[/B]
TM 02- Dragon Claw
TM 03- Water Pulse
TM 05- Roar
TM 06- Toxic
TM 10- Hidden Power
TM 11- Sunny Day
TM 12- Taunt
TM 15- Hyper Beam
TM 16- Light Screen
TM 17- Protect
TM 18- Rain Dance
TM 20- Safeguard
TM 21- Frustration
TM 24- Thunderbolt
TM 25- Thunder
TM 26- Earthquake
TM 27- Return
TM 30- Shadow Ball
TM 32- Double Team
TM 34- Shock Wave
TM 35- Flamethrower
TM 38- Fire Blast
TM 39- Rock Tomb
TM 42- Facade
TM 43- Secret Power
TM 44- Rest
TM 45- Attract
TM 50- Overheat
TM 56- Fling
TM 57- Charge Beam
TM 58- Endure
TM 59- Dragon Pulse
TM 66- Payback
TM 68- Giga Impact
TM 70- Flash
TM 73- Thunder Wave
TM 78- Captivate
TM 82- Sleep Talk
TM 83- Natural Gift
TM 88- Pluck
TM 92- Trick Room
HM 02- Fly
HM 03- Surf
HM 05- Defog
HM 06- Rock Smash
Dragon Pulse and Thunder Wave reappear here. I chose not to put Reflect in, because Cyclohm has a 118 base Defense, which is pretty good enough as it is. However, the 70 Special Defense would love to get a Light Screen boost.

Code:
[B]Egg Moves (Dragon/Monster)
[/B]Dragon Rage (Garchomp, Charizard, Kingdra*, Gyarados, Dragonite, Salamence*)
Dragonbreath (Altaria, Salamence, Flygon, Sceptile*, Milotic*, Kingdra*, Dragonite*, Garchomp*)
Fire Fang (Charizard, Arbok, Tyranitar, Salamence, Garchomp, Rhyperior*)
Thunder Fang (Arbok, Tyranitar, Salamence, Rhyperior*)
Growth (Venusaur, Tropius, Torterra*)
Yawn (Slowbro, Snorlax, Kingdra*, Blastoise*)
Dragon Rush (Garchomp, Dragonite, Aggron*, Altaria*, Salamence*, Rhyperior*, Charizard*)
Curse (Slowbro, Torterra, Venusaur*, Rhyperior*, Snorlax*, Tyranitar*, Tropius*, Swampert*, Aggron*, Bastiodon*, Lickitung*, Lapras*)
Only Yawn and Curse are really valued on Cyclohm, and both of them are legal together, thanks to Slowbro. In case you're wondering where all the different moves come from, I posted a list of Pokemon that can supply the move to Cylcohm with each move. An asterik indicates chain breeding.







Code:
[B]Tutor Moves
[/B]Air Cutter
Knock Off
Icy Wind
Ominous Wind
Vacuum Wave
Draco Meteor
Magnet Rise
Aqua Tail
Heat Wave
Uproar
Ancientpower
Snore
Swift
Outrage
Signal Beam
Draco Meteor, Vacuum Wave, Outrage, Heat Wave, and Magnet Rise are the most viable here.

This movepool is complete for now, but I'll still take suggestions. I chose to not put in Hydro Pump to decrease the overpowering risk. Stealth Rock was also omitted for the same reason.
Code:
Level Moves

H  Morning Sun
H  Weather Ball
H  Volt Tackle
1  Thundershock
1  Leer
6  Gust
11 Twister
17 Charge
23 Discharge
30 Dragonbreath
36 Haze
36 Mist
42 Tri-Attack
48 Thunder
55 Dragon Pulse
Volt Tackle, Morning Sun, and Haze are definitely viable. Weather Ball and Discharge are usable, but outclassed in many ways. Charge, Mist, and Dragonbreath are questionable, but certainly options. Thunder and Dragon Pulse are TMs. Tri-Attack is there for the lulz.

