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Discussion [CAP ASB] CAP Updates for 5th Gen ASB

Discussion in 'Policy Center' started by Deck Knight, Jan 12, 2011.

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  1. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
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    CAP ASB 5th Gen Updates

    OK, so the premise of this thread is very simple, just remember this one important rule:

    Anything we do for CAP ASB is non-canonical. It does not effect implementation on any future 5th Gen server in any way, if it is ever created.

    We'll be updating CAPs for 5th Gen and getting their Prevo details all set.

    Here's what we need:

    Stats for all the CAP Prevos (Little Cup guys can have cracks at these).

    Names and Sprites for all the CAP Prevos.

    5th Gen Movepool updates for all CAP Pokemon.

    Stats Primer:

    Remember that these are the ranges for Base Stats under the 5 star system:

    Base:
    0-25 *
    26-55 **
    56-95 ***
    96-125 ****
    126+ *****

    CAP Prevos should be fairly linear with their evolutions. Here is an example of Syclant Prevo Scylar:

    Stats: 45/76/40/74/34/91

    HP: 90
    Atk: ***
    Def: **
    SpA: ***
    SpD: **
    Spe: 91

    There can be some fungibility, just don't take it overboard, for example:

    Stats: 40/76/70/54/44/91

    HP: 90
    Atk: ***
    Def: ***
    SpA: **
    SpD: **
    Spe: 91

    is an acceptable progression line while:

    Stats: 60/86/70/64/64/81

    HP: 100
    Atk: ***
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 81

    Is not an acceptable progression line. Not for Syclant anyway. Try to stay true to the spirit of the CAP when you make your spreads.

    Movepool Primer:

    5th Gen Movepools do two things: 1: move some 4th Gen TMs and Tutors into Egg Moves and 2: add a 5th Gen Move or two to the level-up movepool. Basically use sound judgement. Even though this is not canonical, use your common sense when expanding movepools. Don't give Fidgit Boiling Water or Collosoil Ankle Sweep for example.

    Flavor Primer:

    We'll need sprites and names for all the CAPs. I'm not that picky but I need ideas on how to handle this. I don't think sprites will be a problem, we have plenty of good spriters.

    You may reserve one CAP Pokemon, for which you will be responsible for their Prevos and Movepool. It will need to meet my final approval, but otherwise you have fairly free reign.

    Dream World Primer:

    The CAPs will each have access to a Dream World Ability. You may choose whatever you like, however it must be approved by me and fit with the overall flavor of the CAP.

    Work List:

    Syclant line data (open)

    Syclar:

    [​IMG]
    Height: 1'7"
    Weight: 44 lbs / 20 kg
    Evolution: Syclar --> Level 40 --> Syclant
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats: 40 / 76 / 35 / 74 / 34 / 91

    HP: 90
    Atk: ***
    Def: **
    SpA: ***
    SpD: **
    Spe: 91

    4th Gen Level-Up Moves:
    0 Leer
    0 Leech Life
    5 Ice Shard
    8 Focus Energy
    14 Slash
    18 Icy Wind
    27 X-Scissor
    30 Ice Beam
    35 Hail
    42 Bug Buzz
    49 Avalanche
    60 Sheer Cold

    5th Gen Level-Up Moves:
    0 Leer
    0 Leech Life
    4 Scratch
    9 Focus Energy
    13 Ice Shard
    17 Slash
    21 Bug Bite
    25 Icicle Spear
    29 Hail
    33 Icy Wind
    37 X-Scissor
    41 Avalanche
    45 Icicle Drop
    49 Bug Buzz
    54 Sheer Cold

    Egg Moves:
    Earth Power
    Pin Missile
    Superpower
    String Shot
    Spikes
    Tail Glow
    Counter
    Signal Beam
    Silver Wind
    Water Pulse

    4th Gen Tutor Moves:
    Bug Bite
    Earth Power
    Fury Cutter
    Icy Wind
    String Shot
    Superpower

    4th Gen TMs:
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM54 False Swipe
    TM58 Endure
    TM62 Silver Wind
    TM72 Avalanche
    TM75 Swords Dance
    TM78 Captivate
    TM80 Rock Slide
    TM81 X-Scissor
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    HM01 Cut
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM01 Hone Claws
    TM06 Toxic
    TM07 Hail
    TM09 Venom Shock
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM22 Solarbeam
    TM27 Return
    TM28 Dig
    TM31 Brick Break
    TM32 Double Team
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Sing A Round
    TM49 Echo Voice
    TM54 False Swipe
    TM60 Postpone
    TM62 Acrobat
    TM72 Avalanche
    TM75 Swords Dance
    TM76 Struggle Bug
    TM79 Ice Breath
    TM80 Rock Slide
    TM81 X-Scissor
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    TM94 Rock Smash
    HM01 Cut
    HM04 Strength

    Syclant:

    [​IMG]

    Height: 5'7"
    Weight: 114.4 lbs / 52 kg
    Evolution: Syclar --> Level 40 --> Syclant
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats: 70 / 116 / 70 / 114 / 64 / 121

    HP: 100
    Atk: ****
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 121

    4th Gen Level-Up Moves:
    0 Leer
    0 Leech Life
    5 Ice Shard
    8 Focus Energy
    14 Slash
    18 Icy Wind
    27 X-Scissor
    30 Ice Punch
    35 Hail
    42 Bug Buzz
    49 Avalanche
    60 Sheer Cold

    5th Gen Level-Up Moves:
    0 Ice Punch
    0 Leer
    0 Leech Life
    4 Scratch
    9 Focus Energy
    13 Ice Shard
    17 Slash
    21 Bug Bite
    25 Icicle Spear
    29 Hail
    33 Icy Wind
    37 X-Scissor
    40 Ice Punch
    41 Avalanche
    45 Icicle Drop
    49 Bug Buzz
    54 Sheer Cold

    Egg Moves:
    Earth Power
    Pin Missile
    Superpower
    String Shot
    Spikes
    Tail Glow
    Counter
    Signal Beam
    Silver Wind
    Water Pulse

    4th Gen Tutor Moves:
    Bug Bite
    Earth Power
    Fury Cutter
    Ice Punch
    Icy Wind
    String Shot
    Superpower

    4th Gen TMs:
    TM01 Focus Punch
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM52 Focus Blast
    TM54 False Swipe
    TM56 Fling
    TM58 Endure
    TM62 Silver Wind
    TM68 Giga Impact
    TM71 Stone Edge
    TM72 Avalanche
    TM75 Swords Dance
    TM78 Captivate
    TM80 Rock Slide
    TM81 X-Scissor
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    HM01 Cut
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM01 Hone Claws
    TM06 Toxic
    TM07 Hail
    TM09 Venom Shock
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM22 Solarbeam
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM31 Brick Break
    TM32 Double Team
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Sing a Round
    TM49 Echo Voice
    TM52 Focus Blast
    TM54 False Swipe
    TM56 Fling
    TM60 Postpone
    TM62 Acrobat
    TM68 Giga Impact
    TM71 Stone Edge
    TM72 Avalanche
    TM75 Swords Dance
    TM76 Strugle Bug
    TM78 Level Ground
    TM79 Ice Breath
    TM80 Rock Slide
    TM81 X-Scissor
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    TM94 Rock Smash
    HM01 Cut
    HM04 Strength


    Revenankh:

    Revenankh data (open)


    Revenankh:

    [​IMG]

    Height: 6' 0"
    Weight: 96.8 lbs / 44 kg
    Evolution: Revenankh
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats: 90 / 105 / 90 / 65 / 110 / 65

    HP: 100
    Atk: ****
    Def: ***
    SpA: ***
    SpD: ****
    Spe: 65

    4th Gen Level-Up Moves:
    0 Wrap
    0 Bide
    5 Sand Tomb
    9 Wring Out
    13 Rock Tomb
    18 Arm Thrust
    23 Mean Look
    26 Glare
    29 Shadow Punch
    33 Revenge
    38 Power Whip
    44 Hammer Arm
    52 Punishment
    62 Moonlight

    5th Gen Level-Up Moves:
    0 Wrap
    0 Bide
    0 Sand Tomb
    6 Wring Out
    9 Rock Tomb
    14 Arm Thrust
    17 Mean Look
    22 Glare
    25 Shadow Punch
    30 Revenge
    33 Power Whip
    38 Hammer Arm
    41 Punishment
    46 Moonlight
    49 Superpower

    Egg Moves:
    Shadow Sneak
    Curse
    Mach Punch
    Memento
    Destiny Bond
    Ominous Wind
    Nasty Plot
    Force Palm
    Counter
    Drain Punch
    Evil Eye
    Wide Guard
    Vacuum Wave

    4th Gen Tutor Moves:
    Ancientpower
    Ice Punch
    Knock Off
    Ominous Wind
    Pain Split
    Spite
    Sucker Punch
    Superpower
    Trick
    Vacuum Wave

    4th Gen TMs:
    TM01 Focus Punch
    TM06 Toxic
    TM08 Bulk Up
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM31 Brick Break
    TM32 Double Team
    TM37 Sandstorm
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM52 Focus Blast
    TM56 Fling
    TM58 Endure
    TM60 Drain Punch
    TM63 Embargo
    TM68 Giga Impact
    TM77 Psych Up
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM06 Toxic
    TM08 Bulk Up
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM29 Psychic
    TM30 Shadow Ball
    TM31 Brick Break
    TM32 Double Team
    TM37 Sandstorm
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM47 Ankle Sweep
    TM48 Sing A Round
    TM49 Echo Voice
    TM52 Focus Blast
    TM56 Fling
    TM63 Embargo
    TM66 Payback
    TM67 Vengeance
    TM68 Giga Impact
    TM77 Psych Up
    TM78 Level Ground
    TM80 Rock Slide
    TM83 Cheer Up
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    HM04 Strength



    Pyroak:

    Pyroak line data (open)


    Embirch:

    [​IMG]
    Height: 3’ 3”
    Weight: 61.6 lbs / 28 kg
    Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 60 / 40 / 55 / 65 / 50 / 50

    HP: 100
    Atk: **
    Def: **
    SpA: ***
    SpD: **
    Spe: 50

    4th Gen Level-Up Moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Growth
    9 Ember
    13 Leech Seed
    17 Flame Wheel
    21 Giga Drain
    25 Fire Spin
    28 Petal Dance
    34 Synthesis
    37 Lava Plume

