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Discussion CAP Specific Information

Discussion in 'Policy Center' started by Deck Knight, Feb 13, 2011.

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  1. Deck Knight

    Deck Knight DK! DK! Donkey Kong is here!
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
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    This will be where information on all the CAP Pokemon goes. It will be updated each time a new CAP is released or a change in CAP data occurs.

    Here are a few notes regarding the CAP Pokemon:

    1. CAP ASB follows CAP canon.

    While the 4th Generation CAP Pokemon were outfitted forward with new 5th Generation movepools and Dream World abilities, these moves and abilities are not canon. If there is ever an official change to CAP canon regarding pre-evolutions of 4th Generation CAPs, the CAP ASB will adhere to the canonical standard and remove any non-canonical element.

    2. CAP Pokemon from any future projects will be implemented into the ASB and released only after their official release on the CAP 5th Generation Pokemon Online Server.

    CAP ASB exists as a fun spin-off of the Create-A-Pokemon project. We actively encourage all participants to join in each project, but please do not attempt to alter any process of a CAP to in some way benefit the ASB League. As such, only after a new CAP is released on the battle server will we begin constructing anything left out of the CAP process like pre-volutions etc.

    3. There are otherwise no limits on CAP Pokemon.

    Please use and enjoy these project creatures as much or as little as you wish. I have strived to balance the game to the best of my ability and have tried to be considerate to everyone who submitted a concept for a CAP prevolution.

    Without further delay, here is the information on each CAP Pokemon. It contains all their relevant battle data and includes a Height and Weight so you can get an idea of how powerfully the Pokemon experiences knockback, etc.

    Syclant:
    Syclant line data (open)

    Syclar:

    [​IMG]
    Height: 1'7"
    Weight: 44 lbs / 20 kg
    Evolution: Syclar --> Level 40 --> Syclant
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats: 40 / 76 / 35 / 74 / 34 / 91

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91

    4th Gen Level-Up Moves:
    0 Leer
    0 Leech Life
    5 Ice Shard
    8 Focus Energy
    14 Slash
    18 Icy Wind
    27 X-Scissor
    30 Ice Beam
    35 Hail
    42 Bug Buzz
    49 Avalanche
    60 Sheer Cold

    5th Gen Level-Up Moves:
    0 Leer
    0 Leech Life
    4 Scratch
    9 Focus Energy
    13 Ice Shard
    17 Slash
    21 Bug Bite
    25 Icicle Spear
    29 Hail
    33 Icy Wind
    37 X-Scissor
    41 Avalanche
    45 Icicle Crash
    49 Bug Buzz
    54 Sheer Cold

    Egg Moves:
    Earth Power
    Pin Missile
    Superpower
    String Shot
    Spikes
    Tail Glow
    Counter
    Signal Beam
    Silver Wind
    Water Pulse

    4th Gen Tutor Moves:
    Bug Bite
    Earth Power
    Fury Cutter
    Icy Wind
    String Shot
    Superpower

    4th Gen TMs:
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM54 False Swipe
    TM58 Endure
    TM62 Silver Wind
    TM72 Avalanche
    TM75 Swords Dance
    TM78 Captivate
    TM80 Rock Slide
    TM81 X-Scissor
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    HM01 Cut
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM01 Hone Claws
    TM06 Toxic
    TM07 Hail
    TM09 Venoshock
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM22 Solarbeam
    TM27 Return
    TM28 Dig
    TM31 Brick Break
    TM32 Double Team
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM49 Echoed Voice
    TM54 False Swipe
    TM60 Quash
    TM62 Acrobatics
    TM72 Avalanche
    TM75 Swords Dance
    TM76 Struggle Bug
    TM79 Frost Breath
    TM80 Rock Slide
    TM81 X-Scissor
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    TM94 Rock Smash
    HM01 Cut
    HM04 Strength

    Syclant:

    [​IMG]

    Height: 5'7"
    Weight: 114.4 lbs / 52 kg
    Evolution: Syclar --> Level 40 --> Syclant
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats: 70 / 116 / 70 / 114 / 64 / 121

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 121

    4th Gen Level-Up Moves:
    0 Leer
    0 Leech Life
    5 Ice Shard
    8 Focus Energy
    14 Slash
    18 Icy Wind
    27 X-Scissor
    30 Ice Punch
    35 Hail
    42 Bug Buzz
    49 Avalanche
    60 Sheer Cold

    5th Gen Level-Up Moves:
    0 Ice Punch
    0 Leer
    0 Leech Life
    4 Scratch
    9 Focus Energy
    13 Ice Shard
    17 Slash
    21 Bug Bite
    25 Icicle Spear
    29 Hail
    33 Icy Wind
    37 X-Scissor
    40 Ice Punch
    41 Avalanche
    45 Icicle Crash
    49 Bug Buzz
    54 Sheer Cold

    Egg Moves:
    Earth Power
    Pin Missile
    Superpower
    String Shot
    Spikes
    Tail Glow
    Counter
    Signal Beam
    Silver Wind
    Water Pulse

    4th Gen Tutor Moves:
    Bug Bite
    Earth Power
    Fury Cutter
    Ice Punch
    Icy Wind
    String Shot
    Superpower

    4th Gen TMs:
    TM01 Focus Punch
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM52 Focus Blast
    TM54 False Swipe
    TM56 Fling
    TM58 Endure
    TM62 Silver Wind
    TM68 Giga Impact
    TM71 Stone Edge
    TM72 Avalanche
    TM75 Swords Dance
    TM78 Captivate
    TM80 Rock Slide
    TM81 X-Scissor
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    HM01 Cut
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM01 Hone Claws
    TM06 Toxic
    TM07 Hail
    TM09 Venoshock
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM22 Solarbeam
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM31 Brick Break
    TM32 Double Team
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM49 Echoed Voice
    TM52 Focus Blast
    TM54 False Swipe
    TM56 Fling
    TM60 Quash
    TM62 Acrobatics
    TM68 Giga Impact
    TM71 Stone Edge
    TM72 Avalanche
    TM75 Swords Dance
    TM76 Struggle Bug
    TM78 Bulldoze
    TM79 Frost Breath
    TM80 Rock Slide
    TM81 X-Scissor
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    TM94 Rock Smash
    HM01 Cut
    HM04 Strength


    Revenankh:

    Revenankh data (open)


    Revenankh:

    [​IMG]

    Height: 6' 0"
    Weight: 96.8 lbs / 44 kg
    Evolution: Revenankh
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats: 90 / 105 / 90 / 65 / 110 / 65

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65

    4th Gen Level-Up Moves:
    0 Wrap
    0 Bide
    5 Sand Tomb
    9 Wring Out
    13 Rock Tomb
    18 Arm Thrust
    23 Mean Look
    26 Glare
    29 Shadow Punch
    33 Revenge
    38 Power Whip
    44 Hammer Arm
    52 Punishment
    62 Moonlight

    5th Gen Level-Up Moves:
    0 Wrap
    0 Bide
    0 Sand Tomb
    6 Wring Out
    9 Rock Tomb
    14 Arm Thrust
    17 Mean Look
    22 Glare
    25 Shadow Punch
    30 Revenge
    33 Power Whip
    38 Hammer Arm
    41 Punishment
    46 Moonlight
    49 Superpower

