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Discussion [CAP ASB] CAP ASB Main Organization Thread

Discussion in 'Policy Center' started by Deck Knight, Dec 14, 2010.

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  1. smashlloyd20

    smashlloyd20

    Joined:
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    D is here! Sorry for the long wait.

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    Dark Pulse: The user emits a wave of darkness imbued with horrible thoughts. The thoughts may interrupt the taget's thoughts, causing them to flinch.
    Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:20%

    Dark Void: The user creates a void of darkness underneath an opponent. The void saps the target's willpower, causing it to fall asleep.
    Attack Power:-- | Accuracy:80% | Energy Cost:10 | Effect Chance:--

    Death Gambit: The user forms all of its remaning life energy into a ball, which it launches at the opponent. The user faints if this attack succeeds.
    Attack Power:Remaining HP | Accuracy:100% | Energy Cost:20 | Effect Chance:--

    Defend Order: The user gathers a swarm of bees around itself in a protective shield, raising its Defense and Special Defense by one stage.
    Attack Power:-- | Accuracy:-- | Energy Cost:7 | Effect Chance:--

    Defense Curl: The user curls up into a ball and tenses its muscles, raising its Defense by one stage. Defense will not be dropped at the end of the round.
    Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--

    Defog: The user rapidly flaps or beats its wings or other appendages, creating a large wind that clears away any obscuring field effects.
    Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--

    Destiny Bond: The user telepathically joins its soul with the foe's for one round. During this time period, if the foe Knocks Out the user, the foe takes 30% damage.
    Attack Power:-- | Accuracy:-- | Energy Cost:15 | Effect Chance:--

    Detect: The user focuses completely on its opponent, anticipating and dodging its next attack. This move can only be used three times per battle.
    Attack Power:-- | Accuracy:-- | Energy Cost:15 | Effect Chance:--

    Dig: The user digs its way under the ground with claws or other appendages, and surfaces beneath its opponent and jumps out of the ground to attack it. The Pokemon may stay underground for an extended length of time, but this costs an additional 3 energy per action.
    Attack Power:8 | Accuracy:100% | Energy Cost:5 | Effect Chance:--

    Disable: The Pokemon focuses on the memory of the foe's last attack, and uses telepathic powers to erase the memory. This makes the foe unable to use its last used attack for two rounds. If the Pokemon was ordered to use the same attack it used last, the move will stop and fail.
    Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--

    Discharge: The Pokemon shoots a ball of concentrated electricity at the opponent. The concentration of the electricity gives it a chance to paralyze the foe.
    Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:30%

    Dive: The Pokemon dives underwater and surfaces under te opponent to attack them. The Pokemon may stay underwater for an extended period of time, but this costs an additional three energy per action. This move fails if not used in or near water.
    Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:--

    Dizzy Punch: The Pokemon hits the target with a dizzyingly spining fist. The constant, confusing rotation may confuse the target.
    Attack Power:7 | Accuracy:100% | Energy Cost:5 | Effect Chance:20%

    Doom Desire: The Pokemon calls down a rain of energy beams from the sky that fall two rounds after the command is given.
    Attack Power:14 | Accuracy:100% | Energy Cost: | Effect Chance:

    Dual Chop: The Pokemon performs two consecutive chops on the opponent.
    Attack Power:4*2 | Accuracy:100% | Energy Cost:6 | Effect Chance:--

    Double Hit: The Pokemon strikes the opponent twice with various appendages.
    Attack Power:4*2 | Accuracy:90% | Energy Cost:6 | Effect Chance:--

    Double Kick: The Pokemon kicks the opponent twice.
    Attack Power:3*2 | Accuracy:100% | Energy Cost:5 | Effect Chance:--

    Double Team:The Pokemon rapidly moves back and forth between several locations, creating several illusionary clones. The clones make it harder for the opponent to figure out which Pokemon is the real Pokemon, increasing the user's Evasion by one stage. Evasion will not be dropped at the end of the round.
    the Pokemon may create up to four clones, however this will take extra energy.
    Attack Power:-- | Accuracy:-- | Energy Cost:5 per clone | Effect Chance:--

    Double-Edge:The Pokemon slams into the opponent as hard as it possibly can with its entire body. The enormous impact of the move will make the user take 1/3rd of the damage they caused to the opponent as recoil.
    Attack Power:12 | Accuracy:100% | Energy Cost:9 | Effect Chance:--

    Doubleslap:The Pokemon slaps the opponent repeatedly with their hands or other appendages. It can disrupt an opponent's move that takes a while to charge up.
    Attack Power:2 Per hit | Accuracy:85% | Energy Cost:4 | Effect Chance:--