    5th Gen Level-Up Moves:
    0 Pound
    0 Sweet Scent
    7 Growth
    10 Ember
    16 Leech Seed
    21 Bullet Seed
    25 Flame Wheel
    28 Energy Ball
    34 Incinerate
    37 Synthesis
    43 Lave Plume
    46 Flash Cannon

    Egg Moves:
    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Grasswhistle
    Focus Energy
    Psybeam
    Revenge
    Sand Tomb
    Water Sport
    Endure
    Giga Drain
    Iron Tail
    Natural Gift
    Sleep Talk
    Earth Power
    Seed Bomb

    4th Gen Tutor Moves:
    Synthesis
    Ancientpower
    Earth Power
    Heat Wave
    Iron Defense
    Seed Bomb
    Worry Seed
    Low Kick
    Block
    Headbutt

    4th Gen TMs:
    TM06 Toxic
    TM09 Bullet Seed
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM19 Giga Drain
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM23 Iron Tail
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM50 Overheat
    TM53 Energy Ball
    TM58 Endure
    TM61 Will-o-Wisp
    TM70 Flash
    TM75 Swords Dance
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM21 Frustration
    TM22 SolarBeam
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM33 Reflect
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Nitro Charge
    TM44 Rest
    TM45 Attract
    TM47 Ankle Sweep
    TM48 Sing a Round
    TM49 Echo Voice
    TM50 Overheat
    TM53 Energy Ball
    TM56 Fling
    TM59 Incinerate
    TM61 Will-o-Wisp
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    HM04 Strength

    Flarelm:

    [​IMG]
    Height: 5’ 1”
    Weight: 123.2 lbs / 56 kg
    Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 90 / 55 / 85 / 80 / 70 / 55 Speed

    HP: 100
    Atk: **
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 55

    4th Gen Level-Up Moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Growth
    9 Ember
    13 Leech Seed
    17 Flame Wheel
    21 Giga Drain
    28 Fire Spin
    32 Petal Dance
    39 Synthesis
    43 Lava Plume

    5th Gen Level-Up Moves:
    0 Leaf Blade
    0 Pound
    0 Sweet Scent
    0 Growth
    0 Ember
    7 Growth
    10 Ember
    16 Leech Seed
    21 Giga Drain
    28 Flame Wheel
    32 Energy Ball
    37 Incinerate
    41 Synthesis
    50 Lava Plume
    54 Flash Cannon

    Egg Moves:
    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Grasswhistle
    Focus Energy
    Psybeam
    Revenge
    Sand Tomb
    Water Sport
    Endure
    Giga Drain
    Iron Tail
    Natural Gift
    Sleep Talk
    Earth Power
    Seed Bomb

    4th Gen Tutor Moves:
    Synthesis
    Ancientpower
    Earth Power
    Heat Wave
    Iron Defense
    Seed Bomb
    Worry Seed
    Low Kick
    Block
    Headbutt

    4th Gen TMs:
    TM06 Toxic
    TM09 Bullet Seed
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM19 Giga Drain
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM23 Iron Tail
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM50 Overheat
    TM53 Energy Ball
    TM58 Endure
    TM61 Will-o-Wisp
    TM70 Flash
    TM75 Swords Dance
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM21 Frustration
    TM22 SolarBeam
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM33 Reflect
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Nitro Charge
    TM44 Rest
    TM45 Attract
    TM47 Ankle Sweep
    TM48 Sing a Round
    TM49 Echo Voice
    TM50 Overheat
    TM53 Energy Ball
    TM56 Fling
    TM59 Incinerate
    TM61 Will-o-Wisp
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    HM04 Strength

    Pyroak:

    [​IMG]
    Height: 6’ 9”
    Weight: 369.6 lbs / 168 kg
    Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 120 / 70 / 105 / 95 / 90 / 60

    HP: 110
    Atk: ***
    Def: ****
    SpA: ***
    SpD: ***
    Spe: 60

    4th Gen Level-Up Moves:
    0 Wood Hammer
    0 Flare Blitz
    0 Bullet Seed
    0 Sweet Scent
    5 Growth
    9 Ember
    13 Leech Seed
    17 Flame Wheel
    21 Giga Drain
    28 Fire Spin
    36 Petal Dance
    42 Iron Defense
    42 Amnesia
    48 Synthesis
    54 Lava Plume
    60 Zap Cannon

    5th Gen Level-Up Moves:
    0 Wood Hammer
    0 Flare Blitz
    0 Heat Wave
    0 Pound
    0 Sweet Scent
    0 Growth
    0 Ember
    7 Growth
    10 Ember
    16 Leech Seed
    21 Bullet Seed
    28 Flame Wheel
    34 Energy Ball
    37 Incinerate
    41 Synthesis
    42 Iron Defense
    42 Amnesia
    47 Lave Plume
    56 Flash Cannon
    62 Zap Cannon
    71 Purgatory
    77 Petal Dance

    Egg Moves:
    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Grasswhistle
    Focus Energy
    Psybeam
    Revenge
    Sand Tomb
    Water Sport
    Endure
    Giga Drain
    Iron Tail
    Natural Gift
    Sleep Talk
    Earth Power
    Seed Bomb

    4th Gen Tutor Moves:
    Synthesis
    Ancientpower
    Earth Power
    Heat Wave
    Iron Defense
    Seed Bomb
    Worry Seed
    Low Kick
    Block
    Headbutt

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM09 Bullet Seed
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM19 Giga Drain
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM23 Iron Tail
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM50 Overheat
    TM53 Energy Ball
    TM58 Endure
    TM61 Will-o-Wisp
    TM68 Giga Impact
    TM70 Flash
    TM75 Swords Dance
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM21 Frustration
    TM22 SolarBeam
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM33 Reflect
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Nitro Charge
    TM44 Rest
    TM45 Attract
    TM47 Ankle Sweep
    TM48 Sing a Round
    TM49 Echo Voice
    TM50 Overheat
    TM53 Energy Ball
    TM56 Fling
    TM59 Incinerate
    TM61 Will-o-Wisp
    TM68 Giga Impact
    TM82 Dragon Tail
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    HM04 Strength


    Fidgit:
    Fidgit line data (open)

    Breezi:

    [​IMG]
    Height: 1’0.
    Weight: 6.6 lbs / 3 kg
    Evolution: Breezi --> level up /w Iron Ball --> Fidgit
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats: 55 / 36 / 49 / 70 / 45 / 85

    HP: 90
    Atk: **
    Def: **
    SpA: ***
    SpD: **
    Spe: 85

    4th Gen Level-Up Moves:
    0 Gust
    0 Tailwind
    5 Encore
    9 Rapid Spin
    14 Knock Off
    19 Copycat
    25 Whirlwind
    30 Body Slam
    35 Sludge Bomb
    41 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Me First
    67 Lucky Chant
    5th Gen Level-Up Moves:
    0 Gust
    0 Sand-Attack
    0 Tailwind
    4 Encore
    8 Knock Off
    11 Copycat
    15 Healing Beam
    18 Whirlwind
    22 Razor Wind
    25 Make Friends
    29 Acrobat
    32 Toxic Spikes
    36 Sludge Bomb
    39 Gravity
    43 Heal Block
    46 Air Slash
    50 Me First
    53 Lucky Chant

    Egg Moves:
    Disable
    Follow Me
    Me First
    Metronome
    Mimic
    Sand Tomb
    Spikes
    Wish
    Stealth Rock
    Little By Little
    Earth Power
    Gastro Acid
    Fast Guard
    4th Gen Tutor Moves:
    Block
    Earth Power
    Gastro Acid
    Gravity
    Helping Hand
    Icy Wind
    Knock Off
    Ominous Wind
    Snore
    Swift
    Tailwind
    Twister
    4th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Skill Swap
    TM49 Snatch
    TM56 Fling
    TM58 Endure
    TM76 Stealth Rock
    TM77 Psych Up
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room

    5th Gen TMs:
    TM06 Toxic
    TM09 Venom Shock
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Sing A Round
    TM49 Echo Voice
    TM51 Side Change
    TM53 Energy Ball
    TM62 Acrobat
    TM67 Vengeance
    TM76 Struggle Bug
    TM90 U-turn
    TM92 Trick Room

    Fidgit:

    [​IMG]
    Height: 3’ 1”
    Weight: 116.6 lbs / 53 kg
    Evolution:
    Type:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Mischievous Heart(DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats: 95 / 76 / 109 / 90 / 80 / 105

    HP: 100
    Atk: ***
    Def: ****
    SpA: ***
    SpD: ***
    Spe: 105

    4th Gen Level-Up Moves:
    0 Gust
    0 Tailwind
    0 Comet Punch
    0 Helping Hand
    5 Encore
    9 Rapid Spin
    14 Knock Off
    19 Copycat
    25 Whirlwind
    30 Body Slam
    35 Sludge Bomb
    41 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Earth Power
    67 Lucky Chant

    5th Gen Level-Up Moves:
    0 Magic Room
    0 Wonder Room
    0 Rapid Spin
    0 Sand-Attack
    0 Encore
    0 Knock Off
    4 Encore
    8 Knock Off
    11 Copycat
    15 Healing Beam
    18 Helping Hand
    22 Comet Punch
    25 Make Friends
    29 Body Slam
    32 Toxic Spikes
    36 Sludge Bomb
    39 Gravity
    43 Heal Block
    46 Earth Power
    50 Lucky Chant
    53 Wide Guard

    Egg Moves:
    Disable
    Follow Me
    Me First
    Metronome
    Mimic
    Sand Tomb
    Spikes
    Wish
    Stealth Rock
    Little By Little
    Earth Power
    Gastro Acid
    Fast Guard

    4th Gen Tutor Moves:
    Block
    Earth Power
    Gastro Acid
    Gravity
    Helping Hand
    Icy Wind
    Knock Off
    Ominous Wind
    Snore
    Swift
    Tailwind
    Twister

