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CAP v2: What They Could've Been (Other Metagame)

Discussion in 'Other Metagames' started by Eagle4, Jul 9, 2013.

  1. Eagle4

    Eagle4

    Joined:
    Apr 14, 2012
    Messages:
    1,572
    Approved by Arcticblast

    [​IMG]
    So, I decided to see what would happen if each CAP was created with their stats and abilities taken from the second placed submission, and an extra controversial move added to their movepools. After creating the data for this, Snaquaza kindly coded it into his server. From the few games I've played, I've enjoyed it immensely. The sheer variety of the metagame is great.

    Here are the changes:

    https://www.piratepad.ca/p/CAP__What_they_could've_been

    There's not a lot more to say, really. I'll let you guys do the theorymoning, but here's some things I've noticed when playing.

    Quick Feet Colossoil > Poison Heal Colossoil. This mon has the ability to wreck unprepared teams, so choosing a more offensive option would be preferable. Quick Feet allows Colossoil to hit hard fast, giving Colossoil near unmatchable speed.

    Offensive Drought Mollux > Defensive Drought Mollux. Whilst Mollux isn't terrible if you choose to be defensive, the possibility of Choice Scarf Eruption in the sun is too tempting. Defensive Mollux worked because it had Dry Skin as an ability. If you want a defensive Mollux now, it is better opting for Regenerator.

    Poison Heal Krilowatt kicks ass. 130/82/84 defenses alongside a plethora of support options means that this little shrimp won't be going down easily. It loses its ability to sweep teams but it gains the ability to stop sweeps. Counter and Mirror Coat is heavily advised on Krilowatt; without Magic Guard Life Orb, your Surf, Thunderbolt and Ice Beam will be doing a dissapointing amount of damage.

    Aurumoth is still good. While it loses out on perfect accuracy, or the ability to disguise itself as another Pokemon, it still has two great abilities when used well. Moxie encourages a DD set, but you might be hard-pressed to find a third coverage move as Close Combat is disallowed for Aurumoth in this metagame. Flare Boost can do wonders, although a Quiver Dance boost is still needed for Aurumoth to sweep as it won't have the immediate speed. The damage from the burn will also be racking up.

    Dry Skin Revenankh in rain is great. It can Bulk Up, healing HP with Dry Skin and Leftovers, and then strike. Tomohawk still stops it in its tracks, but if Rev has a high enough boosted attack stat, it could still hit first, as with the new stats, Tomo and Rev both have a speed of 70.

    Apple Gift Malaconda is amazing. Apple Gift is Flower Gift, hardcoded for Malaconda. The fact that it boost its Special Defense and Attack, its too strongest stats, gives Malaconda the ability to become an unlikely bulky sweeper. In sun, and with Apple Gift, Malaconda has stats: 83/138/73/42/234/89

    Regenerator Tomohawk with Volt Switch is great. And especially in the rain with Hurricane. A SpA stat of 135 means that Tomo can hit very hard and then recover on the switch.

    On the surface, rain looks even more dominant in this metagame. However, that's not the case; sun can more than fend for its own with the trio of Mollux, Malaconda and Pyroak gaining significant boosts in the sun. Hail is also more viable as the weak Abomasnow won't be used to summon the hailstorm; that job goes to Syclant.

    Example Battle: http://pokemonshowdown.com/replay/tervari-capv2-287

    So, play the metagame, find out what works best and post in this thread!
  2. Snaquaza

    Snaquaza

    Joined:
    Apr 7, 2013
    Messages:
    869
    oh if you guys want to know "Unprepared Teams" is just me ;_;

    yea, I got wrecked by Colossoil, but he had no switching for Victini ;)

    For Malaconda's bulk, it takes about 50% with Mollux Sun and STAB boosted Fire Blast, not bad right
  3. Arcticblast

    Arcticblast Winner of the Biggest Dork Competition 2014
    is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Battle Server Moderator Alumnusis a SPL Winner
    Moderator

    Joined:
    Nov 29, 2008
    Messages:
    5,256
    PiratePad can be edited by anybody, so here are the changes:
    Code:
    Syclant
    Compound Eyes/Snow Warning
    47/125/75/105/70/123
    + Hydro Pump
     
    Revanankh
    Dry Skin/Insomnia
    95/110/80/70/100/70
    + Will O Wisp
     
    Pyroak
    Leaf Guard/Solar Power
    115/80/95/110/70/75
    + Curse
     
    Fidgit
    Frisk/Unaware
    57/78/130/70/122/107
    + Slack Off
     
    Stratagem
    Aftermath/Limber
    95/50/50/120/95/120
    + Thunderbolt
     
    Arghonaut
    No Guard/Marvel Scale
    110/105/90/65/100/80
    + Swords Dance
     
    Kitsunoh
    Trace/Forewarn
    70/100/92/70/73/118
    + Brave Bird
     
    Cyclohm
    Rough Skin/Hustle
    81/70/100/90/110/110
    + Wish
     
    Colossoil
    Poison Heal/Quick Feet
    103/118/80/60/91/108
    + Moonlight
     
    Krilowatt
    Intimidate/Poison Heal
    130/81/82/80/84/120
    + Transform
     
    Voodoom
    Limber/Inner Focus
    85/80/85/100/95/120
    + Paleo Wave
     
    Tomohawk
    Regenerator/Cursed Body
    70/60/115/135/105/70
    + Volt Switch
     
    Necturna
    Immunity/Own Tempo
    91/104/80/85/90/100
    + Ice Punch
     
    Mollux
    Drought/Regenerator/Poison Touch
    91/60/94/105/116/89
    + Agility
     
    Aurumoth
    Moxie/Flare Boost
    114/136/104/115/49/82
    - Hydro Pump, Blizzard, Close Combat, Overheat
    + Superpower
     
    Malaconda
    Flower Gift/Leaf Guard/Gluttony
    83/92/73/42/156/89
    + Ice Fang
     
    With Flower Gift it's essentially 83/138/73/42/234/89

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