Moving right along!
CAP1's pre-evo now has its abilities and typing decided, so it's time to work out what the pre-evo's stat distribution will be. Note that stats for a pre-evo are very different from stats for a main CAP. LC stats run the gamut pretty much in every regard, be it super fast to super slow to super tanky to super frail and so on. You guys will post your submissions, and I will slate them if they're good and explained enough! Simple!
For reference, these are the neutral-nature thresholds at which a level 5 Pokemon reaches a higher stat. On the left is the raw stat hit and on the right is the base stat used to achieve that new threshold. Note that for different base stats, the EV requirements to hit higher stat thresholds are different. While I don't expect CAP1's pre-evo to be too competitively focused, I do expect stat spread submitters to keep this in mind and display it in their submission posts.
HP
17: 5 (Minimum)
18: 15
19: 25
20: 35
21: 45
22: 55
23: 65
24: 75
25: 85
26: 95
27: 105
28: 115
29: 125
30: 135
ATK/DEF/SPA/SPD/SPE
7: 5 (Minimum)
8: 15
9: 25
10: 35
11: 45
12: 55
13: 65
14: 75
15: 85
16: 95
17: 105
18: 115
19: 125
20: 135
NOTE: These base stats all require 236 EVs to get +3.
Like I mentioned, consider a base Attack stat of 75. This results in 14 Attack for a level 5 pre-evo, with 236 Atk EVs needed to hit 17. A base Attack stat of 80, on the other hand, still starts at 14 Attack, but requires only 196 Atk EVs to hit 17. If we extend this further, you notice that the base Attack stat of 85 results in a flat 15 Attack. It takes 156 Atk EVs to raise that stat to 17. See how this trend works? Every 5 point increment of a base Stat requires 40 fewer EVs to hit the same effective stat. This is important to keep in mind, because the fewer EVs it takes to hit a desired stat, the more EVs can be invested elsewhere. If you choose weird non-divisible-by-5 base Stat numbers, the rule above still applies, it just isn't going from 236>196>156 anymore, it's somewhere in-between.
Also, keep in mind that we don't have stat limits per se for the pre-evos. This doesn't mean that you can submit 500 BST monstrosities to this, as I will outright not slate them. You must justify your stat spreads effectively, presumably with relevant LC calculations, and not just throw them down and expect for me to accept them. While the pre-evo isn't competitively meaningful in the playtest, like I will reinforce again in the next paragraph, it will be usable in CAP LC, and thus shouldn't be absurd.
Lastly, before we get going, I need to emphasize that CAP1's pre-evo will not affect CAP1's playtest at all! DO NOT under any circumstances say something like "But with eviolite, this could be better than the CAP!" because it doesn't matter. The playtest for a CAP assumes an injection of only the CAP into the metagame, not its pre-evos. These pre-evos are being created for completion's sake and for fun only.
Anyway, good luck, and I hope we see some good stuff here!
Here's our CAP so far:
Typing: Flying / Fighting
Base Stats: 105 HP / 60 Atk / 90 Def / 115 SpA / 80 SpD / 85 Spe
Abilities: Intimidate / Prankster
Pre-Evos: One
Here's our pre-evo so far:
Typing: Normal / Fighting
Abilities: Scrappy / Prankster
CAP1's pre-evo now has its abilities and typing decided, so it's time to work out what the pre-evo's stat distribution will be. Note that stats for a pre-evo are very different from stats for a main CAP. LC stats run the gamut pretty much in every regard, be it super fast to super slow to super tanky to super frail and so on. You guys will post your submissions, and I will slate them if they're good and explained enough! Simple!
For reference, these are the neutral-nature thresholds at which a level 5 Pokemon reaches a higher stat. On the left is the raw stat hit and on the right is the base stat used to achieve that new threshold. Note that for different base stats, the EV requirements to hit higher stat thresholds are different. While I don't expect CAP1's pre-evo to be too competitively focused, I do expect stat spread submitters to keep this in mind and display it in their submission posts.
HP
17: 5 (Minimum)
18: 15
19: 25
20: 35
21: 45
22: 55
23: 65
24: 75
25: 85
26: 95
27: 105
28: 115
29: 125
30: 135
ATK/DEF/SPA/SPD/SPE
7: 5 (Minimum)
8: 15
9: 25
10: 35
11: 45
12: 55
13: 65
14: 75
15: 85
16: 95
17: 105
18: 115
19: 125
20: 135
NOTE: These base stats all require 236 EVs to get +3.
Like I mentioned, consider a base Attack stat of 75. This results in 14 Attack for a level 5 pre-evo, with 236 Atk EVs needed to hit 17. A base Attack stat of 80, on the other hand, still starts at 14 Attack, but requires only 196 Atk EVs to hit 17. If we extend this further, you notice that the base Attack stat of 85 results in a flat 15 Attack. It takes 156 Atk EVs to raise that stat to 17. See how this trend works? Every 5 point increment of a base Stat requires 40 fewer EVs to hit the same effective stat. This is important to keep in mind, because the fewer EVs it takes to hit a desired stat, the more EVs can be invested elsewhere. If you choose weird non-divisible-by-5 base Stat numbers, the rule above still applies, it just isn't going from 236>196>156 anymore, it's somewhere in-between.
Also, keep in mind that we don't have stat limits per se for the pre-evos. This doesn't mean that you can submit 500 BST monstrosities to this, as I will outright not slate them. You must justify your stat spreads effectively, presumably with relevant LC calculations, and not just throw them down and expect for me to accept them. While the pre-evo isn't competitively meaningful in the playtest, like I will reinforce again in the next paragraph, it will be usable in CAP LC, and thus shouldn't be absurd.
Lastly, before we get going, I need to emphasize that CAP1's pre-evo will not affect CAP1's playtest at all! DO NOT under any circumstances say something like "But with eviolite, this could be better than the CAP!" because it doesn't matter. The playtest for a CAP assumes an injection of only the CAP into the metagame, not its pre-evos. These pre-evos are being created for completion's sake and for fun only.
Anyway, good luck, and I hope we see some good stuff here!
Here's our CAP so far:
Name: TomohawkCartoons! said:
Support:
http://ivnbvn.com/images/fightflying_back.png
A backshot of the hulking figure.
http://ivnbvn.com/images/fightflying2.png
http://ivnbvn.com/images/fightflying.png
Typing: Flying / Fighting
Base Stats: 105 HP / 60 Atk / 90 Def / 115 SpA / 80 SpD / 85 Spe
Abilities: Intimidate / Prankster
Pre-Evos: One
Here's our pre-evo so far:
Typing: Normal / Fighting
Abilities: Scrappy / Prankster