Code:
Egg Moves (Dragon/Monster)

Dragon Dance 
Dragon Rush 
Hydro Pump
Water Sport 
Refresh 
Smokescreen 
Nature Power 
Air Slash 
Whirlwind 

Whirlwind, Air Slash, and Nature Power are illegal with other egg moves (Tropius is the only father)
Hydro Pump+Dragon Rush is illegal
Smokescreen+Refresh is illegal
Water Sport+Smokescreen is illegal
Water Sport+Dragon Dance is illegal
Water Sport+Dragon Rush is illegal
Dragon Dance, Hydro Pump, Refresh, Whirlwind, and maybe Dragon Rush are usable. It does get Roar through TM, and Dragon Rush is questionable. Also, note that Hydro Pump+Dragon Dance and Whirlwind+all those things mentioned are illegal.

If anyone can think of ways to do some of the above, please say so.

Code:
TM List

TM02 - Dragon Claw
TM03 - Water Pulse
TM05 - Roar
TM06 - Toxic
TM07 - Hail
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM22 - SolarBeam
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM37 - Sandstorm
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM50 - Overheat
TM53 - Energy Ball
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM62 - Silver Wind
TM67 - Recycle
TM68 - Giga Impact
TM70 - Flash
TM72 - Avalanche
TM73 - Thunder Wave
TM77 - Psych Up
TM78 - Captivate
TM79 - Dark Pulse
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM90 - Substitute
TM91 - Flash Cannon
HM03 - Surf
HM05 - Defog
HM07 - Waterfall
Code:
Move Tutor

Air Cutter
Ice Punch
Icy Wind
Knock Off
Ominous Wind
Vacuum Wave
Helping Hand
Thunderpunch
Magnet Rise
Snore
Heat Wave
Mud Slap
Outrage
Signal Beam
Twister

Draco Meteor
Omissions from the allowed moves list

Attacking

Bug Buzz--Not really that useful, and it does have Signal Beam if it really wants a Bug attack. It's also hard to fit in, as it has to be a level-up move.
Psychic/Luster Purge/Mist Ball--I'd like Rev to be a good check to more defensive versions. So no Psychic moves.
Ancientpower--This is hardly competitive, as HP Rock is certainly better. Flavor-wise, doesn't fit.
Zap Cannon--Couldn't fit it in, doesn't need it. Would have made it an egg move, but that has certain issues.
Flamethrower/Fire Blast--Dragon/Fire/Electric seems like a bit too good of an attacking combination without some drawback. But if people object to this a lot, I'd be willing to add Flamethrower.

Supporting

Yawn--I don't want this to have a sleep move, even Yawn. Toxic and Twave are perfectly good status moves.
Recover--The 50% heal moves seem like too much. It's already got great defenses and HP and a great attacking stat. I'd rather it didn't have perfectly reliable recovery.
Stealth Rock--Does it need it? No. Do I want it to have it? No.
Curse--This wasn't entirely intentional, but it didn't seem to need it and I couldn't really fit it in. I'd have given it Bulk Up, but it's not on the list.
Others--They didn't seem necessary, so I didn't try to fit them in.

Flavor moves

For flavor moves, I went with a sort of weather/nature theme. Hence moves like Icy Wind and Air Cutter, as well as EQ, Avalanche, and Rock Slide. Also why I'd sort of like Heat Wave to be its main fire move, although I do have competitive reasons as well.


So, questions? Comments? Concerns?
I wasn't completely satisfied with the current sets, so I put one together. I took a sort of "everything" approach, so mine has considerably more viable options than most of the others.

Level-up list
Code:
H - Weather Ball
H - Tri Attack
1 - Thundershock
1 - Bite
6 - Twister
13 - Spark
18 - Haze
23 - Sonicboom
31 - [B]Discharge[/B]
39 - Dragonbreath
47 - Thunder Fang
53 - [B]Mist Ball[/B]
58 - Dragon Claw
66 - Zap Cannon
72 - [B]Volt Tackle[/B]
75 - Thunder
Includes Volt Tackle and Zap Cannon, for those who like alternative Electric moves. For artistic reasons, I was annoyed that none of the other sets got Sonicboom, so there it is.