    4th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Skill Swap
    TM49 Snatch
    TM56 Fling
    TM58 Endure
    TM68 Giga Impact
    TM71 Stone Edge
    TM76 Stealth Rock
    TM77 Psych Up
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM06 Toxic
    TM09 Venom Shock
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Ankle Sweep
    TM48 Sing A Round
    TM49 Echo Voice
    TM51 Side Change
    TM53 Energy Ball
    TM56 Fling
    TM60 Postpone
    TM62 Acrobat
    TM67 Vengeance
    TM68 Giga Impact
    TM71 Stone Edge
    TM76 Struggle Bug
    TM78 Level Ground
    TM80 Rock Slide
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room
    TM94 Rock Smash
    HM04 Strength

    Stratagem:
    Stratagem line data (open)


    Rebble:

    [​IMG]
    Height: 1’0”
    Weight: 33 lbs / 15 kg
    Evolution: Rebble -> Level 32 -> Bolderdash -> Level –Up at Electric Rock Cave -> Stratagem
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats: 30 / 40 / 35 / 80 / 40 / 90

    HP: 90
    Atk: **
    Def: **
    SpA: ***
    SpD: **
    Spe: 90

    4th Gen Level-Up Moves:
    0 Tackle
    4 Defense Curl
    8 Rollout
    11 Rock Blast
    15 Disable
    18 Acupressure
    22 Mud Shot
    25 Power Gem
    29 Double-Edge
    32 Metal Sound
    36 Paleo Wave
    39 Head Smash

    5th Gen Level-Up Moves:
    0 Tackle
    4 Defense Curl
    8 Rollout
    11 Rock Blast
    15 Disable
    18 Acupressure
    22 Mud Shot
    25 Power Gem
    29 Double-Edge
    32 Metal Sound
    36 Paleo Wave
    39 Rock Polish
    43 Ancientpower
    46 Earth Power
    50 Head Smash
    Egg Moves:
    None

    4th Gen Tutor Moves:
    AncientPower
    Earth Power
    Headbutt
    Heat Wave
    Mud-Slap
    Ominous Wind
    Rollout
    Snore
    Swift
    Trick
    Vacuum Wave

    4th Gen TMs:
    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM17 Protect
    TM18 Rain Dance
    TM19 Giga Drain
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM53 Energy Ball
    TM54 False Swipe
    TM58 Endure
    TM63 Embargo
    TM64 Explosion
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    HM01 Cut
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM01 Hone Claws
    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM48 Sing a Round
    TM49 Echo Voice
    TM53 Energy Ball
    TM54 False Swipe
    TM58 Endure
    TM62 Acrobat
    TM63 Embargo
    TM64 Explosion
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    TM72 Volt Change
    TM76 Stealth Rock
    TM80 Rock Slide
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM94 Rock Smash
    HM01 Cut


    Bolderdash:

    [​IMG]
    Height: 1’6”
    Weight: 66 lbs / 30 kg
    Evolution: Rebble -> Level 32 -> Bolderdash -> Level –Up at Electric Rock Cave -> Stratagem
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats: 60 / 50 / 50 / 100 / 55 / 110

    HP: 100
    Atk: **
    Def: **
    SpA: ****
    SpD: **
    Spe: 110

    4th Gen Level-Up Moves:
    0 Tackle
    4 Defense Curl
    8 Rollout
    11 Rock Blast
    15 Disable
    18 Acupressure
    22 Mud Shot
    27 Power Gem
    31 Double-Edge
    36 Metal Sound
    42 Paleo Wave
    47 Head Smash

    5th Gen Level-Up Moves:
    0 Vacuum Wave
    0 Tackle
    0 Defense Curl
    0 Rollout
    0 Rock Blast
    4 Defense Curl
    8 Rollout
    11 Rock Blast
    15 Disable
    18 Acupressure
    22 Mud Shot
    27 Power Gem
    31 Double-Edge
    36 Metal Sound
    42 Paleo Wave
    47 Rock Polish
    53 Ancientpower
    58 Earth Power
    64 Head Smash

    Egg Moves:
    None

    4th Gen Tutor Moves:
    AncientPower
    Earth Power
    Headbutt
    Heat Wave
    Mud-Slap
    Ominous Wind
    Rollout
    Snore
    Swift
    Trick
    Vacuum Wave

    4th Gen TMs:
    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM19 Giga Drain
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM53 Energy Ball
    TM54 False Swipe
    TM58 Endure
    TM63 Embargo
    TM64 Explosion
    TM68 Giga Impact
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    HM01 Cut
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM01 Hone Claws
    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM48 Sing a Round
    TM49 Echo Voice
    TM53 Energy Ball
    TM54 False Swipe
    TM58 Endure
    TM62 Acrobat
    TM63 Embargo
    TM64 Explosion
    TM68 Giga Impact
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    TM72 Volt Change
    TM76 Stealth Rock
    TM80 Rock Slide
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM94 Rock Smash
    HM01 Cut

    Stratagem:

    [​IMG]
    Height: 2’ 11”
    Weight: 99 lbs / 45 kg
    Evolution: Rebble -> Level 32 -> Bolderdash -> Level–Up at Electric Rock Cave -> Stratagem
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats: 90 / 60 / 65 / 120 / 70 / 130

    HP: 100
    Atk: ***
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 130

    4th Gen Level-Up Moves:
    0 Weather Ball
    0 Tackle
    0 Defense Curl
    0 Rollout
    5 Defense Curl
    8 Rollout
    15 Rock Blast
    17 Disable
    20 Acupressure
    25 Mud Shot
    29 Power Gem
    32 Double-Edge
    37 Metal Sound
    42 Paleo Wave
    50 Head Smash

    5th Gen Level-Up Moves:
    0 Giga Drain
    0 Weather Ball
    0 Tackle
    0 Defense Curl
    0 Rollout
    0 Rock Blast
    4 Defense Curl
    8 Rollout
    11 Rock Blast
    15 Disable
    18 Magnet Rise
    22 Mud Shot
    27 Power Gem
    31 Double-Edge
    36 Metal Sound
    42 Paleo Wave
    47 Rock Polish
    53 Ancientpower
    58 Earth Power
    64 Head Smash
    69 Electra Ball

    Egg Moves:
    None

    4th Gen Tutor Moves:
    AncientPower
    Earth Power
    Headbutt
    Heat Wave
    Mud-Slap
    Ominous Wind
    Rollout
    Snore
    Swift
    Trick
    Vacuum Wave

    4th Gen TMs:
    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM19 Giga Drain
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM53 Energy Ball
    TM54 False Swipe
    TM58 Endure
    TM63 Embargo
    TM64 Explosion
    TM68 Giga Impact
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    HM01 Cut
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM01 Hone Claws
    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM48 Sing a Round
    TM49 Echo Voice
    TM53 Energy Ball
    TM54 False Swipe
    TM58 Endure
    TM62 Acrobat
    TM63 Embargo
    TM64 Explosion
    TM68 Giga Impact
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    TM72 Volt Change
    TM76 Stealth Rock
    TM80 Rock Slide
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM94 Rock Smash
    HM01 Cut


    Arghonaut:

    Arghonaut line data (open)


    Privatyke:

    [​IMG]
    Height: 3’ 6”
    Weight: 121 lbs / 55 kg
    Evolution: Pryvatke -> Level 32 -> Arghonaut
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats: 90 / 70 / 75 / 30 / 50 / 35

    HP: 100
    Atk: ***
    Def: ***
    SpA: **
    SpD: **
    Spe: 35

    4th Gen Level-Up Moves:
    0 Bubble
    7 Smokescreen
    10 Yawn
    16 Wrap
    21 Arm Thrust
    27 Aqua Jet
    32 Mach Punch
    36 Taunt
    41 Revenge
    47 Thief
    55 Submission
    60 Punishment
    67 Focus Punch

    5th Gen Level-Up Moves:
    0 Bubble
    7 Smokescreen
    10 Yawn
    16 Wrap
    21 Arm Thrust
    27 BubbleBeam
    32 Slash
    36 Brine
    41 Helping Hand
    47 Hydro Pump
    55 Wring Out
    60 Overhead Throw
    67 Focus Punch

    Egg Moves:
    Submersion
    Bulk Up
    Cross Chop
    Headbutt
    Octazooka
    Recover
    Scary Face
    Wide Guard
    Fast Guard
    Sand Attack
    Ice Punch
    Drain Punch

    4th Gen Tutor Moves:
    Dive
    Gunk Shot
    Headbutt
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Snore
    Superpower
    Vacuum Wave

    4th Gen TMs:
    TM01 Focus Punch
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM 12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM36 Sludge Bomb
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM52 Focus Blast
    TM55 Brine
    TM56 Fling
    TM58 Endure
    TM60 Drain Punch
    TM63 Embargo
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM90 Substitute
    HM01 Cut
    HM03 Surf
    HM04 Strength
    HM05 Whirlpool
    HM06 Rock Smash
    HM08 Waterfall

    5th Gen TMs:
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Ankle Sweep
    TM48 Sing A Round
    TM49 Echo Voice
    TM52 Focus Blast
    TM55 Boiling Water
    TM56 Fling
    TM60 Postpone
    TM63 Embargo
    TM78 Level Ground
    TM80 Rock Slide
    TM83 Cheer Up
    TM84 Poison Jab
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    HM01 Cut
    HM03 Surf
    HM04 Strength
    HM05 Waterfall
    HM06 Dive

    Arghonaut:

    [​IMG]
    Height: 5’ 6”
    Weight: 332.2 lbs / 151 kg
    Evolution: Pryvatke -> Level 32 -> Arghonaut
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats: 105 / 110 / 95 / 70 / 100 / 75

    HP: 110
    Atk: ****
    Def: ***
    SpA: ***
    SpD: ****
    Spe: 75

    4th Gen Level-Up Moves:
    0 Bubble
    0 Yawn
    0 Wrap
    7 Smokescreen
    10 Yawn
    16 Wrap
    21 Arm Thrust
    27 Aqua Jet
    32 Mach Punch
    36 Taunt
    41 Revenge
    47 Thief
    55 Submission
    60 Punishment
    67 Focus Punch

    5th Gen Level-Up Moves:
    0 Cross Chop
    0 Yawn
    0 Bubble
    0 Smokescreen
    0 Constrict
    7 Smokescreen
    10 Constrict
    16 Aqua Jet
    21 Wrap
    27 BubbleBeam
    32 Revenge
    37 Taunt
    44 Submission
    48 Thief
    55 Brine
    60 Punishment
    67 Wring Out

