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CAP Server Common Moves and Movesets, and Metagame Snapshots

Discussion in 'Create-A-Pokémon Project' started by X-Act, Feb 7, 2009.

  1. X-Act

    X-Act np: Biffy Clyro - Shock Shock
    is a Site Staff Alumnusis a Programmer Alumnusis a Smogon IRC SOp Alumnusis a Researcher Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis an Administrator Alumnus

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    Messages:
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    Hello all. Here are the most common movesets used in the CAP Ladder and in the Little Cup Ladder, together with the average EV spread and average nature boosts or reductions!

    Common Movesets in CAP Ladder
    Common Movesets in Little Cup Ladder

    Here are also the metagame snapshots and diversity numbers for these two ladders:

    CAP Ladder:
    Code:
    Fidgit Arghonaut Stratagem Salamence [SIZE=1](a typical CAP team has 2 out of these 4 Pokemon)[/SIZE]
    Tyranitar Blissey Revenankh Zapdos [SIZE=1](a typical CAP team has 3 out of these 8 Pokemon)[/SIZE]
    Heatran Scizor Skarmory Starmie Syclant Jirachi Metagross [SIZE=1](a typical CAP team has 4 out of these 15 Pokemon)[/SIZE]
    Celebi Pyroak Azelf Gyarados Infernape Lucario Rotom-W Rotom-H Breloom Dugtrio [SIZE=1](a typical CAP team has 5 out of these 25 Pokemon)[/SIZE]
    Snorlax Swampert Machamp Vaporeon Magnezone Gengar Flygon Bronzong Togekiss Gliscor Aerodactyl Electivire Empoleon Hippowdon Cresselia Azumarill Tentacruel Porygonz Alakazam Dragonite Jolteon [SIZE=1](a typical CAP team has 6 out of these 46 Pokemon)[/SIZE]
    Little Cup Ladder:
    Code:
    Gligar Diglett Croagunk [SIZE=1](a typical Little Cup team has 2 out of these 3 Pokemon)[/SIZE]
    Elekid Munchlax Bronzor Gastly [SIZE=1](a typical Little Cup team has 3 out of these 7 Pokemon)[/SIZE]
    Drifloon Meowth Houndour Stunky Porygon Teddiursa [SIZE=1](a typical Little Cup team has 4 out of these 13 Pokemon)[/SIZE]
    Abra Magnemite Wailmer Chinchou Cranidos Voltorb Squirtle Shuppet [SIZE=1](a typical Little Cup team has 5 out of these 21 Pokemon)[/SIZE]
    Staryu Snover Lickitung Misdreavus Buizel Dratini Murkrow Kabuto Duskull Carvanha Baltoy Poliwag Anorith [SIZE=1](a typical Little Cup team has 6 out of these 34 Pokemon)[/SIZE]
    And here are the most common moves used in both ladders:

