In this stage, we will submit complete movepools for Tomohawk, thus narrowing down which moves it will actually be able to use. When creating a complete movepool, I strongly recommend that you consult this article: http://www.smogon.com/cap/process/events/movepool_submissions . Edit: Here is a nifty little spreadsheet I've cooked up for comparing the VGMs and other competively interesting moves of each submission so far. I'll update did as each new movepool submission is posted. https://spreadsheets.google.com/ccc...21iWW9ZSUwzbEt4S3lZZlE&hl=en&authkey=CL2G8ZsP Introduction This stage of the CAP process is where complete movepools are created and submitted for consideration by the Topic Leader. There are many restrictions on the moves that are allowed, as well as how many of each move type are allowed per movepool. There is a limit on which competitive moves may be allowed into a movepool based on the lists generated by the Movepool Discussion stage of the CAP process. No competitive move that is not specifically listed as allowed in the Movepool Discussion stage can appear on any submitted movepool. As to what makes a move competitive or not, it is a decision to be made at the sole discretion of the Topic Leader. The movepools submitted are intended to be structured like a normal Pokemon movepool. A complete movepool should contain three lists of moves, according to the method by which the Pokemon learns the moves—Level-Up Moves, TMs and Move Tutor Moves, and Egg Moves. The egg groups for the Pokemon are determined by the movepool submitter. Project participants can submit a draft proposals of full movepools and edit them based on feedback from the Topic Leader and the general public. After reviewing the draft movepools, the Topic Leader will select several submitters to present final movepool submissions. Those final submissions will be voted on by the general public. Movepool Considerations Movepools have to be moderated by the Topic Leader, as if they are too barren or too bloated, they run the risk of either overpowering or underpowering the given CAP. This does not mean that there are any enforced limits that your movepool must conform to; however, there are guidelines as to size and effectiveness, and the Topic Leader reserves the right to reject your movepool should it be grossly different from those chosen. The way that this is quantified is by counting the total number of moves and "Very Good Moves", or VGMs, in a given movepool. A VGM is defined as "A move that is considered by the combination of its power, accuracy, effect chance, move priority, power points, and overall type coverage to be of distinct individual competitive advantage in a given movepool". The Base Stat Ratings for a CAP set the guidelines for the total movepool size and the total number of Very Good Moves allowed in the movepool, though these are subject to the individual discrimination of the Topic Leader before the guidelines for that particular CAP are presented. Tomohawk's Movepool Guidelines: Tomohawk's BSR: 312, Very Good Total Moves: 75 VGMs: 35 Required moves (your movepools MUST contain these moves): Toxic Hidden Power Sunny Day Hyper Beam Protect Rain Dance Frustration Return Double Team Facade Rest Attract Giga Impact Swagger Substitute Bulk Up Work Up Aerial Ace Aura Sphere As a reminder, here are all the competitive moves that are allowed: Aromatherapy/Heal Bell Baton Pass Circle Throw Clear Smog Confuse Ray Counter Curse Detect Disable Dragon Tail Encore Gravity Haze Healing Wish Hone Claws Ingrain Knock Off Magic Coat Block/Mean Look Memento Mirror Coat Moonlight/Morning Sun Perish Song Psycho Shift Rain Dance Rapid Spin Recover, Slack Off, etc. Reflect Refresh Roar/Whirlwind Roost Stealth Rock Switcheroo/Trick Taunt U-Turn Wish Yawn Acrobatics Air Slash Brave Bird Close Combat Crunch Drain Punch Dragon Claw Dual Chop Drill Peck Earth Power Fake Out Flamethrower/Fire Blast/Heat Wave Focus Blast Focus Punch Grass Knot Hammer Arm Hurricane Icy Wind Low Kick Mach Punch Psychic Psyshock Rock Slide Super Fang Superpower Vacuum Wave Volt Switch Here is our Pokemon so far: Name: Tomohawk Typing: Flying/Fighting Base Stats: 105 HP/60 Atk/90 Def/115 SpA/80 SpD/85 Spe Abilities: Intimidate/Prankster Have fun and do your best!