So here is where I say where my inspiration was for this game, and I don't remember exactly to be honest. I make card games, I'm interested in mafia, it was a pretty basic idea really. Then once I had the idea I just really wanted to design the cards, so I fussed over trying to find a host but I never did really. Once I could show that I was truly dedicated to making this work, I was given the go ahead by myself. It was alot of fun making and running, though exhausting at points. Once again I gotta give a shout out to Nasty Jungle for making the card type emblems and doing a fantastic job. World Destruction x22 Holy Materia x19 Assassinate x17 Timesplitter x15 Riskbreaker x13 Motion Shift x12 Mediate x12 Bahamut x10 Flammie x9 Illuminati x9 Soul Reaver x9 Keyblade x8 Luminaire x8 Dewprism x7 Takedown x4 Parasite x4 Amulet of Horus x2 Fear Effect x0 As a faction, Square never united to take control of the lynch. Which should have given non-Square Lynch players all the more chance to control the lynch, but we didn't see that either. "Green sucks" became a self-fulfilling prophecy. While the lynch should have been capable of doing OHKOs that would also prevent players from doing anything the turn they die, people were too afraid and too ill equipped to try this. Everyone instead relied on the heavily costed World Destruction, which made lynching even harder. Don't get me wrong, one or two players dies due to lynch damage increases (dak comes to mind), but Green was underutilized like crazy. Assassinate as an attack almost wasn't a factor at all in the game. It still wasn't a bad secondary type, due to Timesplitter and Holy Materia. jigglypuffers42 Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Bomb x2 Flammie x3 Illuminati x2 Interrogate x2 Snatcher x3 Timesplitter x3 White Claudia x3 Assassinate x3 Bahamut x2 FACEOFF! x2 Jump Attack Motion Shift x2 World Destruction x3 Dewprism x2 Holy Materia x2 I always want to see jig do well, but she hasn't exactly been on a roll lately. She almost immediately figured out who her arch enemy was, but then told another player "I just talked to my arch enemy". All that player had to do was ask who had just talked to jig, and soon Quagsires knew who jig was as well. She tried to organize people against Quagsires, but the tide turned rather fast. jig had a somewhat clever plan of trying to trick people into thinking she had a negative vote (I actually really like the ability she invented), then stealth voting. But voting for yourself as soon as the turn starts is just really stupid. UncleSam Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Mediate x3 Mushroom x3 PokeDex x3 Swallow x3 Assassinate x3 Critical Hit x3 Falcon Punch x3 PSI Fire x3 Riskbreaker x3 World Destruction x3 Dewprism x3 Keyblade x3 Mr. Resetti x3 Soul Reaver x3 UncleSam got one of the best character abilities in the game in my opinion, it wasn't fully utilized due to people constantly screwing with him and his strange insistence on holding onto a Soul Reaver (which he eventually discarded anyway). When he finally started getting a big hand, Nook and billymills were already teaming up against him. reyscarface / Lesm46 Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Air x3 Amulet of Horus Focus x2 Grab x3 Illuminati x2 Moonwalk x2 Question x2 Spin Dash x2 Timesplitter x2 Torture Attack x2 Assassinate x2 Bahamut x2 Parasite Ring Out x3 Riskbreaker Tag x2 Tank Shell x3 World Destruction x3 Dragon Holy Materia x2 Seaman x2 Soul Reaver x2 Rey / Lesm, neither used their character ability. Which is understandable actually. I guess I can't say I'm sorry when Lesm won, but Crono's ability wasn't very good unless you knew what someone's actions were going to be. Rey made a really questionable deck too, I guess I was right when I said "It doesn't matter if you don't understand what is going on Rey, you'll win somehow" (a refference to Pokemon TCG). Acklow / StevenSnype / coolking49 Deck (Move your mouse to reveal the content) Deck (open) Deck (close) First Aid Spray x3 I've Covered Wars You Know x3 Mediate x2 Timesplitter x3 Tyrannosaurus x2 Assassinate x3 