    Egg Moves:
    Shadow Sneak
    Curse
    Mach Punch
    Memento
    Destiny Bond
    Ominous Wind
    Nasty Plot
    Force Palm
    Counter
    Drain Punch
    Hex
    Wide Guard
    Vacuum Wave

    4th Gen Tutor Moves:
    Ancientpower
    Ice Punch
    Knock Off
    Ominous Wind
    Pain Split
    Spite
    Sucker Punch
    Superpower
    Trick
    Vacuum Wave

    4th Gen TMs:
    TM01 Focus Punch
    TM06 Toxic
    TM08 Bulk Up
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM31 Brick Break
    TM32 Double Team
    TM37 Sandstorm
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM52 Focus Blast
    TM56 Fling
    TM58 Endure
    TM60 Drain Punch
    TM63 Embargo
    TM68 Giga Impact
    TM77 Psych Up
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM06 Toxic
    TM08 Bulk Up
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM29 Psychic
    TM30 Shadow Ball
    TM31 Brick Break
    TM32 Double Team
    TM37 Sandstorm
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM52 Focus Blast
    TM56 Fling
    TM63 Embargo
    TM66 Payback
    TM67 Retaliate
    TM68 Giga Impact
    TM77 Psych Up
    TM78 Bulldoze
    TM80 Rock Slide
    TM83 Work Up
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    HM04 Strength



    Pyroak:

    Pyroak line data (open)


    Embirch:

    [​IMG]
    Height: 3’ 3”
    Weight: 61.6 lbs / 28 kg
    Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 60 / 40 / 55 / 65 / 50 / 50

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50

    4th Gen Level-Up Moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Growth
    9 Ember
    13 Leech Seed
    17 Flame Wheel
    21 Giga Drain
    25 Fire Spin
    28 Petal Dance
    34 Synthesis
    37 Lava Plume

    5th Gen Level-Up Moves:
    0 Pound
    0 Sweet Scent
    7 Growth
    10 Ember
    16 Leech Seed
    21 Bullet Seed
    25 Flame Wheel
    28 Energy Ball
    34 Incinerate
    37 Synthesis
    43 Lave Plume
    46 Flash Cannon

    Egg Moves:
    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Grasswhistle
    Focus Energy
    Psybeam
    Revenge
    Sand Tomb
    Water Sport
    Endure
    Giga Drain
    Iron Tail
    Natural Gift
    Sleep Talk
    Earth Power
    Seed Bomb

    4th Gen Tutor Moves:
    Synthesis
    Ancientpower
    Earth Power
    Heat Wave
    Iron Defense
    Seed Bomb
    Worry Seed
    Low Kick
    Block
    Headbutt

    4th Gen TMs:
    TM06 Toxic
    TM09 Bullet Seed
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM19 Giga Drain
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM23 Iron Tail
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM50 Overheat
    TM53 Energy Ball
    TM58 Endure
    TM61 Will-o-Wisp
    TM70 Flash
    TM75 Swords Dance
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM21 Frustration
    TM22 SolarBeam
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM33 Reflect
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Flame Charge
    TM44 Rest
    TM45 Attract
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM50 Overheat
    TM53 Energy Ball
    TM56 Fling
    TM59 Incinerate
    TM61 Will-o-Wisp
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    HM04 Strength

    Flarelm:

    [​IMG]
    Height: 5’ 1”
    Weight: 123.2 lbs / 56 kg
    Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 90 / 55 / 85 / 80 / 70 / 55 Speed

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 55

    4th Gen Level-Up Moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Growth
    9 Ember
    13 Leech Seed
    17 Flame Wheel
    21 Giga Drain
    28 Fire Spin
    32 Petal Dance
    39 Synthesis
    43 Lava Plume

    5th Gen Level-Up Moves:
    0 Leaf Blade
    0 Pound
    0 Sweet Scent
    0 Growth
    0 Ember
    7 Growth
    10 Ember
    16 Leech Seed
    21 Giga Drain
    28 Flame Wheel
    32 Energy Ball
    37 Incinerate
    41 Synthesis
    50 Lava Plume
    54 Flash Cannon

    Egg Moves:
    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Grasswhistle
    Focus Energy
    Psybeam
    Revenge
    Sand Tomb
    Water Sport
    Endure
    Giga Drain
    Iron Tail
    Natural Gift
    Sleep Talk
    Earth Power
    Seed Bomb

    4th Gen Tutor Moves:
    Synthesis
    Ancientpower
    Earth Power
    Heat Wave
    Iron Defense
    Seed Bomb
    Worry Seed
    Low Kick
    Block
    Headbutt

    4th Gen TMs:
    TM06 Toxic
    TM09 Bullet Seed
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM19 Giga Drain
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM23 Iron Tail
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM50 Overheat
    TM53 Energy Ball
    TM58 Endure
    TM61 Will-o-Wisp
    TM70 Flash
    TM75 Swords Dance
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM21 Frustration
    TM22 SolarBeam
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM33 Reflect
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Flame Charge
    TM44 Rest
    TM45 Attract
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM50 Overheat
    TM53 Energy Ball
    TM56 Fling
    TM59 Incinerate
    TM61 Will-o-Wisp
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    HM04 Strength

    Pyroak:

    [​IMG]
    Height: 6’ 9”
    Weight: 369.6 lbs / 168 kg
    Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 120 / 70 / 105 / 95 / 90 / 60

    HP: 110
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60

    4th Gen Level-Up Moves:
    0 Wood Hammer
    0 Flare Blitz
    0 Bullet Seed
    0 Sweet Scent
    5 Growth
    9 Ember
    13 Leech Seed
    17 Flame Wheel
    21 Giga Drain
    28 Fire Spin
    36 Petal Dance
    42 Iron Defense
    42 Amnesia
    48 Synthesis
    54 Lava Plume
    60 Zap Cannon

    5th Gen Level-Up Moves:
    0 Wood Hammer
    0 Flare Blitz
    0 Heat Wave
    0 Pound
    0 Sweet Scent
    0 Growth
    0 Ember
    7 Growth
    10 Ember
    16 Leech Seed
    21 Bullet Seed
    28 Flame Wheel
    34 Energy Ball
    37 Incinerate
    41 Synthesis
    42 Iron Defense
    42 Amnesia
    47 Lave Plume
    56 Flash Cannon
    62 Zap Cannon
    71 Inferno
    77 Petal Dance

    Egg Moves:
    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Grasswhistle
    Focus Energy
    Psybeam
    Revenge
    Sand Tomb
    Water Sport
    Endure
    Giga Drain
    Iron Tail
    Natural Gift
    Sleep Talk
    Earth Power
    Seed Bomb

    4th Gen Tutor Moves:
    Synthesis
    Ancientpower
    Earth Power
    Heat Wave
    Iron Defense
    Seed Bomb
    Worry Seed
    Low Kick
    Block
    Headbutt

