1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

CaPmon Sprite Revamping

Discussion in 'Create-A-Pokémon Project' started by Wyverii, Feb 12, 2011.

  1. Kyuzeth

    Kyuzeth

    Joined:
    Sep 26, 2010
    Messages:
    607
    Question: will Revenankh get a prevo? If so, I'll gladly try on making one.
  2. ShyGuy1221

    ShyGuy1221

    Joined:
    Nov 27, 2010
    Messages:
    343
    I don't think so. I seem to recall a while back when CaP ASB was being made everyone agreed that Revenankh being in a one stage evolutionary line. I may be wrong though.
  3. tennisace

    tennisace
    is a member of the Site Staffis a Smogon Social Media Contributoris a Super Moderatoris a Community Contributoris a Pokemon Researcheris a Tiering Contributoris a Contributor to Smogonis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnus
    Twitter Head

    Joined:
    Dec 16, 2007
    Messages:
    6,812
    aside from cap asb having zero power over the decisions of cap; it was decided... ohhh i dunno... when it was made.
  4. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    question. For Nohface, I was thinking of putting multiple masks, but I want to know what your opinion is wyverii, 1, 2 or 3 masks?

    Im using this concept, I just dont know whether to give it a "mask (or masks)"
  5. SgtWoodsy

    SgtWoodsy

    Joined:
    Mar 14, 2007
    Messages:
    1,227
    Try making a central mask with smaller masks surrounding it.
  6. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    Thats the idea SgtWoodsy, I just need to know how many masks to have floating around the central mask.
  7. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    You did a really exceptional job on that Kitsunoh, Doran! You've come a long way since you started, and it's really exciting to see that. Cheers for your work, and keep it up.
  8. Wyverii

    Wyverii "What I cannot create, I do not understand."
    is an Artist Alumnusis a Forum Moderator Alumnus

    Joined:
    May 1, 2008
    Messages:
    798
    You have a lot of artistic license with the kit pre-evo. It doesn't have a set design so go with what you feel is good. Be aware that Kitsunoh's pre-evolution is a point of much debate like Krilowatt's and may not be picked in favour of another design.
  9. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    Thanks Rising_Dusk!

    Ok. I kinda wanna do one all three types of mask that is present on Kitsunoh
  10. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    [​IMG]

    what do you guys think? Should I continue with this? or make edits? or scrap it?
  11. SgtWoodsy

    SgtWoodsy

    Joined:
    Mar 14, 2007
    Messages:
    1,227
    I'll be honest, I was thinking that the masks would make up the majority, not the wisps.

    I don't like it like this.
  12. the dead mans oddysey

    the dead mans oddysey

    Joined:
    Jul 11, 2011
    Messages:
    310
    i dont like it either. maybe keep the mask,without the spines/horns, and give it a kind of baby wolf look? may help it relate to the final evo much more easily like that. also its kinda unsettling seeing somthing with 3 heads, and no body to share.
  13. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    So reduce the wisps?

    @DMO: The concept is floating mask(s), they dont really have a body.
  14. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
    hmmm to me the wisps dont look... well... wispy enough.
    they look kind of solid. Im not an artist so i dont know how you would manage it, but i think it would look alright if the wisps looked less solid
  15. the dead mans oddysey

    the dead mans oddysey

    Joined:
    Jul 11, 2011
    Messages:
    310
    k then. maybe make the wisps rise up a bit further. that might mzke it look a bit more wispy.
  16. SgtWoodsy

    SgtWoodsy

    Joined:
    Mar 14, 2007
    Messages:
    1,227
    The problem is it looks like they're connected so it looks like it DOES have a body. You should reduce the size of the wisps, yeah.
  17. Wyverii

    Wyverii "What I cannot create, I do not understand."
    is an Artist Alumnusis a Forum Moderator Alumnus

    Joined:
    May 1, 2008
    Messages:
    798
    [​IMG]

    On request, a more genuine gen5 version of Pyroak. Complete with similar shading scheme and has been split up into parts on seperate layers for later animation, something that would be more difficult with the other pyroak sprites I've made.
  18. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    I'm not spriter however the Pyroak you did does look a bit box-like Wyverii. Other then that I think it is great! Just my 2 cents.
  19. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    This looks really really good Wyverii. o:
    The only thing I could point out is that the shading is a tad bit soft on his "armor". ie, it doesn't particularly look hard and wood-y (most notably the cannons). It's still amazing though, don't get me wrong.
  20. the dead mans oddysey

    the dead mans oddysey

    Joined:
    Jul 11, 2011
    Messages:
    310
    i think it looks great considering its just the basic layers. but the neck seems a little sheepish, maybe you could outstrech the neck a bit to make it look like its going on an offensive stance, not trying to run away. thas my verdict.


    and can i have a link to the voodoom concept? because im having trouble spriting it.
  21. doominic77

    doominic77

    Joined:
    Jul 3, 2010
    Messages:
    394
    With Pokemon Showdown coming out soon, will you guys try to animate the sprites.
  22. Lady Salamence

    Lady Salamence is a three-dimensional retard.
    is a Smogon Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus
    Mentor

    Joined:
    Aug 4, 2010
    Messages:
    3,923
    If someone is willing to do it, they are welcome to. It, as far as I know, will not be an official project; ie: mods make a post/thread about it
  23. Zarel

    Zarel Not a Yuyuko fan
    is a member of the Site Staffis a Battle Server Administratoris a Programmeris a Pokemon Researcheris an Administrator
    Creator of PS

    Joined:
    Aug 16, 2011
    Messages:
    1,773
    Cartoons! is working on the Tomohawk sprite right now (though I haven't heard from him in a while).

    As for the other ones, no one's taken it up yet, but everyone's welcome to do it.
  24. doominic77

    doominic77

    Joined:
    Jul 3, 2010
    Messages:
    394
    How many frames are in a animated pokemon sprite?
  25. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    I rather like that Nohface sprite; it looks crazy cool. I don't quite mind the wisps in it, or that he has a body. I think having a body is kind of important for a Pokemon, and think that a disembodied set of masks would be very confusing for the Pokemon. It'd remind me a lot of like... Dugtrio. Except that, instead of evolving to gain more heads, it'd lose them? That seems weird to me. I say keep the body, or at least try versions of both.

    Also, Wyv, the proportions of that Pyroak bother me a bit. The shading and shape of the head suggests that he has it cocked to one side, which looks weird. The arms are huge, too, and I think that the legs are having vanishing point problems. (too big in front and too small in back) All over I get that "looks funny" vibe, though, which I think definitely needs to be addressed. I think fixing up my previous points might be a good start. I like the work so far, though, but miss the cannon-aiming pose. ;_;

Users Viewing Thread (Users: 0, Guests: 0)