Hunt x3 Piledriver x3 Riskbreaker x3 Vector Drain x3 World Destruction x3 Holy Materia x3 Power Stone x2 Initially, Cloud took half damage from lynches. Well, that would have sucked, so I gave him two LPVs instead. Which, was still not very good even though one broke. After 2 subs this character didn't have much business winning, then Phantasia and HD ganged up on him and coolking didn't bother to send his final PM anyway. imperfectluck Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Cursed Horns x3 Double Jump x3 Level Editor x3 Pickpocket x3 Shock Grenade x3 So The World Might Be Mended x3 Dormin's Curse x3 Eco x3 Giant Enemy Crab x3 Parasite x3 Rage of the Gods x3 Riskbreaker x3 World Destruction x3 Cintamani Stone x3 Holy Materia x3 ipl was in the shadow of zorbees the whole game, it's really fortunate for him that the two had similar interests. However, when zorbees began to idle it was ipl who sealed the deal by killing Fangren. He spent most of the game hiding under HD's ability, having blackmailed him somehow. Boost x26 Falcon Punch x23 PokeDex x22 Critical Hit x20 Swallow x18 PSI Fire x15 Mini-Game x13 Yoshi x9 Mr. Resetti x8 Mushroom x8 Barrage x7 Fancy Tie x6 Guardian x5 Djinn x3 Ice Beam x2 Tome of Eternal Darkness x2 Ocarina of Time x1 By a good margin, the type that did the most damage this game was Yellow. Critical Hit and Falcon Punch were both used by alot of players, and did 4 damage each (2 to 3HKO), and thanks to their abilities and zorbees, information was plenty. Its strange that Nintendo never really unified for information purposes, yet info was still as easy to come by as it was. Boost was absolutely boss, it also really contributed to the amount of damage Yellows could do. Veedrock Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Boost x2 First Aid Spray x3 I've Covered Wars You Know x3 Mini-Game x3 PokeDex x3 Shoryuken x3 Swallow x3 Team Up x2 Tyrannosaurus x2 Critical Hit x3 Falcon Punch x3 Hunt x3 PSI Fire x3 Vector Drain x3 E Tank x3 Oni Gauntlet Veedrock bragged about taking 14 damage and winning with 8 HP. Though he really didn't do much to win. He took out makiri, but most of his enemies were killed by others (hell, he won when shade was godkilled). Maybe this is because he spent so much of his effort trying not to die. Midou Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Boost x3 Djinn x2 Guardian x2 Mini-Game x2 Mushroom x3 PokeDex x3 Swallow x2 White Claudia x3 FACEOFF! x3 Jump Attack x3 PSI Fire x3 Snipe x3 Holy Water Mr. Resetti x2 Tome of Eternal Darkness Yoshi x3 Midou was the first person to come within one kill of victory, then he died. He was killed by askaninjask when there where Nintendos with less HP to target, who was helped by zorbees who needed askaninjask dead :| . It was all kind of a dick situation to be honest. In spite of me mentioning a harmless neutral in the OP, no one bought the Master Chief ruse, which didn't help either. billymills Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Air x3 Boost x3 Focus x3 Grab x3 Barrage x3 Critical Hit x3 Falcon Punch x3 Macro x3 Dragon x2 Seaman x3 Taxi Billy and dak had the most pronounced rivalry in the game, and it's kind of bizarre that neither ended up winning (billy was killed by Amelia). Billy took lambasto down to 2 HP very early in the game, but had to bide his time to get through that last 2 HP. As a full inspector he was something of an asset to others, but missed an update which may have been his downfall. Aura Guardian Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Boost x3 Fancy Tie x3 PokeDex x3 Shock Grenades x3 So The World Might Be Mended x3 Swallow x3 Critical Hit x3 Dormin's Curse x3 Eco x3 Falcon Punch x3 Giant Enemy Crab x2 Rage of the Gods Cintamani Stone x3 Syphon Filter x3 Aura Guardian never really made friends, and was an enemy of one of the anti-Konamis. He used his ability often, meaning that he always had new cards even though he had a tendency to sit on old ones. Nook Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Boost x3 Fancy Tie x2 Flammie Illuminati x2 Mini-Game x3 PokeDex x2 Swallow x2 Assassinate Bahamut