    Draco Meteor:The Pokemon roars at the sky, summoning a storm of meteors to strike the foe. Summoning the meteor storm uses up a lot of the Pokemon's energy, decreasing their Special Attack by 2 stages.
    Attack Power:14 | Accuracy:90% | Energy Cost:10 | Effect Chance:--

    Dragon Claw:The Pokemon focuses Dragon-type energy into its claws or hands and swipes at the target with them.
    Attack Power:8 | Accuracy:100% | Energy Cost:5 | Effect Chance:--

    Dragon Dance:The Pokemon performs a fighting dance to simulate its muscles, raising its Attack and Speed by one stage.
    Attack Power:-- | Accuracy:-- | Energy Cost:7 | Effect Chance:--

    Dragon Pulse:The Pokemon shoots out a shockwave of Dragon energy from its mouth at the opponent.
    Attack Power:9 | Accuracy:100% | Energy Cost:6 | Effect Chance:--

    Dragon Rage:The Pokemon fires a stream of blue flames at its opponent. This attack will do 4 damage, regardless of any modifiers.
    Attack Power:4 | Accuracy:100% | Energy Cost:3 | Effect Chance:--

    Dragon Rush:The Pokemon rushes at the foe while charged with fearsome energy. When the attack hits, the energy may scare the foe and make them flinch.
    Attack Power:10 | Accuracy:75% | Energy Cost:8 | Effect Chance:20%

    Dragon Tail:The Pokemon swings and hits the foe powerfully with its tail. The shock of the attack resets all of the opponent's stat changes and snaps it out of confusion and attract. In a switch battle, the Pokemon is sent back to its trainer's Pokeball at the end of a round.
    Attack Power:6 | Accuracy:90% | Energy Cost:4 | Effect Chance:--

    Dragonbreath:The Pokemon spews a stream of electric energy at the opponent, which may paralyze them.
    Attack Power:6 | Accuracy:100% | Energy Cost:4 | Effect Chance:30%

    Drain Punch:The Pokemon punches the opponent with all the energy of its punch focused into its hand, which is then used to drain half of the damage caused in HP into the user.
    Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:--

    Dream Eater:The Pokemon absorbs the energy of a sleeping Pokemon's dreams, waking them up and restoring half of the damage caused to the foe in HP to the user. This move fails if the target is awake.
    Attack Power:10 | Accuracy:100% | Energy Cost:8 | Effect Chance:--

    Drill Peck:The Pokemon spins rapidly and slams its beak into the opponent while spinning.
    Attack Power:80% | Accuracy:100% | Energy Cost:5 | Effect Chance:--

    Drill Run (Drill Liner):The Pokemon spins rapidly and slams its head or other appendages into the opponent like a drill. Because of the spinning the attack is more likely to penetrate the opponent's defenses unexpectedly, giving it an increased chance for a critical hit.
    Attack Power:8 | Accuracy:95% | Energy Cost:6 | Effect Chance:--

    Dynamicpunch:The Pokemon starts randomly punching the air in front of it extremely powerfully and quickly but not very precisely. If the attack hits, the punch will knock the opponent off balance and knock them over, disoreonting and confusing them.
    Attack Power:10 | Accuracy:50%| Energy Cost:8 | Effect Chance:100%
  2. HD

    HD

    Joined:
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    never let it be said that i don't get shit done


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    Tackle: The Pokemon tackles the opponent.
    Attack Power: 5 | Accuracy: 100% | Energy Cost: 3 | Effect Chance: --

    Tail Glow: The Pokemon’s appendages glow a bright yellow and in a specific pattern to focus the user’s mind. This boosts the user’s Special Attack stage by 3.
    Attack Power: -- | Accuracy: -- | Energy Cost: 9 | Effect Chance: --

    Tail Whip: The Pokemon wags its tail cutely, causing the opponent to contemplate how cute it looks and lower its guard slightly, lowering its defense by one (1) stage.
    Attack Power: -- | Accuracy: 100% | Energy Cost: 4 | Effect Chance: --

    Tailwind: The Pokemon summons a strong wind that favors them over the opponent, boosting its, and its fellow party member’s speed by two (2) stages.
    Attack Power: -- | Accuracy: -- | Energy Cost: 8 | Effect Chance: --

    Take Down: The Pokemon charges at the opponent with high speed, dealing damage to them and 25% recoil to itself.
    Attack Power: 9 | Accuracy: 85% | Energy Cost: 7 | Effect Chance: --

    Taunt: The Pokemon taunts and sneers at the opponent, enraging the opponent and making them only capable of using attacking moves for 3 rounds.
    Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Effect Chance: --

    Techno Buster: The Pokemon releases a damaging sound wave in a specific direction. The type of this sound wave depends on the type of cassette the user is holding. If the user is not holding a cassette, the type is Normal.
    Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Effect Chance: --

