ASB HIGHLIGHT MATCH HLM #3 | WEEK OF 23 / 11 / 2011 Welcome, one and all, to the greatest bi-weekly spectacle of ASB talent: the ASB Highlight Match! Highlight matches pit two of the top ASB players against each other for all to see! These matches will test the skills of the players chosen, and will give us a chance to see who comes out on top! Best of all, YOU are the one who gets to choose the participants! That's right, you will be voting on who gets to play who in these matches. It's a fun time for both the players and the spectators. You don't want to miss this battle, folks! BATTLE RULES/REWARDS The format for each battle will always be different (save Disqualification rules). It will always follow the normal battle formatting rules, which are as follows: Prizes consist of normal battle counters (that's 2 TC per trainer and 1 EC, 2 MC, 1 DC and any gained KO Counters per participating Pokemon). The winner receives 2 universal KO counters to spend as well and, of course, will be recorded as a Highlight Match winner! Match #3: 11/23/2011 Previous Battles Deck Knight vs. Rising_Dusk, Match 1 (The Bond of Friendship) Flora vs. Engineer Pikachu, Match 2 (K.I.S.S) Battle! It has been decided that Tiamat the Hydreigon will be switched for Nestor the Slowking. Here are the final teams: Athenodoros Nidhogg the Dragonite @ Expert Belt (Move your mouse to reveal the content) Nidhogg the Dragonite @ Expert Belt (open) Nidhogg the Dragonite @ Expert Belt (close) Male Dragonite (*), "Nidhogg" Nature: Mild - Increase of Special Attack by *. Subtracts * from Defence. Type: Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. HP: 100 Atk: ***** Def: *** SpA: ***** (+) SpD: *** (-) Spe: 80 Size Class: 4 Weight Class: 6 Base Rank Total: 22 EC: Fully Evolved MC: 1 DC: Unlocked Attacks: -Aerial Ace -Agility (*) -Aqua Jet -Aqua Tail -Bide -Brick Break -Defog -Double Team -Draco Meteor -Dragon Breath -Dragon Dance -Dragon Pulse (*) -Dragon Rage (*) -Dragon Rush -Dragon Tail -Earthquake -Endure -Extremespeed (*) -Fire Blast -Fire Punch -Focus Blast -Focus Punch -Haze (*) -Heat Wave -Hurricane -Hyper Beam -Ice Beam -Icy Wind -Iron Tail -Leer (*) -Light Screen -Mist -Ominous Wind -Outrage -Protect -Rain Dance (*) -Razor Wind -Reflect -Roar -Roost -Safeguard -Shock Wave -Slam (*) -Stone Edge -Substitute -Superpower -Supersonic -Surf (*) -Tailwind -Thunder (*) -Thunder Wave (*) -Thunderpunch -Toxic -Twister (*) -Water Pulse -Wing Attack -Wrap (*) Tiamat the Hydreigon @ Expert Belt (Move your mouse to reveal the content) Tiamat the Hydreigon @ Expert Belt (open) Tiamat the Hydreigon @ Expert Belt (close) Hydreigon* (Tiamat) (F) Nature: Naive (Special Defense lowered by *; Speed raised by 15%, accuracy boost) Type: Dragon/Dark Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 SpD: Rank 2 (-) Spe: 113 Size Class: 4 Weight Class: 5 Accuracy boost: 15% Base Rank total: 22 EC: N/A MC: 0 DC: N/A Ability: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks (57 Moves): Acrobatics Assurance Attract Bite(*) Body Slam Bulldoze Charge Beam Crunch(*) Dark Pulse(*) Double Hit Double Team Draco Meteor Dragon Pulse Dragon Rage(*) Dragon Rush Dragon Tail Dragonbreath(*) Earthquake Earth Power(*) Facade Fire Blast Fire Fang Flamethrower Flash Cannon Focus Blast Focus Energy(*) Giga Impact Head Smash(*) Headbutt(*) Hidden Power [Grass, 7 BP] Hyper Beam Hyper Voice Ice Fang Incinerate(*) Outrage Payback Protect Psych Up Reflect Roar(*) Rock Slide Scary Face Slam Stone Edge Substitute Sunny Day Surf Tackle(*) Taunt Thief(*) Thunder Fang Thunder Wave(*) Torment Toxic Tri Attack U-turn Work Up Typhon the Lapras @ Expert Belt (Move your mouse to reveal the content) Typhon the Lapras @ Expert Belt (open) Typhon the Lapras @ Expert Belt (close) Lapras (M), "Typhon" Nature: Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Type: Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. HP: 120 Atk: *** Def: *** SpA: **** (+) SpD: *** Spe: 51 (-) Size Class: 5 Weight Class: 6 Base Rank Total: 19 EC: Doesn't Evolve MC: 7 DC: Unlocked Moves: 89 -AncientPower -Aqua Tail -Attract -Aurora Beam -Avalanche -Bide -Bite -Blizzard -Block -Body Slam -Brine -Bubblebeam -Bulldoze -Captivate -Confuse Ray -Curse -Dive -Double Edge -Double Team -Dragon Dance -Dragon Pulse -Dragon Rage -Dragons Breath -Dream Eater -Echoed Voice -Endure -Facade -Fissure -Foresight -Frost Breath -Frustration -Future Sight -Giga Impact -Growl -Hail -Headbutt -Heal Bell -Hidden Power Fighting (7) -Horn Drill -Hydro Pump -Hyper Beam -Ice Beam -Ice Shard -Icy Wind -Iron Head -Iron Tail -Mimic -Mist -Natural Gift -Nightmare -Outrage -Perish Song -Protect -Psychic -Psywave -Rage -Rain Dance -Reflect -Refresh -Rest -Return -Roar -Rock Smash -Round -Safeguard -Secret Power -Sheer Cold -Shock Wave -Signal Beam -Sing -Skull Bash -Sleep Talk -Snore -Solarbeam -Strength -Substitute -Surf -Swagger -Take Down -Thunder -Thunderbolt -Tickle -Toxic -Water Gun -Water Pulse -Waterfall -Whirlpool -Zap Cannon -Zen Headbutt zarator Nestor the Slowking @ Life Orb (Move your mouse to reveal the content) Nestor the Slowking @ Life Orb (open) Nestor the Slowking @ Life Orb (close) Nestor the Slowking (M) Nature: Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion) Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. HP: 100 Atk: *** Def: *** SpA: ***** (+) SpD: **** Spe: 26 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: Fully Evolved MC: 4 DC: Unlocked Attacks (46): -Curse -Yawn -Tackle -Growl -Water Gun -Confusion -Disable -Headbutt -Future Sight -Mud Sport -Me First -Ice Beam -Flamethrower -Grass Knot -Surf -Psychic -Slack Off -Shadow Ball -Light Screen -Bide -Heal Pulse -Slack Off -Brine -Nasty Plot -Mud Sport -Counter -Endure -Signal Beam -Psyshock -Protect -Earthquake -Dig -Brick Break -Swagger -Scald -Bulldoze -Dragon Tail -Substitute -Drain Punch -Zap Cannon -Icy Wind -Pay Day (wtf?) -Fissure -Teleport -Reflect -Fire Blast -Toxic -Thunder Wave -Block -Skill Swap -Magic Coat -Trick -Dive -Telekinesis Cyric the Gengar @ Link Cable (Move your mouse to reveal the content) Cyric the Gengar @ Link Cable (open) Cyric the Gengar @ Link Cable (close) Gengar* (Cyric) (M) Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost). Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 Size Class: 3 Weight Class: 3 Accuracy boost: 19% Base Rank total: 19 EC: N/A MC: 0 DC: N/A Ability: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks (68 moves): Attract Bide Body Slam Brick Break Clear Smog Confuse Ray(*) Counter Curse(*) Dark Pulse Destiny Bond Disable Double Team Dream Eater Dynamicpunch Endure Energy Ball(*) Explosion Fire Punch Focus Blast Focus Punch Frustration Giga Drain Haze(*) Hex Hidden Power [Fire, 7 BP] Hyper Beam Hypnosis(*) Ice Punch Icy Wind Knock Off Lick(*) Magic Coat Mean Look(*) Mimic Night Shade(*) Ominous Wind Pain Split Payback Perish Song(*) Protect Psych Up Psychic Psywave Rain Dance Scary Face(*) Seismic Toss Shadow Ball(*) Shadow Punch Skill Swap Sleep Talk Sludge Bomb Snatch Spite(*) Substitute Sucker Punch(*) Sunny Day Taunt Telekinesis Thunder Thunderbolt(*) Thunderpunch Torment Toxic Trick Trick Room Venoshock Will-o-wisp Zap Cannon Myrkul the Revenankh @ Big Root (Move your mouse to reveal the content) Myrkul the Revenankh @ Big Root (open) Myrkul the Revenankh @ Big Root (close) Revenankh (Myrkul) (M) Nature: Adamant (Attack raised by *; Special Attack lowered by *). Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP 100 Atk Rank 5 (+) Def Rank 3 SpA Rank 2 (-) SpD Rank 4 Spe 65 Size Class: 3 Weight Class:3 Base Rank Total: 20 EC: N/A MC: 0 DC: 5/5 Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Mummy (Dream World): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Attacks (54 moves): Arm Thrust Attract Bide Brick Break Bulk Up Counter Curse Destiny Bond Double Team Drain Punch Earthquake Embargo Endure Facade Focus Punch Force Palm Giga Impact Glare Hammer Arm Ice Punch Knock Down Knock Off Low Sweep Mach Punch Mean Look Memento Moonlight Pain Split Payback Power Whip Protect Psych Up Punishment Revenge Rock Slide Rock Smash Rock Tomb Sand Tomb Sandstorm Safeguard Shadow Punch Shadow Sneak Substitute Sucker Punch Sunny Day Superpower Taunt Telekinesis Torment Toxic Trick Wide Guard Wrap Wring Out It has been decided that Athenodoros will send out first. Let the battle begin!