Carbink Pokedex Number - 703 Type(s) - Rock / Fairy Base Stats - 50 / 50 / 150 / 50 / 150 / 50 Abilities Clear Body: User's stats cannot be lowered Sturdy (DW): User can't be KO'd from full health by an attack. - Level up moves Lv01 - Tackle Lv01 - Harden Lv05 - Rock Throw Lv08 - Sharpen Lv12 - Smack Down Lv18 - Reflect Lv21 - Stealth Rock Lv27 - Guard Swap Lv31 - Ancient Power Lv35 - Flail Lv40 - Skill Swap Lv46 - Power Gem Lv49 - Stone Edge Lv50 - Moonblast Lv60 - Light Screen Lv70 - Safeguard - TMs and HMs compatibility TM04: Calm Mind TM17: Protect TM06: Toxic TM07: Hail TM10: Hidden Power TM11: Sunny Day TM16: Light Screen TM17: Protect TM20: Safeguard TM21: Frustration TM27: Return TM29: Psychic TM32: Double Team TM33: Reflect TM37: Sandstorm TM39: Rock Tomb TM42: Facade TM44: Rest TM48: Round TM64: Explosion TM69: Rock Polish TM70: Flash Tm71: Stone Edge TM74: Gyro Ball TM77: Psych Up TM80: Rock Slide TM87: Swagger TM88: Sleep Talk TM90: Substitute TM92: Trick Room TM96: Nature Power TM99: Dazzling Gleam TM100: Confide Potential Movesets CroBink Carbink @ Leftovers Ability: Clear Body EVs: 4 SAtk / 252 HP / 252 Def Bold Nature - Calm Mind - Moon Blast - Rest - Sleep Talk Take Carbink's attributes and make the most of them, basically. Max out physical defense and then start setting up Calm Minds. Eventually, you might get enough boosts for your Moonblasts to actually do something. This has some serious trouble getting through Steels as not only does Moonblast get resisted by them, but they can't be worn down with Toxic Spikes support either. Suicide Lead Carbink @ Light Clay Ability: Sturdy EVs: 88 SDef / 252 HP / 168 Def Calm Nature - Stealth Rock - Reflect - Light Screen - Explosion Carbink is at the very least capable of getting Screens and Hazards up, assuming it doesn't get taunted first. The idea is to be able to have enough Bulk to SR first turn, then get Reflect and Light Screen up after that to maximize how many turns you'll have screens active. It ends its set-up with Explosion to suicide, and hopefully put a decent chunk of damage into something or break a substitute that may have been set up on it. Summary Carbink overall has strong defenses combined with decent (but not great) defensive typing crippled by weak offenses and, at the time of writing, a mediocre movepool that lacks key moves such as a form of reliable recovery. It's not something that looks like it's going to make big waves in the OU meta, but at the very least it's fairly unique.