    Teeter Dance: The Pokemon starts dancing a popular underground dance that includes spinning. The opponent would have to keep its eye(s) on the user for the entire dance, even through the spins, which the user spins through so quickly, it leaves an afterimage. This causes the opponent to be confused for three (3) rounds.
    Attack Power: -- | Accuracy: 100% | Energy Cost: 5 | Effect Chance: --

    Telekinesis: The Pokemon releases a psychic wave of such strength that it keeps the target in place for a duration of three (3) rounds. The target is lifted into the air, making it immune to Ground-type moves and making all other moves, except for the high-powered OHKO moves, hit.
    Attack Power: -- | Accuracy: -- | Energy Cost: 9 | Effect Chance: --

    Teleport: The Pokemon glows white and then disappears, reappearing in another location several seconds later. At the beginning, the user can only Teleport to locations in a three (3) yard radius, however upon practice it may go to a 9 yard, or even 12 yard radius.
    Attack Power: -- | Accuracy: -- | Energy Cost: 9 | Effect Chance: --

    Thief: The Pokemon races towards the opponent and deals light damage, distracting the opponent while the user steals the opponent’s item.
    Attack Power: 4 | Accuracy: 100% | Energy Cost: 4 | Effect Chance: 100%

    Thrash: The Pokemon goes into a fury where it repeatedly batters the opponent with its feet and hands. This fury lasts for three (3) rounds and the user can not use any other move during the duration of Thrash.
    Attack Power: 12 | Accuracy: 100% | Energy Cost: 8 | Effect Chance: --

    Thunder: The Pokemon fires a massive beam of electricity towards the opponent’s general direction. During the effect of the move Rain Dance or the ability Drizzle, Thunder has 100% accuracy. During the effect of the move Sunny Day or the ability Drought, Thunder has 50% accuracy. Regardless of the current weather, Thunder has a chance to paralyze the opponent.
    Attack Power: 12 | Accuracy: 70% | Energy Cost: 8 | Effect Chance: 30%

    Thunder Fang: The Pokemon’s fangs glow yellow and sparks fly off them. Then the user bites down on the opponent. Thunder Fang has a chance to paralyze or flinch the opponent.
    Attack Power: 7 | Accuracy: 95% | Energy Cost: 6 | Effect Chance: 10%

    Thunder Wave: The Pokemon releases blue sparks that target the opponent’s muscle nerves, making them have a chance not to respond to any commands, effectively paralyzing them. Pokemon with a Ground-typing or the abilities Motor Drive or Volt Absorb are immune to Thunder Wave.
    Attack Power: -- | Accuracy: 100% | Energy Cost: | Effect Chance: --

    Thunderbolt: The Pokemon releases a yellow bolt of electricity towards the opponent. Thunderbolt has a chance to paralyze the opponent.
    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Effect Chance: 10%

    ThunderPunch: The Pokemon’s fist glows yellow and sparks come off of it, then the user punches the opponent.
    Attack Power: 8 | Accuracy: 100% | Energy Cost: 8 | Effect Chance: 10%

    ThunderShock: The Pokemon glows yellow and releases a small lightning bolt at the opponent.
    Attack Power: 4 | Accuracy: 100% | Energy Cost: 2 | Effect Chance: 10%

    Tickle: The Pokemon tickles the opponent.
    Attack Power: -- | Accuracy: 100% | Energy Cost: 6 | Effect Chance: --

    Torment: The Pokemon imbues dark energy into a taunt, preventing the opponent from using the same move twice in a row for three (3) rounds.
    Attack Power: -- | Accuracy: 100% | Energy Cost: 9 | Effect Chance: --

    Toxic: The Pokemon lets out a dark purple gas at the opponent. The gas enters the opponent’s body through the pores and poisons the opponent. Toxic starts at 1 HP per action, and raises its damage by 1 HP every action until reaching the limit of 5 HP per action. Toxic damage resets once the opponent switches out. Toxic lasts until removed by Aromatherapy, and Heal Bell. Steel- and Poison-typed Pokemon are immune to Toxic.
    Attack Power: -- | Accuracy: 90% | Energy Cost: | Effect Chance: --

    Toxic Spikes: The Pokemon lays down a layer of spikes that inflict varying degrees of Poison status. One (1) layer of Toxic Spikes inflicts Poison, and two (2) layers of Toxic Spikes inflict Toxic level poison. Flying-, Steel-, and Poison-typed Pokemon, and Pokemon with Levitate are immune to the effects of Toxic Spikes. Poison-type Pokemon also absorb Toxic Spikes. If a Pokemon has both Levitate and a Poison-type, Levitate takes precedence over the Poison-typing, unless Gravity is in effect. The move Rapid Spin also removes Toxic Spikes.
    Attack Power: -- | Accuracy: -- | Energy Cost: | Effect Chance: --

