Discussion [CAP ASB] CAP Updates for 5th Gen ASB

Discussion in 'Policy Center' started by Deck Knight, Jan 12, 2011.

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  1. Cartoons!

    Cartoons! !!!
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    [​IMG]

    Breezi

    Including Doug's Voodoll sprite, that leaves just the Pyroak line, right? Is anyone taking them?
  2. SgtWoodsy

    SgtWoodsy

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    That is fucking adorable

    Can't see anyone taking a crack at Embirch & Flarelm, so they're all yours.
  3. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    I see what you did there.

    In terms of the sprite, the outline of the face seems a tad out of place. I get the feeling that it could be because of the black outline - experiment with a lighter shade on the outline of the top left I guess. Probably just an opinion thing.

    I'm loving what you've done with the parachute though, really nicely done.
  4. Deck Knight

    Deck Knight Beatnicks will continue until morality improves.
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    Trying to reconcile data is a pain in the butt.

    This will be done by this weekend.

    Finalize Stratagem, Fidgit, and Kitsunoh's movepools please.
  5. Tortferngatr

    Tortferngatr

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    Plicowatt/Krilowatt work (only partially official):
    Plicowatt's Height: 0' 3"
    Plicowatt's Weight: 0.5 pounds
    Evolution: Evolves by leveling up with maximum Toughness in Gen IV, in Gen V evolves by leveling up in Sazanami Bay at nighttime.
    Type: Electric/Water
    Abilities: Trace/Magic Guard (Dream World: Shed Skin, changes to Shell Armor upon evolving into Krilowatt)
  6. Tortferngatr

    Tortferngatr

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    Plicowatt/Krilowatt update rough draft

    Plicowatt (sprite may need a touch-up/shrinking, credit to Mektar for the base):
    [​IMG]
    Plicowatt's Height: 0' 3"
    Plicowatt's Weight: 0.5 pounds/0.2 Kg
    Evolution: Plicowatt --Level with maxed happiness on Route 41 (HG/SS), Lake Verity (D/P/Pt), or Sazanami Bay (B/W)--> Krilowatt
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats: 8 / 8 / 40 / 60 / 40 / 65

    HP: 80
    Atk: *
    Def: **
    SpA: ***
    SpD: **
    Spe: 65

    4th Gen Level-Up Moves:
    0 Bubble
    0 Charge
    0 Tackle
    10 Thundershock
    25 Detect
    50 Zap Cannon

    5th Gen Level-Up Moves:

    0 Bubble
    0 Charge
    0 Tackle
    10 Thundershock
    25 Detect
    50 Zap Cannon

    Egg Moves: (Water 1/Fairy)
    Follow Me
    Me First
    Metronome
    Mind Reader
    Mirror Coat
    Counter
    Sheer Cold
    Muddy Water (Gen V)
    Shock Wave (Gen V)
    Flash (Gen V)
    Whirlpool (Gen V)

    4th Gen Tutor Moves:
    Dive
    Earth Power
    Helping Hand
    Icy Wind
    Signal Beam
    Swift

    4th Gen TMs:
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM13 Ice Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM58 Endure
    TM67 Recycle
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    HM05 Whirlpool

    5th Gen TMs:
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM13 Ice Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM27 Return
    TM32 Double Team
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM55 Scald
    TM70 Flash
    TM72 Volt Change
    TM73 Thunder Wave
    TM90 Substitute
    TM93 Wild Charge
    HM06 Dive

    Krillowatt:
    [​IMG]

    Height: 2'4"
    Weight: 23.4 lbs / 10.6 kg
    Evolution: Plicowatt --Level with maxed happiness on Route 41 (HG/SS), Lake Verity (D/P/Pt), or Sazanami Bay (B/W)--> Krilowatt
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats: 151 / 84 / 73 / 83 / 74 / 105