x3 Critical Hit x2 Falcon Punch x2 Motion Shift World Destruction x3 Holy Materia Keyblade Mr. Resetti Yoshi He mostly screwed around with his ability, but as an anti-Konami his victory was pretty streamlined. He got billy to team up against UncleSam, and with Fangren dead he won with the rest of his allies. Vector Drain x27 First Aid Spray x22 I've Covered Wars You Know x20 Oni Gauntlet x16 Power Stone x16 Hunt x16 Million Stab x12 E Tank x12 Slow x12 Hold It! x11 Tyrannosaurus x10 Piledriver x10 Shoryuken x9 Arthur's Armor x8 Sho-Oh-Ken x5 Ryuenjin x3 Team Up x2 Celestial Brush x2 More players with teamwork potential that was underutilized. Sho-Oh-Ken and Shoryuken, mafia staples, were largely passed up in favor of First Aid Spray and other self use cards (yet Ryuenjin was not popular). If even two Oranges had formed a team, they could have protected eachother with their spare cards, but this was never done. Surprisingly few players used Power Stone, I'm really not sure why. It may be the best card in the entire game. Johann / HD Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Hold It! x3 I've Covered Wars You Know x2 JASON! x3 Level Editor x2 Ryuenjin x3 Sho-Oh-Ken x3 Slow x3 So The World Might Be Mended x3 Dormin's Curse x3 Giant Enemy Crab x3 Piledriver x3 Vector Drain x2 Cintamani Stone Oni Gauntlet x2 Power Stone HD subbed in, was blackmailed by ipl to waste his ability, and was reduced to 1 HP. Yet somehow he won. Good ability and good deck. makiri Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Boost x3 Celestial Brush First Aid Spray x3 Hold It! x3 I've Covered Wars You Know x3 Mini-Game x2 Hunt x2 Million Stab x3 Piledriver x3 PSI Fire x3 Vector Drain x3 E Tank x3 Ocarina of Time Oni Gauntlet x2 Veedrock very quickly discovered who makiri was, and attacking makiri didn't reveal who Link was. I can imagine the "oh shit" when makiri got that turn result. Though Veedrock was afraid of getting really hurt due to makiri's ability, he eventually got over it and ended makiri. Phantasia Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Amulet of Horus Celestial Brush First Aid Spray x2 Hold It! x2 Illuminati x2 I've Covered Wars You Know x2 Luminaire x2 Mediate x2 Sho-Oh-Ken x2 Shoryuken Takedown Timesplitter x2 Tyrannosaurus Million Stab Piledriver Vector Drain x2 World Destruction E Tank x3 Holy Materia x3 Oni Gauntlet x3 Phantasia's ability was used late in the game, and it ended up hitting an LPV. Phantasia did manage to equip all 3 E Tanks, but I do think he's really lucky to have won with so few attacks. Accent / Crux Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Motherfucker x3 Shoryuken x3 Slow x3 Team Up x3 Tyrannosaurus x3 Million Stab x3 Tag x3 Vector Drain x3 Arthur's Armor x3 Power Stone x3 Amaterasu had an amazing ability, yet between Accent and Crux it was only used once, and one only one target. Crux was unfortunately excluded from the anti-konami alliance due to being mortal enemies with zorbess (yeah, most people killed their arch enemies before going after the team they needed dead, even though their arch couldn't cause a chain reaction by winning). Seems like Amaterasu's ability would have been useful to the anti-konamis, but you can't argue with results. Mekkah Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Dance Dance x3 Ender x3 First Aid Spray x2 Hold It! x3 I've Covered Wars You Know x3 White Claudia x3 FACEOFF! x2 Snipe x3 Vector Drain x3 Arthur's Armor x2 E Tank x3 Holy Water Oni Gauntlet x3 Power Stone x3 Spread Gun x2 Vic Viper x3 Mekkah was alot like Phantasia, lots of defense, few attacks, fewer allies, and all 3 E Tanks. Mekkah got really unlucky between the two, and it's kind of baffling to be honest. Why? Because he allied himself with zorbees, protecting him. Now zorbees also needed askaninjask dead and could have arranged it, but I don't think it ever really came up (most players didn't know who Mekkah's character was for the longest time). Dormin's Curse x30 So The World Might Be Mended x26 Giant Enemy Crab x25 Cintamani Stone x19 Cursed Horns x19 Double Jump x15 Rage of the Gods x15 Eco x15 