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM09 Bullet Seed
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM19 Giga Drain
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM23 Iron Tail
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM50 Overheat
    TM53 Energy Ball
    TM58 Endure
    TM61 Will-o-Wisp
    TM68 Giga Impact
    TM70 Flash
    TM75 Swords Dance
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM21 Frustration
    TM22 SolarBeam
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM33 Reflect
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Flame Charge
    TM44 Rest
    TM45 Attract
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM50 Overheat
    TM53 Energy Ball
    TM56 Fling
    TM59 Incinerate
    TM61 Will-o-Wisp
    TM68 Giga Impact
    TM82 Dragon Tail
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    HM04 Strength


    Fidgit:
    Fidgit line data (open)

    Breezi:

    [​IMG]
    Height: 1’0.
    Weight: 6.6 lbs / 3 kg
    Evolution: Breezi --> level up /w Iron Ball --> Fidgit
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats: 55 / 36 / 49 / 70 / 45 / 85

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85

    4th Gen Level-Up Moves:
    0 Gust
    0 Tailwind
    5 Encore
    9 Rapid Spin
    14 Knock Off
    19 Copycat
    25 Whirlwind
    30 Body Slam
    35 Sludge Bomb
    41 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Me First
    67 Lucky Chant

    5th Gen Level-Up Moves:
    0 Gust
    0 Sand-Attack
    0 Tailwind
    4 Encore
    8 Knock Off
    11 Copycat
    15 Heal Pulse
    18 Whirlwind
    22 Razor Wind
    25 Entrainment
    29 Acrobatics
    32 Toxic Spikes
    36 Sludge Bomb
    39 Gravity
    43 Heal Block
    46 Air Slash
    50 Me First
    53 Lucky Chant

    Egg Moves:
    Disable
    Follow Me
    Me First
    Metronome
    Mimic
    Sand Tomb
    Spikes
    Wish
    Stealth Rock
    Chip Away
    Earth Power
    Gastro Acid
    Quick Guard

    4th Gen Tutor Moves:
    Block
    Earth Power
    Gastro Acid
    Gravity
    Helping Hand
    Icy Wind
    Knock Off
    Ominous Wind
    Snore
    Swift
    Tailwind
    Twister

    4th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Skill Swap
    TM49 Snatch
    TM56 Fling
    TM58 Endure
    TM76 Stealth Rock
    TM77 Psych Up
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room

    5th Gen TMs:
    TM06 Toxic
    TM09 Venoshock
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM49 Echoed Voice
    TM51 Ally Switch
    TM53 Energy Ball
    TM62 Acrobatics
    TM67 Retaliate
    TM76 Struggle Bug
    TM90 U-turn
    TM92 Trick Room

    Fidgit:

    [​IMG]
    Height: 3’ 1”
    Weight: 116.6 lbs / 53 kg
    Evolution: Breezi --> level up /w Iron Ball --> Fidgit
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats: 95 / 76 / 109 / 90 / 80 / 105

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105

    4th Gen Level-Up Moves:
    0 Gust
    0 Tailwind
    0 Comet Punch
    0 Helping Hand
    5 Encore
    9 Rapid Spin
    14 Knock Off
    19 Copycat
    25 Whirlwind
    30 Body Slam
    35 Sludge Bomb
    41 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Earth Power
    67 Lucky Chant

    5th Gen Level-Up Moves:
    0 Magic Room
    0 Wonder Room
    0 Rapid Spin
    0 Sand-Attack
    0 Encore
    0 Knock Off
    4 Encore
    8 Knock Off
    11 Copycat
    15 Heal Pulse
    18 Helping Hand
    22 Comet Punch
    25 Entrainment
    29 Body Slam
    32 Toxic Spikes
    36 Sludge Bomb
    39 Gravity
    43 Heal Block
    46 Earth Power
    50 Lucky Chant
    53 Wide Guard

    Egg Moves:
    Disable
    Follow Me
    Me First
    Metronome
    Mimic
    Sand Tomb
    Spikes
    Wish
    Stealth Rock
    Chip Away
    Earth Power
    Gastro Acid
    Quick Guard

    4th Gen Tutor Moves:
    Block
    Earth Power
    Gastro Acid
    Gravity
    Helping Hand
    Icy Wind
    Knock Off
    Ominous Wind
    Snore
    Swift
    Tailwind
    Twister

    4th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Skill Swap
    TM49 Snatch
    TM56 Fling
    TM58 Endure
    TM68 Giga Impact
    TM71 Stone Edge
    TM76 Stealth Rock
    TM77 Psych Up
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM06 Toxic
    TM09 Venoshock
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM51 Ally Switch
    TM53 Energy Ball
    TM56 Fling
    TM60 Quash
    TM62 Acrobatics
    TM67 Retaliate
    TM68 Giga Impact
    TM71 Stone Edge
    TM76 Struggle Bug
    TM78 Bulldoze
    TM80 Rock Slide
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room
    TM94 Rock Smash
    HM04 Strength


    Stratagem:
    Stratagem line data (open)


    Rebble:

    [​IMG]
    Height: 1’0”
    Weight: 33 lbs / 15 kg
    Evolution: Rebble -> Level 32 -> Bolderdash -> Level –Up at Electric Rock Cave -> Stratagem
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats: 30 / 40 / 35 / 80 / 40 / 90

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 90

    4th Gen Level-Up Moves:
    0 Tackle
    4 Defense Curl
    8 Rollout
    11 Rock Blast
    15 Disable
    18 Acupressure
    22 Mud Shot
    25 Power Gem
    29 Double-Edge
    32 Metal Sound
    36 Paleo Wave
    39 Head Smash

    5th Gen Level-Up Moves:
    0 Tackle
    4 Defense Curl
    8 Rollout
    11 Rock Blast
    15 Disable
    18 Acupressure
    22 Mud Shot
    25 Power Gem
    29 Double-Edge
    32 Metal Sound
    36 Paleo Wave
    39 Rock Polish
    43 Ancientpower
    46 Earth Power
    50 Head Smash

    Egg Moves:
    None

    4th Gen Tutor Moves:
    AncientPower
    Earth Power
    Headbutt
    Heat Wave
    Mud-Slap
    Ominous Wind
    Rollout
    Snore
    Swift
    Trick
    Vacuum Wave

    4th Gen TMs:
    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM17 Protect
    TM18 Rain Dance
    TM19 Giga Drain
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM53 Energy Ball
    TM54 False Swipe
    TM58 Endure
    TM63 Embargo
    TM64 Explosion
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    HM01 Cut
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM01 Hone Claws
    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM48 Round
    TM49 Echoed Voice
    TM53 Energy Ball
    TM54 False Swipe
    TM58 Endure
    TM62 Acrobatics
    TM63 Embargo
    TM64 Explosion
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    TM72 Volt Switch
    TM76 Stealth Rock
    TM80 Rock Slide
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM94 Rock Smash
    HM01 Cut


    Bolderdash:

    [​IMG]
    Height: 1’6”
    Weight: 66 lbs / 30 kg
    Evolution: Rebble -> Level 32 -> Bolderdash -> Level –Up at Electric Rock Cave -> Stratagem
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats: 60 / 50 / 50 / 100 / 55 / 110

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 110

    4th Gen Level-Up Moves:
    0 Tackle
    4 Defense Curl
    8 Rollout
    11 Rock Blast
    15 Disable
    18 Acupressure
    22 Mud Shot
    27 Power Gem
    31 Double-Edge
    36 Metal Sound
    42 Paleo Wave
    47 Head Smash