    Egg Moves:
    Submersion
    Bulk Up
    Cross Chop
    Headbutt
    Octazooka
    Recover
    Scary Face
    Wide Guard
    Fast Guard
    Sand Attack
    Ice Punch
    Drain Punch

    4th Gen Tutor Moves:
    Dive
    Gunk Shot
    Headbutt
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Snore
    Superpower
    Vacuum Wave

    4th Gen TMs:
    TM01 Focus Punch
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM36 Sludge Bomb
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM52 Focus Blast
    TM55 Brine
    TM56 Fling
    TM58 Endure
    TM60 Drain Punch
    TM63 Embargo
    TM68 Giga Impact
    TM71 Stone Edge
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM90 Substitute
    HM01 Cut
    HM03 Surf
    HM04 Strength
    HM05 Whirlpool
    HM06 Rock Smash
    HM08 Waterfall

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Ankle Sweep
    TM48 Sing A Round
    TM49 Echo Voice
    TM52 Focus Blast
    TM55 Boiling Water
    TM56 Fling
    TM60 Postpone
    TM63 Embargo
    TM68 Giga Impact
    TM71 Stone Edge
    TM78 Level Ground
    TM80 Rock Slide
    TM83 Cheer Up
    TM84 Poison Jab
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    HM01: Cut
    HM03: Surf
    HM04: Strength
    HM05: Waterfall
    HM06: Dive


    Kitsunoh:

    Kitsunoh line data (open)

    Nohface:

    [​IMG]
    Height: 1’4”
    Weight: 66 lbs / 30 kg
    Evolution:Nohface -> Level-Up with Curse -> Kitsunoh
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats: 80 / 53 / 85 / 25 / 80 / 10

    HP: 100
    Atk: **
    Def: ***
    SpA: *
    SpD: ***
    Spe: 10

    4th Gen Level-Up Moves:
    0 Scratch
    0 Iron Defense
    6 Lick
    10 Odor Sleuth
    14 Faint Attack
    18 Shadow Sneak
    22 Curse
    27 Copycat
    31 Memento
    35 Fake Out
    40 Iron Head
    44 Revenge
    49 ShadowStrike
    55 Perish Song

    5th Gen Level-Up Moves:
    0 Tackle
    0 Iron Defense
    6 Lick
    10 Leer
    14 Faint Attack
    18 Shadow Sneak
    22 Curse
    27 Copycat
    31 Metal Burst
    35 Memento
    40 Scary Face
    44 Fake Out
    49 Iron Head
    55 Revenge
    61 ShadowStrike
    67 Perish Song

    Egg Moves:
    FeatherDance
    Metal Sound
    Curse
    Flail
    Psycho Shift
    Yawn
    Meteor Mash
    Foul Play
    Evil Eye
    Iron Tail

    4th Gen Tutor Moves:
    Endeavor
    Fury Cutter
    Headbutt
    Icy Wind
    Iron Defense
    Iron Head
    Knock Off
    Last Resort
    Magic Coat
    Ominous Wind
    Pain Split
    Role Play
    Snore
    Spite
    Super Fang
    Trick

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM28 Dig
    TM30 Shadow Ball
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM61 Will-O-Wisp
    TM63 Embargo
    TM66 Payback
    TM70 Flash
    TM77 Psych Up
    TM78 Captivate
    TM79 Dark Pulse
    TM82 Sleep Talk
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM92 Trick Room

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM28 Dig
    TM29 Psychic
    TM30 Shadow Ball
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Sing A Round
    TM49 Echo Voice
    TM53 Energy Ball
    TM61 Will-o-Wisp
    TM63 Embargo
    TM66 Payback
    TM67 Vengeance
    TM70 Flash
    TM74 Gyro Ball
    TM77 Psych Up
    TM80 Rock Slide
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM92 Trick Room
    TM94 Rock Smash
    TM95 Bark Out
    HM01 Cut
    HM05 Defog

    Kitsunoh:

    [​IMG]
    Height: 3’7”
    Weight: 112.2 lbs / 51 kg
    Evolution:Nohface -> Level-Up with Curse -> Kitsunoh
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats: 80 / 103 / 85 / 55 / 80 / 110

    HP: 100
    Atk: ****
    Def: ***
    SpA: **
    SpD: ***
    Spe: 110

    4th Gen Level-Up Moves:
    0 Scratch
    0 Tail Whip
    6 Lick
    10 Odor Sleuth
    14 Faint Attack
    18 Shadow Sneak
    22 Copycat
    27 Metal Claw
    31 Memento
    35 Fake Out
    40 Shadow Claw
    44 Revenge
    49 ShadowStrike
    55 Perish Song

    5th Gen Level-Up Moves:
    0 Ice Fang
    0 Thunder Fang
    0 Tail Whip
    0 Scratch
    0 Iron Defense
    0 Lick
    6 Lick
    10 Odor Sleuth
    14 Faint Attack
    18 Shadow Sneak
    22 Curse
    27 Copycat
    31 Metal Claw
    35 Memento
    40 Fake Out
    44 Shadow Claw
    49 Iron Head
    55 Revenge
    61 ShadowStrike
    67 Perish Song

    Egg Moves:
    FeatherDance
    Metal Sound
    Curse
    Flail
    Psycho Shift
    Yawn
    Meteor Mash
    Foul Play
    Evil Eye
    Iron Tail

    4th Gen Tutor Moves:
    Endeavor
    Fury Cutter
    Headbutt
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Knock Off
    Last Resort
    Low Kick
    Magic Coat
    Ominous Wind
    Pain Split
    Snore
    Spite
    Sucker Punch
    Super Fang
    Superpower
    ThunderPunch
    Trick

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM23 Iron Tail
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM30 Shadow Ball
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM54 False Swipe
    TM56 Fling
    TM61 Will-O-Wisp
    TM63 Embargo
    TM65 Shadow Claw
    TM66 Payback
    TM68 Giga Impact
    TM70 Flash
    TM77 Psych Up
    TM78 Captivate
    TM79 Dark Pulse
    TM82 Sleep Talk
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM91 Flash Cannon
    TM92 Trick Room
    HM01 Cut
    HM05 Defog

    5th Gen TMs:
    TM01 Hone Claws
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM29 Psychic
    TM30 Shadow Ball
    TM31 Brick Break
    TM32 Double Team
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Sing A Round
    TM49 Echo Voice
    TM53 Energy Ball
    TM54 False Swipe
    TM56 Fling
    TM61 Will-o-Wisp
    TM63 Embargo
    TM65 Shadow Claw
    TM66 Payback
    TM67 Vengeance
    TM68 Giga Impact
    TM70 Flash
    TM74 Gyro Ball
    TM77 Psych Up
    TM80 Rock Slide
    TM85 Dream Eater
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    TM91 Flash Cannon
    TM92 Trick Room
    TM94 Rock Smash
    HM01 Cut
    HM03 Surf
    HM04 Strength


    Cyclohm:

    Cylohm line data (open)


    Monohm:

    [​IMG]

    Height: 2' 4"
    Weight: 41.8 lbs / 19 kg
    Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats: 48 / 50 / 68 / 62 / 40 / 60

    HP: 90
    Atk: **
    Def: ***
    SpA: ***
    SpD: **
    Spe: 60

    Level-Up Moves:
    0 Tackle
    0 Growl
    5 Leer
    9 Thundershock
    13 Charge
    17 Rain Dance
    21 Twister
    25 Spark
    29 Discharge
    33 Sonicboom
    37 Slack Off
    41 Hyper Beam
    50 Zap Cannon
    59 Gale

    Egg Moves:
    DragonBreath
    Heal Bell
    Hydro Pump
    Mud-Slap
    Power Gem
    Dragon Dance
    Dragon Rush
    Shock Wave
    Magnet Rise
    Signal Beam
    Thrash
    Water Pulse

    4th Gen Tutor Moves:
    Draco Meteor
    Headbutt
    Mud-Slap
    Outrage
    Signal Beam
    Snore
    Swift
    Twister

    4th Gen TMs:
    TM02 Dragon Claw
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM57 Charge Beam
    TM58 Endure
    TM59 Dragon Pulse
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    TM92 Trick Room
    HM03 Surf
    HM04 Strength
    HM07 Waterfall

    5th Gen TMs:
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Sing A Round
    TM49 Echo Voice
    TM57 Charge Beam
    TM59 Incinerate
    TM59 Dragon Pulse
    TM70 Flash
    TM72 Volt Change
    TM73 Thunder Wave
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall

    Duclohm:

    [​IMG]

    Height: 3'4"
    Weight: 86.8 lbs / 39 kg
    Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats: 78 / 55 / 88 / 82 / 55 / 60

    HP: 100
    Atk: **
    Def: ***
    SpA: ***
    SpD: **
    Spe: 60

    Level-Up Moves:
    0 Double Hit
    0 Tackle
    0 Growl
    5 Leer
    9 Thundershock
    13 Charge
    17 Rain Dance
    21 Twister
    22 Double Hit
    26 Spark
    30 Discharge
    34 Sonicboom
    38 Slack Off
    43 Hyper Beam
    51 Zap Cannon
    60 Gale

    Egg Moves:
    DragonBreath
    Heal Bell
    Hydro Pump
    Mud-Slap
    Power Gem
    Dragon Dance
    Dragon Rush
    Shock Wave
    Magnet Rise
    Signal Beam
    Thrash
    Water Pulse

    4th Gen Tutor Moves:
    Draco Meteor
    Headbutt
    Mud-Slap
    Outrage
    Signal Beam
    Snore
    Swift
    Twister

    4th Gen TMs:
    TM02 Dragon Claw
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM57 Charge Beam
    TM58 Endure
    TM59 Dragon Pulse
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    TM92 Trick Room
    HM03 Surf
    HM04 Strength
    HM07 Waterfall

    5th Gen TMs:
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Sing A Round
    TM49 Echo Voice
    TM57 Charge Beam
    TM59 Incinerate
    TM59 Dragon Pulse
    TM70 Flash
    TM72 Volt Change
    TM73 Thunder Wave
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall

    Cyclohm:

    [​IMG]

    Height: 5'4"
    Weight: 129.8 kbs / 59 kg.
    Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfact accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats: 108 / 60 / 118 / 112 / 70 / 80

    HP: 110
    Atk: ***
    Def: ****
    SpA: ****
    SpD: ***
    Spe: 80

    Level-Up Moves:
    0 Weather Ball
    0 Whirlwind
    0 Bide
    0 Tackle
    0 Growl
    5 Leer
    9 Thundershock
    13 Charge
    17 Rain Dance
    21 Twister
    26 Spark
    30 Discharge
    33 Tri Attack
    36 Sonicboom
    40 Slack Off
    45 Hyper Beam
    53 Zap Cannon
    62 Gale

    Egg Moves:
    DragonBreath
    Heal Bell
    Hydro Pump
    Mud-Slap
    Power Gem
    Dragon Dance
    Dragon Rush
    Shock Wave
    Magnet Rise
    Signal Beam
    Thrash
    Water Pulse

    4th Gen Tutor Moves:
    Draco Meteor
    Headbutt
    Mud-Slap
    Outrage
    Signal Beam
    Snore
    Swift
    Twister

    4th Gen TMs:
    TM02 Dragon Claw
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM57 Charge Beam
    TM58 Endure
    TM59 Dragon Pulse
    TM68 Giga Impact
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    TM92 Trick Room
    HM03 Surf
    HM04 Strength
    HM07 Waterfall

    5th Gen TMs:
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Sing a Round
    TM49 Echo Voice
    TM57 Charge Beam
    TM59 Incinerate
    TM59 Dragon Pulse
    TM68 Giga Impact
    TM70 Flash
    TM72 Volt Change
    TM73 Thunder Wave
    TM78 Level Ground
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall



    Colossoil:

    Colossoil line data (open)


    Colosshale:

    [​IMG]

    Height: 6' 11"
    Weight: 1205.6 lbs / 548 kg
    Evolution: Colosshale -> Level-Up with Dig -> Colossoil
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Heat Rampage (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Stats: 83 / 42 / 52 / 71 / 62 / 85

    HP: 100
    Atk: **
    Def: **
    SpA: ***
    SpD: ***
    Spe: 85

    Level-Up Moves:
    0 Leer
    0 Tackle
    4 Mud Shot
    9 Rapid Spin
    13 Bubblebeam
    21 Mud Bomb
    25 Pursuit
    29 Body Slam
    33 Dark Pulse
    37 Stockpile
    37 Swallow
    37 Spit Up
    41 Dig
    45 Crunch
    49 Muddy Water

    Egg Moves:
    Double-Edge
    Encore
    Fake Out
    Fire Fang
    Fissure
    Flail
    Horn Drill
    Sand Tomb
    Screech
    Sucker Punch
    Thunder Fang
    Aqua Tail
    Bite
    Dive
    Earth Power
    Magnitude
    Water Spout

    4th Gen Tutor Moves:
    AncientPower
    Aqua Tail
    Bounce
    Dive
    Earth Power
    Knock Off
    Rollout
    Snore
    Sucker Punch

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Iron Tail
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM49 Snatch
    TM58 Endure
    TM63 Embargo
    TM66 Payback
    TM78 Captivate
    TM79 Dark Pulse
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM09 Venom Shock
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Sing A Round
    TM49 Echo Voice
    TM60 Postpone
    TM63 Embargo
    TM66 Payback
    TM67 Vengeance
    TM78 Level Ground
    TM80 Rock Slide
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM94 Rock Smash
    TM95 Bark Out
    HM04 Strength

    Colossoil:

    [​IMG]

    Height: 8' 8"
    Weight: 1504.8 lbs / 684 kg
    Evolution: Colosshale -> Level-Up with Dig -> Colossoil
    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats: 133 / 122 / 72 / 71 / 72 / 95

    HP: 120
    Atk: ****
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 95

    Level-Up Moves:
    0 Leer
    0 Peck
    4 Horn Attack
    9 Bite
    13 Rapid Spin
    21 Magnitude
    25 Pursuit
    29 Body Slam
    33 Bounce
    37 Stockpile
    37 Swallow
    37 Spit Up
    41 Horn Drill
    45 Crunch
    49 Megahorn

    Egg Moves:
    Double-Edge
    Encore
    Fake Out
    Fire Fang
    Fissure
    Flail
    Horn Drill
    Sand Tomb
    Screech
    Sucker Punch
    Thunder Fang
    Aqua Tail
    Bite
    Dive
    Earth Power
    Magnitude
    Water Spout

    4th Gen Tutors:
    AncientPower
    Aqua Tail
    Body Slam
    Bounce
    Dive
    Earth Power
    Knock Off
    Rollout
    Snore
    Sucker Punch
    Superpower

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Iron Tail
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM37 Sandstorm
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM49 Snatch
    TM58 Endure
    TM63 Embargo
    TM66 Payback
    TM68 Giga Impact
    TM71 Stone Edge
    TM78 Captivate
    TM79 Dark Pulse
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM09 Venom Shock
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM31 Brick Break
    TM32 Double Team
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Sing A Round
    TM49 Echo Voice
    TM60 Postpone
    TM63 Embargo
    TM66 Payback
    TM67 Vengeance
    TM71 Stone Edge
    TM78 Level Ground
    TM80 Rock Slide
    TM82 Dragon Tail
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM94 Rock Smash
    TM95 Bark Out
    HM04 Strength



    Krillowatt:

    Krillowatt line data (open)

    Plicowatt:

    [​IMG]

    Height: 0’ 3”
    Weight: 0.22 lbs / 0.1 kg
    Evolution: Plicowatt -> Level-Up at Sazanami Bay at Night -> Krillowatt
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats: 21 / 29 / 13 / 28 / 14 / 95

    HP: 80
    Atk: **
    Def: *
    SpA: **
    SpD: *
    Spe: 95

    4th Gen Level-Up Moves:
    0 Bubble
    0 Charge
    0 Tackle
    10 Thundershock
    25 Detect
    50 Zap Cannon

    5th Gen Level-Up Moves:
    0 Bubble
    0 Charge
    0 Tackle
    10 Thundershock
    25 Detect
    50 Zap Cannon

    Egg Moves:
    Counter
    Follow Me
    Me First
    Metronome
    Mind Reader
    Mirror Coat
    Sheer Cold
    Muddy Water
    Shock Wave
    Signal Beam
    Whirlpool


    4th Gen Tutor Moves:
    Dive
    Helping Hand
    Icy Wind
    Signal Beam
    Swift

    4th Gen TMs:
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM13 Ice Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM58 Endure
    TM67 Recycle
    TM70 Flash
    TM72 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    HM05 Whirlpool

    5th Gen TMs:
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM13 Ice Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM27 Return
    TM32 Double Team
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM55 Scald
    TM70 Flash
    TM72 Thunder Wave
    TM73 Volt Change
    TM90 Substitute
    TM93 Wild Charge
    HM06 Dive

    Krillowatt:

    [​IMG]
    Height: 2’ 4”
    Weight: 23.4 lbs / 10.6 kg
    Evolution: Plicowatt -> Level-Up at Sazanami Bay at Night -> Krillowatt
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats:

    4th Gen Level-Up Moves:
    0 Ice Shard
    0 Bubble
    0 Charge
    5 Thundershock
    11 Confuse Ray
    17 Imprison
    24 Mirror Coat
    28 BubbleBeam
    33 Counter
    39 Copycat
    46 Heart Swap
    51 Discharge
    57 Guillotine
    63 Thunder
    68 Muddy Water

    5th Gen Level-Up Moves:
    0 Ice Shard
    0 Bubble
    0 Charge
    0 Thundershock
    5 Thundershock
    11 Confuse Ray
    17 Aqua Jet
    20 Mirror Coat
    20 Counter
    25 Imprison
    28 Bubblebeam
    33 Volt Change
    39 Copycat
    46 Heart Swap
    51 Discharge
    57 Guillotine
    63 Thunder
    68 Hydro Pump

    Egg Moves:
    Counter
    Follow Me
    Me First
    Metronome
    Mind Reader
    Mirror Coat
    Sheer Cold
    Muddy Water
    Shock Wave
    Signal Beam
    Whirlpool

    4th Gen Tutor Moves:
    Dive
    Earth Power
    Fury Cutter
    Helping Hand
    Ice Punch
    Icy Wind
    Low Kick
    Signal Beam
    Swift
    ThunderPunch

    4th Gen TMs:
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM56 Fling
    TM58 Endure
    TM66 Payback
    TM67 Recycle
    TM68 Giga Impact
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute

    5th Gen TMs:
    TM01 Hone Claws
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM41 Torment
    TM44 Rest
    TM45 Attract
    TM47 Ankle Sweep
    TM48 Sing a Round
    TM49 Echo Voice
    TM55 Scald
    TM56 Fling
    TM66 Payback
    TM68 Giga Impact
    TM70 Flash
    TM72 Thunder Wave
    TM73 Volt Change
    TM78 Level Ground
    TM90 Substitute
    TM93 Wild Charge
    TM94 Rock Smash
    HM01 Cut
    HM03 Surf
    HM05 Waterfall
    HM06 Dive


    Voodoom:

    Voodoom line data (open)

    Voodoll:

    [​IMG]

    Height: 3’3”
    Weight: 55 lbs / 25 kg
    Evolution: Voodoll -> Level-Up with Charge -> Voodoom
    Type: Normal/Dark
    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Stats: 60 / 55 / 50 / 65 / 50 / 70

    HP: 100
    Atk: **
    Def: **
    SpA: ***
    SpD: **
    Spe: 70

    4th Gen Level-Up Moves:
    0 Astonish
    0 Copycat
    7 Pain Split
    11 Spite
    15 Grudge
    19 Charge
    20 Follow Me
    25 Pin Missile
    30 Faint Attack
    35 Frustration
    40 Acupressure
    45 Dark Pulse
    50 Substitute
    55 Beat Up

    5th Gen Level-Up Moves:
    0 Astonish
    0 Copycat
    0 Mimic
    7 Pain Split
    11 Spite
    15 Grudge
    19 Charge
    20 Follow Me
    25 Pin Missile
    30 Faint Attack
    35 Frustration
    40 Acupressure
    45 Dark Pulse
    50 Substitute
    55 Beat Up