Syphon Filter x14 Pickpocket x14 Shock Grenade x14 Level Editor x10 JASON! x7 Fire Breath x6 Dodge Concept Car x4 Time Net x3 Rap x2 Morph-O-Ray x2 Being the control type, it was easy to look at Blue and worry that they were absolutely going to dominate (Actually, more Green and Orange players actually won). Maybe that's because the more controlling cards weren't used much (19 Cursed Horns in the game and none were used) will one of the best cards, Time Net, wasn't packed much at all. Dormin's Curse was the only card in the game that was put into the maximum number of player's deck's the maximum number of times (30/30). Blue attacks were never meant to be cost effective, but Blue players nevertheless found the energy to use them. In spite of the high amount of stealing and Syphon Filters, only one person ever took 2 damage from stealing one. Goldenknight Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Boost x3 Cursed Horns x2 Double Jump x3 JASON! x2 Level Editor x3 PokeDex x2 Shock Grenade x3 So The World Might Be Mended x2 Swallow x2 Time Net x3 Critical Hit x3 Dormin's Curse x3 Falcon Punch x3 Rage of the Gods x3 Cintamani Stone Syphon Filter Yoshi Another anti-Konami, it was fun to watch him steal items. I felt like giving him a reward if he managed to steal an item of each type, but he won before he could. Nachos Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Air x3 Cursed Horns x3 Double Jump x3 Fire Breath x3 Focus x3 Moonwalk x3 Pickpocket x3 Shock Grenade x3 So The World Might Be Mended x3 Dormin's Curse x3 Eco x3 Giant Enemy Crab x3 Rage of the Gods x3 Cintamani Stone x2 Golden Axe x2 Taxi x2 Nachos had the misfortune of being Amelia's arch enemy, one of the better players in the game. They started attacking eachother around the same time and Nachos did use a Rage of the Gods, but Amelia also had help from a friend. Yeti Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Cursed Horns x3 Fire Breath x3 Flammie x3 Illuminati Luminaire x3 Mediate x3 Pickpocket x2 Takedown x3 Assassinate x2 Bahamut Dormin's Curse x3 Eco x3 Giant Enemy Crab x3 Motion Shift x3 Cintamani Stone x2 Holy Materia Soul Reaver x2 Syphon Filter x3 Another casualty to the anti-Konamis, though Yeti never really made use of her ability (it did cause people to discard like crazy, but no lynch was ever set up with it). Ironically, Yeti was one of the few players who got lynched due to lynch effects. LifeAdmiral Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Cursed Horns x3 Double Jump x3 First Aid Spray x3 I've Covered Wars You Know x3 Level Editor x2 Slow x3 So The World Might Be Mended x3 Dormin's Curse x3 Giant Enemy Crab x3 Hunt x3 Vector Drain x3 Cintamani Stone Oni Gauntlet x2 Power Stone LifeAdmiral aught to have had one of the hardest to kill characters in the game, but was smacked with two Rocket Charges on one of his off turns. After being reduced to 2 HP, he was destroyed by Mekkah (a misunderstanding, Mekkah thought only 2 Sonys had died) while he idled. shade Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Cursed Horns x3 Double Jump x3 Konami Code x3 Pickpocket x3 Snatcher x2 So The World Might Be Mended x3 White Claudia x2 Dormin's Curse x3 Giant Enemy Crab x3 Rage of the Gods Snipe x3 Cintamani Stone x3 Dodge Concept Car x2 Holy Water x2 Morph-O-Ray x2 Syphon Filter x2 Vic Viper x2 shade's kidnap was the basic around which I put the power level of all other character abilities, an ability that combines more than one role. However, shade rarely used it. He made a neutral fake claim just to screw with people (which worked, as people for the longest time didn't know the his, Mekkah, or danman's faction). Sadly, he was godkilled when he didn't read Quagsire's post restriction carefully enough. Snipe x17 FACEOFF! x16 White Claudia x16 Snatcher x14 Holy Water x13 Konami Code x11 Bomb x10 Dance Dance x9 Distraction x9 Vic Viper x9 Solar Gun x7 Stars of Destiny x7 Jump Attack x6 Trap Card x5 Spread Gun x5 Interrogate x4 Ender x3 Rocket Charge x3 I thought Konami more than any faction would be dealing the most damage, but Red was actually behind Yellow and