    5th Gen Level-Up Moves:
    0 Vacuum Wave
    0 Tackle
    0 Defense Curl
    0 Rollout
    0 Rock Blast
    4 Defense Curl
    8 Rollout
    11 Rock Blast
    15 Disable
    18 Acupressure
    22 Mud Shot
    27 Power Gem
    31 Double-Edge
    36 Metal Sound
    42 Paleo Wave
    47 Rock Polish
    53 Ancientpower
    58 Earth Power
    64 Head Smash

    Egg Moves:
    None

    4th Gen Tutor Moves:
    AncientPower
    Earth Power
    Headbutt
    Heat Wave
    Mud-Slap
    Ominous Wind
    Rollout
    Snore
    Swift
    Trick
    Vacuum Wave

    4th Gen TMs:
    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM19 Giga Drain
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM53 Energy Ball
    TM54 False Swipe
    TM58 Endure
    TM63 Embargo
    TM64 Explosion
    TM68 Giga Impact
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    HM01 Cut
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM01 Hone Claws
    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM48 Round
    TM49 Echoed Voice
    TM53 Energy Ball
    TM54 False Swipe
    TM58 Endure
    TM62 Acrobatics
    TM63 Embargo
    TM64 Explosion
    TM68 Giga Impact
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    TM72 Volt Switch
    TM76 Stealth Rock
    TM80 Rock Slide
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM94 Rock Smash
    HM01 Cut

    Stratagem:

    [​IMG]
    Height: 2’ 11”
    Weight: 99 lbs / 45 kg
    Evolution: Rebble -> Level 32 -> Bolderdash -> Level–Up at Electric Rock Cave -> Stratagem
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats: 90 / 60 / 65 / 120 / 70 / 130

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 130

    4th Gen Level-Up Moves:
    0 Weather Ball
    0 Tackle
    0 Defense Curl
    0 Rollout
    5 Defense Curl
    8 Rollout
    15 Rock Blast
    17 Disable
    20 Acupressure
    25 Mud Shot
    29 Power Gem
    32 Double-Edge
    37 Metal Sound
    42 Paleo Wave
    50 Head Smash

    5th Gen Level-Up Moves:
    0 Giga Drain
    0 Weather Ball
    0 Tackle
    0 Defense Curl
    0 Rollout
    0 Rock Blast
    4 Defense Curl
    8 Rollout
    11 Rock Blast
    15 Disable
    18 Magnet Rise
    22 Mud Shot
    27 Power Gem
    31 Double-Edge
    36 Metal Sound
    42 Paleo Wave
    47 Rock Polish
    53 Ancientpower
    58 Earth Power
    64 Head Smash
    69 Electro Ball

    Egg Moves:
    None

    4th Gen Tutor Moves:
    AncientPower
    Earth Power
    Headbutt
    Heat Wave
    Mud-Slap
    Ominous Wind
    Rollout
    Snore
    Swift
    Trick
    Vacuum Wave

    4th Gen TMs:
    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM19 Giga Drain
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM53 Energy Ball
    TM54 False Swipe
    TM58 Endure
    TM63 Embargo
    TM64 Explosion
    TM68 Giga Impact
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    HM01 Cut
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM01 Hone Claws
    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM48 Round
    TM49 Echoed Voice
    TM53 Energy Ball
    TM54 False Swipe
    TM58 Endure
    TM62 Acrobatics
    TM63 Embargo
    TM64 Explosion
    TM68 Giga Impact
    TM69 Rock Polish
    TM70 Flash
    TM71 Stone Edge
    TM72 Volt Switch
    TM76 Stealth Rock
    TM80 Rock Slide
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM94 Rock Smash
    HM01 Cut


    Arghonaut:

    Arghonaut line data (open)


    Privatyke:

    [​IMG]
    Height: 3’ 6”
    Weight: 121 lbs / 55 kg
    Evolution: Privatke -> Level 32 -> Arghonaut
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats: 90 / 70 / 75 / 30 / 50 / 35

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35

    4th Gen Level-Up Moves:
    0 Bubble
    7 Smokescreen
    10 Yawn
    16 Wrap
    21 Arm Thrust
    27 Aqua Jet
    32 Mach Punch
    36 Taunt
    41 Revenge
    47 Thief
    55 Submission
    60 Punishment
    67 Focus Punch

    5th Gen Level-Up Moves:
    0 Bubble
    7 Smokescreen
    10 Yawn
    16 Wrap
    21 Arm Thrust
    27 BubbleBeam
    32 Slash
    36 Brine
    41 Helping Hand
    47 Hydro Pump
    55 Wring Out
    60 Overhead Throw
    67 Focus Punch

    Egg Moves:
    Soak
    Bulk Up
    Cross Chop
    Headbutt
    Octazooka
    Recover
    Scary Face
    Wide Guard
    Quick Guard
    Sand Attack
    Ice Punch
    Drain Punch

    4th Gen Tutor Moves:
    Dive
    Gunk Shot
    Headbutt
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Snore
    Superpower
    Vacuum Wave

    4th Gen TMs:
    TM01 Focus Punch
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM 12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM36 Sludge Bomb
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM52 Focus Blast
    TM55 Brine
    TM56 Fling
    TM58 Endure
    TM60 Drain Punch
    TM63 Embargo
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM90 Substitute
    HM01 Cut
    HM03 Surf
    HM04 Strength
    HM05 Whirlpool
    HM06 Rock Smash
    HM08 Waterfall

    5th Gen TMs:
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM52 Focus Blast
    TM55 Scald
    TM56 Fling
    TM60 Quash
    TM63 Embargo
    TM78 Bulldoze
    TM80 Rock Slide
    TM83 Work Up
    TM84 Poison Jab
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    HM01 Cut
    HM03 Surf
    HM04 Strength
    HM05 Waterfall
    HM06 Dive

    Arghonaut:

    [​IMG]
    Height: 5’ 6”
    Weight: 332.2 lbs / 151 kg
    Evolution: Pryvatke -> Level 32 -> Arghonaut
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats: 105 / 110 / 95 / 70 / 100 / 75

    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 75

    4th Gen Level-Up Moves:
    0 Bubble
    0 Yawn
    0 Wrap
    7 Smokescreen
    10 Yawn
    16 Wrap
    21 Arm Thrust
    27 Aqua Jet
    32 Mach Punch
    36 Taunt
    41 Revenge
    47 Thief
    55 Submission
    60 Punishment
    67 Focus Punch

    5th Gen Level-Up Moves:
    0 Cross Chop
    0 Yawn
    0 Bubble
    0 Smokescreen
    0 Constrict
    7 Smokescreen
    10 Constrict
    16 Aqua Jet
    21 Wrap
    27 BubbleBeam
    32 Revenge
    37 Taunt
    44 Submission
    48 Thief
    55 Brine
    60 Punishment
    67 Wring Out

    Egg Moves:
    Soak
    Bulk Up
    Cross Chop
    Headbutt
    Octazooka
    Recover
    Scary Face
    Wide Guard
    Quick Guard
    Sand Attack
    Ice Punch
    Drain Punch

