My first CAP project on Smogon turned out to be with Kitsunoh. I enjoyed making Kit, and got into the playtesting almost right away. I immediately noticed a large amount of teams with at least 1 or 2 steel types, mainly Magnezone. I decided to make a team to beat out these steels. While playing with this team, although it was for a short while, I barely squeaked out wins against well-known Smogon users, such as Magmortified. I now present this team, which is probably the most horrible piece of junk you'll find. As you can probably guess from my intro, this team slams steels to the ground through Azelf, who also is my primary late-gamer. Kitsunoh scouts around and revenge kills, and either Suicune or Tyranitar comes in for a nice clean-up. Now, let's get on to the team, shall we? Aerodactyl @ Focus Sash *Aerocraptyl* Jolly Nature 252 Atk/ 252 Spe/ 6 HP Stealth Rock Taunt Earthquake Rock Slide This guy has about a 90% chance of appearing on my teams, and always as a lead. This is because he almost never fails at getting SR up (unless DK decides to ruin my party with ScarfTaunt) Stealth Rock brings in entry hazards, Taunt is mainly for Azelf, Bronzong, and Celebi, and also worked in screwing up BP chains. Quake Slide provides great coverage, especially in CAP. Suicune @ Leftovers *Dragonforce* Timid Nature 172 HP/ 120 Spa/ 216 Spe Calm Mind Surf Ice Beam HP Electric One of my late-game sweepers, Suicune makes a great asset to this team. The EV spread makes Suicune bulky, as well as maintaining great offensive capabilities. Suicune is also sometimes used as a early-game blaster, mainly because I can find many oppurtunities for him to switch in and set up. Surf is the obligatory STAB, while the Boltbeam combo makes an appearance to slam Gyara and the Dragons. Kitsunoh @ Choice Scarf *KITT* Adamant Nature- Limber 252 Atk/ 252 Spe/ 6 HP U-Turn Earthquake ShadowStrike Ice Punch Gogogo Turbokit! Turbokit (My personal nickname for Scarfed Kitsunoh) has the capability to finish late game with U-Turn because of the large amount of Celebis and Tyranitars running around. He also scouts with U-Turn throughout the battle. Earthquake hits Metagross and Heatran on the switch, Ice Punch slams Salamence, and ShadowStrike makes a nice STAB, as well as lower Defense half of the time. Blissey @ Leftovers *Your Dad* Calm Nature 80 HP/ 252 Def/ 176 Sp. Def Aromatherapy Seismic Toss Softboiled Thunderwave My team was getting hurt a lot by status, so I added Blissey for cleric purposes. Aroma solves my status weak, Seismic Toss hits everything bar Ghosts, who don't like Thunderwave bar Limber Kitsunoh, who Bliss should be fleeing from anyways. Softboiled for recovery. Tyranitar @ Choice Band *Deathwish* Adamant Nature 252 Atk/ 80 Spe/ 176 HP Crunch Aqua Tail/Fire Punch Stone Edge Pursuit CB Tar can tear through weakened teams with his monstrous 604 Attack. Stone Edge slams everything that isn't a Rock Resist, Aqua Tail hits Hippowdon and Gliscor, Crunch provides a strong secondary STAB, and Pursuit hits fleeing Pokemon. I'm going to test out Fire Punch and see how well that helps with Scizor. Azelf @ Life Orb *Destruction* Timid Nature 252 Spa/ 252 Spe/ 6 HP Nasty Plot Energy Ball Flamethrower Psychic This guy is the main driving force behind my team, and has been the main reason I won quite a bit during the little time I battled. Flamethrower rips through all Steel types not named Heatran, and kills all non-Turbokits. Energy Ball does quite a number to Vaporeon, and has more power than Grass knot against Vappy, which is why I chose it>> Grass Knot. Psychic provides a strong STAB off of 125 base Special attack, and can OHKO Salamence with SR up. Well, that's the whole team. Since I'm retiring it in lieu of the upcoming CAP tourney, you guys can rip into it all you want.