Egg moves
Group: Dragon/Monster
Code:
[B]Dragon Dance[/B]
Dragon Rush
[B]Hydro Pump[/B]
Fire Fang
Crunch
Gust
[B]Yawn[/B]
[B]Growth[/B]
There's Dragon Dance for novelty physical sweepers, and Hydro Pump for the same reasons Salamence gets it as an egg move. Most of the moves can be obtained from Salamence, Gust and Growth can come from Tropius, and Yawn comes from Kingdra.

TMs/HMs
Code:
TM02 - Dragon Claw
TM03 - Water Pulse
[B]TM05 - Roar[/B]
[B]TM06 - Toxic[/B]
TM07 - Hail
TM10 - Hidden Power
TM11 - Sunny Day
[B]TM12 - Taunt[/B]
[B]TM14 - Blizzard[/B]
TM15 - Hyper Beam
[B]TM16 - Light Screen[/B]
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
[B]TM24 - Thunderbolt
TM25 - Thunder[/B]
TM26 - Earthquake
TM27 - Return
[B]TM30 - Shadow Ball[/B]
TM32 - Double Team
[B]TM33 - Reflect[/B]
TM34 - Shock Wave
[B]TM35 - Flamethrower[/B]
TM37 - Sandstorm
[B]TM38 - Fire Blast[/B]
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
[B]TM50 - Overheat[/B]
[B]TM51 - Roost[/B]
[B]TM57 - Charge Beam[/B]
TM58 - Endure
[B]TM59 - Dragon Pulse[/B]
TM62 - Silver Wind
TM68 - Giga Impact
TM70 - Flash
TM72 - Avalanche
[B]TM73 - Thunder Wave
TM76 - Stealth Rock[/B]
TM78 - Captivate
TM82 - Sleep Talk
TM83 - Natural Gift
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM02 - Fly
[B]HM03 - Surf[/B]
HM05 - Defog
Why Stealth Rock? Well, I ask you: Why not? It's a decent filler on any set, but it's not like it's going to be used much. Roost is a solid healing move. Blizzard wasn't on the allowed/unallowed list, but nobody's going to use it with all the Dragon moves anyway, and it's weather-related, so I included it for artistic reasons. I included the screens because that's the way the vote went. Vacuum Wave was always a move I wanted and the three Fire moves are because I didn't want to give it just one.

Move Tutors
Code:
Air cutter
Icy Wind
Ominous Wind
[B]Vacuum Wave[/B]
Bounce
[B]Outrage[/B]
[B]Signal Beam[/B]
Twister
[B]Draco Meteor[/B]
Zen Headbutt
Magnet Rise
[B]Knock Off[/B]
[B]Heat Wave[/B]
Obviously, I was looking for weather-related moves.

Note: Okay, by now, Cyzir's helped me so much that it's practically a joint submission.
Level Up
Code:
H: Charge
H: Rage
1: Thundershock
1: Acid
1: Knock Off
7: Scary Face
14: Thunder Wave
22: Counter
22: Mirror Coat
29: Tri-Attack
31: Mist
39: Dragonbreath
48: Thunder
60: Zap Cannon
Counter, Knock off, Thunder, Thunder Wave stand out here personally.

Egg (Amourphous/Dragon)
Code:
Dragon Dance
Hydro Pump
Fire Blast
Pain Split
Yawn
Hydro Pump, Fire Blast and perhaps Dragon dance stand out here.