    HP: 120
    Atk: ***
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 105

    4th Gen Level-Up Moves:
    0 Ice Shard
    0 Bubble
    0 Charge
    5 Thundershock
    11 Confuse Ray
    17 Imprison
    19 Aqua Jet
    24 Mirror Coat
    28 Bubblebeam
    33 Counter
    39 Copycat
    46 Heart Swap
    51 Discharge
    57 Guillotine
    63 Thunder
    68 Muddy Water

    5th Gen Level-Up Moves:
    0 Ice Shard
    0 Bubble
    0 Charge
    0 Thundershock
    5 Thundershock
    11 Confuse Ray
    17 Aqua Jet
    20 Mirror Coat
    20 Counter
    25 Imprison
    28 Bubblebeam
    33 Volt Change
    39 Copycat
    46 Heart Swap
    51 Discharge
    57 Guillotine
    63 Thunder
    68 Hydro Pump

    Egg Moves: (Water 1/Fairy)
    Follow Me
    Me First
    Metronome
    Mind Reader
    Mirror Coat
    Counter
    Sheer Cold
    Muddy Water (Gen V)
    Shock Wave (Gen V)
    Flash (Gen V)
    Whirlpool (Gen V)

    4th Gen Tutor Moves:
    Dive
    Earth Power
    Fury Cutter
    Helping Hand
    Ice Punch
    Icy Wind
    Low Kick
    Signal Beam
    Swift
    ThunderPunch

    4th Gen TMs:
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM41 Torment
    TM44 Rest
    TM45 Attract
    TM56 Fling
    TM58 Endure
    TM66 Payback
    TM67 Recycle
    TM68 Giga Impact
    TM70 Flash
    TM73 Thunder Wave
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    HM01 Cut
    HM03 Surf
    HM05 Whirlpool
    HM07 Waterfall

    5th Gen TMs:
    TM01 Hone Claws
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM41 Torment
    TM44 Rest
    TM45 Attract
    TM47 Ankle Sweep
    TM48 Round
    TM55 Scald
    TM56 Fling
    TM60 Postpone
    TM66 Payback
    TM68 Giga Impact
    TM70 Flash
    TM72 Volt Change
    TM73 Thunder Wave
    TM78 Smooth Over
    TM90 Substitute
    TM93 Wild Charge
    TM94 Rock Smash
    HM01 Cut
    HM03 Surf
    HM05 Waterfall
    HM06 Dive
  7. smashlloyd20

    smashlloyd20

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    Why in the world are Plico's stats so low? I'd say they should all be around 10 points higher maybe.
  8. Tortferngatr

    Tortferngatr

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    I intentionally made its stats 5 points below Sunkern's total of 180 (the lowest BST of all Pokemon)-this was inspired by the fact Krilowatt has the highest BST of all CAPs made yet. Besides, it's a based on freaking zooplankton/microscopic shrimp larvae, and it's named for "picowatt" and "picoplankton"-one trillionth of a volt and the tiniest varieties of plankton, respectively. Of course it's going to be rather weak-besides, it evolves into a mon with a BST of 570 that gets free Life Orb abuse. (AND RECOIL-LESS WILD CHARGES.)

    The absurd amount of weakness was quite deliberate-giving it TM access, several moves with semi-decent power, and Magic Guard was mercy. (Zap Cannon wasn't mercy-that was a present for BatCap.)
  9. smashlloyd20

    smashlloyd20

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    Still, there is no need to make a Pokemon that weak. That just makes it unfun to play with.
  10. Tortferngatr

    Tortferngatr

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    ...

    8/8/40/60/40/65? (221 BST?)

    Comment?
  11. Cartoons!

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    People would have to suffer similarly if they want a Gyarados or Milotic. At least Plicowatt has a movepool

    [​IMG]
    much thanks to Wyverii for cleaning up the Embirch sprite.

    [​IMG]
    The more angsty and rebellious Flarelm is appropriately rougher around the edges.
  12. Deck Knight

    Deck Knight Beatnicks will continue until morality improves.
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    If you're going to make a lolweakmon, please don't make it functionally worse than Magikarp through idiotic things like 8 Base HP. At least try to be realistic towards the CAP mon's concept.