    CAP Ladder:
    Code:
    Earthquake 16.76%
    Stone Edge 11.12%
    Thunderbolt 11.11%
    Stealth Rock 11.11%
    Earth Power 10.79%
    Ice Beam 8.56%
    Roost 7.8%
    Flamethrower 7.35%
    Waterfall 7.3%
    Substitute 6.86%
    Psychic 6.2%
    Rest 6.18%
    Ice Punch 6.16%
    Fire Blast 6.12%
    Recover 5.98%
    Wish 5.83%
    Explosion 5.57%
    Toxic 5.53%
    Surf 5.48%
    Shadow Ball 5.44%
    Bulk Up 5.42%
    Crunch 5.06%
    U-turn 5.01%
    Dragon Dance 4.69%
    Swords Dance 4.66%
    Grass Knot 4.36%
    Thunderpunch 4.3%
    Rapid Spin 4.12%
    Brick Break 4.1%
    Outrage 4.05%
    Bullet Punch 3.83%
    Protect 3.79%
    Thunder Wave 3.76%
    Encore 3.74%
    Spikes 3.69%
    Taunt 3.68%
    Hammer Arm 3.62%
    Shadow Sneak 3.58%
    Close Combat 3.44%
    Leech Seed 3.37%
    Calm Mind 3.34%
    Toxic Spikes 3.21%
    Trick 3.2%
    HP-Ice 3.13%
    Hydro Pump 3.08%
    Brave Bird 2.97%
    Pursuit 2.68%
    Energy Ball 2.63%
    Focus Punch 2.5%
    Bug Buzz 2.41%
    Superpower 2.37%
    Zen Headbutt 2.24%
    Whirlwind 2.21%
    Paleo Wave 2.21%
    Seismic Toss 2.19%
    Giga Drain 2.18%
    Heat Wave 2.13%
    Aqua Tail 2.13%
    Aerial Ace 1.89%
    Sleep Talk 1.82%
    Air Slash 1.81%
    Aqua Jet 1.79%
    Sucker Punch 1.74%
    Nasty Plot 1.71%
    Softboiled 1.71%
    Agility 1.7%
    Meteor Mash 1.69%
    Ancientpower 1.68%
    HP-Grass 1.66%
    Draco Meteor 1.65%
    X-Scissor 1.64%
    Dragon Claw 1.6%
    Reflect 1.56%
    Baton Pass 1.47%
    Lava Plume 1.44%
    Blizzard 1.39%
    Focus Blast 1.36%
    Tail Glow 1.33%
    Spore 1.3%
    Fire Punch 1.3%
    Overheat 1.28%
    Vacuum Wave 1.22%
    Roar 1.21%
    Hypnosis 1.18%
    Seed Bomb 1.14%
    Iron Head 1.1%
    HP-Fire 1.1%
    Return 1.08%
    Dynamicpunch 1.06%
    Aura Sphere 1.04%
    Body Slam 1.02%
    Dragon Pulse 0.99%
    Ice Shard 0.99%
    Ice Fang 0.98%
    Will-o-wisp 0.97%
    HP-Electric 0.97%
    Mach Punch 0.95%
    Extremespeed 0.94%
    Aromatherapy 0.92%
    Synthesis 0.92%
    HP-Flying 0.91%
    Payback 0.91%
    Tri Attack 0.81%
    Metal Sound 0.8%
    Megahorn 0.78%
    Gyro Ball 0.77%
    Slack Off 0.73%
    Fire Fang 0.73%
    Light Screen 0.72%
    Double-edge 0.69%
    HP-Ground 0.69%
    Flash Cannon 0.68%
    Curse 0.67%
    Weather Ball 0.67%
    Night Slash 0.66%
    Ominous Wind 0.66%
    Rain Dance 0.63%
    Moonlight 0.63%
    Heal Bell 0.59%
    Selfdestruct 0.57%
    Flare Blitz 0.56%
    Dark Pulse 0.54%
    Cross Chop 0.53%
    Knock Off 0.5%
    Wood Hammer 0.5%
    Rock Slide 0.49%
    Leaf Storm 0.46%
    Discharge 0.45%
    Rock Polish 0.44%
    HP-Fighting 0.41%
    Trick Room 0.4%
    Signal Beam 0.39%
    Quick Attack 0.38%
    Sludge Bomb 0.38%
    Perish Song 0.34%
    Shadow Punch 0.32%
    Magnet Rise 0.32%
    Pain Split 0.31%
    Thunder 0.3%
    Power Whip 0.26%
    Bounce 0.26%
    Fake Out 0.25%
    Sleep Powder 0.25%
    Blaze Kick 0.24%
    Counter 0.24%
    Destiny Bond 0.23%
    Shadow Claw 0.23%
    Facade 0.23%
    Hyper Beam 0.21%
    Stockpile 0.19%
    Belly Drum 0.19%
    Confuse Ray 0.18%
    Charge Beam 0.18%
    Hail 0.18%
    Sunny Day 0.18%
    Sky Uppercut 0.17%
    Giga Impact 0.16%
    Poison Jab 0.16%
    Hi Jump Kick 0.15%
    Yawn 0.15%
    Drill Peck 0.15%
    Leaf Blade 0.13%
    Haze 0.13%
    Solarbeam 0.13%
    Steel Wing 0.11%
    Switcheroo 0.11%
    Thunder Fang 0.11%
    Fake Tears 0.11%
    Eruption 0.11%
    Psycho Cut 0.1%
    Endeavor 0.1%
    Bite 0.1%
    Force Palm 0.09%
    Endure 0.09%
    Super Fang 0.07%
    Shock Wave 0.07%
    Swagger 0.07%
    Mean Look 0.07%
    Block 0.07%
    Attract 0.06%
    Avalanche 0.06%
    Rock Blast 0.05%
    Hydro Cannon 0.05%
    HP-Dragon 0.05%
    Air Cutter 0.05%
    Headbutt 0.05%
    Howl 0.04%
    Icy Wind 0.04%
    Cross Poison 0.04%
    Gunk Shot 0.04%
    HP-Dark 0.04%
    Double Hit 0.04%
    Iron Tail 0.03%
    Head Smash 0.03%
    Mirror Coat 0.03%
    Dragon Rage 0.03%
    Snore 0.03%
    Psycho Shift 0.03%
    Dream Eater 0.03%
    Blast Burn 0.03%
    Brine 0.03%
    Extrasensory 0.02%
    Cosmic Power 0.02%
    HP-Bug 0.02%
    Faint Attack 0.02%
    Teeter Dance 0.02%
    Sing 0.02%
    Magical Leaf 0.02%
    Rock Climb 0.02%
    Seed Flare 0.02%
    Power Gem 0.02%
    Petal Dance 0.02%
    Razor Leaf 0.02%
    Dig 0.02%
    Fury Attack 0.02%
    Nightmare 0.02%
    Snatch 0.02%
    Grasswhistle 0.01%
    Bonemerang 0.01%
    Dizzy Punch 0.01%
    Wrap 0.01%
    Bug Bite 0.01%
    Captivate 0.01%