    Transform: The Pokemon glows multi-colored before transforming into the opponent. Transform copies the opponents typing, moves, current stats apart from HP, and current stat stages.
    Attack Power: -- | Accuracy: 100% | Energy Cost: 5 | Effect Chance: --

    Tri Attack: The Pokemon creates a triangle out of white energy. The user then shoots the triangle at the opponent. Each of the points of the triangle are imbued with the elemental energies of Fire, Electric and Ice. This gives Tri Attack a total of a 20% chance to inflict Burn, Freeze or Paralysis; with a 6.67% chance for each.
    Attack Power: 8 | Accuracy: 100% | Energy Cost: 8 | Effect Chance: 20%

    Trick: The Pokemon glows white and the item it is holding is switched with the item the opponent is holding.
    Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Effect Chance: --

    Trick Room: The Pokemon’s eyes glow red and it creates a multicolored wall, ceiling and floor. Then, the room turns invisible, only briefly flashing when a Pokemon is sent out to show that it is still in effect. Inside the room, the Pokemon with the lower speed moves first. Trick Room lasts for five (5) rounds.
    Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Effect Chance: --

    Triple Kick: The Pokemon quickly kicks the opponent three (3) times. Each hit has its own accuracy and if a hit misses before the third hit, Triple Kick ends.
    Attack Power: 1 per hit | Accuracy: 90% | Energy Cost: 2 per hit | Effect Chance: --

    Trump Card: The Pokemon
    Attack Power: | Accuracy: | Energy Cost: | Effect Chance:

    Twineedle: The Pokemon stabs the opponent twice. Twineedle has a chance to inflict Poison onto the opponent, except for Pokemon that are Steel- or Poison-type or are already inflicted with a major status ailment. Only the first Twineedle can critical hit, but both hits will deal the same damage.
    Attack Power: 3 per hit | Accuracy: 100% | Energy Cost: 2 per hit | Effect Chance: 20%

    Twister: The Pokemon creates a twister and sends it towards the opponent, damaging them. Twister has a chance to flinch the opponent. If Twister is used against a Pokemon in the first stage of Fly or Bounce, Twister deals double damage.
    Attack Power: 4 | Accuracy: 100% | Energy Cost: | Effect Chance: 20%
  3. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
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    4,975
    Looks like only P and R remain undone. Nice work guys!
  4. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Deck and I are working on them (unless Rediamond finishes first).
  5. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,562
    Finishing up the attack list. Working on P.

    Attack List P (open)


    Pain Split: The Pokemon links itself telepathically with the opponent and summons out their vitality. Strong vitalities glow brightly while weak vitalities glow faintly. The brilliance from the Pokemon increases or diminishes until the two auras are the same strength. The Pokemon can only restore HP up to its maximum with Pain Split.

    Attack Power: -- | Accuracy: -- | Energy Cost: 6 + (Opponents HP - User's HP)/3 | Effect Chance: --

    Pay Day: The Pokemon summons energy packets and throws them at the opponent. The energy turn into coins after impact. Unfortunately, they have no monetary value.

    Attack Power: 4 | Accuracy: 100% | Energy Cost: 2 | Effect Chance: --

    Payback: The Pokemon strikes the opponent vengefully. If the Pokemon moved second this action, the Base Attack Power of the move increases from 5 to 10.

    Attack Power: 5 | Accuracy: 100% | Energy Cost: 6 | Effect Chance: --

    Peck: The Pokemon pecks the foe hard with a beak or horn.

    Attack Power: 4 | Accuracy: 100% | Energy Cost: 2 | Effect Chance: --

    Perish Song: The Pokemon lets out a horrible shreak that envelops the entire field. At the end of three (3) rounds, any Pokemon that hears Perish Song will faint. The haunting shriek can even echo through caves and other places. The effect is removed on that Pokemon if the Pokemon switches.

    Attack Power: -- | Accuracy: -- | Energy Cost: 15 | Effect Chance: --

    Petal Dance: The Pokemon dances wildly, summoning up a massive storm of leaves to strike the opponent. This will last until three (3) actions have elapsed or until the Petal Dance user is hit with an attack with a power higher than 12, which is sufficient force to knocker the Petal Dance user out of its battle rage. After the move ends, the user becomes confused as a result of exhaustion.

    Attack Power: 12 | Accuracy: 100% | Energy Cost: 8 | Effect Chance:--

    Pin Missile: The Pokemon fires 2-5 sharp pins at the opponent. It can disrupt an opponent's move that takes a while to charge up.

    Attack Power: 2 per hit | Accuracy: 85% | Energy Cost: 4 | Effect Chance: --

    Pluck: The Pokemon attacks sharply and plucks an opponents held Berry, consuming it in the process.