Tutor
Code:
Outrage
Aqua Tail
Rollout
Snore
Psych Up
Nothing major here in reality. Outrage perhaps.
TM/HM
Code:
TM02: Dragon Claw
TM03: Water Pulse
TM05: Roar
TM06: Toxic
TM07: Hail
TM10: Hidden Power
TM11: Sunny Day
TM12: Taunt
TM13: Ice Beam
TM15: Hyper Beam
TM16: Light Screen
TM17: Protect
TM18: Rain Dance
TM20: Safeguard
TM21: Fustration
TM23: Iron Tail
TM24: Thunderbolt
TM25: Thunder
TM26: Earthquake
TM27: Return
TM30: Shadow Ball
TM31: Brick Break
TM32: Double Team
TM33: Reflect
TM34: Shock Wave
TM35: Flamethrower
TM37: Sandstorm
TM39: Rock Tomb
TM40: Aerial Ace
TM41: Torment
TM42: Façade
TM43: Secret Power
TM44: Rest
TM45: Attract
TM51: Roost
TM53: Energy Ball
TM54: False Swipe
TM56: Fling
TM57: Charge Beam
TM58: Endure
TM59: Dragon Pulse
TM63: Embargo
TM65: Shadow Claw
TM66: Payback
TM68: Giga Impact
TM70: Flash
TM72: Avalanche
TM73: Thunder Wave
TM74: Gyro Ball
TM78: Captivate
TM80: Rock Slide
TM82: Sleep Talk
TM84: Poison Jab
TM90: Substitute
TM91: Flash Cannon
HM01: Cut
HM02: Fly
HM04: Strength
HM05: Defog
HM06: Rock Smash
HM08: Rock Climb
Large TM & HM list. No Surf or stealth rock.

Smaller list in Tutor moves, Different Egg group to the norm for Pain split. Swalot covers yawn and Pain Split, whilst the remaining moves are availiable via salamence.
Level Up Moves
Code:
Level Up:
Lv. 1-Twister
Lv. 1-Leer
Lv. 9-Thunder Fang
Lv. 12-Peck
Lv.17-Double Hit
Lv. 25-Charge
Lv. 29-Dragonbreath
Lv. 32-Stun Spore
Lv. 38-Haze
Lv. 40-Discharge
Lv. 45-Bug Buzz
Lv. 51-Thunderbolt
Lv. 64-Ice Ball
Lv. 70-Tri-Attack
The level up moveset has a lot a good moves, but nothing groundbreaking.
Notables:
Charge-Solid move, but unlikely to be used.
Stun Spore-Paralysis on Grounds ftw!
Discharge-If you want extra paralysis instead of power.
Bug Buzz-Coverage, if you like Bug type moves.
Tri-Attack and Ice Ball-Uneeded moves that are fun!

TM Moves:

Code:
TM02 - Dragon Claw
[B]TM05 - Roar
TM06 - Toxic[/B]
TM07 - Hail
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
[B]TM16 - Light Screen[/B]
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM22 - SolarBeam
TM23 - Iron Tail
[B]TM24 - Thunderbolt
TM25 - Thunder[/B]
TM26 - Earthquake
TM27 - Return
TM32 - Double Team
TM34 - Shock Wave
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM54 - False Swipe
[B]TM57 - Charge Beam[/B]
TM58 - Endure
[B]TM59 - Dragon Pulse[/B]
TM62 - Silver Wind
TM65 - Shadow Claw
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM70 - Flash
[B]TM73 - Thunder Wave[/B]
TM78 - Captivate
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM88 - Pluck
TM90 - Substitute
TM91 - Flash Cannon
TM92 - Trick Room
HM01 - Cut
[B]HM03 - Surf[/B]
HM04 - Strength
HM05 – Defog
Pretty Basic. Note the lack of any fire moves, but the inclusion of Surf and Roar. (More on the fire moves later)

Egg Moves: (Monster)
Code:
Overheat
Slack Off
Curse
Yawn
Stomp
Disable
Take Down
Snore
I haven't don the full compatable-ness yet, but Overheat and Slack Off are NOT compatable. Slowbro gives Cyclohm Slack Off, while Charizard gives Overheat to him. I originally intended to do this with Flamethrower too, but Slowbro just has to randomly learn both it and FB. Also, Yawn and Curse are included.

Tutor Moves
Code:
Draco Meteor
Fury Cutter
Knock Off
Heat Wave
Icy Wind
Ominous Wind
Helping Hand
Snore
Swift
Uproar
Rollout
Outrage
Signal Beam
Twister
Not much here is competetive: only Draco Meteor, Knock Off, and Heat Wave. Heat Wave is compatable with Slack Off, so, if you really want Recovery+Fire, you can have it.


