Approved by Arcticblast Play Now! So, I decided to see what would happen if each CAP was created with their stats and abilities taken from the second placed submission, and an extra controversial move added to their movepools. After creating the data for this, Snaquaza kindly coded it into his server. From the few games I've played, I've enjoyed it immensely. The sheer variety of the metagame is great. Here are the changes: https://www.piratepad.ca/p/CAP__What_they_could've_been There's not a lot more to say, really. I'll let you guys do the theorymoning, but here's some things I've noticed when playing. Quick Feet Colossoil > Poison Heal Colossoil. This mon has the ability to wreck unprepared teams, so choosing a more offensive option would be preferable. Quick Feet allows Colossoil to hit hard fast, giving Colossoil near unmatchable speed. Offensive Drought Mollux > Defensive Drought Mollux. Whilst Mollux isn't terrible if you choose to be defensive, the possibility of Choice Scarf Eruption in the sun is too tempting. Defensive Mollux worked because it had Dry Skin as an ability. If you want a defensive Mollux now, it is better opting for Regenerator. Poison Heal Krilowatt kicks ass. 130/82/84 defenses alongside a plethora of support options means that this little shrimp won't be going down easily. It loses its ability to sweep teams but it gains the ability to stop sweeps. Counter and Mirror Coat is heavily advised on Krilowatt; without Magic Guard Life Orb, your Surf, Thunderbolt and Ice Beam will be doing a dissapointing amount of damage. Aurumoth is still good. While it loses out on perfect accuracy, or the ability to disguise itself as another Pokemon, it still has two great abilities when used well. Moxie encourages a DD set, but you might be hard-pressed to find a third coverage move as Close Combat is disallowed for Aurumoth in this metagame. Flare Boost can do wonders, although a Quiver Dance boost is still needed for Aurumoth to sweep as it won't have the immediate speed. The damage from the burn will also be racking up. Dry Skin Revenankh in rain is great. It can Bulk Up, healing HP with Dry Skin and Leftovers, and then strike. Tomohawk still stops it in its tracks, but if Rev has a high enough boosted attack stat, it could still hit first, as with the new stats, Tomo and Rev both have a speed of 70. Apple Gift Malaconda is amazing. Apple Gift is Flower Gift, hardcoded for Malaconda. The fact that it boost its Special Defense and Attack, its too strongest stats, gives Malaconda the ability to become an unlikely bulky sweeper. In sun, and with Apple Gift, Malaconda has stats: 83/138/73/42/234/89 Regenerator Tomohawk with Volt Switch is great. And especially in the rain with Hurricane. A SpA stat of 135 means that Tomo can hit very hard and then recover on the switch. On the surface, rain looks even more dominant in this metagame. However, that's not the case; sun can more than fend for its own with the trio of Mollux, Malaconda and Pyroak gaining significant boosts in the sun. Hail is also more viable as the weak Abomasnow won't be used to summon the hailstorm; that job goes to Syclant. Example Battle: http://pokemonshowdown.com/replay/tervari-capv2-287 So, play the metagame, find out what works best and post in this thread!