Blue. I really struggled to make Red distinct when it drew concepts from Green, Yellow, and Blue. I settled on fast aggro, with Jump Attack capable of 2HKOing any player before damage reduction, but most people played defensive and that included the Konamis (for what good it did them, being totally ganged up on). Of all other types, Red could be forgiven for not using teamwork, but only half the players even used Snatcher. Even if moling didn't work, it was permanent protection against inspection. Dance Dance was used more than it's stronger Blue equivalent, Rap. However, no one used it for its most devious purpose, to discard Energy cards. Holy Water is the worst card in the game and I have no idea why so many players used it. I guess people just like free things. Exarius Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Cursed Horns x2 Interrogate x2 JASON! x2 Rap x2 Shock Grenade x2 Snatcher So The World Might Be Mended x3 Stars of Destiny x2 Trap Card x3 Dormin's Curse x3 Giant Enemy Crab x2 Rage of the Gods Snipe x2 Dodge Concept Card Holy Water Solar Gun x2 Syphon Filter x2 Vic Viper Nothing to say here, Exarius was godkilled for never sending a PM in (someone attacked him down to 2 HP that turn anyway). Quagsires Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Bomb x3 Dance Dance x3 Distraction x3 Konami Code x3 Luminaire x3 Timesplitter x3 White Claudia x3 Assassinate x3 Motion Shift x3 Snipe x3 Holy Materia x2 Holy Water x2 Keyblade x3 Soul Reaver x2 Quagsires won almost purely by virtue of being spared by zorbees. He did manage to kill jig, but bided most of his time until there were only two Segas left, which others were easy to help take down out of fear of a chain reaction. askaninjask Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Bomb x3 First Aid Spray x3 Konami Code Snatcher x3 FACEOFF! x3 Hunt x3 Jump Attack x2 Million Stab x2 Vector Drain x3 Arthur's Armor x3 Holy Water x3 Oni Gauntlet Power Stone x3 Solar Gun x3 Vic Viper x3 aska was also spared by zorbees, or maybe he intimidated zorbees. Either way, between his excellent deck and character, aska played very well and deserved his victory. He also managed to acquire a great many items through other players. Richter may seem outrageous, but keep in mind that he neither won fast nor was he ever attacked much. Fangren Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Air x3 Focus x3 Moonwalk x3 Motherfucker x3 Snatcher x3 Stars of Destiny x3 FACEOFF! x3 Rocket Charge x3 Seaman x3 Spread Gun x3 After Exarius and Lightwolf, Fangren was kept alive and at low HP while the anti-Konamis prepared to kill their arch enemies. Fangren's ability was really weird, it could help or hinder but Frangen didn't steal much and the priority only mattered once. LightWolf Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Bomb x2 Boost x3 Dance Dance x3 Distraction x3 Guardian x3 Konami Code x3 Mini-Game x3 Mushroom x2 PokeDex x3 White Claudia x2 Barrage x3 Falcon Punch x3 PSI Fire x3 Holy Water x2 Solar Gun x2 Yoshi x2 LightWolf took a massive interest in this game, and I really liked chatting with him about the cards and his plans and such. The deck isn't that great, as I told most people more attacks is better than less. He also wanted to be a lone wolf, which led to Midou getting others to gang up on him. I wish he had lasted longer, but I'm sure most players were just relieved that the Shadow Realm was no longer around either. Grab x15 Air x14 Focus x14 Seaman x13 Moonwalk x12 Macro x11 Motherfucker x10 Ring Out x9 Tag x8 Golden Axe x7 Groove x5 Question x5 Fly x4 Torture Attack x4 Dragon x4 Taxi x4 Tank Shell x3 Spin Dash x2 I got more complaints about Purple than any other type, and you know what? The Segas made a pretty damn good team. They could have been even better, with more tagging and energy passing, but they still worked well as a team, which was the point. Ring Out only did 1 damage but after being tagged and Dragoned you could bet you'd be killing even an Orange player. As another player said, "Why are the Purples complaining when they can use Grab?". Indeed, not sure why more players