    Attack Power: 6 | Accuracy: 100% | Energy Cost: 5 | Effect Chance: --

    Poison Fang: The Pokemon coats its fangs in a severely Toxic poison and chomps down on the foe, injecting it directly into their bloodstream. The poison will not effect the user should the attack be deflected or blocked.

    Attack Power: 5 | Accuracy: 100% | Energy Cost: 4 | Effect Chance: 30%

    Poison Gas: The Pokemon expels a poisonous gas that envelops the field, obscuring vision and poisoning Pokemon that inhale it. It will not poison the original user.

    Attack Power: -- | Accuracy: 80% | Energy Cost: 7 | Effect Chance: --

    Poison Jab: The Pokemon extends a fist, horn, or other appendage coated in poison and strikes the opponent hard.

    Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Effect Chance: 30%

    Poison Sting: The Pokemon fires a volley of poisonous needles that inject the foe with Poison. A stinger may also be used to deliver for a more pinpoint attack.

    Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Effect Chance: 30%

    Poison Tail: The Pokemon swipes its sharp, bladed tail coated with Poison. The sharpness of the attack gives it a high critical-hit ratio.

    Attack Power: 5 | Accuracy: 100% | Energy Cost: 4 | Effect Chance: 10%

    PoisonPowder: The Pokemon unleashes poisonous spores onto the field that Poison any pokemon that inhales them.

    Attack Power: -- | Accuracy: 75% | Energy Cost: 7 | Effect Chance: --

    Postpone: The Pokemon holds the opponent in a strong dark aura, delaying its action until all other Pokemon have attacked.

    Attack Power: -- | Accuracy: 100% | Energy Cost: 5 | Effect Chance: --

    Pound: The Pokemon strikes the opponent hard with an appendage.

    Attack Power: 4 | Accuracy: 100% | Energy Cost: 2 | Effect Chance: --

    Powder Snow: The Pokemon unleashes a small flurry of snow across the field. It can Freeze opponents.

    Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Effect Chance: 10%

    Power Gem: The Pokemon's gem lights up and it fires a beam of ancient energy at the opponent.

    Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Effect Chance: --

    Power Share: The Pokemon psychically links up with the opponent and splits its innate genetic data in two, equalizing the Base Attack and Base Special Attack of the two Pokemon for six (6) actions. If the value of the summed whole is odd, the Pokemon with the higher initial attack keeps a higher value (e.g. Shuckle uses Power Share on Sandslash [* + **** = *****], Sandslash becomes [***] and Shuckle becomes [**])

    Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Effect Chance: --

    Power Swap: The Pokemon psychically links up to the opponent and swaps its aggressive mental states. The stat changes on Attack and Special Attack are exchanged.

    Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Effect Chance: --

    Power Trick: The Pokemon alters their internal physical nature, swapping their Base Attack and Base Defense for six (6) actions.

    Attack Power: -- | Accuracy: -- | Energy Cost: 5 + (Higher Stat - Lower Stat) | Effect Chance: --

    Power Whip: The Pokemon entends their vines or other long appendage and crack them at the opponent with extreme force.

    Attack Power: 12 | Accuracy: 85% | Energy Cost: 8 | Effect Chance: --

    Present: The Pokemon launches a sphere at the opponent that has a 25% chance of inflicting 12 damage, inflicting 8 damage, inflicting 4 damage, or healing 8 HP.

    Attack Power: -- | Accuracy: 90% | Energy Cost: 5 | Effect Chance: --

    Protect: The Pokemon erects a barrier that Protects them from every direct and indirect attack. Only field attacks can bypass Protect. When struck by a powerful attack, the Pokemon releases a lot of energy to prevent damage. Protect fails if used on successive actions.

    Attack Power: -- | Accuracy: -- | Energy Cost: 7 + Damage Blocked/3 | Effect Chance: --

    Psybeam: The Pokemon fires a shifting beam of mental energy at the opponent. The disorienting waves can confuse the opponent.

    Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Effect Chance: 10%

    Psych Up: The Pokemon watches the opponent and alters its mental state to mimic the opponent, copying their stat changes.

    Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Effect Chance: --

    Psychic: The Pokemon surrounds the opponent in a blue aura of Psychic energy and flings them into the ground or other objects. The mental stress inflicted by the pain can reduce their Special Defense by one (1) stage.

    Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Effect Chance: 10%

    Psycho Boost: The Pokemon unleashes a massive blast of psyonic energy that hits the opponent with devastating force. The mental stress causes the user's Special Attack to drop two (2) stages.

    Attack Power: 14 | Accuracy: -- | Energy Cost: 10 | Effect Chance: --

    Psycho Break: The Pokemon focuses its Psychic energy o the battlefield and lifts massive chunks out of the arena. It then sends these objects crashing into the opponent with immense force, hitting the opponent's Defense instead of their Special Defense.