What this movepool lacks:
Flamethrower and Fire Blast-you have options for both consistant and high powered fire moves, so these were seen as uneeded, (though I really did want F-Thrower over Overheat in the egg moves)
Dragon Dance-People have an obsesion with this move. I decided to leave it out so you don't have to deal with the random DD set.
Volt Tackle-With no DD this is useless-so its not here obviously
Slack Off+Overheat-I didn't really like the prospect of these to powerful moves together, hence, they aren't. However, if you want healing, Heat Wave or Surf can take over the void Overheat left. Similarly, Overheat and Surf work together.
As for support, Cyclohm has plenty of it: Knock Off, Light Screen, T-Wave, Stun Spore, and Roar. All can work on a defensively minded Cyclohm. Reflect isn't included as, well, it doesn't really need it.


However, the most awesome move in this movepool is obviously Ice Ball. Its like rollout, except Ice-typed, and cooler. Cyclohm also learns rollout by tutor, so you could use a gimmick set like Ice Ball/ Rollout/ Curse/ Outrage. Fun stuff.
Alright first edits done and I think it's a lot better. See bottom of post for synopsis of changes.

Level-up Moves:
Code:
H - Weather Ball
H - Morning Sun
1 - Tackle
1 - Growl
7 - Thundershock
10 - Leer
13 - Thunder Wave
15 - Twister
19 - Glare
21 - Discharge
24 - Dragon Claw
30 - Thunderbolt
38 - Power Trick
46 - Dragon Dance
56 - Dragon Pulse
68 - Volt Tackle
Competitive non-TM moves: Morning Sun, Discharge

TMs/HMs:
Code:
TM02 - Dragon Claw
TM03 - Water Pulse
TM05 - Roar
TM06 - Toxic
TM07 - Hail
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM62 - Silver Wind
TM65 - Shadow Claw
TM66 - Payback
TM68 - Giga Impact
TM70 - Flash
TM73 - Thunder Wave
TM76 - Stealth Rock
TM78 - Captivate
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM90 - Substitute
HM01 - Cut
HM03 - Surf
HM04 - Strength
HM05 - Defog
HM06 - Rock Smash
Egg Moves (Dragon/Monster):
Code:
Heat Wave - Charmander, Charmeleon, Charizard, Dragonite, Swablu, Altaria, Salamence
Recover - Milotic
Mirror Coat - Squirtle, Wartortle, Blastoise, Milotic
Aromatherapy - Chikorita, Bayleef, Meganium
Charge - Mareep, Flaffy, Ampharos
Aqua Tail - Squirtle, Wartortle, Blastoise, Nidoqueen, Nidoking, Slowpoke, Slowbro, Lickitung, Rhyhorn, Rhydon, Kangaskhan, Gyarados, Lapras, Dratini, Dragonair, Dragonite, Totodile, Crocinaw, Feraligatr, Slowking, Tyranitar, Mudkip, Marshtomp, Swampert, Aggron, Seviper, Milotic, Salamence, Garchomp, Lickilicky, Rhyperior 
Yawn - Slowpoke, Slowbro, Snorlax, Slowking, Kingdra, Squirtle, Wartortle, Blastoise
Tickle - Lapras, Turtwig, Grotle, Torterra
Focus Energy - Nidoran (m), Nidorino, Nidoking, Nidoran (f), Nidorina, Nidoqueen, Cubone, Marowak, Horsea, Seadra, Kingdra, Bagon, Shelgon, Larvitar, Pupitar, Tyranitar, Shieldon, Bastiodon, Salamence, Cranidos, Rampardos
Double-Edge - Bulbasaur, Ivysaur, Venusaur, Cubone, Marowak, Aron, Lairon, Aggron, Bagon, Shelgon, Salamence, Snorlax, Turtwig, Grotle, Torterra, Cranidos, Rampardos, Shieldon, Bastiodon, Gible, Gabite, Garchomp, Snover, Abomasnow
Competitive Moves: Recover, Aromatherapy, Mirror Coat, Heat Wave

