CAP ASB V1.0 has been released. When enough rules change to warrant it, the Version will be updated. RULE UPDATE: Consecutively using attacks of the same name (Except Fury Cutter, Rollout, and Ice Ball which build in an effect like this) will increase Energy Cost by two (4) multiplied by each consecutive use. (e.g. spamming an attack will cost its normal Energy Cost the first time, EC + 4 the second time, and EC + 8 the third time.) Our official IRC channel is #capasb. Go there if you have any questions or ideas. Many of the features and functions, especially role-playing elements, are still being established. Please be patient as we sort out the finer details. Much of this is still a work in progress, but the fundamental battle system is in place. If you have an issue with any particular game element, please bring it to my attention in the Data Audit Thread, as this is the very first release and there are many features that might be too imbalanced. CAP ASB Credits: Developer: Deck Knight Data Assistance: Alchemator Axaj Cartoons! Dogfish44 Engineer Pikachu HD Mektar Rediamond SevenDeadlySins smashlloyd20 TheOtherDoug Tortferngatr Zarator Sprites: Cartoons! Wyverii And of course, the countless people who created the CAPs and built this forum up from nothing.