    Suggestion:

    Stats: 21 / 29 / 13 / 28 / 14 / 95 BST = 200 (Same as Karp)
    HP: 80
    Atk: **
    Def: *
    SpA: **
    SpD: *
    Spe: 95

    If this were in LC it'd probably be way too weak, but anyway it does pretty much the same thing as Krillowatt which is outspeed a fairly significant speed tier and use coverage to take care of threats. I'll probably be shelling out the movepool a bit more too. I'm keeping your general concept/abilities, but I will be making a few tweaks to keep it in line. I also managed to lower your BST total.
  13. Rising_Dusk

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  14. Wikey

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    @RD: No, that is the coolest fakemon sprite I've ever seen. Love the Mewtwo like pose. If I take part in this ASB thing I think Embirch is way up on my list of who to choose.

    I don't really see any way you can use Krillo, Gyara, or Milotic without being a ref. You're basically sacking a team slot for four battles. (Well, three if I understand the mechanics right. But it won't know any good moves if you evolve mid-battle I think?)
  15. Tortferngatr

    Tortferngatr

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    It was originally 10-10-25-50-25-55: a BST of 175 with functionally worse defenses than the second version and a lower BST than Sunkern. 8-40-40 is better than 10-25-25 I think, though correct me if I'm wrong.

    But okay.

    Not only that, but assuming Plicowatt is a post-game mon in Gen V, you're already going to have everything at your disposal by the time you capture it, including Sazanami Bay. Its concept was to be a "super-Karp/super-Feebas [or should that be an infra-Karp/infra-Feebas?]"

    Also, Flarelm/Flamaple looks REALLY badass.
  16. Deck Knight

    Deck Knight Beatnicks will continue until morality improves.
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    To be fair, most of the Baby Pokemon as well as Magikarp, lowly bugs, and Feebas to an extent act this way. Plicowatt will be far from the only Pokemon that requires either multiple battle investment of KO scavenging to get up to its higher form.

    Perhaps but it's fairly irrelevant and completely not the way Krillowatt operates. To be honest I kind of liked Mektar's sprite more since it was a bit brighter. I'll look it over and see if one or thr other can be touched up by someone or whatever, I'm not horribly picky.
  17. Tortferngatr

    Tortferngatr

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    The original art was purple-I compromised between it and Krilowatt colors at Scolipede/Pendra scarlet.

    Though yeah-Mektar had the scaling down a lot better, especially given I made this thing 1 inch smaller than current record-holder for smallness Joltik.
  18. Mektar

    Mektar

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    We could host a poll to see which sprite people like more, or something.

    Oh, and I don't think Krillowatt should be 3-stage. One, that would make it more like Gyrados, and Two, I can't think of anything we could base it off of.
  19. Tortferngatr

    Tortferngatr

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    The Magikarp-Gyara twist was part of Plicowatt's point, given Krill has the highest BST of all CAPs to date.

    We could have Plicowatt (shrimp larva)->Krilliwatt (tiny adult shrimp)->Krilowatt (jumbo shrimp.) It would be a little like Ralts (lolweak mon) -> Kirlia (still pretty weak mon) -> Gardevoir/Gallade (pretty good mon)

    I'm perfectly content with Plicowatt -> Krilowatt, though
  20. Ice-eyes

    Ice-eyes Simper Fi

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    I think Krilo should be a two-stage, it doesn't seem right as a 3, but yeah it would help if Plico was usable in LC.

    Stat spread along the lines of 101 / 44 / 43 / 44 / 43 / 85 makes sense.
  21. Cartoons!

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    Personally, I thought it would have been funny to see Krilowatt as an inversion of the Gyarados trope. We have a puny, helpless-looking final stager with monster stats, so a gigantic, intimidating baby form, some creature of the deep, would be appropriate, eh?
  22. smallvizier

    smallvizier

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    It could be a much larger carapace, shell or exo-skeleton which is shed once the baby grows strong enough to defend itself...
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