didn't use this card. Dogfish44 Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Flammie x2 Fly x2 Groove x2 Mediate x2 Motherfucker x2 Timesplitter x2 Torture Attack x2 Bahamut x2 Motion Shift x3 Ring Out x3 Riskbreaker x3 World Destruction x3 Dewprism x2 Holy Materia x2 Keyblade Dogfish's ability made him a hell of a boon to the rest of his team, always making sure they had plenty of cards to use (and accidently giving cards to billymills through dak, once). He lost because with his teammates winning, he didn't have much luck in hoping for danman to help him. Amelia Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Pickpocket x3 So The World Might Be Mended x3 Dormin's Curse x3 Eco x3 Giant Enemy Crab x3 Rage of the Gods x3 Cintamani Stone x3 Dodge Concept Card Golden Axe Syphon Filter x3 Taxi After telling almost every player that they needed more attacks in their deck, I took one look at Amelia's deck and said "Thank you". Sure, Purple was almost entirely ignored but Amelia had a clear strategy and powered through to victory. zorbees Deck (Move your mouse to reveal the content) Deck (open) Deck (close) First Aid Spray x3 Focus x3 Grab x3 Shoryuken x2 Slow x3 Tyrannosaurus x2 Hunt x2 Macro x3 Million Stab x3 Vector Drain x2 Golden Axe x3 Oni Gauntlet x2 Power Stone x3 This guy, I think by Turn 3 I said to myself that he would be MVP. He built his deck around the clever idea of combining his ability with Million Stab (which he destroyed Crux with). He discovered the identity of almost every player in the game. He had two teams to draw help from, Segas and anti-Konamis. I really wish he hadn't gone idle his last two turns, he really owned this game for the longest time. lambasto Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Air x2 Boost x3 Djinn Fancy Tie Fly x2 Grab x3 Groove x3 Ice Beam x2 Moonwalk Motherfucker x2 PokeDex x3 Swallow x3 Barrage Critical Hit x3 Falcon Punch x3 Macro x2 Mr. Resetti x2 Seaman x2 Taxi Tome of Eternal Darkness Yoshi x2 When the going got tough, dak got going right under Amelia's protection. He could have won too, if danmantincan hadn't fucked him over (if 3 Segas had won, dan and dogfish would no longer have had Quags trying to kill them, so all 5 of them could have won). You see, UncleSam failed to divert the lynch because danman tricked him with his ability. Dan was really fucking stupid with how he used his ability, screwing dak twice (once unintentionally). danmantincan Deck (Move your mouse to reveal the content) Deck (open) Deck (close) Grab x3 Interrogate x3 Konami Code Moonwalk x3 Question x3 Snatcher x2 Stars of Destiny x2 Trap Card x2 FACEOFF! x3 Macro x3 Ring Out x3 Snipe x3 Tag x3 Dragon Golden Axe Holy Water Seaman x3 As awesome as Sega's teamwork was, that was largely before they figured out that danman was Sega. Danman screwed them over hard on Turn 7, causing dak's death which sealed his and dogfish's fate (and UncleSam's as well). Now for the awards. The Kaiba Award for Best Deck Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide askaninjask for playing to his strengths. Amelia as runner up for having a strong and simple strategy. The Bentley Award for Best Spreadsheet Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide zorbees hands down. The Chuck Greene Award for Best Newcomer Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Actually most newcomers were really bad so does Midou count? How about Nook? The Ike Award for Teamwork Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Team Anti-Konami Runner up goes to Team Sega The Sakura Award for Most Valuable Player Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide zorbees I know, we usually treat this like there is some sort of point system and idling for two turns is a huge negative. However, then we're losing sight of what Most Valuable Player really means. Through his massive amount of info and his ability to coordinate kills, zorbees was most valuable to the most number of players, being a part of two different groups at least. The runner up in this category goes to Amelia. Anyway, hope everyone enjoyed it as much as I did.