    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Effect Chance: --

    Psycho Cut: The Pokemon uses its mental energy to form a sharp, slicing wind. The shear of the attack gives it a high critical hit ratio.

    Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Effect Chance: --

    Psycho Shift: The Pokemon concentrates on its negative status ailments and locks them in an orb. The orb is fired at the opponent containing all those status afflictions and transfers them on impact.

    Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Effect Chance: --

    Psycho Shock: The Pokemon materializes its brain waves and sends them crashing into the opponent, hitting their Defense instead of their Special Defense.

    Attack Power: 8 | Accuracy: -- | Energy Cost: 6 | Effect Chance: --

    Psywave: The Pokemon fires a strange telekinetic wave that deals 10 points of damage regardless of modifiers.

    Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Effect Chance: --

    Punishment: The Pokemon glares at the opponent, jealous of their stat boosts and smashes into them with an aura of darkness. The Base Attack Power of the Attack increases by 2 for each stage boost the opponent posesses.

    Attack Power: 6 + 2 for each stage boost (Max: 20) | Accuracy: -- | Energy Cost: 8 | Effect Chance: --

    Purgatory: The Pokemon focuses an intensely hot ball of flames that it fires at the opponent. The ball is incredibly unstable though and does not fly on a straight trajectory. If it strikes the opponent they will suffer a horrendous burn.

    Attack Power: 10 | Accuracy: 50% | Energy Cost: 7 | Effect Chance: --

    Pursuit: The Pokemon chases the opponent down, never failing to catch them before they retreat or escape a trapping effect. If used on an opposing Pokemon ordered to Dig, Dive, Fly, Teleport, U-turn, Volt Change, or any similar evasive Attack or Command, Base Attack Power increased from 4 to 8.

    Attack Power: 4 | Accuracy: 100% | Energy Cost: 4 | Effect Chance: --

  6. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Rrrrrrrrrr.

    WIP, yeah.
    Fuck dogfish (open)

    Rage: The user becomes extremely angry and begins attacking the foe with thrashing swipes and blows. If the user is attacked while this move is in use, they become even more angry and their attack increases by one stage.
    Attack Power:2 | Accuracy:100% | Energy Cost:2 | Effect Chance:--

    Rain Dance:The Pokemon summons rainclouds to the sky, causing it to rain in the arena. If a Pokemon uses a Water-type attack in the rain it will go through and pick up some of the rain, increasing its power 1.5 times. If a Pokemon uses a Fire-type attack in the rain some of it will be put out by the rain, halving its power. The rain lasts for 5 rounds. This move will fail is the arena is indoors.
    Attack Power:-- | Accuracy:-- | Energy Cost:10 | Effect Chance:--

    Rapid Spin:The Pokemon spins extremely quickly in place, generating a pulse of air that frees the Pokemon from any grasp the opponent has on it and blowing away any Spikes, Toxic Spikes or Stealth Rock that are on its side of the arena.
    Attack Power:2 | Accuracy:100% | Energy Cost:2 | Effect Chance:--

    Razor Leaf:The Pokemon fires a blast of razor-sharp leaves at its opponent. The extreme sharpness of the leaves make the attack more likely to result in a critical hit.
    Attack Power:6 | Accuracy:100% | Energy Cost:4 | Effect Chance:--

    Razor Wind:The Pokemon spends one action spinning around in a circle to generate a ring of wind around them, then stops spinning on the next action and hurls a blade of wind at its opponent. The sharpness of the wind blade makes the attack more likely to result in a critical hit.
    Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:--

    Recover:The Pokemon focuses mental energy into their wounds, restoring 20 points of health.
    Attack Power:-- | Accuracy:-- | Energy Cost:Maximum HP/10 +2 | Effect Chance:--

    Recycle:The Pokemon puts leftover scraps of their last used iteam back together, allowing them to hold it again.
    Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--

    Reflect:The Pokemon summons either a golden box to protect itself or golden erect walls to protect it and its teammates. The walls reduce the power of physical attacks by 5. The effect lasts for six (6) actions after use.
    Attack Power: -- | Accuracy: -- | Energy Cost: 8 | Effect Chance: --

    Refresh:The Pokemon uses healing energy to purge its body of sickness and disease, curing poison, burn, and paralysis.
    Attack Power:-- | Accuracy:-- | Energy Cost:8 | Effect Chance:--

    Rest:The Pokemon takes a soothing nap, restoring 20 points of its HP and curing any status conditions it has but putting it to sleep for one round.
    Attack Power:-- | Accuracy:-- | Energy Cost:10 | Effect Chance:--

    Retaliation:The Pokemon surrounds itself with righteous energy and slams into the foe. If a Pokemon on the user's team fainted last round, the righteousness of the energy increases and the power of the attack increases to 14.
    Attack Power:7 | Accuracy:100% | Energy Cost:5 | Effect Chance:--