    4th Gen Tutor Moves:
    Dive
    Gunk Shot
    Headbutt
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Snore
    Superpower
    Vacuum Wave

    4th Gen TMs:
    TM01 Focus Punch
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM36 Sludge Bomb
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM52 Focus Blast
    TM55 Brine
    TM56 Fling
    TM58 Endure
    TM60 Drain Punch
    TM63 Embargo
    TM68 Giga Impact
    TM71 Stone Edge
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM90 Substitute
    HM01 Cut
    HM03 Surf
    HM04 Strength
    HM05 Whirlpool
    HM06 Rock Smash
    HM08 Waterfall

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM52 Focus Blast
    TM55 Scald
    TM56 Fling
    TM60 Quash
    TM63 Embargo
    TM68 Giga Impact
    TM71 Stone Edge
    TM78 Bulldoze
    TM80 Rock Slide
    TM83 Work Up
    TM84 Poison Jab
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    HM01: Cut
    HM03: Surf
    HM04: Strength
    HM05: Waterfall
    HM06: Dive


    Kitsunoh:

    Kitsunoh line data (open)

    Nohface:

    [​IMG]
    Height: 1’4”
    Weight: 66 lbs / 30 kg
    Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats: 80 / 53 / 85 / 25 / 80 / 10

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 10

    4th Gen Level-Up Moves:
    0 Scratch
    0 Iron Defense
    6 Lick
    10 Odor Sleuth
    14 Faint Attack
    18 Shadow Sneak
    22 Curse
    27 Copycat
    31 Memento
    35 Fake Out
    40 Iron Head
    44 Revenge
    49 ShadowStrike
    55 Perish Song

    5th Gen Level-Up Moves:
    0 Tackle
    0 Iron Defense
    6 Lick
    10 Leer
    14 Faint Attack
    18 Shadow Sneak
    22 Curse
    27 Copycat
    31 Metal Burst
    35 Memento
    40 Scary Face
    44 Fake Out
    49 Iron Head
    55 Revenge
    61 ShadowStrike
    67 Perish Song

    Egg Moves:
    FeatherDance
    Metal Sound
    Curse
    Flail
    Psycho Shift
    Yawn
    Meteor Mash
    Foul Play
    Hex
    Iron Tail

    4th Gen Tutor Moves:
    Endeavor
    Fury Cutter
    Headbutt
    Icy Wind
    Iron Defense
    Iron Head
    Knock Off
    Last Resort
    Magic Coat
    Ominous Wind
    Pain Split
    Role Play
    Snore
    Spite
    Super Fang
    Trick

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM28 Dig
    TM30 Shadow Ball
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM61 Will-O-Wisp
    TM63 Embargo
    TM66 Payback
    TM70 Flash
    TM77 Psych Up
    TM78 Captivate
    TM79 Dark Pulse
    TM82 Sleep Talk
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM92 Trick Room

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM28 Dig
    TM29 Psychic
    TM30 Shadow Ball
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM49 Echoed Voice
    TM53 Energy Ball
    TM61 Will-o-Wisp
    TM63 Embargo
    TM66 Payback
    TM67 Retaliate
    TM70 Flash
    TM74 Gyro Ball
    TM77 Psych Up
    TM80 Rock Slide
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM92 Trick Room
    TM94 Rock Smash
    TM95 Snarl
    HM01 Cut
    HM05 Defog

    Kitsunoh:

    [​IMG]
    Height: 3’7”
    Weight: 112.2 lbs / 51 kg
    Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats: 80 / 103 / 85 / 55 / 80 / 110

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 110

    4th Gen Level-Up Moves:
    0 Scratch
    0 Tail Whip
    6 Lick
    10 Odor Sleuth
    14 Faint Attack
    18 Shadow Sneak
    22 Copycat
    27 Metal Claw
    31 Memento
    35 Fake Out
    40 Shadow Claw
    44 Revenge
    49 ShadowStrike
    55 Perish Song

    5th Gen Level-Up Moves:
    0 Ice Fang
    0 Thunder Fang
    0 Tail Whip
    0 Scratch
    0 Iron Defense
    0 Lick
    6 Lick
    10 Odor Sleuth
    14 Faint Attack
    18 Shadow Sneak
    22 Curse
    27 Copycat
    31 Metal Claw
    35 Memento
    40 Fake Out
    44 Shadow Claw
    49 Iron Head
    55 Revenge
    61 ShadowStrike
    67 Perish Song

    Egg Moves:
    FeatherDance
    Metal Sound
    Curse
    Flail
    Psycho Shift
    Yawn
    Meteor Mash
    Foul Play
    Hex
    Iron Tail

    4th Gen Tutor Moves:
    Endeavor
    Fury Cutter
    Headbutt
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Knock Off
    Last Resort
    Low Kick
    Magic Coat
    Ominous Wind
    Pain Split
    Snore
    Spite
    Sucker Punch
    Super Fang
    Superpower
    ThunderPunch
    Trick

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM23 Iron Tail
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM30 Shadow Ball
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM54 False Swipe
    TM56 Fling
    TM61 Will-O-Wisp
    TM63 Embargo
    TM65 Shadow Claw
    TM66 Payback
    TM68 Giga Impact
    TM70 Flash
    TM77 Psych Up
    TM78 Captivate
    TM79 Dark Pulse
    TM82 Sleep Talk
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM91 Flash Cannon
    TM92 Trick Room
    HM01 Cut
    HM05 Defog

    5th Gen TMs:
    TM01 Hone Claws
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM29 Psychic
    TM30 Shadow Ball
    TM31 Brick Break
    TM32 Double Team
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM49 Echoed Voice
    TM53 Energy Ball
    TM54 False Swipe
    TM56 Fling
    TM61 Will-o-Wisp
    TM63 Embargo
    TM65 Shadow Claw
    TM66 Payback
    TM67 Retaliate
    TM68 Giga Impact
    TM70 Flash
    TM74 Gyro Ball
    TM77 Psych Up
    TM80 Rock Slide
    TM85 Dream Eater
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    TM91 Flash Cannon
    TM92 Trick Room
    TM94 Rock Smash
    HM01 Cut
    HM03 Surf
    HM04 Strength


    Cyclohm:

    Cylohm line data (open)


    Monohm:

    [​IMG]

    Height: 2' 4"
    Weight: 41.8 lbs / 19 kg
    Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats: 48 / 50 / 68 / 62 / 40 / 60

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60

    4th Gen Level-Up Moves:
    0 Tackle
    0 Growl
    7 Dragon Rage
    11 Charge
    15 Thundershock
    19 Rain Dance
    25 Sonicboom
    29 Discharge
    33 Slack Off
    37 Thrash
    42 Zap Cannon

    5th Gen Level-Up Moves:
    0 Tackle
    0 Growl
    5 Leer
    9 Thundershock
    13 Charge
    17 Rain Dance
    21 Twister
    25 Spark
    29 Discharge
    33 Sonicboom
    37 Slack Off
    41 Hyper Beam
    50 Zap Cannon
    59 Hurricane

    Egg Moves:
    DragonBreath
    Heal Bell
    Hydro Pump
    Mud-Slap
    Power Gem
    Dragon Dance
    Dragon Rush
    Shock Wave
    Magnet Rise
    Signal Beam
    Thrash
    Water Pulse