Legal Egg Combos (forgetting Focus Energy and Double-Edge, which are in all cases rather useless):
Heat Wave + Aqua Tail (Dragonite, Salamence)
Recover + Mirror Coat + Aqua Tail (Milotic)
Mirror Coat + Aqua Tail (Squirtle, Wartortle, Blastoise, Milotic)
Charge and Aromatherapy are both completely exclusive

Move Tutor:
Code:
Counter
Metronome
Mimic
Icy Wind
Seismic Toss
Knock Off
Ominous Wind
Vacuum Wave
Swift
Magnet Rise
AncientPower
Outrage
Signal Beam
Draco Meteor
Synopsis:
  • Physical attacks (for DD sets): Outrage, Shadow Claw, Facade, Return, Aerial Ace, Earthquake, Dragon Claw, Aqua Tail.
  • Special attacks of potential worth: Discharge, Thunderbolt, Dragon Pulse, Thunder, Hidden Power, Shadow Ball, Psychic, Flamethrower, Heat Wave, Charge Beam, Surf, Vacuum Wave, Ancientpower, Signal Beam, Draco Meteor.
  • Non-attacking moves of potential worth: Morning Sun, Thunder Wave, Glare, Roar, Toxic, Hail, Dragon Dance, Sunny Day, Taunt, Light Screen, Protect, Rain Dance, Reflect, Rest, Stealth Rock, Sleep Talk, Substitute, Recover, Aromatherapy, Mirror Coat, Charge, Counter, Knock Off, Magnet Rise, Yawn
And some notes:
  • Sunny Day + Rain Dance + Hail + Sandstorm + Morning Sun + Weatherball for flavor.
  • Morning Sun is the only form of recovery that is legal with Heat Wave, Yawn, Aromatherapy, Tickle, or Charge. All other moves are legal with Morning Sun and Recover.
  • Flamethrower, Heat Wave, and Surf are the only competitive Water or Fire attacks. They offer the necessary coverage without being overpowered. Since Cyclohm should be leaning defensive anyways, I don't think the sweeper-esque high-powered attacks are necessary.
  • No other pokemon in OU can run Counter + Mirror Coat. Also, it'll be the only pokemon outside of Deoxys-D to run both + Recover, giving it a little more surprise and niche value.
  • No Volt Tackle. I could only put it in level-up, but the competitive moves there both outclass it, imo, and it would be a novelty otherwise.
  • No Zap Cannon. 50% accuracy means no one will use it.
  • Signal Beam > Bug Buzz because Bug Buzz could only be level-up and would take out one of my other competitive moves, and Signal Beam is tutorable.
EDIT: I caved and added Volt Tackle (gimmicky) and Power Trick (gimmicky) to level-up moves, Heat Wave (competitive), Aqua Tail (gimmicky), Aromatherapy (competitive-ish), and Yawn (not competitive) to Egg moves, and Psychic (not competitive) to the TM list. I traded in Slack Off for Recover in terms of insta-recovery so that it would remain illegal with Heat Wave and Charge but become compatible with Mirror Coat. Now this moveset is very diverse, catering to offensive, defensive, mixed, support, and gimmick sets.

Also, it can now run Counter + Mirror Coat + Recover, which would make it the only pokemon in OU to run Counter and Mirror Coat, and the only pokemon outside of Ubers to run both plus recovery. Let me know if that's too overpowered.

There you have it. Let me know how I can make it better, pleez.
Small edit made, I'll be making this my Final Submission.