    Crabhammer 0.01%
    Flail 0.01%
    Slam 0.01%
    Slash 0.01%
    Needle Arm 0.01%
    Acupressure 0.01%
    Last Resort 0.01%
    Defense Curl 0.01%
    String Shot 0.01%
    HP-Water 0.01%
    Hyper Voice 0.01%
    Milk Drink 0.01%
    Assist 0.01%
    Assurance 0.01%
    Reversal 0.01%
    Healing Wish 0.01%
    Aqua Ring 0.01%
    Stun Spore 0.01%
    All Others <0.01%
    Little Cup Ladder:
    Code:
    Earthquake 25.57%
    Thunderbolt 14.53%
    Sucker Punch 14.42%
    Shadow Ball 13.34%
    Substitute 11.02%
    Explosion 8.53%
    Pursuit 8.23%
    Protect 8.19%
    Ice Punch 8.17%
    Quick Attack 8.17%
    Rock Slide 7.97%
    Ice Beam 7.78%
    Return 7.61%
    Hypnosis 7.13%
    Fake Out 7.03%
    Stealth Rock 6.89%
    Waterfall 6.08%
    Trick Room 6.03%
    Thunderpunch 5.8%
    HP-Fighting 5.61%
    Vacuum Wave 5.37%
    Aqua Jet 5.29%
    Cross Chop 5.05%
    Aqua Tail 5.01%
    Sludge Bomb 4.93%
    Aerial Ace 4.9%
    Crunch 4.73%
    Fire Blast 4.73%
    Rock Polish 4.58%
    Psychic 4.39%
    HP-Ice 4.3%
    Nasty Plot 4.27%
    Energy Ball 3.63%
    Gyro Ball 3.61%
    Will-o-wisp 3.55%
    Zen Headbutt 3.52%
    HP-Grass 3.48%
    Dark Pulse 3.45%
    Surf 3.27%
    Flamethrower 3.18%
    Charge Beam 3.15%
    Stone Edge 3.15%
    Brick Break 3.04%
    Close Combat 3.0%
    Belly Drum 3.0%
    U-turn 2.83%
    Flash Cannon 2.77%
    Bite 2.75%
    Curse 2.74%
    Fire Punch 2.72%
    Roost 2.64%
    Light Screen 2.64%
    Hydro Pump 2.56%
    Earth Power 2.44%
    Facade 2.41%
    Swords Dance 2.33%
    Baton Pass 2.33%
    Signal Beam 2.29%
    Outrage 2.25%
    Ice Shard 2.25%
    Magnet Rise 2.21%
    Taunt 2.17%
    Water Spout 2.17%
    Dragon Dance 2.01%
    HP-Electric 2.01%
    Confuse Ray 1.85%
    Swift 1.69%
    Iron Tail 1.65%
    Fire Fang 1.63%
    Destiny Bond 1.57%
    Agility 1.57%
    Seed Bomb 1.46%
    Thunder Wave 1.42%
    Shadow Sneak 1.38%
    Leech Seed 1.34%
    Rain Dance 1.28%
    HP-Flying 1.26%
    HP-Psychic 1.22%
    Double-edge 1.22%
    Icy Wind 1.14%
    Wood Hammer 1.14%
    Reflect 1.08%
    Blizzard 1.06%
    Draco Meteor 1.06%
    Flare Blitz 0.94%
    Cross Poison 0.9%
    Bullet Punch 0.9%
    Pluck 0.82%
    Rapid Spin 0.82%
    Payback 0.78%
    Rest 0.75%
    Toxic 0.75%
    Focus Punch 0.71%
    Extremespeed 0.71%
    Superpower 0.7%
    Night Slash 0.63%
    Ancientpower 0.63%
    Meditate 0.59%
    Recover 0.59%
    Water Pulse 0.55%
    Drill Peck 0.55%
    Calm Mind 0.55%
    Counter 0.51%
    Mirror Coat 0.51%
    HP-Fire 0.48%
    Beat Up 0.47%
    Dragon Claw 0.47%
    Sunny Day 0.43%
    Faint Attack 0.43%
    HP-Ground 0.4%
    Trick 0.36%
    Solarbeam 0.35%
    Endeavor 0.35%
    Guard Swap 0.35%
    Megahorn 0.31%
    Iron Head 0.31%
    Hyper Beam 0.31%
    Icicle Spear 0.27%
    Sleep Powder 0.27%
    Grass Knot 0.27%
    Double Hit 0.27%
    Leaf Storm 0.27%
    Dynamicpunch 0.27%
    Mach Punch 0.27%
    Shadow Claw 0.27%
    Wish 0.23%
    Iron Defense 0.23%
    Encore 0.23%
    Heat Wave 0.23%
    Slack Off 0.19%
    Yawn 0.19%
    Bulk Up 0.19%
    Flame Wheel 0.19%
    X-Scissor 0.19%
    Overheat 0.15%
    Body Slam 0.15%
    Blaze Kick 0.15%
    Force Palm 0.15%
    Safeguard 0.15%
    Attract 0.15%
    Endure 0.15%
    Hammer Arm 0.15%
    Secret Power 0.11%
    Thunder 0.11%
    Crabhammer 0.11%
    Giga Drain 0.11%
    Spore 0.11%
    Bug Bite 0.11%
    Tri Attack 0.11%
    Sleep Talk 0.11%
    Ice Fang 0.07%
    Astonish 0.07%
    Pain Split 0.07%
    Grudge 0.07%
    Frustration 0.07%
    Spark 0.07%
    Eruption 0.07%
    Swagger 0.07%
    Stockpile 0.07%
    Poison Jab 0.07%
    Selfdestruct 0.07%
    Air Slash 0.07%
    Knock Off 0.07%
    Skill Swap 0.03%
    Metal Burst 0.03%
    Splash 0.03%
    Synthesis 0.03%
    Jump Kick 0.03%
    Double Kick 0.03%
    HP-Dragon 0.03%
    Rollout 0.03%
    Sweet Scent 0.03%
    Gunk Shot 0.03%
    Assurance 0.03%
    Perish Song 0.03%
    Spikes 0.03%
    Headbutt 0.03%
    Aurora Beam 0.03%
    Spider Web 0.03%
    Amnesia 0.03%
    Absorb 0.03%
    HP-Bug 0.03%
    Howl 0.03%
    Flail 0.03%
    Mud Shot 0.03%
    Toxic Spikes 0.03%
    HP-Rock 0.03%
    Feint 0.03%
    Metal Claw 0.03%
    All Others <0.03%
    Enjoy!
  2. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
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    Strange that there are so many EQs in LC. I never really noticed it before beyond Gligar+Diglett (which I guess account for most of it), and the odd EQ Croagunk.
  3. jagged_angel