    4th Gen Tutor Moves:
    Draco Meteor
    Headbutt
    Mud-Slap
    Outrage
    Signal Beam
    Snore
    Swift
    Twister

    4th Gen TMs:
    TM02 Dragon Claw
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM57 Charge Beam
    TM58 Endure
    TM59 Dragon Pulse
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    TM92 Trick Room
    HM03 Surf
    HM04 Strength
    HM07 Waterfall

    5th Gen TMs:
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM49 Echoed Voice
    TM57 Charge Beam
    TM59 Incinerate
    TM70 Flash
    TM72 Volt Switch
    TM73 Thunder Wave
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall

    Duclohm:

    [​IMG]

    Height: 3'4"
    Weight: 86.8 lbs / 39 kg
    Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats: 78 / 55 / 88 / 82 / 55 / 60

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60

    4th Gen Level-Up Moves:
    0 Tackle
    0 Growl
    7 Dragon Rage
    11 Charge
    15 Thundershock
    19 Rain Dance
    22 Double Hit
    29 Sonicboom
    35 Discharge
    39 Slack Off
    44 Thrash
    53 Zap Cannon

    5th Gen Level-Up Moves:
    0 Double Hit
    0 Tackle
    0 Growl
    5 Leer
    9 Thundershock
    13 Charge
    17 Rain Dance
    21 Twister
    22 Double Hit
    26 Spark
    30 Discharge
    34 Sonicboom
    38 Slack Off
    43 Hyper Beam
    51 Zap Cannon
    60 Hurricane

    Egg Moves:
    DragonBreath
    Heal Bell
    Hydro Pump
    Mud-Slap
    Power Gem
    Dragon Dance
    Dragon Rush
    Shock Wave
    Magnet Rise
    Signal Beam
    Thrash
    Water Pulse

    4th Gen Tutor Moves:
    Draco Meteor
    Headbutt
    Mud-Slap
    Outrage
    Signal Beam
    Snore
    Swift
    Twister

    4th Gen TMs:
    TM02 Dragon Claw
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM57 Charge Beam
    TM58 Endure
    TM59 Dragon Pulse
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    TM92 Trick Room
    HM03 Surf
    HM04 Strength
    HM07 Waterfall

    5th Gen TMs:
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM49 Echoed Voice
    TM57 Charge Beam
    TM59 Incinerate
    TM70 Flash
    TM72 Volt Switch
    TM73 Thunder Wave
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall

    Cyclohm:

    [​IMG]

    Height: 5'4"
    Weight: 129.8 kbs / 59 kg.
    Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfact accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats: 108 / 60 / 118 / 112 / 70 / 80

    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80

    4th Gen Level-Up Moves
    0 Whirlwind
    0 Bide
    0 Tackle
    0 Growl
    7 Dragon Rage
    11 Charge
    15 Thundershock
    19 Rain Dance
    22 Double Hit
    29 Sonicboom
    33 Tri Attack
    37 Discharge
    42 Slack Off
    50 Thrash
    59 Zap Cannon

    5th Gen Level-Up Moves:
    0 Weather Ball
    0 Whirlwind
    0 Bide
    0 Tackle
    0 Growl
    5 Leer
    9 Thundershock
    13 Charge
    17 Rain Dance
    21 Twister
    26 Spark
    30 Discharge
    33 Tri Attack
    36 Sonicboom
    40 Slack Off
    45 Hyper Beam
    53 Zap Cannon
    62 Hurricane

    Egg Moves:
    DragonBreath
    Heal Bell
    Hydro Pump
    Mud-Slap
    Power Gem
    Dragon Dance
    Dragon Rush
    Shock Wave
    Magnet Rise
    Signal Beam
    Thrash
    Water Pulse

    4th Gen Tutor Moves:
    Draco Meteor
    Headbutt
    Mud-Slap
    Outrage
    Signal Beam
    Snore
    Swift
    Twister

    4th Gen TMs:
    TM02 Dragon Claw
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM57 Charge Beam
    TM58 Endure
    TM59 Dragon Pulse
    TM68 Giga Impact
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    TM92 Trick Room
    HM03 Surf
    HM04 Strength
    HM07 Waterfall

    5th Gen TMs:
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM49 Echoed Voice
    TM57 Charge Beam
    TM59 Incinerate
    TM68 Giga Impact
    TM70 Flash
    TM72 Volt Switch
    TM73 Thunder Wave
    TM78 Bulldoze
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall



    Colossoil:

    Colossoil line data (open)


    Colosshale:

    [​IMG]

    Height: 6' 11"
    Weight: 1205.6 lbs / 548 kg
    Evolution: Colosshale -> Level-Up with Dig -> Colossoil
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Stats: 83 / 42 / 52 / 71 / 62 / 85

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85

    4th Gen Level-Up Moves:
    0 Leer
    0 Tackle
    6 Mud Shot
    11 Bubblebeam
    17 Rapid Spin
    22 Mud Bomb
    29 Pursuit
    35 Dark Pulse
    41 Dig
    45 Body Slam
    48 Stockpile
    48 Swallow
    48 Spit Up
    55 Muddy Water

    5th Gen Level-Up Moves:
    0 Leer
    0 Tackle
    4 Mud Shot
    9 Rapid Spin
    13 Bubblebeam
    21 Mud Bomb
    25 Pursuit
    29 Body Slam
    33 Dark Pulse
    37 Stockpile
    37 Swallow
    37 Spit Up
    41 Dig
    45 Crunch
    49 Muddy Water

    Egg Moves:
    Double-Edge
    Encore
    Fake Out
    Fire Fang
    Fissure
    Flail
    Horn Drill
    Sand Tomb
    Screech
    Sucker Punch
    Thunder Fang
    Aqua Tail
    Bite
    Dive
    Earth Power
    Magnitude
    Water Spout

    4th Gen Tutor Moves:
    AncientPower
    Aqua Tail
    Bounce
    Dive
    Earth Power
    Knock Off
    Rollout
    Snore
    Sucker Punch

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Iron Tail
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM49 Snatch
    TM58 Endure
    TM63 Embargo
    TM66 Payback
    TM78 Captivate
    TM79 Dark Pulse
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM09 Venoshock
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM49 Echoed Voice
    TM60 Quash
    TM63 Embargo
    TM66 Payback
    TM67 Retaliate
    TM78 Bulldoze
    TM80 Rock Slide
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM94 Rock Smash
    TM95 Snarl
    HM04 Strength

    Colossoil:

    [​IMG]

    Height: 8' 8"
    Weight: 1504.8 lbs / 684 kg
    Evolution: Colosshale -> Level-Up with Dig -> Colossoil
    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats: 133 / 122 / 72 / 71 / 72 / 95

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95

    4th Gen Level-Up Moves:
    0 Leer
    0 Peck
    6 Horn Attack
    11 Bite
    17 Rapid Spin
    22 Body Slam
    29 Pursuit
    35 Bounce
    42 Magnitude
    48 Stockpile
    48 Swallow
    48 Spit Up
    55 Crunch
    63 Megahorn
    70 Horn Drill