    Egg Moves:
    Baton Pass
    Imprison
    Mach Punch
    Memento
    Perish Song
    Pursuit
    Smellingsalt
    Screech
    Trickery
    Counter
    Psycho Cut
    Focus Punch
    Snatch
    Shock Wave

    4th Gen Tutor Moves:
    Ice Punch
    Knock Off
    Low Kick
    Magic Coat
    Nightmare
    Pain Split
    Snore
    Spite
    Uproar
    Vacuum Wave

    4th Gen TMs:
    TM01 Focus Punch
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM21 Frustration
    TM27 Return
    TM29 Psychic
    TM31 Brick Break
    TM32 Double Team
    TM34 Shock Wave
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM56 Fling
    TM58 Endure
    TM66 Payback
    TM73 Thunder Wave
    TM78 Captivate
    TM79 Dark Pulse
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM21 Frustration
    TM27 Return
    TM29 Psychic
    TM31 Brick Break
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Ankle Sweep
    TM48 Sing A Round
    TM56 Fling
    TM66 Payback
    TM67 Vengeance
    TM73 Thunder Wave
    TM80 Rock Slide
    TM83 Cheer Up
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    HM04 Strength

    Voodooom:
    [​IMG]
    Height: 6’ 6”
    Weight: 166.1 lbs 75.5 kg
    Evolution: Voodoll --> Level Up w/ Charge --> Voodoom
    Type: Fighting / Dark
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats: 90 / 85 / 80 /105 / 80 / 110

    HP: 100
    Atk: ***
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 110

    4th Gen Level-Up Moves:
    0 Night Slash
    0 Revenge
    0 Wrap
    0 Astonish
    0 Copycat
    7 Pain Split
    11 Spite
    15 Grudge
    19 Charge
    20 Follow Me
    25 Pin Missile
    30 Faint Attack
    35 Close Combat
    40 Acupressure
    45 Aura Sphere
    50 Substitute
    55 Beat Up

    5th Gen Level-Up Moves:
    0 Revenge
    0 Night Slash
    0 Wrap
    0 Astonish
    0 Copycat
    0 Mimic
    7 Pain Split
    11 Spite
    15 Grudge
    19 Charge
    20 Follow Me
    25 Pin Missile
    30 Faint Attack
    35 Close Combat
    40 Acupressure
    45 Aura Sphere
    50 Substitute
    55 Beat Up

    Egg Moves:
    Baton Pass
    Imprison
    Mach Punch
    Memento
    Perish Song
    Pursuit
    Smellingsalt
    Screech
    Trickery
    Counter
    Psycho Cut
    Focus Punch
    Snatch
    Shock Wave

    4th Gen Tutor Moves:
    Ice Punch
    Knock Off
    Low Kick
    Magic Coat
    Nightmare
    Pain Split
    Snore
    Spite
    Uproar
    Vacuum Wave

    4th Gen TMs:
    TM01 Focus Punch
    TM06 Toxic
    TM08 Bulk Up
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM29 Psychic
    TM31 Brick Break
    TM32 Double Team
    TM34 Shock Wave
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM52 Focus Blast
    TM56 Fling
    TM58 Endure
    TM60 Drain Punch
    TM66 Payback
    TM68 Giga Impact
    TM73 Thunder Wave
    TM75 Stone Edge
    TM78 Captivate
    TM79 Dark Pulse
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM06 Toxic
    TM08 Bulk Up
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM12 Taunt
    TM17 Protect
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM29 Psychic
    TM31 Brick Break
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Ankle Sweep
    TM48 Sing A Round
    TM49 Echo Voice
    TM52 Focus Blast
    TM56 Fling
    TM66 Payback
    TM67 Vengeance
    TM68 Giga Impact
    TM71 Stone Edge
    TM73 Thunder Wave
    TM80 Rock Slide
    TM83 Cheer Up
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    TM93 Wild Bolt
    TM94 Rock Smash
    HM04 Strength

  2. v

    v I'm on your six
    is a Forum Moderatoris a Site Staff Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnus
    ULTRA Moderator

    Joined:
    Nov 2, 2008
    Messages:
    3,640
    I'd like to reserve the Gem stuff for now~
  3. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Forum Moderatoris a Site Staff Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
    Moderator

    Joined:
    May 29, 2008
    Messages:
    4,269
    Taking my shot at prevo stat spreads. Here's Stratagem.

    strata prevo 1
    40 / 40 / 45 / 80 / 50 / 100

    strata prevo 2
    65 / 50 / 55 / 100 / 60 / 115

    stratagem
    90 / 60 / 65 / 120 / 70 / 130

    I was thinking about similar Pokemon like Alakazam and Gengar, and one of the most notable parts of each line is that they gain the same amount of base stats for every evo. Gastly -> Haunter and Haunter -> Gengar both get +15 HP, +10 Atk, +15 Def, +15 SAtk, +20 SDef, +15 Spe for the respective Evolutions. Abra -> Kadabra and Kadabra -> Alakazam both get +15 HP, +15 Atk, +15 Def, +15 SAtk, +15 SDef, +15 Spe on evolution.

    For this, each Evolution results in +25 HP, +10 Atk, +10 Def, +20 SAtk, +10 SDef, +15 Spe per stage. An amusing side note is that like Gengar AND Alakazam, this results in a +90 BST per evolution stage.

    edit: sorry vadre...

    DOUBLE EDIT: reserving kitsunoh
  4. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,498
    This Stratagem War won't work out well. If you want to split some of the work find a good resolution, you both started working at the same time.

    Ima do Cyclohm :D

    Concept: Cyclohm starts its life out as a carefree cloud with a lot of energy. It scoots around at a decent pace and is a much more offensive creature than its evolved forms might suggest. As it grows older it gains more heads and insight, increasing its bulk and awareness of its weather-altering powers. Once it fully emerges it becomes a massive storm, capable of taking and dealing incredible amounts of damage. It's dream world ability Sheer Force showcases that Cyclohm and its younger kin truly are forces of nature.

    Dream World Ability: Sheer Force

    Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm

    Prevo 1: Monohm

    Height: 2' 4"
    Weight: 41.8 lbs / 19 kg

    Stats: 48 / 50 / 68 / 62 / 40 / 60

    HP: 90%
    Atk: **
    Def: ***
    SpA: ***
    SpD: **
    Spe: 60

    Prevo 2: Duclohm

    Height: 3'4"
    Weight: 86.8 lbs / 39 kg

    Stats: 78 / 55 / 88 / 82 / 55 / 60

    HP: 100%
    Atk: **
    Def: ***
    SpA: ***
    SpD: **
    Spe: 60

    Cyclohm:

    Height: 5'4"
    Weight: 129.8 kbs / 59 kg.

    Stats: 108 / 60 / 118 / 112 / 70 / 80

    HP: 110%
    Atk: ***
    Def: ****
    SpA: ****
    SpD: ***
    Spe: 80

    Movepool:

    Monohm:

    1 Tackle
    1 Growl
    5 Leer
    9 Thundershock
    13 Charge
    17 Rain Dance
    21 Twister
    25 Spark
    29 Discharge
    33 Sonicboom
    37 Slack Off
    41 Hyper Beam
    50 Zap Cannon
    59 Gale

    Duclohm:

    0 Double Hit
    1 Tackle
    1 Growl
    5 Leer
    9 Thundershock
    13 Charge
    17 Rain Dance
    21 Twister
    22 Double Hit
    26 Spark
    30 Discharge
    34 Sonicboom
    38 Slack Off
    43 Hyper Beam
    51 Zap Cannon
    60 Gale

    Cyclohm:
    0 Weather Ball
    0 Whirlwind
    0 Bide
    1 Tackle
    1 Growl
    5 Leer
    9 Thundershock
    13 Charge
    17 Rain Dance
    21 Twister
    26 Spark
    30 Discharge
    33 Tri Attack
    36 Sonicboom
    40 Slack Off
    45 Hyper Beam
    53 Zap Cannon
    62 Gale

    Egg Moves:
    DragonBreath
    Heal Bell
    Hydro Pump
    Mud-Slap
    Power Gem
    Dragon Dance
    Dragon Rush
    Shock Wave
    Magnet Rise
    Signal Beam
    Thrash
    Water Pulse

    5th Gen TMs:

    Monohm/Duclohm:

    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM57 Charge Beam
    TM59 Incinerate
    TM59 Dragon Pulse
    TM70 Flash
    TM72 Volt Change
    TM73 Thunder Wave
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall

    Cyclohm:

    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Sing a Round
    TM57 Charge Beam
    TM59 Incinerate
    TM59 Dragon Pulse
    TM68 Giga Impact
    TM70 Flash
    TM72 Volt Change
    TM73 Thunder Wave
    TM78 Level Ground
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall

    That'll do it. Need Sprites though.
  5. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Forum Moderatoris a Site Staff Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
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    Yeah, no problem. I'm relinquishing my stat spread to Vader- talked to him on IRC about it.

    EDIT: Starting my Kitsunoh stuff.

    I'm shamelessly stealing Deck Knight's idea for the Kitsunoh prevo's name, Nohface (with his permission, obviously).

    The idea is that Nohface is simply the mask (or masks) that are all over Kitsunoh's body. Nohface itself is very slow, moving by being carried by the evil spirits that gather around it. When a bunch of Nohface gather together, their various spirits combine together and they form a single Kitsunoh.