Level-Up Moves
Code:
H. Tri Attack
H. Slack Off
1. Thundershock
1. Leer
5. Charge
8. Thunder Wave
14. Spark
20. Dragonbreath
25. Mist
31. Rain Dance
36. Whirlwind
43. Weather Ball
48. Mirror Coat
53. Dragon Dance
59. Dragon Pulse
67. Thunder
TM/HM Moves
Code:
TM02-Dragon Claw
TM03-Water Pulse
TM05-Roar
TM06-Toxic
TM07-Hail
TM10-Hidden Power
TM11-Sunny Day
TM12-Taunt
TM15-Hyper Beam
TM16-Light Screen
TM17-Protect
TM18-Rain Dance
TM20-Safeguard
TM21-Frustration
TM23-Iron Tail
TM24-Thunderbolt
TM25-Thunder
TM26-Earthquake
TM27-Return
TM30-Shadow Ball
TM32-Double Team
TM33-Reflect
TM34-Shock Wave
TM35-Flamethrower
TM38-Fire Blast
TM41-Torment
TM42-Façade
TM43-Secret Power
TM44-Rest
TM45-Attract
TM50-Overheat
TM57-Charge Beam
TM58-Endure
TM59-Dragon Pulse
TM62-Silver Wind
TM65-Shadow Claw
TM66-Payback
TM68-Giga Impact
TM70-Flash
TM73-Thunder Wave
TM76-Stealth Rock
TM77-Psych Up
TM78-Captivate
TM82-Sleep Talk
TM83-Natural Gift
TM87-Swagger
TM90-Substitute
TM92-Trick Room
HM03-Surf
HM04-Strength
HM06-Rock Smash
Egg Moves (Dragon, Monster)
Code:
Yawn (Kingdra, Slowbro, Slowking)
Scary Face (Salamence, Charizard)
Curse (Slowbro, Slowking, Torterra)
Hydro Pump (Blastoise, Gyarados, Feraligatr, Kingdra)
Fire Spin (Charizard)
Slam (Dragonite, Sceptile)
Dragon Rush (Dragonite, Garchomp)
Refresh (Altaria, Milotic)
Discharge (Ampharos)
Move Tutor Moves
Code:
Draco Meteor
Air Cutter
Ominous Wind
Vacuum Wave
Magnet Rise
Snore
Swift
Uproar
AncientPower
Aqua Tail
Outrage
Signal Beam
Counter
Knock Off
Standout Moves
Physical: Outrage, Earthquake, Dragon Claw, Return, Aqua Tail

Special: Dragon Pulse, Draco Meteor, Thunderbolt, Thunder, Discharge, Signal Beam, Vacuum Wave, Flamethrower, Fire Blast, Overheat, Tri Attack, Shadow Ball, Surf, Hydro Pump

Support: Slack Off, Thunder Wave, Whirlwind (Roar), Mirror Coat, Dragon Dance, Taunt, Light Screen, Reflect, Stealth Rock, Yawn, Curse, Counter, Knock Off

Exclusions
-Volt Tackle. It would only be even remotely viable on a Dragon Dance set, and I don't think that this should be used as a physical attacker, anyway.

-Bug Buzz. I really don't see it fitting on this Pokemon, and Signal Beam is already a decent option, though I am still torn on this one, so if enough people give good enough reasons for it, I will add it in.
Level Up Moves:
Code:
1 - Tackle
1 - Leer
8 - Twister
12 - Thundershock
16 - Water Sport
20 - Dragon Rage
23 - Thunder Fang
27 - Whirlwind
30 - Dragonbreath
34 - Tri-Attack
38 - Discharge
42 - Tailwind
46 - Rain Dance
46 - Weather Ball
50 - Dragon Pulse
55 - Thunder
Here, standouts include Whirlwind, Discharge, Rain Dance, Weather Ball, Dragon Pulse, and Thunder. Aside from that, I tried to keep it flavorful, mainly with moves like Water Sport (Hey, geodude learns mud sport and he is IMMUNE to Electric), Whirlwind, Tailwind, and Rain Dance. I could have made Weather Ball a Heart Scale move or something, but I know in-game if I was levelling up this pokemon, it would have been sweet to get those two moves at the same time.