    5th Gen Level-Up Moves:
    0 Leer
    0 Peck
    4 Horn Attack
    9 Bite
    13 Rapid Spin
    21 Magnitude
    25 Pursuit
    29 Body Slam
    33 Bounce
    37 Stockpile
    37 Swallow
    37 Spit Up
    41 Horn Drill
    45 Crunch
    49 Megahorn

    Egg Moves:
    Double-Edge
    Encore
    Fake Out
    Fire Fang
    Fissure
    Flail
    Horn Drill
    Sand Tomb
    Screech
    Sucker Punch
    Thunder Fang
    Aqua Tail
    Bite
    Dive
    Earth Power
    Magnitude
    Water Spout

    4th Gen Tutors:
    AncientPower
    Aqua Tail
    Body Slam
    Bounce
    Dive
    Earth Power
    Knock Off
    Rollout
    Snore
    Sucker Punch
    Superpower

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Iron Tail
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM37 Sandstorm
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM49 Snatch
    TM58 Endure
    TM63 Embargo
    TM66 Payback
    TM68 Giga Impact
    TM71 Stone Edge
    TM78 Captivate
    TM79 Dark Pulse
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM09 Venoshock
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM31 Brick Break
    TM32 Double Team
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM49 Echoed Voice
    TM60 Quash
    TM63 Embargo
    TM66 Payback
    TM67 Retaliate
    TM71 Stone Edge
    TM78 Bulldoze
    TM80 Rock Slide
    TM82 Dragon Tail
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM94 Rock Smash
    TM95 Snarl
    HM04 Strength



    Krillowatt:

    Krillowatt line data (open)

    Plicowatt:

    [​IMG]

    Height: 0’ 3”
    Weight: 0.22 lbs / 0.1 kg
    Evolution: Plicowatt -> Level-Up at Sazanami Bay at Night -> Krillowatt
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats: 21 / 29 / 13 / 28 / 14 / 95

    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 95

    4th Gen Level-Up Moves:
    0 Bubble
    0 Charge
    0 Tackle
    10 Thundershock
    25 Detect
    50 Zap Cannon

    5th Gen Level-Up Moves:
    0 Bubble
    0 Charge
    0 Tackle
    10 Thundershock
    25 Detect
    50 Zap Cannon

    Egg Moves:
    Counter
    Follow Me
    Me First
    Metronome
    Mind Reader
    Mirror Coat
    Sheer Cold
    Muddy Water
    Shock Wave
    Signal Beam
    Whirlpool

    4th Gen Tutor Moves:
    Dive
    Helping Hand
    Icy Wind
    Signal Beam
    Swift

    4th Gen TMs:
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM13 Ice Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM58 Endure
    TM67 Recycle
    TM70 Flash
    TM72 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    HM05 Whirlpool

    5th Gen TMs:
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM13 Ice Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM27 Return
    TM32 Double Team
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM55 Scald
    TM70 Flash
    TM72 Thunder Wave
    TM73 Volt Switch
    TM90 Substitute
    TM93 Wild Charge
    HM06 Dive

    Krillowatt:

    [​IMG]
    Height: 2’ 4”
    Weight: 23.4 lbs / 10.6 kg
    Evolution: Plicowatt -> Level-Up at Sazanami Bay at Night -> Krillowatt
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats: 151 / 84 / 73 / 83 / 74 / 105

    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105

    4th Gen Level-Up Moves:
    0 Ice Shard
    0 Bubble
    0 Charge
    5 Thundershock
    11 Confuse Ray
    17 Imprison
    24 Mirror Coat
    28 BubbleBeam
    33 Counter
    39 Copycat
    46 Heart Swap
    51 Discharge
    57 Guillotine
    63 Thunder
    68 Muddy Water

    5th Gen Level-Up Moves:
    0 Ice Shard
    0 Bubble
    0 Charge
    0 Thundershock
    5 Thundershock
    11 Confuse Ray
    17 Aqua Jet
    20 Mirror Coat
    20 Counter
    25 Imprison
    28 Bubblebeam
    33 Volt Switch
    39 Copycat
    46 Heart Swap
    51 Discharge
    57 Guillotine
    63 Thunder
    68 Hydro Pump

    Egg Moves:
    Counter
    Follow Me
    Me First
    Metronome
    Mind Reader
    Mirror Coat
    Sheer Cold
    Muddy Water
    Shock Wave
    Signal Beam
    Whirlpool

    4th Gen Tutor Moves:
    Dive
    Earth Power
    Fury Cutter
    Helping Hand
    Ice Punch
    Icy Wind
    Low Kick
    Signal Beam
    Swift
    ThunderPunch

    4th Gen TMs:
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM56 Fling
    TM58 Endure
    TM66 Payback
    TM67 Recycle
    TM68 Giga Impact
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute

    5th Gen TMs:
    TM01 Hone Claws
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM41 Torment
    TM44 Rest
    TM45 Attract
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM55 Scald
    TM56 Fling
    TM66 Payback
    TM68 Giga Impact
    TM70 Flash
    TM72 Thunder Wave
    TM73 Volt Switch
    TM78 Bulldoze
    TM90 Substitute
    TM93 Wild Charge
    TM94 Rock Smash
    HM01 Cut
    HM03 Surf
    HM05 Waterfall
    HM06 Dive


    Voodoom:

    Voodoom line data (open)

    Voodoll:

    [​IMG]

    Height: 3’3”
    Weight: 55 lbs / 25 kg
    Evolution: Voodoll -> Level-Up with Charge -> Voodoom
    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats: 60 / 55 / 50 / 65 / 50 / 70

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70

    4th Gen Level-Up Moves:
    0 Astonish
    0 Copycat
    7 Pain Split
    11 Spite
    15 Grudge
    19 Charge
    20 Follow Me
    25 Pin Missile
    30 Faint Attack
    35 Frustration
    40 Acupressure
    45 Dark Pulse
    50 Substitute
    55 Beat Up

    5th Gen Level-Up Moves:
    0 Astonish
    0 Copycat
    0 Mimic
    7 Pain Split
    11 Spite
    15 Grudge
    19 Charge
    20 Follow Me
    25 Pin Missile
    30 Faint Attack
    35 Frustration
    40 Acupressure
    45 Dark Pulse
    50 Substitute
    55 Beat Up

    Egg Moves:
    Baton Pass
    Imprison
    Mach Punch
    Memento
    Perish Song
    Pursuit
    Smellingsalt
    Screech
    Trickery
    Counter
    Psycho Cut
    Focus Punch
    Snatch
    Shock Wave

    4th Gen Tutor Moves:
    Ice Punch
    Knock Off
    Low Kick
    Magic Coat
    Nightmare
    Pain Split
    Snore
    Spite
    Uproar
    Vacuum Wave

    4th Gen TMs:
    TM01 Focus Punch
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM21 Frustration
    TM27 Return
    TM29 Psychic
    TM31 Brick Break
    TM32 Double Team
    TM34 Shock Wave
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM56 Fling
    TM58 Endure
    TM66 Payback
    TM73 Thunder Wave
    TM78 Captivate
    TM79 Dark Pulse
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM21 Frustration
    TM27 Return
    TM29 Psychic
    TM31 Brick Break
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Low Sweep
    TM48 Round
    TM56 Fling
    TM66 Payback
    TM67 Retaliate
    TM73 Thunder Wave
    TM80 Rock Slide
    TM83 Work Up
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    HM04 Strength