    Return:The Pokemon fills its mind with loving thoughts of its trainer and rams the foe. The move's power increases to 10 if the Pokemon has not been damaged in the last round.
    Attack Power:8 | Accuracy:100% | Energy Cost:7 | Effect Chance:--

    Revenge:The Pokemon waits for its opponent to attack it and slams into it. The move's power is increased to 12 if the Pokemon was damaged during the round prior to using the attack.
    Attack Power:6 | Accuracy:100% | Energy Cost:8 | Effect Chance:--

    Reversal:The Pokemon strikes the opponent desperately. It does more damage if the Pokemon has less health remaining.
    Attack Power:If Pokemon's HP is:>100-1 >75-3 >50-6 >25-9 >0-12 | Accuracy:100% | Energy Cost:6 | Effect Chance:--

    Roar:The Pokemon roars at the foe, terrifying it. The shock of the attack resets all of the opponent's stat changes and snaps it out of confusion and attract. In a switch battle, the Pokemon is sent back to its trainer's Pokeball at the end of a round.
    Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--

    Roar of Time:The Pokemon roars so loudly that time is distorted around the target, sucking a lot of its vitality into the time rift. The effort required to create the time rift is so huge that the user must rest on the action after this move is used.
    Attack Power:15 | Accuracy:90% | Energy Cost:12 | Effect Chance:--






  7. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
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    Coming in where smashlloyd left off.

    Attack list R (open)


    Rage: The user becomes extremely angry and begins attacking the foe with thrashing swipes and blows. If the user is attacked while this move is in use, they become even more angry and their attack increases by one (1) stage.

    Attack Power: 4 | Accuracy:100% | Energy Cost: 3 | Effect Chance: --

    Rain Dance:The Pokemon summons rainclouds to the sky, causing it to rain in the arena. If a Pokemon uses a Water-type attack in the rain it will go through and pick up some of the rain, increasing its power 1.5 times. If a Pokemon uses a Fire-type attack in the rain some of it will be put out by the rain, halving its power. The rain lasts for five (5) rounds. This move will fail is the arena is indoors.

    Attack Power: -- | Accuracy: -- | Energy Cost:10 | Effect Chance: --

    Rapid Spin:The Pokemon spins extremely quickly in place, generating a pulse of air that frees the Pokemon from any grasp the opponent has on it and blowing away Leech Seed and any Spikes, Toxic Spikes or Stealth Rock that are on its side of the arena.

    Attack Power: 4 | Accuracy:100% | Energy Cost: 3 | Effect Chance:--

    Razor Leaf:The Pokemon fires a blast of razor-sharp leaves at its opponent. The extreme sharpness of the leaves make the attack more likely to result in a critical hit.

    Attack Power: 6 | Accuracy:100% | Energy Cost: 4 | Effect Chance:--

    Razor Wind:The Pokemon summons a whirlwind around it that can deflect attacks, then unleashes it on the opponent. The sharpness of the wind blade makes the attack more likely to result in a critical hit.

    Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Effect Chance: --

    Recover:The Pokemon focuses mental energy into their wounds, restoring 20 points of health.

    Attack Power: -- | Accuracy: -- | Energy Cost: Maximum HP/10 +2 | Effect Chance: --

    Recycle: The Pokemon puts leftover scraps of their last used item back together and restore it with a white energy pulse, allowing them to hold it again. Some items cannot be recycled.

    Attack Power:-- | Accuracy:-- | Energy Cost: 7 | Effect Chance:--

    Reflect:The Pokemon summons either a golden box to protect itself or golden erect walls to protect it and its teammates. The walls reduce the power of physical attacks by 5. The effect lasts for six (6) actions after use.

    Attack Power: -- | Accuracy: -- | Energy Cost: 8 | Effect Chance: --

    Refresh:The Pokemon uses healing energy to purge its body of sickness and disease, curing poison, burn, and paralysis.

    Attack Power:-- | Accuracy:-- | Energy Cost: 8 | Effect Chance:--

    Rest:The Pokemon takes a soothing nap, restoring 5 HP per action up to a total of six (6) actions. A strong blow (more than 12 Base Attack Power) can interrupt Rest, waking the opponent up.

    Attack Power:-- | Accuracy:-- | Energy Cost: 10 | Effect Chance:--

    Retaliation:The Pokemon surrounds itself with righteous energy and slams into the foe. If a Pokemon on the user's team fainted last round, the energy increases, boosting the Base Attack Power to 14.

    Attack Power: 7 | Accuracy:100% | Energy Cost: 8 | Effect Chance:--

    Return:The Pokemon fills its mind with loving thoughts of its trainer and rams the foe. The move's power increases to 10 if the Pokemon has not been damaged in the last round.