TM Moves:
Code:
TM02 - Dragon Claw
TM03 - Water Pulse
TM05 - Roar
TM06 - Toxic
TM07 - Hail
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 – Return
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM50 - Overheat
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM62 - Silver Wind
TM65 - Shadow Claw
TM68 - Giga Impact
TM70 - Flash
TM73 - Thunder Wave
TM78 – Captivate
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM90 - Substitute
HM04 - Strength
HM05 - Defog
HM06 - Rock Smash
You may notice the lack of Surf. However, this all ties into my TM and egg moves. Essentially, if you just want the standard Water Attack, you can use Rain Dance, which effectively cancels out Tyranitar's Sandstream boost as well should you switch into Aqua Tail or something like that. This also means that Fire Moves do half damage, so I thought it was a nice way of keeping Flamethrower and a standard Water attack separate. Overheat on the other hand, is legal with Hydro Pump (an egg move, but I will dicuss that in the egg move section).

Both Reflect and Light Screen are available, together even, but one as an Egg move (Light Screen) and one as the TM (Reflect). People are getting very concerned over this for some reason, but I find nothing to fear. What makes many screeners so great is the ability to make an opening for a pokemon to come in, and I don't see CAP8 doing that. One problem I had in my first draft of this movepool was that Yawn was fully capable of doing this. I thought to myself how to remedy this, and I solved it. With Milotic providing Light Screen as an Egg move, and Kingdra providing Yawn as an egg move, the two can't be used together, meaning that as a Screener it either ineffectively sets up another pokemon, or can only set up and safely bring a pokemon into Reflect.

Other than that, other notable TM moves include Roar, Toxic, Hidden Power, Taunt, Earthquake, Overheat (which I will discuss later), Charge Beam, Thunderwave, Rest, and Sleep Talk. I did not include Psychic or Shadow Ball as I feel that bulky fighting types such as Machamp and (after playtesting) Revenankh could fare somewhat well against CAP8.

Egg Moves: (Monster/Dragon)
Code:
Dragon Dance (Kingdra, Salamence, Charizard, Gyarados...)
Hydro Pump (Gyarados, Salamence, Kingdra, Milotic...)
Iron Head (Charizard, Garchomp)
Outrage (Gyarados, Garchomp, Charizard, Kanghaskhan...)
Thrash (Gyaraoos, Garchomp)
Ice Fang (Arbok, Gyarados)
Thunder Fang (Arbok)
Fire Fang (Garchomp, Charizard, Arbok)
Glare (Arbok)
Haze (Arbok, Milotic, Dragonite)
Overheat (Charizard)
Yawn (Kingdra)
Light Screen (Milotic)
Here, there are several note worhty moves (and an odd parent; how is Arbok in the dragon group?) Anyways, a very interesting move here is Glare (a.k.a. Stun Spore, which technically Venusaur could have given it, but that seemed like too many egg moves and I felt that Glare fit better anyways), which you all know what it does. The Fangs are there for flavor as well (though Thunder Fang is in the level up list as well) as the three heads, three elemental attacks thing seemed cool, though I know full well that the Fangs wouldn't be seeing much use, even with Dragon Dance. Light Screen is here too, in place of being a TM, as discussed above.

Speaking of Dragon Dance, we see it legal with Outrage here. ResTalk DD Outrage could very well work, or just a standard set (though from experience ResTalk DD Stab is always cool).

Hydro Pump and Overheat are legal together, as with Overheat's SpAtk drop They both go down to Base 70-75. Plus, Hydro Pump has shaky accuracy anyways (I loathe using Fire Blast because of that 85 accuracy).

Move Tutor Moves:
Code:
Draco Meteor
Air Cutter
Icy Wind
Ominous Wind
Vacuum Wave
Snore
Swift
Uproar
Aqua Tail
Iron Head
Outrage
Twister
The most noticeable here are Draco Meteor and Ominous Wind. Draco Meteor means this thing has a powerful One Turn STAB, and Ominous Wind gives it a not as powerful option against Revenankh.

Anyways, this is only preliminary for my movepool, so if anyone has any suggestions I will greatly appreciate them. I will also explain other move choice later.

EDIT: Any updates will have to wait until tomorrow; hopefully my internet doesn't screw up again!
 
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