    Stat Spread: 80 / 53 / 85 / 25 / 80 / 30

    Nohface
    HP: 100%
    Atk: **
    Def: ***
    SpA: *
    SpD: ***
    Spe: 30

    Type: Steel/Ghost
    Ability: Levitate

    Nohface
    --------------------------
    LEVEL UP MOVES
    --------------------------
    Scratch (-)
    Iron Defense (-)
    Lick (6)
    Odor Sleuth (10)
    Faint Attack (14)
    Shadow Sneak (18)
    Curse (22)
    Copycat (27)
    Metal Claw (31)
    Memento (35)
    Fake Out (40)
    Shadow Claw (44)
    Iron Head (49)
    Revenge (55)
    ShadowStrike (61)
    Perish Song (67)

    ----------------
    TMs & HMs
    ----------------
    TM05 - Roar
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM29 - Psychic
    TM30 - Shadow Ball
    TM31 - Brick Break
    TM32 - Double Team
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM53 - Energy Ball
    TM54 - False Swipe
    TM56 - Fling
    TM61 - Will-o-Wisp
    TM63 - Embargo
    TM65 - Shadow Claw
    TM66 - Payback
    TM67 - Retribution
    TM68 - Giga Impact
    TM70 - Flash
    TM74 - Gyro Ball
    TM77 - Psych Up
    TM80 - Rock Slide
    TM83 - Natural Gift
    TM85 - Dream Eater
    TM87 - Swagger
    TM89 - U-Turn
    TM90 - Substitute
    TM91 - Flash Cannon
    TM92 - Trick Room
    HM01 - Cut
    HM03 - Surf
    HM04 - Strength
    HM06 - Rock Smash
    HM07 - Rock Climb

    ----------------------
    TUTOR MOVES
    ----------------------
    Endeavor
    Fury Cutter
    Headbutt
    Icy Wind
    Iron Defense
    Iron Head
    Knock Off
    Last Resort
    Magic Coat
    Ominous Wind
    Pain Split
    Role Play
    Snore
    Spite
    Super Fang
    Trick

    ------------------
    EGG MOVES (Ground Group)
    ------------------
    FeatherDance
    Metal Sound
    Curse
    Flail
    Psycho Shift
    Yawn
    Meteor Mash
    Foul Play
    Evil Eye
    Iron Tail

    NOTES ABOUT THE CHANGES:

    - I added Curse to Level-Up Moves, since my original flavor idea would be that Nohface would evolve into Kitsunoh after levelling up while knowing Curse.
    - Added Iron Defense and Iron Head to level-up moves.
    - Removed Tail Whip... Nohface optimally won't really have a tail.
    - Added Foul Play and Evil Eye (gen 5 moves) to Egg Moves.
    - Added Iron Tail to Egg Moves (originally a TM move, on par with Gen 5 standards)
    - Removed Superpower and Elemental Punches from Move Tutors, since Nohface kinda... doesn't have arms.
    - Ability is Levitate, since it kinda floats around for movement. Think Duskull -> Dusclops. It evolves legs, and as a result loses Levitate.
    - Removed the no-longer-TM TMs- Sleep Talk, Iron Tail, Secret Power, Snatch, Captivate, Dark Pulse.
    - Added new TM move: Retribution

    Kitsunoh
    --------------------------
    LEVEL UP MOVES
    --------------------------
    Ice Fang (Heart)
    Thunder Fang (Heart)
    Tail Whip (Heart)
    Scratch (-)
    Iron Defense (-)
    Lick (6)
    Odor Sleuth (10)
    Faint Attack (14)
    Shadow Sneak (18)
    Curse (22)
    Copycat (27)
    Metal Claw (31)
    Memento (35)
    Fake Out (40)
    Shadow Claw (44)
    Iron Head (49)
    Revenge (55)
    ShadowStrike (61)
    Perish Song (67)

    ----------------
    TMs & HMs
    ----------------
    TM01 - Hone Claws
    TM05 - Roar
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM26 - Earthquake
    TM27 - Return
    TM28 - Dig
    TM29 - Psychic
    TM30 - Shadow Ball
    TM31 - Brick Break
    TM32 - Double Team
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM53 - Energy Ball
    TM54 - False Swipe
    TM56 - Fling
    TM61 - Will-o-Wisp
    TM63 - Embargo
    TM65 - Shadow Claw
    TM66 - Payback
    TM67 - Retribution
    TM68 - Giga Impact
    TM70 - Flash
    TM74 - Gyro Ball
    TM77 - Psych Up
    TM80 - Rock Slide
    TM83 - Natural Gift
    TM85 - Dream Eater
    TM87 - Swagger
    TM89 - U-Turn
    TM90 - Substitute
    TM91 - Flash Cannon
    TM92 - Trick Room
    HM01 - Cut
    HM03 - Surf
    HM04 - Strength
    HM06 - Rock Smash
    HM07 - Rock Climb

    ----------------------
    TUTOR MOVES
    ----------------------
    Endeavor
    Fury Cutter
    Headbutt
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Knock Off
    Last Resort
    Magic Coat
    Ominous Wind
    Pain Split
    Role Play
    Snore
    Spite
    Super Fang
    Superpower
    Thunderpunch
    Trick

    ------------------
    EGG MOVES (Ground Group)
    ------------------
    FeatherDance
    Metal Sound
    Curse
    Flail
    Psycho Shift
    Yawn
    Meteor Mash
    Foul Play
    Evil Eye
    Iron Tail

    NOTES ON CHANGES:

    - Added TM01- Hone Claws.
    - Tail Whip is now a Heart Scale move.
  6. smashlloyd20

    smashlloyd20

    Joined:
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    Messages:
    3,306
    I'll do Pyroak.


    Dream World Ability: Chlorophyll

    Embirch
    Ability: Leaf Guard
    60 HP / 40 Atk / 55 Def / 65 SpA / 50 SpD / 50 Speed


    HP: 100%
    Atk: **
    Def: **
    SpA: ***
    SpD: **
    Spe: 60



    Flarelm
    Ability: Leaf Guard
    90 HP / 55 Atk / 85 Def / 80 SpA / 70 SpD / 55 Speed

    HP: 100%
    Atk: ** (Troll)
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 45

    Level Up Moves

    - Leer
    - Pound
    - Growl
    5. Bullet Seed
    8. Focus Energy
    11. Ember
    14. Growth
    17. Nitro Charge
    19. Leech Seed
    24. Incinerate
    28. Synthesis
    35. Energy Ball
    46. Lava Plume
    51. Flash Cannon


    TM Moves
    TM 05-Roar
    TM 06-Toxic
    TM 10-Hidden Power
    TM 11-Sunny Day
    TM 16-Light Screen
    TM 17-Protect
    TM 21-Frustration
    TM 22-SolarBeam
    TM 27-Return
    TM 28-Dig
    TM 30-Shadow Ball
    TM 31-Brick Break
    TM 32-Double Team
    TM 33-Reflect
    TM 34-Sludge Wave
    TM 35-Flamethrower
    TM 36-Sludge Bomb
    TM 38-Fire Blast
    TM 39-Rock Tomb
    TM 40-Aerial Ace
    TM 42-Façade
    TM 43-Nitro Charge
    TM 44-Rest
    TM 45-Attract
    TM 59-Incinerate
    TM 50-Overheat
    TM 53-Energy Ball
    TM 56-Fling
    TM 61-Will-o-Wisp
    TM 66-Payback
    TM 83-Cheer Up
    TM 86-Grass Knot
    TM 87-Swagger
    TM 90-Substitute
    TM 91-Flash Cannon

    HM 04-Strength

    Egg Moves:
    DragonBreath
    Howl
    Mud Bomb
    Seed Bomb
    Aromatherapy
    Leaf Storm
    Bullet Seed
    Giga Drain
    Shock Wave
    Secret Power
    Endure
    Sleep Talk
    Natural Gift

    Honestly couldn't think of anything that would be different in their movepools.

    Pyroak

    120 HP / 70 Atk / 105 Def / 95 SpA / 90 SpD / 60 Speed

    HP: 110%
    Atk: ***
    Def: ****
    SpA: ***
    SpD: ***
    Spe: 60


    Level Up Moves

    - Wood Hammer (Heart Scale)
    - Flare Blitz (Heart Scale)
    - Leer
    - Pound
    - Growl
    5. Bullet Seed
    8. Focus Energy
    11. Ember
    14. Growth
    17. Nitro Charge
    19. Leech Seed
    24. Incinerate
    28. Synthesis
    36. Energy Ball
    46. Lava Plume
    51. Flash Cannon
    56. Zap Cannon
    62. Purgatory
    72. Hyper Beam


    TM Moves:
    TM 05-Roar
    TM 06-Toxic
    TM 10-Hidden Power
    TM 11-Sunny Day
    TM 15-Hyper Beam
    TM 16-Light Screen
    TM 17-Protect
    TM 21-Frustration
    TM 22-SolarBeam
    TM 27-Return
    TM 28-Dig
    TM 30-Shadow Ball
    TM 31-Brick Break
    TM 32-Double Team
    TM 33-Reflect
    TM 34-Sludge Wave
    TM 35-Flamethrower
    TM 36-Sludge Bomb
    TM 38-Fire Blast
    TM 39-Rock Tomb
    TM 40-Aerial Ace
    TM 42-Façade
    TM 43-Nitro Charge
    TM 44-Rest
    TM 45-Attract
    TM 59-Incinerate
    TM 50-Overheat
    TM 53-Energy Ball
    TM 56-Fling
    TM 61-Will-o-Wisp
    TM 66-Payback
    TM 68-Giga Impact
    TM 82-Dragon Tail
    TM 83-Cheer Up
    TM 86-Grass Knot
    TM 87-Swagger
    TM 90-Substitute
    TM 91-Flash Cannon

    HM 04-Strength

    That's it for now.
  7. HD

    HD

    Joined:
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    Messages:
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    collosoil will be nice

    Dream World Ability [Colloshale]: Heat Rampage
    Dream World Ability [Colossoil]: Magic Guard Mirror Coat Miracle Skin

    Prevo 1: Colloshale

    Stats: 83 / 42 / 52 / 71 / 62 / 85

    HP: 100%
    Atk: **
    Def: **
    SpA: ***
    SpD: ***
    Spe: 85

    Type: Dark/Water
    Ability: Storm Drain

    [Under the assumption that Colloshale (name pending) would be more of a special attacker before evolution. Then upon evolution into 'swimming' through land, getting up close and personal would be more beneficial. Something like Colloshale used to live in x ocean/large body of water but due to x reason the ocean became a desert. To adapt to the conditions, Colloshale evolved into Collosoil, who can live without water for long periods of time/drill through land/etc. The Colloshale would live in the oasis-es. Slightly off-topic, but these stat groups are so broad. Whether Colloshale has 60 or 90 attack it'll be the same 9.9]

    Collosoil:

    Stats: 133 / 122 / 72 / 71 / 72 / 95

    HP: 120%
    Atk: ****
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 95

    [Movepool]

    Colloshale
    --------------------------
    LEVEL UP MOVES
    --------------------------


    work on the various other shit later
  8. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
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    SevenDeadlySins:

    I think it'd be better flavorwise if you altered Nohface's movepool a little bit. Here are my suggestions:

    Nohface
    --------------------------
    LEVEL UP MOVES
    --------------------------
    Tackle (-)
    Iron Defense (-)
    Lick (6)
    Leer (10)
    Faint Attack (14)
    Shadow Sneak (18)
    Curse (22)
    Copycat (27)
    Metal Burst (31)
    Memento (35)
    Fake Out (40)
    Scary Face (44)
    Iron Head (49)
    Revenge (55)
    ShadowStrike (61)
    Perish Song (67)

    tl;dr: I removed all the "claw" moves and instead put in "face" moves. This change would also eliminate Hone Claws in the TM Listing. Don't forget to also take out Hyper Beam and Giga Impact since they are usually final evolutions only. Not sure if Dig, Brick Break, or EQ should be on there in general either, although if its a spinning mask Dig could be quite justifiable.