    jagged_angel

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    Interesting that Psychic is one of the top ten most used Attacking moves!
  4. billymills

    billymills
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    With fidgit, arghonaut and revenakh in the top 8, it's not that surprising. Thanks for the list X-act.
  5. Coronis

    Coronis NORM!
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    Awesome work as usual, X-act.

    I thought grass knot would be higher, considering argho.
  6. Terminator

    Terminator

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    Weird...EQ is so high in CAP, LC, OU, UU...LOL EQ is probably the best move ever, didn't expect it so much on LC since not many Pokemons learn it in the aforementioned tier...
  7. Cartoons!

    Cartoons! !!!
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    Given the relatively low use of Trick Room and the not even registered Gravity and Tailwind, would anyone here call the 'Persistent' aspect of Fidgit a failure?

    I used a Gravity/Tailwind set in the early days of Fidgit with inconsistent success and was wondering if people who tried Persistent Fidgit found it to be unviable.
  8. jagged_angel

    jagged_angel

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    Persistent is used 14% of the time, which is roughly the same as Air Lock on Rev. I think the same way that LockLight is still a viable strategy, so is Persistent Trick Room, but that Fidgit and Rev have better things to do involving their other Abilities.

    It's a shame that Persistent didn't extend things by 3 turns like a Damp Rock. Also a shame that there isn't an item that can stack extra turns of TR/Gravity/Tailwind on top of Persistent.

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