My first attempt of a submission:
Kitsunoh @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Will-O-Wisp
- Shadow Strike
- Defog
- U-turn
Ability: Frisk
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Will-O-Wisp
- Shadow Strike
- Defog
- U-turn
- We know how Kitsunoh acts as the Defogger for a typical CAP team.
- It can be proven to be useful in this team, as Gardevoir and Garchomp may come with some weaknesses they can't counter. For example, if a player planned on running any Steel-Type, Ice-Type, or any move on a pokemon that can check Togekiss and Garchomp, then you can switch out to Kitsunoh so then as it is resistant to these type of moves, these moves wouldn't affect the Kitsunoh at all.
- There are times in which players have some win-con that are physical attackers. I ran Kitsunoh with speed EVs so then if the pokemon wasn't boosted, I could be able to Will-o-Wisp the Win-Con (but be aware of Chansey, Blissey, or any other Heal Bell users) so then it can't be able to attack physically, as its attack power is halved.
- Another reason Kitsunoh needs Speed EVs is because that there are times in which it is unable to face a certain type of pokemon, and if I ran a Special Defensive, Defensive set, or any set which doesn't include Speed EVs, couldn't save it from getting OHKO'ed, 2OHKO'ed, etc. at some point. U-Turn is a great set to run to leave some damage to the opposing pokemon and to prepare a strategy of what to use during the battle.
- Shadow Strike is a really good set to run on Kitsunoh as it is a STAB move, and is really useful in lowering the defense of a pokemon that is really hard to face as it is a wall or a bulky pokemon (though the chances of lowering the defense are really low).