Introduction: CAP revisions have gone live on the server, and so now we can begin playing the CAP metagame again. It doesn't take long to get acquainted with it again, but up 'til now we haven't really had any place to discuss the CAP metagame, how we feel about it, and what we think that we should do to manage it. This isn't a PR or anything, this is just a place for people to discuss what they play, much like we have in any other tier's forum on-site. That said, a major part of what we're trying to accomplish by performing reversions, revisions, or whatever at all is to manage the CAP metagame. I am going to propose a few general improvements at the end of this thread that I think will 'improve' the general quality of the CAP metagame and balance it out a bit so that typical OU teams are not expertly maimed by even amateur CAP players. Subjective Current Thoughts: Stratagem Remove Technician This is kind of a bold claim here, but after playing a lot I feel like the absolute only reason that Stratagem is so hard to play around is the combination of Giga Drain, Flamethrower, Earth Power, and AncientPower on one set backed by Technician. Sure, he's weak to Ground-type moves now, but his sweeping ability thanks to immense Speed, Special Attack, and coverage is unrivaled. You need a dedicated special wall to take this guy down, or your offensive team is pretty much screwed. Remove Giga Drain / Energy Ball Stratagem's coverage is too overwhelming for offensive teams to handle without using a dedicated special wall, which is problematic for its fitting into OU properly. If we remove these coverage moves, it forces Stratagem to be checked by bulky Water-type Pokemon outside of Swampert, which might have issues with Hidden Power Grass. Vaporeon and Suicune becoming viable checks to Stratagem, however, is a massive boon to its fairness. Krilowatt Remove Magic Guard This is really necessary, honestly. It allows Krilowatt to bypass so much and really take advantage of too much with its high Speed and legitimate power after free Life Orb boosts. Not only does this change force Krilowatt to be in-line with what he was intended to do, but it simultaneously removes his replacement of Starmie on offensive teams due to immunity to all forms of passive damage and immense balanced bulk. Kitsunoh Change ShadowStrike Current SS: 80 BP / 95 ACC / 50% Def Drop Proposed SS: 80 BP / 100 ACC / 30% Def Drop I propose this because there is no reason why ShadowStrike should have a 1 in 2 chance of breaking through Pokemon that should normally check it very effectively, like Skarmory. Additionally, the 95% accuracy is trollish at best and doesn't really accomplish anything to balance it out besides pissing you off when you need it to hit and it doesn't. The boost in accuracy also slightly offsets the new 1 in 3 chance of the Defense drop. Make Kitsunoh's Attack stat 105 This is a more personal dilemma than a serious issue, but I think that Kitsunoh's 103 Attack stat is pretty ridiculous! Okay, I can't really justify this one competitively, but it should happen anyway! Your Turn: What do you guys think? Those who have played the metagame know a lot about what's wrong with it, what's good with it, and what we'd all like to see happen. If you have any ideas for managing the metagame too, that'd be great. It's okay to have subjective revisions if we can justify them and not have them go back and forth ad infinitum. We need some definitive process for it in order for it to actually work. I personally think that we can get such a process and make these revisions work, but I'll open the floor to everyone else now to pose their own thoughts. Try not to think about it in terms of what you want, but what you think is fair and balanced and 'good' for the metagame at large.