    Voodooom:
    [​IMG]
    Height: 6’ 6”
    Weight: 166.1 lbs 75.5 kg
    Evolution: Voodoll --> Level Up w/ Charge --> Voodoom
    Type: Fighting / Dark
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats: 90 / 85 / 80 / 105 / 80 / 110

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110

    4th Gen Level-Up Moves:
    0 Night Slash
    0 Revenge
    0 Wrap
    0 Astonish
    0 Copycat
    7 Pain Split
    11 Spite
    15 Grudge
    19 Charge
    20 Follow Me
    25 Pin Missile
    30 Faint Attack
    35 Close Combat
    40 Acupressure
    45 Aura Sphere
    50 Substitute
    55 Beat Up

    5th Gen Level-Up Moves:
    0 Revenge
    0 Night Slash
    0 Wrap
    0 Astonish
    0 Copycat
    0 Mimic
    7 Pain Split
    11 Spite
    15 Grudge
    19 Charge
    20 Follow Me
    25 Pin Missile
    30 Faint Attack
    35 Close Combat
    40 Acupressure
    45 Aura Sphere
    50 Substitute
    55 Beat Up

    Egg Moves:
    Baton Pass
    Imprison
    Mach Punch
    Memento
    Perish Song
    Pursuit
    Smellingsalt
    Screech
    Trickery
    Counter
    Psycho Cut
    Focus Punch
    Snatch
    Shock Wave

    4th Gen Tutor Moves:
    Ice Punch
    Knock Off
    Low Kick
    Magic Coat
    Nightmare
    Pain Split
    Snore
    Spite
    Uproar
    Vacuum Wave

    4th Gen TMs:
    TM01 Focus Punch
    TM06 Toxic
    TM08 Bulk Up
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM29 Psychic
    TM31 Brick Break
    TM32 Double Team
    TM34 Shock Wave
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM52 Focus Blast
    TM56 Fling
    TM58 Endure
    TM60 Drain Punch
    TM66 Payback
    TM68 Giga Impact
    TM73 Thunder Wave
    TM75 Stone Edge
    TM78 Captivate
    TM79 Dark Pulse
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM06 Toxic
    TM08 Bulk Up
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM12 Taunt
    TM17 Protect
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM29 Psychic
    TM31 Brick Break
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM52 Focus Blast
    TM56 Fling
    TM66 Payback
    TM67 Retaliate
    TM68 Giga Impact
    TM71 Stone Edge
    TM73 Thunder Wave
    TM80 Rock Slide
    TM83 Work Up
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    TM93 Wild Charge
    TM94 Rock Smash
    HM04 Strength


    Tomohawk:

    Tomohawk line data (open)

    [​IMG]
    Height: 1' 08" / 0.5m
    Weight: 44.0lbs / 20.0kg
    Evolution: Scratchet -> Level 23 -> Tomohawk
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats: 55 HP / 85 Atk / 80 Def / 20 SpA / 70 SpD / 40 Spe

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 40

    5th Gen Level-Up Moves:
    00 Fury Swipes
    09 Harden
    13 Focus Energy
    18 Rock Smash
    23 Roar
    27 Work Up
    32 Submission
    36 Hyper Voice
    40 Bulk Up
    45 Superpower
    49 Taunt
    53 Rest
    57 Retaliate

    Egg Moves:
    Baton Pass
    Confuse Ray
    Focus Energy
    Haze
    Memento
    Nature Power
    Rapid Spin
    Roost
    Stealth Rock
    Yawn

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM08 Bulk Up
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM33 Reflect
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM49 Echoed Voice
    TM52 Focus Blast
    TM54 False Swipe
    TM56 Fling
    TM60 Quash
    TM67 Retaliate
    TM70 Flash
    TM78 Bulldoze
    TM80 Rock Slide
    TM83 Work Up
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    HM04 Strength

    Tomohawk:
    [​IMG]
    Height: 4' 2'' / 1.27 m
    Weight: 82 lbs / 37.2 kg
    Evolution: Scratchet -> Level 23 -> Tomohawk
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats: 105 HP/60 Atk/90 Def/115 SpA/80 SpD/85 Spe

    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 85

    5th Gen Level-Up Moves:
    00 Sunny Day
    00 Aura Sphere
    00 Fury Swipes
    00 Harden
    08 Fury Swipes
    13 Harden
    17 Aerial Ace
    20 Morning Sun
    23 Whirlwind
    29 Rain Dance
    33 Earth Power
    37 Air Slash
    42 Submission
    45 Heat Wave
    49 Hyper Voice
    50 Sky Drop
    51 Superpower
    53 Rest
    55 Hurricane
    60 Healing Wish

    Egg Moves:
    Baton Pass
    Confuse Ray
    Focus Energy
    Haze
    Memento
    Nature Power
    Rapid Spin
    Roost
    Stealth Rock
    Yawn

    5th Gen TMs:
    05 Roar
    06 Toxic
    08 Bulk Up
    10 Hidden Power
    11 Sunny Day
    12 Taunt
    15 Hyper Beam
    17 Protect
    18 Rain Dance
    20 Safeguard
    21 Frustration
    22 SolarBeam
    26 Earthquake
    27 Return
    31 Brick Break
    32 Double Team
    33 Reflect
    39 Rock Tomb
    40 Aerial Ace
    42 Facade
    44 Rest
    45 Attract
    46 Thief
    48 Round
    49 Echoed Voice
    52 Focus Blast
    54 False Swipe
    56 Fling!
    58 Sky Drop
    59 Incinerate
    60 Quash
    62 Acrobatics
    67 Retaliate
    68 Giga Impact
    70 Flash
    78 Bulldoze
    80 Rock Slide
    83 Work Up
    86 Grass Knot
    87 Swagger
    90 Substitute
    94 Rock Smash
    H2 Fly
    H4 Strength


    CAP Level-Up to 25 Moves:

    A Consolidation of the CAP Level-up moves for easy pulling into a registration or claim post:

    Syclar (open)

    Syclar:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear


    Revenankh (open)

    Revenankh:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch


    Embirch (open)

    Embirch:
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin


    Breezi (open)

    Breezi:
    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment


    Rebble (open)

    Rebble:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem


    Privatyke (open)

    Privatyke:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust


    Nohface (open)

    Nohface:
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse


    Monohm (open)

    Monohm:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom


    Colosshale (open)

    Colosshale:
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit


    Plicowatt (open)

    Plicowatt:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect


    Voodoll (open)

    Voodoll:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile


    Scratchet (open)

    Scratchet:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar


    Rarity Listing:

    The rarity points to start with CAP Pokemon and the names of their base forms.

    CAP Pokemon Rarity Listing (open)


    Syclar: 2

    Revenankh: 4

    Embirch: 2

    Breezi: 2

    Rebble: 2

    Privatyke: 2

    Nohface: 2

    Monohm: 2

    Colosshale: 2

    Plicowatt: 2

    Voodoll: 2

    Scratchet: 2

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