    Attack Power: 8 | Accuracy:100% | Energy Cost: 7 | Effect Chance:--

    Revenge:The Pokemon waits for its opponent to attack it and slams into it. The move's power is increased to 12 if the Pokemon was damaged this action.

    Attack Power: 6 | Accuracy:100% | Energy Cost: 8 | Effect Chance:--

    Reversal:The Pokemon strikes the opponent desperately. It does more damage if the Pokemon has less health remaining.

    Attack Power: If Pokemon's HP is: >100-4; >75-6; >50-8; >25-12; >0-20 | Accuracy: 100% | Energy Cost: 6 + Base Attack Power/5 | Effect Chance: --
    Roar:The Pokemon roars at the foe, terrifying it. The shock of the attack resets all of the opponent's stat changes and snaps it out of confusion and attract. In a switch battle, the Pokemon is sent back to its trainer's Pokeball at the end of a round.

    Attack Power:-- | Accuracy:-- | Energy Cost: 7 | Effect Chance:--

    Roar of Time:The Pokemon roars so loudly that time is distorted around the target, sucking a lot of its vitality into the time rift. The effort required to create the time rift is so huge that afterward the user is sluggish.

    Attack Power: 15 | Accuracy: 90% | Energy Cost: 10 | Effect Chance: --

    Rock Blast: The Pokemon launches 2-5 boulders at the opponent. It can disrupt attacks that take a while to charge.

    Attack Power: 3 per hit | Accuracy: 90% | Energy Cost: 6 | Effect Chance: --

    Rock Climb: The Pokemon's claws grow massive with a white energy allowing them to effortlessly scale mountains. They charge the foe at an intense speed. The force of the impact can confuse the foe.

    Attack Power: 9 | Accuracy: 85% | Energy Cost: 7 | Effect Chance: 20%

    Rock Polish: The Pokemon focuses energy around its body, glowing red or white. The energy allows much freer movement, increasing the user's Speed by two (2) stages.

    Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Effect Chance: --

    Rock Slide: The Pokemon summons a wide swath of boulders from the ground to fall on the foe. The suddenness of the impact can cause the opponent to flinch.

    Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Effect Chance: 30%

    Rock Smash: The Pokemon smashes the ground or a free-standing boulder near the opponent, shattering it to pieces. The quick impact of the rocks can lower the opponent's Defense by one (1) stage.

    Attack Power: 4 | Accuracy: -- | Energy Cost: 3 | Effect Chance: 50%

    Rock Throw: The Pokemon pounds the ground with great force and throws rocks at the opponent.

    Attack Power: 5 | Accuracy: 90% | Energy Cost: 3 | Effect Chance: --

    Rock Tomb: The Pokemon drops rocks on the foe to trap them. The rocks attempt to pin the foe, reducing their Speed by one (1) stage as they try to escape.

    Attack Power: 5 | Accuracy: -- | Energy Cost: 4 | Effect Chance: --

    Rock Wrecker: The Pokemon generates a massive ball of energy that surrounds dense rocks and launches it at the opponent at intense speed. The attack requres so much energy that the Pokemon is sluggish afterward.

    Attack Power: 15 | Accuracy: 90% | Energy Cost: 10 | Effect Chance: --

    Role Play: The Pokemon mimics the foes abilities, copying them for six (6) actions.

    Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Effect Chance: --

    Rolling Kick: The Pokemon kicks with a sharp rolling action. The movement is so swift and powerful it can cause the opponent to flinch.

    Attack Power: 6 | Accuracy: 85% | Energy Cost: 5 | Effect Chance: 30%

    Rollout: The pokemon rolls into a tight ball and repeatedly rams itself into the foe, doing three (3) more damage and costing one (1) more energy each time. The initial Attack Power is raised to 8 if the user used Defense Curl earlier in the match (but the boost is reset when the pokemon uses Ice Ball).

    Attack Power: 4 | Accuracy: 90% | Energy Cost: 5 | Effect Chance: --

    Roost: The Pokemon's wings grow heavy and are surrounded by a white energy. The Pokemon grounds itself and recovers 20 HP.

    Attack Power: -- | Accuracy: -- | Energy Cost: Maximum HP/10 + 2 | Effect Chance: --

  8. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Thanks for finishing that up Deck.

    HOLY CRAP THE ATTACK LIST IS DONE

    NO FRIGGIN WAY

    What next?
  9. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
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    Messages:
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    I will post up the data audit thread tomorrow evening and have the test battle up by Thursday. The next big thing is finishing up the CAP data, and we need some sprites for a few mons, but otherwise those are just easter eggs. I have a few things that need to go up in the audit thread OP about the starting package and game progression, so I can't just C+P the lists here.


    I want to thoroughly thank everyone who helped make this possible. We're just a few days away from the test battle and the full rollout.
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