    Natural Gift is not TM 83 anymore, TM83 is now Cheer Up.

    Also if you like the Metal Burst idea, you can lower the speed down to Base 10. That will put it at 333 BST (half of 666!), 7 points below Vibrava. It just so happens that Flygon has 520 BST, which is 7 points higher than Kitsunoh. And it will speed tie Trapinch.

    HD:

    Soil loses Special Attack AND Speed when evolving? That's a huge stretch. Here is my proposed solution:

    Prevo 1: Colosshale

    Stats: 83 / 42 / 52 / 71 / 62 / 85

    HP: 100%
    Atk: **
    Def: **
    SpA: ***
    SpD: ***
    Spe: 85


    This emphasizes special attacking by giving it Soil's special attack and a bias towards special generally. Remember it's Dark/Water so it has STAB on things like Muddy Water, not Earthquake.

    smashlloyd20:

    Your progression seems fine as it is statwise, but I think doing something similar to Cylcohm would be more warranted. the younger oak versions aren't going to have such heavy wood armor on their bodies, so their weight will be lighter and than can be faster, for example:

    Embirch

    60 HP / 40 Atk / 55 Def / 65 SpA / 50 SpD / 50 Speed


    HP: 100%
    Atk: **
    Def: **
    SpA: ***
    SpD: **
    Spe: 50



    Flamaple

    90 HP / 55 Atk / 85 Def / 80 SpA / 70 SpD / 55 Speed

    HP: 100%
    Atk: **
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 55


    Just something for consideration.
  9. Vaz

    Vaz

    Joined:
    Dec 14, 2009
    Messages:
    585
    Just a suggestion, but why not have a few without any pre-evolutions or nerfing their "4th Gen" attributes into "5th Gen" and then creating an evolution for some (I can see this happening for Krillowatt) so that they stay the same for Gen IV for a retrospective state but still altering their qualities for a new metagame.

    Just a suggestion, please don't hate ._.
  10. Deck Knight

    Deck Knight Well-shuffled and flush
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    Most of this is trying to fill out flavor, and all CAPs are assumed to be final evolutions. Killowatt already has 570 BST I don't see how it should get an evolution lol. The only ones I actually had concrete data for were the first three and "Voodoll" sort of took off. So basically this is just a superimposition of a logical evolution stream for the CAPs.
  11. smashlloyd20

    smashlloyd20

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    Ah, I see. Didn't really think about the flavor there. Made the suggested changes. Movepools coming later, I assume moves such as Wood Hammer and Head Smash should be removed because of lack of heavy armor?
  12. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
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    Pyroak doesn't currently have Head Smash iirc, but yeah, Wood Hammer/Flare Blitz are currently Heart Scale moves for Oak so I'd shy away from them for the prevos. As far as an ability, You can replace Rock Head with Leaf Guard if you want since the first two won't get recoil moves. For a Dream World ability, Chlorophyll makes perfect sense. It's up to you, but these are my recommendations.
  13. smashlloyd20

    smashlloyd20

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    Sorry, thought I vaguely recalled Head Smash somewhere but I think I made point. Leaf Guard and Chlorophyll sound perfect, I was having trouble thiking of abilities myself.
  14. Cartoons!

    Cartoons! !!!
    is an Artist Alumnusis a Forum Moderator Alumnus

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    Can artists apply for spriting commissions here? With 14 Pre-evos to do, there ought to be plenty of work to go around.

    edit: In that case I'll take the Arghonaut prevo for now.
  15. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
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    Certainly. Just give a little heads up on what you're doing and you can have it.
  16. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Forum Moderatoris a Site Staff Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
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    In that case, what should I do with the claw moves? I'm thinking the same thing as Tail Whip- it gets those moves as Heart Scale moves since now it has the claws to do it.
  17. The Other Doug

    The Other Doug

    Joined:
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    Fun fact: there's a group of octopi know as Argonauts

    I'll take a shot at Arghonaut


    Arghonaut's Pre-evo: Privatyke
    Ability: Unaware
    Dream World Ability: Klutz
    Evolves into Arghonaut at Level 32

    Privatyke's Stats: 90/70/75/30/50/35

    HP: 100%
    Atk: ***
    Def: ***
    SpA: **
    SpD: **
    Spe: 35


    Privatyke Movepool:
    Level-Up:
    0: Yawn
    0: Bubble
    7: Smokescreen
    10: Constrict
    16: Aqua Jet
    21: Wrap
    27: BubbleBeam
    32: Slash
    36: Brine
    40: Helping Hand
    44: Hydro Pump
    51: Wring Out

    TM & HM: Coming Soon
    Tutor Moves: Coming Soon


    Arghonaut

    Ability: Unaware
    Dream World Ability: Iron Fist

    Level-Up:
    Heart Scale: Cross Chop
    0: Yawn
    0: Bubble
    7: Smokescreen
    10: Constrict
    16: Aqua Jet
    21: Wrap
    27: BubbleBeam
    32: Revenge
    37: Taunt
    44: Submission
    48: Thief
    55: Brine
    60: Punishment
    67: Wring Out

    TM & HM: (open)

    TM05: Roar
    TM06: Toxic
    TM07: Hail
    TM10: Hidden Power
    TM12: Taunt
    TM13: Ice Beam
    TM14: Blizzard
    TM15: Hyper Beam
    TM17: Protect
    TM18: Rain Dance
    TM21: Frustration
    TM23: Knock Down
    TM26: Earthquake
    TM27: Return
    TM31: Brick Break
    TM32: Double Team
    TM34: Sludge Wave
    TM36: Sludge Bomb
    TM39: Rock Tomb
    TM41: Torment
    TM42: Facade
    TM44: Rest
    TM45: Attract
    TM46: Thief
    TM47: Ankle Sweep
    TM48: Sing A Round
    TM49: Echo Voice
    TM52: Focus Blast
    TM55: Boiling Water
    TM56: Fling
    TM60: Postpone
    TM63: Embargo
    TM68: Giga Impact
    TM71: Stone Edge
    TM78: Level Ground
    TM80: Rock Slide
    TM83: Cheer Up
    TM84: Poison Jab
    TM87: Swagger
    TM90: Substitute
    TM94: Rock Smash
    TM95: Bark Out
    HM01: Cut
    HM03: Surf
    HM04: Strength
    HM05: Waterfall
    HM06: Dive


    Egg Moves (open)

    -Submersion
    -Recover
    -Bulk Up
    -Octozooka
    -Wide Guard
    -Fast Guard
    -Sand Attack
    -Ice Punch
    -Drain Punch

    The most notable illegal egg-move combination is Recover and Drain Punch. I'll post a much more detailed list of legal and illegal move combo's later.
  18. Cartoons!

    Cartoons! !!!
    is an Artist Alumnusis a Forum Moderator Alumnus

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    [​IMG]

    'Nautacur' reporting for duty. Based on a dumbo squid first mate and some art created awhile ago.

    Its habit of saluting whenever an order is given kind of explains what happened to Arghonaut's other eye...

    edit: Sorry Other Doug. Apparently I made the edit requesting prevo-Naut about 19 seconds before you posted, so I hadn't seen what you'd already done. Want to work with my design through your stats and movepool? 'Iron Fist' could...maybe..kinda be that cutlass thing he has? Or maybe we could work to find another flavorful ability?
  19. Deck Knight

    Deck Knight Well-shuffled and flush
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    Prevos and Evos don't have to have the same level-up moves. They are *usually* the same, but there are several instances where they are wildly divergent. Shroomish -> Breloom is an example, athough then again is Trapinch -> Vibrava. Kitsunoh's movepool can stay the same as an evo, I was talking specifically about Nohface's moves, although maybe it was poor visualization on my part.
  20. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
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    Yeah, but a couple of those moves actually make sense for Kitsunoh herself to have, such as Scary Face and Leer. Scratch isn't important, and neither is Metal Claw, really.

    also the arghonaut prevo should definitely be named Privatyke (privateer is another name for a pirate)

    EDIT: i want to take a shot at spriting nohface, but if i fail miserably i want to have backup
  21. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    I reserve Revenankh's 5th gen update. I revamped the guy's stat spread and ability once already, I can take another shot at it^^
  22. Mektar

    Mektar

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    Can I sprite a Krillowatt Prevo?
  23. The Other Doug

    The Other Doug

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    Sure thing Cartoons! Actually, your sprite with the singe cutlass, and two eyes reminds me a little bit of a pre-evolution concept I whipped up about two years ago into a loose sketch. Perhaps we could work elements of this design into your wonderful design?
    As for possible alternate dream world abilities, the ones that stick out in my mind are "Water Veil", "Water Absorb", "Hydration", and "Lightning Rod." Although "Iron Fist" could still work with his cutlass.
  24. Wyverii

    Wyverii "What I cannot create, I do not understand."
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    [​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]

    Drafted up a few sprites. Every single design here is taken from pre-evolution concepts in either art submission or finalisation threads for each capmon. Also done in a style more suited to generation 5.
  25. SgtWoodsy

    SgtWoodsy

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    Love them, but there's something a little off about Bolderdash (Gem's second stage, the claws seem to be a bit thin and straight). Rebble (Gem's first stage) looks great in comparison.
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